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41 Results Found

The Grey Havens (x2)
1 (4)
Ocean.  
While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if attacking enemy is a Ship Enemy).

The Grey Havens (x3/x1)
4 (3)
Ocean.  
Travel: Shift your heading off-course to travel here. Shadow: If this attack deals damage to a Ship objective, shift your heading off-course.

The Grey Havens (x2)

When Revealed: Either remove all progress from the current quest and raise each player’s threat by 4, or shift your heading off-course.

Shadow: If this attack destroys a character, shift your heading off-course.

The Grey Havens (x2)
2 (3)
Ocean.  
While Rough Waters is in the staging area, cancel the first Sailing Success symbol found during each Sailing test.

Shadow: If you are off-course (Cloudy, Rainy, or Stormy), attacking enemy gets +2 Attack.

The Grey Havens (x2/x1)
2 (4)
Ocean.  
While your heading is at the worst setting (Stormy), when faced with the option to travel, the players must travel to Waterspout, if able. Forced: After traveling to Waterspout, deal 4 damage to each Ship objective.

The Grey Havens (x3/x2)
Weather.  
When Revealed: Either shift your heading off-course or deal 1 damage to each exhausted character.

Shadow: Excess damage from this attack is dealt to a Ship objective you control.

The Grey Havens (x2/x1)
Weather.  
When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (Stormy), this effect cannot be canceled.

Shadow: Either shift your heading off-course or treat this attack as undefended.

The Grey Havens (x2)
(28) 0 2 1 4
Corsair.  
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its Threat to the total Threat in the staging area.

The Grey Havens (x3)
(36) 1 2 2 4
Corsair.   Raider.  
Cunning Pirate gets +1 Attack and +1 Defense for each resource on it. Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.

The Grey Havens (x2)
(12) 2 3 3 3
Corsair.   Raider.  
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card’s printed cost. Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.

The Grey Havens (x2/x0)
(40) 4 5 3 5
Corsair.  
While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.

The Grey Havens (x1)
5 4 4 18
Grey Havens.   Ship.  
Sentinel.  
Immune to player card effects. The Dream-chaser can always be committed to sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test. If the Dream-chaser is destroyed, the players lose the game.

The Grey Havens (x1)
3 3 4 16
Gondor.   Ship.  
Sentinel.  
Immune to player card effects. Raise your starting threat by 3. Draw 1 additional card during the resource phase. If the Dawn Star is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
3 3 5 15
Grey Havens.   Ship.  
Sentinel.  
Immune to player card effects. Reduce the cost of the first ally you play each round by 1. If the Nárelenya is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
2 4 2 14
Gondor.   Ship.  
Sentinel.   Ranged.  
Immune to player card effects. Reduce your starting threat by 3. Each hero you control gets +1 Attack. If the Silver Wing is destroyed, its controller is eliminated from the game.

Flight of the Stormcaller (x1)
1A-B (8)

Sailing.  
Setup: Prepare the Corsair deck. Players prepare their fleet. Prepare the Stormcaller’s area with a second quest deck consisting of only stages 2C, 3C, and 4C, as well as the Stormcaller (see insert). Search the encounter deck for 1 copy of Rolling Seas, and add it to the staging area (2 copies instead if there are 3 or more players in the game). Shuffle the encounter deck.

Forced: At the end of the quest phase, if you are off-course (Cloudy, Rainy, or Stormy), move 2 progress from Swift Departure to the Stormcaller's quest stage.

Flight of the Stormcaller (x1)
2A-B (12)

Sailing.  
When Revealed: Search the encounter deck and discard pile for 1 copy of Swift Raider and add it to the staging area. Shuffle the encounter deck.

No more than 8 progress can be placed here each round. If you are off-course (Cloudy, Rainy, or Stormy), no more than 4 progress can be placed here each round instead. When you defeat this stage, if the Stormcaller is at stage 2, you have caught up to the Stormcaller and win the game. Otherwise, advance to the next stage.

Flight of the Stormcaller (x1)
3A-B (18)

Sailing.  
Forced: At the end of the staging step, if you are off-course (󲂒, 󲂓, or 󲂔), reveal an additional encounter card from the top of the encounter deck. When you defeat this stage, if the Stormcaller is still at stage 3, you have caught up to the Stormcaller and win the game. Otherwise, advance to the next stage.

Flight of the Stormcaller (x1)
4A-B (24)

Sailing.  
When Revealed: Discard cards from the top of the encounter deck until a Weather treachery is discarded. Resolve that card’s “when revealed” effect. That effect cannot be canceled.

Forced: After a Weather treachery is revealed, deal 1 damage to each Ship objective and Ship enemy at this stage. If you defeat this stage, you have caught up to the Stormcaller and win the game.

Flight of the Stormcaller (x1)
2C-D (12)


If the players are off-course (Cloudy, Rainy, or Stormy), the Stormcaller gets +2 Threat. No more than 4 damage may be placed on the Stormcaller each round. Forced: At the end of the round, discard the top card of the encounter deck. the Stormcaller places progress on this stage equal to its Threat plus the Threat of the discarded card.

Flight of the Stormcaller (x1)
3C-D (18)

When Revealed: Search the encounter deck and discard pile for 1 copy of Sahír's Escort and add it to the Stormcaller's area. Shuffle the encounter deck.

If the players are off-course (Cloudy, Rainy, or Stormy), the Stormcaller gets +2 Threat. No more than 8 damage may be placed on the Stormcaller each round. Forced: At the end of the round, discard the top card of the encounter deck. the Stormcaller places progress on this stage equal to its Threat plus the Threat of the discarded card.

Flight of the Stormcaller (x1)
4C-D (24)


Forced: At the end of the round, discard the top card of the encounter deck. the Stormcaller places progress on this stage equal to its Threat plus the Threat of the discarded card. If the Stormcaller defeats this stage, Captain Sahír has gotten away with the key, and the players lose the game.

Flight of the Stormcaller (x1)
(50) 2 6 6 18
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area. If the Stormcaller leaves play, the players win the game.

Flight of the Stormcaller (x3/x2)
(46) 2 4 3 6
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. While Sahír's Escort is in the Stormcaller’s area, it contributes its Threat to the amount of progress the Stormcaller places on its quest stage each round. When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.

Flight of the Stormcaller (x2/x1)
(38) 3 5 4 8
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. While Swift Raider is in the staging area, it gains: “Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.”

Flight of the Stormcaller (x2)
(24) 1 2 2 5
Corsair.   Ship.  
Surge.  
Cannot have attachments. Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.

Flight of the Stormcaller (x2)
(26) 2 2 2 3
Corsair.   Raider.  
Corsair Seafarer gets +1 Attack for each resource on it. Forced: After the engaged player commits a hero to a Sailing test or to a quest, move 1 resource from that hero's resource pool to Corsair Seafarer.

Flight of the Stormcaller (x2/x1)
(10) 3 3 3 4
Corsair.  
Forced: When the Stormcaller advances to the next quest stage, Serpent's Blade makes an immediate attack against the engaged player.

Flight of the Stormcaller (x2)
1 (4)
Coastland.   Ocean.  
Surge.  
Forced: At the beginning of the travel phase, if you are on-course (Sunny), place 2 progress on Jagged Reef. If you are off-course (Cloudy, Rainy, or Stormy), deal 2 damage to each Ship objective instead.

Flight of the Stormcaller (x2)
3 (3)
Coastland.   Ocean.  
Travel: Move 2 progress from the main quest to the Stormcaller's quest stage. Response: After Hidden Cove becomes the active location, heal 4 damage from each Ship objective.

Flight of the Stormcaller (x2/x1)
6 (4)
Coastland.   Ocean.  
When Revealed: Add Vast Coastland to the Stormcaller’s area.

Shadow: Attacking enemy gets +2 Attack if you are at the same stage as The Stormcaller.

Flight of the Stormcaller (x2)

When Revealed: Each player contributing at least 8 Willpower to the quest must discard a questing character. If your heading is at the worst setting (Stormy), this effect cannot be canceled.

Shadow: Attacking enemy gets +X Attack, where X is The Stormcaller's current quest stage.

Flight of the Stormcaller (x2/x1)

Doomed 2.  
When Revealed: Attach Raging Squall to the current quest. (Counts as a Condition attachment with the text: “Forced: After an ally is committed to the quest, deal 1 damage to that ally if you are off-course.”)

Flight of the Stormcaller Nightmare (x1)

You are playing Nightmare mode. While you are at the same stage as the Stormcaller, the main quest gets +X quest points, where X is the Stormcaller's remaining hit points.

Begin with the standard quest deck and encounter deck for the Flight of the Stormcaller scenario.\r\nRemove the following cards, in the specified quantities, from the standard encounter deck: 2x Calm Waters 2x Corsair Skiff 2x Southron Sailor 2x Serpent's Blade 1x Hidden Cove 2x Jagged Reef Then shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight on the Stormcaller encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin. ☸*: Some Cards in the Flight of the Stormcaller Nightmare Deck have Sailing Success symbols (☸) with an asterisk (*) next to them. This indicates that the card has a Forced effect which will trigger when the card is discarded during a sailing test.

Flight of the Stormcaller Nightmare (x2)
(28) 0 3 3 4
Corsair.  
While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 Threat, +1 Attack, +1 Defense, and contributes its Threat to the total Threat in the staging area.

Flight of the Stormcaller Nightmare (x2)
(44) 4 4 2 9
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location. When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.

Flight of the Stormcaller Nightmare (x1)
(34) 5 8 5 14
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. *Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead. ☸*

Flight of the Stormcaller Nightmare (x2)
2 (6)
Coastland.   Ocean.  
When Revealed: If your heading is off-course (Cloudy, Rainy, or Stormy), make Sharp Jetties the active location, returning any currently active location to the staging area. Forced: When any amount of progress is placed on Sharp Jetties, either remove an equal amount of progress from the current quest, or deal an equal amount of damage to each Ship objective.

Flight of the Stormcaller Nightmare (x2)
4 (3)
Coastland.   Ocean.  
While Cliffside Inlet is in the staging area, the main quest gets +2 quest points. Travel: Discard cards from the top of the encounter deck until a Ship enemy is discarded. Put that enemy into play in the Stormcaller's area. ☸

Flight of the Stormcaller Nightmare (x2)
Weather.  
Surge.  
When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.

Shadow: Attacking enemy makes an additional attack after this one.

Flight of the Stormcaller Nightmare (x2)

When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8 Threat to the staging area until the end of the phase.

Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.