

2
0
2

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.


2
0
2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


2
0
3
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1
(+3
instead if this attack is undefended.)


3
3
6
Chieftain Ufthak get +2
for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.


3
1
5
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.


3
1
2

Shadow: attacking enemy gets +1
(If this attack is undefended, also raise your threat by 3.)


2
3
5


2
1
3
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)


1
0
3
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's
by the total printed cost of all cards discarded in this way.


1
2
6


4
3
4
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.

Shadow: Cancel all damage dealt to this enemy.


1
1
3
When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.


5
2
4
When Revealed: Chieftain of the Pit gets +3
until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.


2
2
2
Goblin Spearman gets +2
if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.


1
3
1


3
2
4
When Revealed: Goblin Follower engages the last player.

Shadow: attacking enemy gets +1
(+2
instead if attacking the last player.)


1
3
1
While Orc Drummer is in the staging area, each enemy gets +X
. X is the number of players in the game.


X
2
2
X is the number of players in the game.

Shadow: attacking enemy gets +X
. X is the number of players in the game.


3
3
2
When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.


1
0
2
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.


3
1
2
Goblin Swordsman gets +2
if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.


2
2
3


2
2
4


3
1
3
Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.


2
0
2

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.


2
0
2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


2
0
3
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1
(+3
instead if this attack is undefended.)


3
3
6
Chieftain Ufthak get +2
for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.


3
1
5
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.


3
1
2

Shadow: attacking enemy gets +1
(If this attack is undefended, also raise your threat by 3.)


2
3
5


2
1
3
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)


5
3
6
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1
and +1 ![]()

Shadow: Attacking enemy gets +2 ![]()


2
0
2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


3
1
2

Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)


1
0
3
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers'
by the total printed cost of all cards discarded in this way.


X
X
8
2 X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.


2
2
2
Forced: After Stalking Goblin engages you, search the encounter deck, discard pile, and your collection (in that order) for a Goblin Sniper and add it to the staging area. Shuffle the encounter deck.

Shadow: Add Stalking Goblin to the staging area.


4
3
6
Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring


4
2
5
When Revealed: Uruk from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1
If this attack destroys a character, attacking enemy makes an additional attack.


3
3
3
X is the number of players in the game.
When Revealed: Assign X damage among characters you control.


5
2
3
Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.


4
1
4
Peril. Toughness 1. Archery X.
X is the number of players at this stage.
When Revealed: Discard an ally you control.
...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring


3
1
3
Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2
against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.


4
1
3
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.
"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring


5
1
6
Toughness 3. Cannot have attachments.
Allies cannot be declared as attackers or defenders against UglĂșk.
"I am UglĂșk. I command." –The Two Towers


3
4
5
Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.


4
2
5
Peril. Toughness 1. Archery 1.
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.
UglĂșk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers


4
1
4
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.
