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Player Encounter Quest
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28 Results Found

The Voice of Isengard (x3/x2)

When Revealed: Each player must assign X damage among characters he controls, where X is the number of characters he controls.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is undamaged.)

The Voice of Isengard (x2)

Surge.  
When Revealed: Attach to a location in play. (Counts as a Condition attachment with the text: "Limit 1 per location. Attached location gets +2 quest points and Gain: 'Forced: Remove an additional time counter from the current quest at the end of each refresh phase, if able.'")

The Voice of Isengard (x2/x1)

When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.")

The Nîn-in-Eilph (x1)
1A-B (0)

Setup: The first player takes control of Nalir. Set the Ancient Marsh-dweller aside, out of play. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

When Revealed: Advance to a random stage 2A.

The Nîn-in-Eilph (x1)
2A-B (13)

When Revealed: Raise each player's threat by 1.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. Player card effects cannot be used to gain resources or draw cards. Forced: When the players defeat this stage, advance to a random stage 3A.

The Nîn-in-Eilph (x1)
2A-B (13)

When Revealed: Raise each player's threat by 1.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. In order to commit characters to the quest, a player must first discard a card at random from his hand. Forced: When the players defeat this stage, advance to a random stage 3A.

The Nîn-in-Eilph (x1)
2A-B (13)

When Revealed: Raise each player's threat by 1.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. Each player cannot play more than 1 card each round. Forced: When the players defeat this stage, advance to a random stage 3A.

The Nîn-in-Eilph (x1)
3A-B (16)

When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck. Each location in play gets +1 Threat.

The Nîn-in-Eilph (x1)
3A-B (16)

When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck. Each player cannot ready more than 5 characters during the refresh phase.

The Nîn-in-Eilph (x1)
3A-B (16)

When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck. Each enemy in the staging area gets -20 engagement cost.

The Nîn-in-Eilph (x1)
4A-B (-)

When Revealed: Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage on it. Then Ancient Marsh-dweller makes an attack against each player in player order.

Time 2. Forced: After the last time counter is removed from this stage, Ancient Marsh-dweller makes an attack against each player in order. Place 2 time counters on this stage. When Ancient Marsh-dweller is defeated, the players win the game.

The Nîn-in-Eilph (x1)
0 1 2 3
Dwarf.  
The first player gains control of Nalir. Forced: At the beginning of the refresh phase, raise your threat by 1 for each player in the game. If Nalir leaves play, the players lose the game.

The Nîn-in-Eilph (x1)
(45) 3 6 4 9
Creature.  
Cannot have attachments. Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it. Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Nîn-in-Eilph (x4/x3)
(35) 3 3 3 6
Creature.  
Cannot have attachments. Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

The Nîn-in-Eilph (x3)
(20) 2 1 1 6
Creature.   Insect.  
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.

The Nîn-in-Eilph (x3/x2)
2 (3)
Marsh.  
While Fen of Reeds is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player must exhaust a character he controls."

Shadow: Attacking enemy gets +1 Attack for each time counter on the quest.

The Nîn-in-Eilph (x3)
3 (3)
River.   Marsh.  
While Finger of Glanduin is in the staging area, it gains : "Forced: At the end of each round, remove 1 progress from each location in play."

Shadow: If this attack destroys a character remove all progress from the current quest.

The Nîn-in-Eilph (x2)
3 (4)
Marsh.  
Response: After Hidden Eyot leaves play as an explored location, place 2 time counters on the current quest. Travel: Each player must exhaust a character he controls to travel here.

The Nîn-in-Eilph (x3)
1 (5)
Marsh.  
While Sinking Bog is in the staging area, each character gets -1 Willpower, -1 Attack, and -1 Defense for each Item attached to it. This ability does not stack with other copies of Sinking Bog.

Shadow: Defending character gets -1 Defense for this attack for each attachment attached to it.

The Nîn-in-Eilph (x3/x2)

Surge.  
When Revealed: Remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Nîn-in-Eilph (x1/x0)

When Revealed: Each player must search the encounter deck or discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.

The Nîn-in-Eilph Nightmare (x1)

You are playing Nightmare mode. Forced: When the players advance to stage 2A, add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player).

Begin with the standard quest deck and encounter deck for The Nîn-in-Eilph scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 1x A Weary Passage (Stage 1B) 1x Impassable Marshland (Stage 2B) 3x Neekerbreekers 1x Hidden Eyot 3x Finger of Glanduin 2x Off Track 1x Low on Provisions Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Nin-in-Eilph encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Nîn-in-Eilph Nightmare (x3)
(30) 3 4 2 5
Creature.  
Forced: After Deadly Marsh Adder engages you, discard a damaged character you control. Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.

The Nîn-in-Eilph Nightmare (x3)
(25) 2 3 1 7
Creature.   Insect.  
Cannot have attachments. While Swarm of Mosquitoes is in the victory display, it gains: "Forced: After the players advance to a quest stage, return Swarm of Mosquitoes to the staging area."

The Nîn-in-Eilph Nightmare (x3)
2 (5)
Marsh.  
While Desolate Meadow is in the staging area, it gains: "Forced: After any number of time counters are removed from the current quest, heal 2 damage on each Creature enemy in play."

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Nîn-in-Eilph Nightmare (x4)
3 (3)
Marsh.  
While Peat Bog is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player discards 1 random card from his hand."

The Nîn-in-Eilph Nightmare (x2)

When Revealed: Either remove 1 time counter from the current quest or remove each character with 3 or more Willpower from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Nîn-in-Eilph Nightmare (x2)

When Revealed: Return the topmost location in the encounter discard pile to the staging area. Until the end of the phase, each location in the staging area gets +1 Willpower.

Shadow: Deal 1 damage to the defending character.