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92 Results Found

Flight of the Stormcaller (x1)
(8) 1 1 3 3 (378)
Gondor.   Noble.   Steward.  
Setup: Add 2 resources to Denethor's resource pool. Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

Core Set (x2)
[2] (5040)
Gondor.   Title.  
Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

The Long Dark (x3)
[2] 1 0 1 1 (2906)
Gondor.   Healer.  
Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 Lore resources to ready Warden of Healing.

Core Set (x2)
[4] 2 1 2 3 (1791)
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Heirs of Númenor (x3)
[2] 1 1 0 1 (1676)
Gondor.  
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Core Set (x3)
[2] 0 1 1 1 (1579)
Gondor.   Warrior.  
Sentinel.  
Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

Heirs of Númenor (x3)
[2] 0 1 4 1 (1462)
Gondor.   Warrior.  

Heirs of Númenor (x3)
[1] 0 0 0 2 (1113)
Gondor.  
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Core Set (x3)
[2] 1 1 0 2 (1012)
Gondor.   Warrior.  

The Wastes of Eriador (x3)
[2] 0 0 1 3 (992)
Gondor.   Warrior.  
Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character. Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

Core Set (x1)
(8) 1 1 3 3 (240)
Gondor.   Noble.   Steward.  
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

Heirs of Númenor (x1)
(10) 0 1 4 4 (225)
Gondor.   Warrior.  
Sentinel.  
Lower the cost to play Weapon and Armor attachments on Beregond by 2.

The Nîn-in-Eilph (x1)
(10) 2 2 2 4 (215)
Gondor.   Ranger.  
Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

The Dead Marshes (x1)
(11) 1 3 2 5 (206)
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.) Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

Core Set (x1)
(7) 1 1 2 3 (187)
Gondor.   Noble.  
Response: Exhaust Eleanor to cancel the 'when revealed' effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

The Flame of the West (x1)
(10) 0 1 4 4 (182)
Gondor.   Warrior.  
Sentinel.  
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)

The Land of Shadow (x1)
(9) 2 2 1 4 (173)
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Blood of Gondor (x3)
[1] 0 0 1 1 (495)
Gondor.  
Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

A Storm on Cobas Haven (x3)
[0] 0 0 0 1 (495)
Gondor.   Healer.  
Cannot attack or defend. Action: Spend 1 Lore resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Assault on Osgiliath (x3)
[0] (447)
Gondor.  
Attach to a Gondor or Dúnedain hero. Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Attack for each resource in its resource pool until the end of the phase. (Limit once per phase.)

The Dunland Trap (x3)
[3] 1 2 0 2 (411)
Gondor.   Ranger.  
Secrecy 2.  
Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

The Road Darkens (x3)
[4] 1 3 1 4 (410)
Gondor.   Warrior.  
Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat. Response: After Boromir takes any amount of damage, ready him.

The City of Corsairs (x1)
(11) 2 3 2 4 (123)
Gondor.   Noble.   Warrior.  
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

A Journey To Rhosgobel (x1)
(11) 2 3 2 4 (118)
Gondor.   Noble.  
Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

Assault on Osgiliath (x3)
[3] 0 1 1 3 (399)
Gondor.   Craftsman.  
Pelargir Shipwright gets +1 Willpower for each hero you control with a printed Spirit resource icon.

Heirs of Númenor (x3)
[2] 1 1 1 1 (375)
Gondor.   Outlands.  
Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

The Land of Shadow (x3)
[2] 2 1 0 2 (371)
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

The City of Corsairs (x3)
[4] 2 2 3 3 (337)
Gondor.   Warrior.  
Knight of the White Tower's resource cost must be paid from a single hero’s resource pool.

Assault on Osgiliath (x3)
[3] 0 3 1 3 (323)
Gondor.   Warrior.  
If each of your heroes has a printed Tactics resource icon, Knight of Minas Tirith gains: "Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy."

Heirs of Númenor (x3)
[2] 0 1 0 3 (314)
Gondor.   Ranger.  
Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.

The Flame of the West (x3)
[4] 2 2 2 3 (301)
Gondor.   Noble.  
While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

Encounter at Amon Dîn (x3)
[0] (289)
Gondor.  
Response: Cancel up to 2 points of damage just dealt to a Gondor character.

The Drúadan Forest (x3)
[3] 1 0 2 3 (281)
Gondor.  
If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.

The Blood of Gondor (x3)
[4] 1 3 1 3 (276)
Gondor.   Ranger.  
Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

The Blood of Gondor (x3)
[3] 1 1 2 2 (272)
Gondor.  
Action: Discard the top 3 card of your deck to put Emery into play from your hand, under any player's control. Then, if any of the discarded cards have the Tactics, Lore or Leadership sphere, discard Emery.

Trouble in Tharbad (x3)
[2] 1 0 1 1 (272)
Gondor.  
You may give Herald of Anórien doomed 2 when you play it from your hand. If you do, it gains: "Response: After you play Herald of Anórien, choose a player. That player may put into play 1 ally from his hand with a printed cost 2 or lower."

The Morgul Vale (x3)
[2] 1 1 0 2 (269)
Gondor.  
Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Escape from Mount Gram (x3)
[3] 1 2 1 2 (265)
Gondor.   Warrior.  
Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

The City of Corsairs (x3)
[1] 0 1 0 1 (204)
Gondor.   Ranger.  
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

Heirs of Númenor (x3)
[5] 1 0 1 3 (202)
Gondor.  
Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Heirs of Númenor (x1)
(11) 1 3 2 5 (114)
Gondor.   Warrior.   Noble.  
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.

Beneath the Sands (x1)
(9) 2 2 1 4 (95)
Gondor.   Scout.  
Response: After Hirgon quests successfully, play a Tactics ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

The Land of Shadow (x1)
(11) 2 2 2 5 (92)
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Blood of Gondor (x1)
(8) 2 1 2 3 (91)
Gondor.  
Action: Discard Caldara to put 1 Spirit ally from your discard pile into play for each other hero you control with a printed Spirit resource icon. (Limit once per game.)

The Land of Shadow (x3)
[4] 1 3 1 3 (167)
Gondor.   Ranger.  
Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

The City of Corsairs (x3)
[2] 0 1 1 2 (153)
Gondor.   Warrior.  
Response: After Soldier of Dol Amroth enters play, reduce the cost of the next Tactics card you play this phase by 1.

Encounter at Amon Dîn (x3)
[3] 1 2 1 2 (149)
Gondor.   Ranger.  
Ranged.  
Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.

The Wastes of Eriador (x3)
[3] 0 1 1 3 (123)
Gondor.  
Ingold gets +1 Willpower for each hero you control with at least 1 resource in its resource pool.

Encounter at Amon Dîn (x3)
[1] 0 0 1 1 (116)
Gondor.   Craftsman.  
Response: After an encounter card with surge is revealed, discard Minas Tirith Lampwright to name enemy, location, or treachery. If the next encounter card revealed is the named type, discard it without resolving its effects.

Celebrimbor's Secret (x3)
[3] 0 2 2 2 (102)
Gondor.   Warrior.  
You may give Henneth Annûn Guard doomed 1 when you play it from your hand. If you do, it gains :"Response: After you play Henneth Annûn Guard, choose a character. Until the end of the round, that character gets +2 Defense and gains sentinel."

Assault on Osgiliath (x1)
(11) 2 2 2 5 (78)
Gondor.   Ranger.   Noble.  
Ranged.  
Faramir gets +1 Attack for each enemy in the staging area.

Heirs of Númenor (x3)
[4] 1 2 2 2 (88)
Gondor.   Ranger.  
Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.

The Black Serpent (x3)
[4] 1 1 0 3 (87)
Gondor.   Warrior.  
Defender of Cair Andros gets +X Defense, where X is the tens digit of your threat. (Limit +4 Defense.) Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.

Heirs of Númenor (x3)
[3] 1 0 1 1 (74)
Gondor.  
Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next Lore card of that type by 1 until the end of the phase (to a minimum of 1).

The Thing in the Depths (x3)
[3] 1 1 1 2 (72)
Gondor.   Craftsman.  
Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.

Encounter at Amon Dîn (x3)
[4] 3 1 2 3 (54)
Gondor.   Noble.  
Denethor gets -1 Willpower for each damaged hero you control.Discard Denethor if his Willpower is 0 or less.

The Crossings of Poros (x3)
[2] 0 1 1 2 (36)
Gondor.   Ranger.  
Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X Willpower, where X is the chosen enemy's printed Threat.

A Storm on Cobas Haven (x3)
[3] 2 0 1 2 (19)
Gondor.  
Response: After you play Linhir Sea-captain from your hand, if you paid all of its resouce cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.

The Mountain of Fire (x1)
(0) 2 3 2 5
Dúnedain.   Gondor.   Noble.   Warrior.  
Sentinel.  
The first player gains control of Aragorn. Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.) If Aragorn leaves play the players lose the game.

The Siege of Annúminas (x1)
(11) 1 3 2 5
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Siege of Annúminas (x1)
(11) 2 2 2 5
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

Heirs of Númenor (x1)
2 2 2 3
Gondor.   Ranger.  
While Celador is in the staging area, he is committed to the current quest. Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador. If Celador leaves play, remove him from the game.

Heirs of Númenor (x2)
2 2 1 2
Gondor.   Ranger.  
While Ithilien Guardian is in the staging area, he is committed to the current quest. When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.

Shadow: Deal 2 damage to the attacking enemy.

The Steward's Fear (x1)
(10) 3 5 3 5
Gondor.   Villain.  
Daughter of Berúthiel cannot be optionally engaged. Forced: After Daughter of Berúthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.

The Steward's Fear (x1)
(30) 3 4 3 6
Gondor.   Villain.  
Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it. Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.

The Steward's Fear (x1)
(20) 3 3 2 7
Gondor.   Villain.  
Forced: When Telemnar's Bane attacks, discard the top 3 cards of each player's deck. Forced: After a player plays an event card, Telemnar's Bane makes an immediate attack against the first player.

Encounter at Amon Dîn (x1)
1 2 2 3
Gondor.   Noble.  
The first player gains control of Lord Alcaron. Response: After a villager token is discarded, exhaust Lord Alcaron to place that villager token on a location instead. If Lord Alcaron leaves play, the players have lost the game.

Encounter at Amon Dîn (x4)
1 (5)
Gondor.  
Villagers 4.  
Forced: At the end of the round, discard 1 villager token from Burning Farmhouse.

Encounter at Amon Dîn (x4)
2 (4)
Gondor.  
Villagers 3.  
While Gondorian Hamlet is in the staging area it gains: 'Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.'

Encounter at Amon Dîn (x3)
3 (3)
Gondor.  
Villagers 2.  
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.

The Blood of Gondor (x1)
2 3 1 4
Gondor.   Noble.   Ranger.  
The first player gains control of Faramir. Combat Action: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it. If Faramir leaves play, the players have lost the game.

The Blood of Gondor (x1)
1 2 2 3
Gondor.   Noble.  
The first player gains control of Lord Alcaron. Action: Exhaust Lord Alcaron to return an enemy engaged with you to the staging area. If Lord Alcaron leaves play, the players have lost the game.

The Morgul Vale (x1)
(10) 3 4 3 5
Gondor.   Traitor.   Captain.  
Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower. Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).

The Grey Havens (x1)
1 0 1 3
Gondor.   Noble.  
The first player gains control of Calphon. Action: Exhaust Calphon to look at the bottom card of your deck. Then, you may switch that card with a card in your hand. If Calphon leaves play, the players lose the game.

The Grey Havens (x1)
3 3 4 16
Gondor.   Ship.  
Sentinel.  
Immune to player card effects. Raise your starting threat by 3. Draw 1 additional card during the resource phase. If the Dawn Star is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
2 4 2 14
Gondor.   Ship.  
Sentinel.   Ranged.  
Immune to player card effects. Reduce your starting threat by 3. Each hero you control gets +1 Attack. If the Silver Wing is destroyed, its controller is eliminated from the game.

A Storm on Cobas Haven (x2)
2 2 2 8
Gondor.   Ship.  
Immune to player card effects. If you are on-course (Sunny), Dol Amroth Warship gets +2 Willpower, +2 Attack, and +2 Defense. Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.

The Crossings of Poros (x1)
3 4 3 6
Gondor.  
The first player gains control of Poros Garrison. Immune to player card effects. You can optionally engage an additional enemy during the encounter phase. If Poros Garrison leaves play, the players lose the game.

The Flame of the West (x1)
Gondor.   City.  
Minas Tirith has 30 hit points plus 10 for each player. Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the players lose the game.

The Flame of the West (x1)
Gondor.  
Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.

Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Two-Player Limited Edition Starter (x2)
[2]
Gondor.   Title.  
Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

Two-Player Limited Edition Starter (x1)
[0] 0 0 0 1
Gondor.   Healer.  
Cannot attack or defend. Action: Spend 1 Lore resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.

Two-Player Limited Edition Starter (x2)
[2] 0 1 4 1
Gondor.   Warrior.  

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Gondor.  
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

The Massing at Osgiliath (x2)
2 2 1 2
Gondor.   Ranger.   Ally.  
When Revealed: The first player takes control of Ranger of Ithilien, exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.

Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.

The Stone of Erech (x1)
3 1 1 2
Gondor.  
Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin. Dusk. Derufin gets -1 Willpower Midnight. Derufin gets -2 Willpower If Derufin leaves play, the players lose the game.

Encounter at Amon Dîn Nightmare (x3)
4 (6)
Gondor.  
Villagers 2.  
Forced: When any amount of progress is placed on a location in the staging area, discard 1 villager token from that location. Travel: The first player searches the encounter deck for an enemy, reveals it, and puts it into play engaged with him. Shuffle the encounter deck.

Encounter at Amon Dîn Nightmare (x2)
3 (5)
Gondor.  
Villagers 2.  
While Overrun Village is in the staging area, it gains: "Forced: After an enemy engages a player, discard 1 villager token from Overrun Village." Travel: Place 1 damage token on Dead Villagers.

Raid on the Grey Havens Nightmare (x1)
3 (6)
Gondor.   Ship.  
Aflame 8.  
Immune to player card effects. Forced: After the first player draws and number of cards, deal 1 damage to the Dawn Star.

Raid on the Grey Havens Nightmare (x1)
2 (5)
Gondor.   Ship.  
Aflame 6.  
Immune to player card effects. Forced: After the first player attacks and enemy, deal 1 damage to the Silver Wing.