Immune to player card effects.
Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).
"...we are on the very edge of Fangorn, and it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers
Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must raise his threat by 2.
"There is a great power in them, and they seem able to wrap themselves in shadow..." –Merry, The Two Towers
Cannot have attachments.
Forced: At the beginning of each resource phase, Angry Huorn attacks the engaged player.
"I should be terrified of meeting them, if there were no true Ents about to look after them." –Merry, The Two Towers
Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player must deal 3 damage to a character he controls.
"We could not see them, of course, but the whole air was full of creaking." –Merry, The Two Towers
While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.
Attacking enemy makes an additional attack after this one.
When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.
Shadow: If this attack is undefended, return the active location to the staging area.
When Revealed: Each player must assign X damage among characters he controls, where X is the number of characters he controls.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is undamaged.)
When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. Counts as a Condition attachment with the text:
Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.
I have just about enough strength left to find some hole away up there. And then I must rest a little.
–Frodo, The Return of the King
You've captured the Orc captain, Mugash, in the mountains above Isengard. But as you make your way down Methedras, your captive escaped and flees east into Fangorn.
Setup: Add Edge of Fangorn to the staging area and attach Mugash to that location. Shuffle the encounter deck. Reveal X additional encounter cards where X equals the number of players in the game minus 1.
Forced: After the last time counter is removed from this stage, shuffle Mugash into the encounter deck and advance to stage 3.
The players cannot advance to stage 2 unless Mugash is attached to a hero.
You pursue Mugash into the ancient forest to find that the trees themselves seems to be attacking him. Without thinking, your at the tree branches to rescue your captive. That is when you first sense your own peril...
You've rescued Mugash from the trees, but your sense the forest itself seethes with anger toward you. The thankless Orc struggles against you and the tree branches grasp at you. It's going to be a hard fight to get out of Fangorn with your captive...
When Revealed: Each player searches the encounter deck and discard pile for a Huorn enemy and adds it to the staging area. Shuffle the encounter deck.
Mugash has disappeared deeper into the woods. As you continue to search for him, the trees close in around you and you can feel their roots and limbs shaking with anger. Their branches rattle like a raging temptest, but without any wind. You're beginning to regret the decision to enter Fangorn. You need to find Mugash and get out...
Forced: After the last time counter is removed from this stage, discard the top 5 cards of the encounter deck. Each player must choose an enemy or objective in the discard pile, reveal it and add it to the staging area. Place 3 time counters on this stage.
Forced: After placing progress here, if there is at least 6 progress on this stage and Mugash is attached to a hero, advance to stage 2A.
You are playing Nightmare mode.
Setup: Each player searches the encounter deck for a Huorn enemy and puts it into play engaged with him. Shuffle the encounter deck.
The Player cannot defeat stage 1B or 2B unless Edge of Fangorn is in the victory display.
Ever nearer the tree–clad slopes of Fangorn loomed, slowly darkling as the sun went west. –The Two Towers
Begin with the standard quest deck and encounter deck for the Into Fangorn scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Deadly Huorn
3x Tangled Wood
3x Turned Around
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Into Fangorn encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.
Shadow: Deal 1 damage to the defending character.
Hinder. Cannot have attachments.
While Blocking Huorn is engaged with a player, it adds its to the staging area.
Shadow: Put Blocking Huorn into play engaged with you.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.
Shadow: Attacking enemy cannot take damage until the end of the round.
While Tangled Forest is in the staging area, it gains:"Forced: After any amount of progress is removed from the current quest, assign X damage amoung characters in play. X is the number of progress just removed. This ability does not stack with other copies of Tangled Forest."
While Entwood is in the staging area, each Huorn enemy in the staging area gains: "Immune to player card effects."
Travel: The first player engages the highest engagement cost Huorn enemy in the staging area.
While Dark Corner of Fangorn is in the staging area, each Huorn enemy loses the hinder keyword.
Forced: After Dark Corner of Fangorn becomes the active location, each engaged Huorn enemy makes an immediate attack.
"...it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers
When Revealed: Either remove 6 progress from the current quest, or remove 1 time counter from the current quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove all progress from the current quest.