Immune to player card effects.
The Nameless Fear cannot engage or be engaged.
X is the number of victory points in the victory display.
When Revealed: If the players are not on stage 1, shuffle the current quest card into the quest deck, then reveal a new quest card. Otherwise, New Devilry gains Surge.
Shadow: If this attack is undefended, raise your threat by The Nameless Fear's
When Revealed: The first player attaches Shadow of Fear to one of his heroes. Counts as a Condition attachment with the text:
Limit 1 per hero. Attached hero cannot exhaust or ready and its text box is treated as if it were blank.
Action: Pay 3 resources from attached hero's pool to discard this card.
When Revealed: The last player deals damage equal to The Nameless Fear's to a hero he controls. This effect cannot be canceled.
Shadow: Deal damage equal to The Nameless Fear's to the defending character.
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
When Revealed: Chieftain of the Pit gets +3 until the end of the round.
Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.
Goblin Spearman gets +2 if its attack is undefended.
Shadow: Add Goblin Spearman to the staging area.
When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.
Shadow: If the defending character is an ally, discard it from play.
While Orc Drummer is in the staging area, each enemy gets +X . X is the number of players in the game.
X is the number of players in the game.
Shadow: attacking enemy gets +X . X is the number of players in the game.
When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.
Shadow: attacking enemy gets +X . X is the number of players in the game.
X is the number of players in the game.
Shadow: attacking enemy gets +X . X is the number of players in the game.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.
Shadow: Discard the defending character from play.
When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.
X is the number of characters in play.
When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.
You have discovered the fate of the Dwarven colony, and seek to leave Moria. But exiting may not be as simple as entering...
Setup: Prepare the quest deck. Add The Nameless Fear to the staging area. Remove all copies of A Foe Beyond from the encounter deck. Then, shuffle 1 copy of A Foe Beyond per player back into the encounter deck.
As you leave the Seventh Level, the air grows thick and drums begin to roll from the deeps. A man-shape shadow, yet greater, masses at the end of the hall, and begins to head straight for you.
When Revealed: Reveal 1 encounter card per player, and add it to the staging area. Then, add A Presence in the Dark to your victory display.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
It looks like you may have to head back up the other way.
Forced: If Heading Up is in the player's victory display at the end of any quest phase, shuffle Heading Up back into the quest deck.
Players may bypass this quest card at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
Perhaps if you climbed this pile of rocks, there would be a way out...
Forced: If Heading Down is in the player's victory display at the end of any quest phase, shuffle Heading Down back into the quest deck.
Players may bypass this quest card at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
This is a dangerous part of the Mines.
When Revealed: Reveal 1 encounter card per players, and add it to the staging area.
Players may bypass this quest at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: Each player chooses 1 questing character he controls. Each questing character not chosen does not count its until the end of the turn.
Forced: After placing the 1st progress token on Narrow Paths, search the encounter deck and discard pile for Abandoned Tools and add it to the staging area, if able.
Players may bypass this quest card at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
You pause momentarily to consider your options...
When Revealed: Shuffle all copies of A Foe Beyond from the encounter discard pile back into the encounter deck. Reveal the top 2 cards of the quest deck. Choose 1 to become the active quest (flipped to side 2B) and put the other on the bottom of the quest deck. Then, add Hasty Council to your victory display.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: The first player chooses 1 of the following:
- • Each player discards 1 card from the top of the encounter deck. If the card is a treachery card, the discarding player is eliminated from the game.
- • Reveals the next quest card, putting Blocked by Shadow on the bottom of the quest deck.
Players may bypass this quest card at the end of the combat phase. If the players defeat this stage, they escape and win the game.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
There is a weakness in the walls. You can practically taste the freedom beyond.
Abandoned Tools gains:
Refresh Action: Exhaust attached hero to put a progress token on Escape from Darkness.
Players may bypass this quest card at the end of the combat phase.
Progress tokens cannot be placed on Escape from Darkness except by Abandoned Tools. If the players defeat this stage, they escape and win the game.
You are playing Nightmare mode.
When a quest card is bypassed, shuffle it into the quest deck instead of placing it on the bottom.
While the Escape from Darkness quest card is in play, the Refresh Action on Abandoned Tools can only be triggered once each round.
"Fly! This is a foe beyond any of you.". –Gandalf, The Fellowship of the Ring
Begin with the standard quest deck and encounter deck for the Flight from Moria scenario. Remove the following cards, in the specified quantities, from the standard encounter deck:
1x Blocked by Shadow
1x New Devilry
3x Stray Goblin
2x The Mountains' Roots
3x Chance Encounter
2x Goblin Archer
1x Goblin Spearman
2x Plundered Armoury
3x Cave In
2x Dark and Dreadful
Shuffle the new stage 2 quest cards in this Nightmare Deck into the quest deck along with the rest of the scenario's stage 2 quest cards, leaving stage 1A on top of the quest deck. Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight from Moria encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, your must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
Forced: At the end of the round, shuffle the discard pile into the encounter deck and discard the top 5 cards. Resolve the "when revealed" effects of each copy of A Foe Beyond discarded by this effect.
No more than 1 progress can be placed on this stage each round.
If the players defeat this stage, they win the game.
Players may bypass this quest card at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, your must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
The Nameless Fear attacks each player in turn order during the combat phase (deal and discard a shadow card for each attack). Characters are eligible to attack The Nameless Fear while it is in the staging area.
If The Nameless Fear has 10 or more damage on it, remove all damage from it and advance to the next stage. Players may bypass this quest card at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, your must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: Deal 1 damage to each questing character.
Players may bypass this quest card at the end of the combat phase.
"As I stood there I could hear orc–voices on the other side: at any moment I though they would burst it open. I could not hear what was said; they seemed to be talking in their own hideous language. All I caught was ghâsh: that is 'fire'."
–Gandalf, The Fellowship of the Ring
While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."
X is the number of victory points in the victory display.
Shadow: Attacking enemy gets +X X is the number of victory points in the victory display.
As an additional cost to bypass a quest card, each player must raise his threat by 2.
Shadow: If the defending character is a hero, discard all resources in its resource pool. Deal attacking enemy another shadow card for each resource discarded in this way.
When Revealed: Choose and remove characters from the quest until the total of characters removed from the quest is equal to or higher than The Nameless Fear's
Shadow: Discard each attachment you control with a cost less than The Nameless Fear's