![](/Images/Encounters/Core-Set/Wilderlands.png)
![](/Images/Cards/Core-Set/Wolf-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.
![](/Images/Encounters/Core-Set/Wilderlands.png)
![](/Images/Cards/Core-Set/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Dol-Guldur-Orcs-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Chieftan-Ufthak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Dol-Guldur-Beastmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
![](/Images/Encounters/Core-Set/Passage-Through-Mirkwood.png)
![](/Images/Cards/Core-Set/East-Bight-Patrol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)
![](/Images/Encounters/Core-Set/Escape-from-Dol-Guldur.png)
![](/Images/Cards/Core-Set/Dungeon-Jailor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Core-Set/Journey-Along-the-Anduin.png)
![](/Images/Cards/Core-Set/Misty-Mountain-Goblins.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
![](/Images/Encounters/The-Hunt-for-Gollum/The-Hunt-for-Gollum.png)
![](/Images/Cards/The-Hunt-for-Gollum/Goblintown-Scavengers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's by the total printed cost of all cards discarded in this way.
![](/Images/Encounters/The-Hills-of-Emyn-Muil/The-Hills-of-Emyn-Muil.png)
![](/Images/Cards/The-Hills-of-Emyn-Muil/Orc-Horse-Thieves.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Khazad-dum/Into-the-Pit.png)
![](/Images/Cards/Khazad-dum/Patrol-Leader.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Cancel all damage dealt to this enemy.
![](/Images/Encounters/Khazad-dum/The-Seventh-Level.png)
![](/Images/Cards/Khazad-dum/Orc-Horn-Blower.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.
![](/Images/Encounters/Khazad-dum/Plundering-Goblins.png)
![](/Images/Cards/Khazad-dum/Chieftain-of-the-Pit.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Chieftain of the Pit gets +3 until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.
![](/Images/Encounters/Khazad-dum/Plundering-Goblins.png)
![](/Images/Cards/Khazad-dum/Goblin-Spearman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Goblin Spearman gets +2 if its attack is undefended.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Goblin Spearman to the staging area.
![](/Images/Encounters/Khazad-dum/Plundering-Goblins.png)
![](/Images/Cards/Khazad-dum/Goblin-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Khazad-dum/Twists-and-Turns.png)
![](/Images/Cards/Khazad-dum/Goblin-Follower.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Goblin Follower engages the last player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (+2
instead if attacking the last player.)
![](/Images/Encounters/Khazad-dum/Deeps-of-Moria.png)
![](/Images/Cards/Khazad-dum/Orc-Drummer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While Orc Drummer is in the staging area, each enemy gets +X . X is the number of players in the game.
![](/Images/Encounters/Khazad-dum/Deeps-of-Moria.png)
![](/Images/Cards/Khazad-dum/Stray-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of players in the game.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +X . X is the number of players in the game.
![](/Images/Encounters/Khazad-dum/Misty-Mountains.png)
![](/Images/Cards/Khazad-dum/Black-Uruks.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player must choose and discard an attachment from a questing character, if able.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
![](/Images/Encounters/Khazad-dum/Goblins-of-the-Deep.png)
![](/Images/Cards/Khazad-dum/Goblin-Scout.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.
![](/Images/Encounters/Khazad-dum/Goblins-of-the-Deep.png)
![](/Images/Cards/Khazad-dum/Goblin-Swordsman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Goblin Swordsman gets +2 if its attack is undefended.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Goblin Swordsman to the staging area.
![](/Images/Encounters/The-Redhorn-Gate/The-Redhorn-Gate.png)
![](/Images/Cards/The-Redhorn-Gate/Mountain-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Goblin-Taskmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Orc-Raiders.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Wolf-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dol-Guldur-Orcs-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Chieftan-Ufthak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dol-Guldur-Beastmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
![](/Images/Encounters/Revised-Core-Set/Passage-Through-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/East-Bight-Patrol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)
![](/Images/Encounters/Revised-Core-Set/Escape-from-Dol-Guldur-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Dungeon-Jailor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Revised-Core-Set/Journey-Along-the-Anduin-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Misty-Mountain-Goblins.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Troop.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Runners.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblintown-Scavengers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' by the total printed cost of all cards discarded in this way.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Caves-of-Nibin-Dûm-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 79623)](/Images/gold-ring.png)
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Oath-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Stalking-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Stalking Goblin engages you, search the encounter deck, discard pile, and your collection (in that order) for a Goblin Sniper and add it to the staging area. Shuffle the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Stalking Goblin to the staging area.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Orc-chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-from-Mordor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Uruk from Mordor makes an immediate attack against the first player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Journey-in-the-Dark.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Moria-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of players in the game.
When Revealed: Assign X damage among characters you control.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Captain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery X.
X is the number of players at this stage.
When Revealed: Discard an ally you control.
...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Tracker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2 against characters with 2 or fewer printed hit points.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
![](/Images/Encounters/The-Fellowship-of-the-Ring/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Uruk-hai-Hunter.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.
"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/UglĂșk.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Toughness 3. Cannot have attachments.
Allies cannot be declared as attackers or defenders against UglĂșk.
"I am UglĂșk. I command." –The Two Towers
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/GrishnĂĄkh.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.
![](/Images/Encounters/The-Two-Towers/The-Uruk-hai.png)
![](/Images/Cards/The-Two-Towers/UglĂșk's-Uruk-hai.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery 1.
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.
UglĂșk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Soldier-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.