Clear Sort View Lang
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 116 Cards

Core Set (x1)
(7) 1 1 2 3 5โ˜… 4 [9729]
Gondor.   Noble.  

Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

"Gondor wanes, you say. But Gondor stands, and even the end of its strength is very strong."
–Boromir, The Fellowship of the Ring


Core Set (x1)
(8) 1 1 3 3 5โ˜… 4 [9824]
Gondor.   Noble.   Steward.  

Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

"And the lord Denethor is unlike other men: he sees far."
–Beregond, The Return of the King


Core Set (x3)
[2] 1 1 0 2 3โ˜… 8 [262935]
Gondor.   Warrior.  

"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
–Elrond, The Fellowship of the Ring


Core Set (x2)
[4] 2 1 2 3 5โ˜… 10 [869790]
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Core Set (x2)
[2] 10 [2305970]
Gondor.   Title.  

Attach to a hero.

Attached hero gains the Gondor trait.

Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

"It was commanded yesterday."
–Denethor, The Return of the King


Core Set (x3)
[2] 0 1 1 1 1โ˜… 10 [572316]
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3 5โ˜… 1 [5850]
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures."
–Mablung, The Two Towers


Two-Player Limited Edition Starter (x2)
[2] 1 [11915]
Gondor.   Title.  

Attach to a hero.

Attached hero gains the Gondor trait.

Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.


Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2 4โ˜… 1 [4370]
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers


Two-Player Limited Edition Starter (x1)
[0] 0 0 0 1 1 [11600]
Gondor.   Healer.  

Cannot attack or defend.

Action: Spend 1 resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.


Two-Player Limited Edition Starter (x2)
[2] 0 1 4 1 3โ˜… 1 [10415]
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River."
–Denethor, The Return of the King


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2โ˜… 1 [10065]
Gondor.  

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.


Revised Core Set (x1)
(7) 1 1 2 3 5โ˜…
Gondor.   Noble.  

Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

"Gondor wanes, you say. But Gondor stands, and even the end of its strength is very strong."
–Boromir, The Fellowship of the Ring


Revised Core Set (x1)
(8) 1 1 3 3 5โ˜…
Gondor.   Noble.   Steward.  

Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

"And the lord Denethor is unlike other men: he sees far."
–Beregond, The Return of the King


Revised Core Set (x3)
[2] 1 1 0 2 3โ˜…
Gondor.   Warrior.  

"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
–Elrond, The Fellowship of the Ring


Revised Core Set (x3)
[4] 2 1 2 3 5โ˜…
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Revised Core Set (x3)
[2]
Gondor.   Title.  

Attach to a hero.

Attached hero gains the Gondor trait.

Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

"It was commanded yesterday."
–Denethor, The Return of the King


Revised Core Set (x3)
[2] 0 1 1 1 1โ˜…
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


A Journey To Rhosgobel (x1)
(11) 2 3 2 4 7โ˜… 4 [8220]
Gondor.   Noble.  

Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.


The Dead Marshes (x1)
(11) 1 3 2 5 7โ˜… 6 [12770]
Gondor.   Noble.   Warrior.  

Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.)

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

"...in Gondor we must trust to such weapons as we have." –The Fellowship of the Ring


The Long Dark (x3)
[2] 1 0 1 1 1โ˜… 10 [1548204]
Gondor.   Healer.  

Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 resources to ready Warden of Healing.

"But for long years we healers have only sought to patch the rents made by the men of swords." –Return of the King


Heirs of Númenor (x1)
(10) 0 1 4 4 6โ˜… 10 [21727]
Gondor.   Warrior.  

Sentinel.

Lower the cost to play Weapon and Armor attachments on Beregond by 2.

"It is over-late to send for aid when you are already besiged." –The Return of the King


Heirs of Númenor (x1)
(11) 1 3 2 5 7โ˜… 5 [11151]
Gondor.   Warrior.   Noble.  

While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 .

"By our valour the wild fold of the East are still restrained, and the terror of Morgul kept at bay..." –The Fellowship of the Ring


Heirs of Númenor (x3)
[1] 0 0 0 2 1โ˜… 10 [570002]
Gondor.  

Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King


Heirs of Númenor (x3)
[5] 1 0 1 3 3โ˜… 6 [147842]
Gondor.  

Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.


Heirs of Númenor (x3)
[2] 0 1 4 1 3โ˜… 10 [700562]
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King


Heirs of Númenor (x3)
[4] 1 2 2 2 4โ˜… 4 [80683]
Gondor.   Ranger.  

Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.


Heirs of Númenor (x3)
[2] 1 1 1 1 2โ˜… 6 [158286]
Gondor.   Outlands.  

Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

From Lamedon, a few grim hillmen without a captain. –The Return of the King


Heirs of Númenor (x3)
[2] 0 1 0 3 3โ˜… 7 [196321]
Gondor.   Ranger.  

Action: Exhaust Ithilien Tracker to lower the of the next enemy added to the staging area to 0 until the end of the phase.

Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers


Heirs of Númenor (x3)
[3] 1 0 1 1 1โ˜… 2 [43663]
Gondor.  

Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next card of that type by 1 until the end of the phase (to a minimum of 1).

"If Cirith Ungol is named, old men and masters of lore will blanch and fall silent." –Faramir, The Two Towers


Heirs of Númenor (x3)
[2] 1 1 0 1 2โ˜… 10 [788307]
Gondor.  

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.


Heirs of Númenor (x1)
Gondor.   Ranger.  

While Celador is in the staging area, he is committed to the current quest.

Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.

If Celador leaves play, remove him from the game.


Heirs of Númenor (x2)
Gondor.   Ranger.  

While Ithilien Guardian is in the staging area, he is committed to the current quest.

When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains Surge.

Shadow: Deal 2 damage to the attacking enemy.


The Steward's Fear (x1)
(10) 3 5 3 5
Gondor.   Villain.  

Daughter of Berรบthiel cannot be optionally engaged.

Forced: After Daughter of Berรบthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.


The Steward's Fear (x1)
(30) 3 4 3 6
Gondor.   Villain.  

Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it.

Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.


The Steward's Fear (x1)
(20) 3 3 2 7
Gondor.   Villain.  

Forced: When Telemnar's Bane attacks, discard the top 3 cards of each player's deck.

Forced: After a player plays an event card, Telemnar's Bane makes an immediate attack against the first player.


The Drúadan Forest (x3)
[3] 1 0 2 3 4โ˜… 6 [159576]
Gondor.  

If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.

The watchmen cried aloud, and all men in the City stood to arms. –The Return of the King


Encounter at Amon Dîn (x3)
[4] 3 1 2 3 6โ˜… 3 [49337]
Gondor.   Noble.  

Denethor gets -1 for each damaged hero you control.

Discard Denethor if his is 0 or less.

"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King


Encounter at Amon Dîn (x3)
[0] 6 [141496]
Gondor.  

Response: Cancel up to 2 points of damage just dealt to a Gondor character.

At last, less than a mile from the City, a more ordered mass of men came into view, marching not running, still holding together. –The Return of the King


Encounter at Amon Dîn (x3)
[1] 0 0 1 1 1โ˜… 3 [55190]
Gondor.   Craftsman.  

Response: After an encounter card with surge is revealed, discard Minas Tirith Lampwright to name enemy, location, or treachery. If the next encounter card revealed is the named type, discard it without resolving its effects.


Encounter at Amon Dîn (x3)
[3] 1 2 1 2 4โ˜… 5 [113404]
Gondor.   Ranger.  

Ranged.

Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.


Encounter at Amon Dîn (x1)
1 2 2 3
Gondor.   Noble.  

The first player gains control of Lord Alcaron.

Response: After a villager token is discarded, exhaust Lord Alcaron to place that villager token on a location instead.

If Lord Alcaron leaves play, the players have lost the game.


Encounter at Amon Dîn (x4)
1 (5)
Gondor.  

Villagers 4.

Forced: At the end of the round, discard 1 villager token from Burning Farmhouse.

Houses and barns were burning. –The Return of the King


Encounter at Amon Dîn (x4)
2 (4)
Gondor.  

Villagers 3.

While Gondorian Hamlet is in the staging area it gains:

Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.

The townlands were rich, with wide tilth and many orchards... –The Return of the King


Encounter at Amon Dîn (x3)
3 (3)
Gondor.  

Villagers 2.

Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.

"...the herdsmen and husbandmen that dwelt there were not many..." –The Return of the King


Assault on Osgiliath (x1)
(11) 2 2 2 5 7โ˜… 3 [6323]
Gondor.   Ranger.   Noble.  

Ranged.

Faramir gets +1 for each enemy in the staging area.

"The road may pass, but they shall not! Not while Faramir is Captain." –Mablung, The Two Towers


Assault on Osgiliath (x3)
[3] 0 3 1 3 5โ˜… 6 [147301]
Gondor.   Warrior.  

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.


Assault on Osgiliath (x3)
[0] 7 [199500]
Gondor.  

Attach to a Gondor or Dรบnedain hero.

Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 for each resource in its resource pool until the end of the phase. (Limit once per phase.)


Assault on Osgiliath (x3)
[3] 0 1 1 3 3โ˜… 6 [160858]
Gondor.   Craftsman.  

Pelargir Shipwright gets +1 for each hero you control with a printed hero resource icon.

"It is forty leagues and two from Pelargir to the landings at the Harlond..."
–Aragorn, The Return of the King


The Blood of Gondor (x1)
(8) 2 1 2 3 5โ˜… 2 [5778]
Gondor.  

Action: Discard Caldara to put 1 ally from your discard pile into play for each other hero you control with a printed resource icon. (Limit once per game.)

...there is no purpose higher in the world as it now stands than the good of Gondor...
–Denethor, The Return of the King


The Blood of Gondor (x3)
[1] 0 0 1 1 1โ˜… 8 [241252]
Gondor.  

Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King


The Blood of Gondor (x3)
[3] 1 1 2 2 4โ˜… 5 [108910]
Gondor.  

Action: Discard the top 3 card of your deck to put Emery into play from your hand, under any player's control. Then, if any of the discarded cards have the , or sphere, discard Emery.


The Blood of Gondor (x3)
[4] 1 3 1 3 5โ˜… 6 [179482]
Gondor.   Ranger.  

Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

"I sent my keenest huntsmen to seek him, but he slipped them, and they had no sight of him till now, save Anborn."
–Faramir, The Two Towers


The Blood of Gondor (x1)
2 3 1 4
Gondor.   Noble.   Ranger.  

The first player gains control of Faramir.

CombatAction: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it.

If Faramir leaves play, the players have lost the game.


The Blood of Gondor (x1)
1 2 2 3
Gondor.   Noble.  

The first player gains control of Lord Alcaron.

Action: Exhaust Lord Alcaron to return an enemy engaged with you to the staging area.

If Lord Alcaron leaves play, the players have lost the game.


The Morgul Vale (x3)
[2] 1 1 0 2 3โ˜… 6 [142354]
Gondor.  

Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.


The Morgul Vale (x1)
(10) 3 4 3 5
Gondor.   Traitor.   Captain.  

Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.

Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).


The Dunland Trap (x3)
[3] 1 2 0 2 4โ˜… 7 [210518]
Gondor.   Ranger.  

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... โ€“The Two Towers


Trouble in Tharbad (x3)
[2] 1 0 1 1 1โ˜… 5 [120955]
Gondor.  

You may give Herald of Anรณrien doomed 2 when you play it from your hand. If you do, it gains:

Response: After you play Herald of Anรณrien, choose a player. That player may put into play 1 ally from his hand with a printed cost 2 or lower.

"Send the heralds forth! Let them summon all who dwell nigh!" –Thรฉoden, The Two Towers


The Nîn-in-Eilph (x1)
(10) 2 2 2 4 6โ˜… 6 [13534]
Gondor.   Ranger.  

Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

But the Captains of the West were well warned by their scouts, skilled men from Henneth Annรปn led by Mablung...
–The Return of the King


Celebrimbor's Secret (x3)
[3] 0 2 2 2 4โ˜… 3 [62133]
Gondor.   Warrior.  

You may give Henneth Annรปn Guard doomed 1 when you play it from your hand. If you do, it gains:

Response: After you play Henneth Annรปn Guard, choose a character. Until the end of the round, that character gets +2 and gains sentinel.

"Does he think that men sleep without watch all night?" –Faramir, The Two Towers


The Wastes of Eriador (x3)
[3] 0 1 1 3 3โ˜… 5 [90688]
Gondor.  

Ingold gets +1 for each hero you control with at least 1 resource in its resource pool.

"We wish for no strangers in the land at this time, unless they be mighty men of arms in whose faith and help we can trust." โ€”The Return of the King


The Wastes of Eriador (x3)
[2] 0 0 1 3 3โ˜… 10 [492509]
Gondor.   Warrior.  

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.


Escape from Mount Gram (x3)
[3] 1 2 1 2 4โ˜… 6 [178561]
Gondor.   Warrior.  

Veteran of Osgiliath gets +1 , +1 , and +1 while your threat is 40 or higher.

"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands."
–Faramir, The Two Towers


The Grey Havens (x1)
1 0 1 3
Gondor.   Noble.  

The first player gains control of Calphon.

Action: Exhaust Calphon to look at the bottom card of your deck. Then, you may switch that card with a card in your hand.

If Calphon leaves play, the players lose the game.


The Grey Havens (x1)
3 3 4 16
Gondor.   Ship.  

Immune to player card effects. Sentinel.

Raise your starting threat by 3.

Draw 1 additional card during the resource phase.

If the Dawn Star is destroyed, its controller is eliminated from the game.


The Grey Havens (x1)
2 4 2 14
Gondor.   Ship.  

Immune to player card effects. Sentinel. Ranged.

Reduce your starting threat by 3.

Each hero you control gets +1 .

If the Silver Wing is destroyed, its controller is eliminated from the game.


Flight of the Stormcaller (x1)
(8) 1 1 3 3 5โ˜… 10 [25618]
Gondor.   Noble.   Steward.  

Setup: Add 2 resources to Denethor's resource pool.

Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

"...why should I sit here in my tower and think, and watch, and wait, spending even my sons? For I can still wield a brand."
-The Return of the King


The Thing in the Depths (x3)
[3] 1 1 1 2 3โ˜… 2 [42445]
Gondor.   Craftsman.  

Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.


A Storm on Cobas Haven (x3)
[3] 2 0 1 2 4โ˜… 2 [32586]
Gondor.  

Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.


A Storm on Cobas Haven (x3)
[0] 0 0 0 1 9 [370971]
Gondor.   Healer.  

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King


A Storm on Cobas Haven (x2)
2 2 2 8
Gondor.   Ship.  

Immune to player card effects.

If you are on-course (Sunny), Dol Amroth Warship gets +2 +2 and +2

Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.


The City of Corsairs (x1)
(11) 2 3 2 4 7โ˜… 3 [7040]
Gondor.   Noble.   Warrior.  

Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)


The City of Corsairs (x3)
[4] 2 2 3 3 6โ˜… 6 [164552]
Gondor.   Warrior.  

Knight of the White Tower's resource cost must be paid from a single hero's resource pool.

"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King


The City of Corsairs (x3)
[2] 0 1 1 2 3โ˜… 4 [74706]
Gondor.   Warrior.  

Response: After Soldier of Dol Amroth enters play, reduce the cost of the next card you play this phase by 1.

...he and his knights still held themselves like lords in whom the race of Nรบmenor ran true
–The Return of the King


The City of Corsairs (x3)
[1] 0 1 0 1 1โ˜… 5 [104318]
Gondor.   Ranger.  

Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dรบath and the River.
–The Two Towers


Beneath the Sands (x1)
(9) 2 2 1 4 5โ˜… 3 [7782]
Gondor.   Scout.  

Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 and +1 until the end of the round.

"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King


The Black Serpent (x3)
[4] 1 1 0 3 3โ˜… 4 [76978]
Gondor.   Warrior.  

Defender of Cair Andros gets +X where X is the tens digit of your threat. (Limit +4

Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.


The Crossings of Poros (x3)
[2] 0 1 1 2 3โ˜… 4 [81741]
Gondor.   Ranger.  

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed


The Crossings of Poros (x1)
3 4 3 6
Gondor.  

The first player gains control of Poros Garrison.

Immune to player card effects.

You can optionally engage an additional enemy during the encounter phase.

If Poros Garrison leaves play, the players lose the game.


A Shadow in the East (x3)
[4] 2 1 2 3 5โ˜… 2 [37155]
Gondor.   Noble.   Ranger.  

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers


A Shadow in the East (x3)
[3] 1 2 1 2 4โ˜… 2 [40254]
Gondor.   Warrior.  

Ranged.

Response: After Derufin participates in an attack that destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed .


Wrath and Ruin (x3)
[2] 1 1 1 2 3โ˜… 5 [89545]
Gondor.  

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.


The City of Ulfast (x1)
(8) 3 1 1 3 6โ˜… 2 [4139]
Gondor.   Noble.  

If ร‰ยomer is in play, Lothรญriel gains the Rohan trait.

Response: After Lothรญriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.


The City of Ulfast (x3)
[2] 2 1 0 2 4โ˜… 5 [95735]
Gondor.   Warrior.  

While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King


The City of Ulfast (x3)
[2] 1 2 0 2 4โ˜… 4 [66272]
Gondor.   Warrior.  

Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.

The mounted knights returned, and at their rear the banner of Dol Amroth...
–The Return of the King


The Land of Sorrow (x1)
0 1 3 5
Captive.   Gondor.  

Immune to player card effects.

Response: After Arador is declared as a defender, ready him. (Limit once per round.)

If Arador leaves play, the players lose the game.


Wrath and Ruin Preorder Promotion (x1)
[2] 1 1 1 2 3โ˜… 5 [89545]
Gondor.  

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.


The City of Ulfast Preorder Promotion (x1)
(8) 3 1 1 3 6โ˜… 2 [4139]
Gondor.   Noble.  

If ยร‰ยomer is in play, Lothรญriel gains the Rohan trait.

Response: After Lothรญriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.


The City of Ulfast Preorder Promotion (x1)
[2] 2 1 0 2 4โ˜… 5 [95735]
Gondor.   Warrior.  

While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King


The Road Darkens (x3)
[4] 1 3 1 4 6โ˜… 8 [295852]
Gondor.   Warrior.  

Boromir gets +2 while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.


The Land of Shadow (x1)
(11) 2 2 2 5 7โ˜… 4 [8673]
Gondor.   Noble.   Ranger.  

Ranged.

Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

"That will be the Captain: he can master both beasts and men" –Beregond, The Return of the King


The Land of Shadow (x1)
(9) 2 2 1 4 5โ˜… 8 [16273]
Gondor.   Ranger.  

Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0).

Response: After a Trap card you control is attached to an enemy, draw 1 card.

"See! Some of the Southrons have broken from the trap and are flying from the road." –The Two Towers


The Land of Shadow (x3)
[4] 1 3 1 3 5โ˜… 6 [157651]
Gondor.   Ranger.  

Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

"Now I have him at arrow–point." –The Two Towers


The Land of Shadow (x3)
[2] 2 1 0 2 4โ˜… 8 [312247]
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

"But still we will not sit idle and let Him do all as He would." –The Two Towers


The Flame of the West (x1)
(10) 0 1 4 4 6โ˜… 7 [15323]
Gondor.   Warrior.  

Sentinel.

Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)

“The Lord does not permit those who wear the black and silver to leave their post for any cause...”
–The Return of the King


The Flame of the West (x3)
[4] 2 2 2 3 5โ˜… 6 [165116]
Gondor.   Noble.  

While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

"We must gather all of the strength that we can find.
–The Return of the King


The Flame of the West (x1)
Gondor.   City.  

Minas Tirith has 30 hit points plus 10 for each player.

Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the players lose the game.


The Flame of the West (x1)
Gondor.  

Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.

"The oars were now wielded by free men, and manfully they laboured..."
–Legolas, The Return of the King


The Mountain of Fire (x1)
(0) 2 3 2 5 7โ˜… 1 [25]
Dúnedain.   Gondor.   Noble.   Warrior.  

Sentinel. The first player gains control of Aragorn.

Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)

If Aragorn leaves play the players lose the game.

“As I have begun, so I will go on.”
–The Return of the King


The Massing at Osgiliath (x2)
2 2 1 2
Gondor.   Ranger.   Ally.  

When Revealed: The first player takes control of Ranger of Ithilien exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.

Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.


The Stone of Erech (x1)
3 1 1 2
Gondor.  

Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin.

Dusk. Derufin gets -1

Midnight. Derufin gets -2

If Derufin leaves play, the players lose the game.


The Siege of Annúminas (x1)
(11) 1 3 2 5 7โ˜…
Gondor.   Noble.   Warrior.  

Action: Raise your threat by 1 to ready Boromir.

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.


The Siege of Annúminas (x1)
(11) 2 2 2 5 7โ˜…
Gondor.   Noble.   Ranger.  

Ranged. Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)


Escape from Khazad-dûm (x1)
(10) 0 1 4 4 6โ˜…
Gondor.   Warrior.  

Sentinel.

Lower the cost to play Weapon and Armor attachments on Beregond by 2.


The Hunt for the Dreadnaught (x1)
3 2 5 16
Gondor.   Ship.   Basic.  

Immune to player card effects. Sentinel.

Each hero you control gets +1

Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.


The Hunt for the Dreadnaught (x1)
4 3 6 19
Gondor.   Ship.   Upgraded.  

Immune to player card effects. Sentinel.

Each hero you control gets +2

Response: After Pride of Lebennin flips, heal 2 damage from a character. Choose up to 2 cards from the encounter discard pile and add them to the victory display.


The Hunt for the Dreadnaught (x1)
4 3 4 14
Gondor.   Ship.   Basic.  

Immune to player card effects. Sentinel.

Your starting hand size is 8 cards.

Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.

An exquisite work of elven craftsmanship, the number Silent Mist bear the symbol of the Star of Eโ€žrendil on its foresail.


The Hunt for the Dreadnaught (x1)
5 4 5 17
Gondor.   Ship.   Upgraded.  

Immune to player card effects. Sentinel.

Response: After Silent Mist flips, choose up to 2 events from your discard pile and/or your collection and add them to your hand (following deckbuilding rules).

Action: Play an event from your hand with cost 3 or more, reducing its cost by 2.


The Hunt for the Dreadnaught (x1)
3 4 3 17
Gondor.   Ship.   Basic.  

Immune to player card effects. Sentinel.

Setup: Add 1 resource to each of your heroes' resource pools.

Action: Spend 2 resources to ready a character. (Limit once per round.)

The wealth of Gondor financed the construction of impressive ships which inspired all who sailed them.


The Hunt for the Dreadnaught (x1)
4 5 4 20
Gondor.   Ship.   Upgraded.  

Immune to player card effects. Sentinel.

Response: After Swan Ship of Dol Amroth flips, add 2 resources to a hero's resource pool. Ready a card.

Action: Spend 1 resource to ready a card. (Limit once per round.)


The Hunt for the Dreadnaught (x4)
3 5 4 10
Gondor.   Ship.  

Immune to player card effects. Ranged. Sentinel.

When Revealed: Choose a player. That player gains control of Gondorian Warship.

Forced: When Gondorian Warship is destroyed, set it aside, out of play.

Shadow: Deal 5 damage to attacking enemy.


Encounter at Amon Dîn Nightmare (x3)
4 (6)
Gondor.  

Villagers 2.

Forced: When any amount of progress is placed on a location in the staging area, discard 1 villager token from that location.

Travel: The first player searches the encounter deck for an enemy, reveals it, and puts it into play engaged with him. Shuffle the encounter deck.


Encounter at Amon Dîn Nightmare (x2)
3 (5)
Gondor.  

Villagers 2.

While Overrun Village is in the staging area, it gains:"Forced: After an enemy engages a player, discard 1 villager token from Overrun Village."

Travel: Place 1 damage token on Dead Villagers.


Raid on the Grey Havens Nightmare (x1)
3 (6)
Gondor.   Ship.  

Aflame 8. Immune to player card effects.

Forced: After the first player draws and number of cards, deal 1 damage to the Dawn Star.


Raid on the Grey Havens Nightmare (x1)
2 (5)
Gondor.   Ship.  

Aflame 6. Immune to player card effects.

Forced: After the first player attacks and enemy, deal 1 damage to the Silver Wing.