The Voice of Isengard
(x3/x2)

The Voice of Isengard
(x2)

The Voice of Isengard
(x2/x1)

The Nîn-in-Eilph
(x1)

The Nîn-in-Eilph
(x1)

2A-B
(13)
When Revealed: Raise each player's threat by 1.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck.
Player card effects cannot be used to gain resources or draw cards.
Forced: When the players defeat this stage, advance to a random stage 3A.
The Nîn-in-Eilph
(x1)

2A-B
(13)
When Revealed: Raise each player's threat by 1.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck.
In order to commit characters to the quest, a player must first discard a card at random from his hand.
Forced: When the players defeat this stage, advance to a random stage 3A.
The Nîn-in-Eilph
(x1)

2A-B
(13)
When Revealed: Raise each player's threat by 1.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck.
Each player cannot play more than 1 card each round.
Forced: When the players defeat this stage, advance to a random stage 3A.
The Nîn-in-Eilph
(x1)

3A-B
(16)
When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.
Each location in play gets +1 Threat.
The Nîn-in-Eilph
(x1)

3A-B
(16)
When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.
Each player cannot ready more than 5 characters during the refresh phase.
The Nîn-in-Eilph
(x1)

3A-B
(16)
When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.
Each enemy in the staging area gets -20 engagement cost.
The Nîn-in-Eilph
(x1)

4A-B
(-)
When Revealed: Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage on it. Then Ancient Marsh-dweller makes an attack against each player in player order.
Time 2.
Forced: After the last time counter is removed from this stage, Ancient Marsh-dweller makes an attack against each player in order. Place 2 time counters on this stage.
When Ancient Marsh-dweller is defeated, the players win the game.
The Nîn-in-Eilph
(x1)

The Nîn-in-Eilph
(x1)

The Nîn-in-Eilph
(x4/x3)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3/x2)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x2)

The Nîn-in-Eilph
(x3)

1
(5)

Marsh.
While Sinking Bog is in the staging area, each character gets -1 Willpower, -1 Attack, and -1 Defense for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
Shadow: Defending character gets -1 Defense for this attack for each attachment attached to it.
The Nîn-in-Eilph
(x3/x2)

The Nîn-in-Eilph
(x1/x0)

The Nîn-in-Eilph Nightmare
(x1)

You are playing Nightmare mode.
Forced: When the players advance to stage 2A, add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player).
Begin with the standard quest deck and encounter deck for The Nîn-in-Eilph scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
1x A Weary Passage (Stage 1B)
1x Impassable Marshland (Stage 2B)
3x Neekerbreekers
1x Hidden Eyot
3x Finger of Glanduin
2x Off Track
1x Low on Provisions
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Nin-in-Eilph encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
The Nîn-in-Eilph Nightmare
(x3)

The Nîn-in-Eilph Nightmare
(x3)

The Nîn-in-Eilph Nightmare
(x3)

The Nîn-in-Eilph Nightmare
(x4)

The Nîn-in-Eilph Nightmare
(x2)

The Nîn-in-Eilph Nightmare
(x2)
