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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 651 - 700 of 3044 Cards
The Redhorn Gate (x2)

When Revealed: Return the top 2 Snow cards in the encounter discard pile to the top of the encounter deck. If this effect returned less than 2 Snow treachery cards, Fell Voices gains Surge.

The Redhorn Gate (x2)

When Revealed: The first player (choose 1):

  • removes all progress tokens from play
  • reveals 2 cards from the encounter deck and adds them to the staging area

Shadow: attacking enemy gets +1 Attack for each progress token on the active location.

The Redhorn Gate (x5)
Snow.

When Revealed: Each questing character gets -1 Willpower until the end of the phase.

Shadow: Until the end of the phase, characters defending this attack get -1 Willpower and are discarded if their Willpower is 0.

The Redhorn Gate (x3/x1)
Snow.

When Revealed: The first player attaches this card to a hero he controls. Counts as a Condition attachment with the text:

Attached hero gets -2 Willpower and cannot commit to a quest. If attached hero has more than 1 copy of Freezing Cold attached, discard attached hero from play.
The Redhorn Gate (x1/x0)
Snow.

When Revealed: Exhaust each ready character and if it is the quest phase commit them to the quest.

Every now and again they heard a dull rumble, as a great boulder rolled down from hidden heights.
–The Fellowship of the Ring

The Redhorn Gate (x3)
25 1 2 2 3
Goblin. Orc.

Mountain Goblin gets +1 Attack for each Mountain location in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Mountain.)

The Redhorn Gate (x2/x0)
35 2 5 5 7
Troll.

Mountain Troll gets +1 Attack for each Mountain location in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Mountain.)

The Redhorn Gate (x3)
28 3 3 1 4
Creature. Snow.

Allies cannot defend while Snow Warg is attacking.

Forced: After a character is declared as a defender against Snow Warg, deal 1 damage to the defending character, if able.

Road to Rivendell (x1)
2 0 1 2
Noldor. Noble. Ally.

The first player gains control of Arwen Undómiel, as an ally.

Response: After Arwen Undómiel, choose a hero. Add 1 resource to that hero's resource pool.

If Arwen Undómiel leaves play, the players are defeated.

Road to Rivendell (x2)
1
5
Road.

Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x1)
5
4
Gate.

While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).

A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit

Road to Rivendell (x3)
3
5
Hills.

Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.

Shadow: Deal 1 damage to each ally in play.

Road to Rivendell (x2)
2
4
Hills.

While Barren Hills is the active location, ignore ambush.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x2/x0)

When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.

Shadow: Defending player must discard all exhausted characters he controls.

Road to Rivendell (x3/x1)

When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x2/x0)

Surge.

When Revealed: All Orc enemies in the staging area engage the first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.

Road to Rivendell (x4)
27 2 2 2 4
Goblin. Orc.

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.

Road to Rivendell (x3)
21 1 3 1 3
Orc.

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.

Road to Rivendell (x3)
35 2 0 0 3
Creature.

Surge.

While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x3)
34 0 2 3 5
Creature.

Ambush (After this enemy enters play, each player makes an engagement check against it.)

Forced: After Wild Bear engages a player, it makes an immediate attack.

The Watcher in the Water (x1)
2
-
Gate.

Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card.

Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.)

The Watcher in the Water (x1)
2
4
Stair.

Travel: The first player must exhaust 2 characters to travel here.

Shadow: Remove 1 progress token from the current quest.

The Watcher in the Water (x2)
4
2
Swamp.

No more than 1 progress token can be placed on Perilous Swamp each round

Shadow: Remove 1 progress token from the current quest.

The Watcher in the Water (x2)
1
5
Swamp.

Forced: After you travel to Makeshift Passage, place 2 progress tokens on the current quest card, bypassing any active location.

They reached the strip of dry land between the lake and the cliffs: it was narrow, often hardly a dozen yards across, and encumbered with fallen rock and stones; but they found a way, hugging the cliff, and keeping as far from the dark water as they might.
–The Fellowship of the Ring

The Watcher in the Water (x3/x1)
3
3
Swamp.

When Revealed: Discard the top card of the encounter deck. If the discarded card is a Tentacle enemy, add that card to the staging area and raise each player's threat by 5.

When they came to the northernmost corner of the lake they found a narrow creek that barreed their way. It was green and stagnant, thrust out like a slimy arm towards the enclosing hills.
–The Fellowship of the Ring

The Watcher in the Water (x1/x0)

When Revealed: All enemies in the staging area engage the player with the highest threat. Then, each player raises his threat by the total Threat of all cards in the staging area.

Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if it is a Tentacle.)

The Watcher in the Water (x3)

Doomed 5.

...there came a soft sound: a swish, followed by a plop, as if a fish had disturbed the still surface of the water. Turning quickly they saw ripples, black-edged with shadow in the waning light: great rings were widening outwards from a point far out in the lake. There was a bubbling noise, and then silence
–The Fellowship of the Ring

The Watcher in the Water (x1)
48 4 5 7 9
Creature. Tentacle.

Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

The Watcher in the Water (x4/x3)
12 2 3 0 3
Tentacle.

Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: "Attached character's Attack and Defense are reduced to 0."

The Watcher in the Water (x4/x3)
12 2 3 0 3
Tentacle.

Forced: When Thrashing Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, deal the damage from the attack to 1 character an attacking player controls (ignoring defense).

The Watcher in the Water (x4/x3)
18 2 4 1 3
Tentacle.

Forced: When Striking Tentacle attacks, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, this attack is considered undefended.

The Watcher in the Water (x4/x2)
3 
Tentacle.

When Revealed: The first player attaches Wrapped! to a hero he controls. Counts as a Tentacle attachment with the text:

Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play.
Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.
The Long Dark (x1)
Artifact. Armour.

When Revealed: The first player attaches Durin’s Greaves to a hero of his choice as an attachment.

Attached hero gets +1 Defense.

The Long Dark (x3)
3
3
Underground. Dark.

Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.

"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant."
–Gandalf, The Fellowship of the Ring

PASS
The Long Dark (x2)
2
4
Underground. Dark.

Lost: Each player must choose and discard 1 card from his hand.

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bount was hilt...
–The Fellowship of the Ring

PASS
The Long Dark (x2)
1
3
Underground.

Lost: Exhaust all characters.

PASS
The Long Dark (x2)
3
5
Underground. Dark.

Forced: Before placing progress tokens on Twisting Passage, the first player must make a locate test. If this test is failed, do not place any progress tokens on Twisting Passage and trigger all "Lost:" effects in play.

PASS
The Long Dark (x2)

When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains Surge.

Shadow: The defending player must exhaust 1 character he controls, if able.

The Long Dark (x4/x1)

When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all "Lost:" effects in play.

"...I do not like the smell of the left–hand way: there is a foul air down there, or I am not guide."
–Gandalf, The Fellowship of the Ring

PASS
The Long Dark (x1/x0)

When Revealed: Attach this card to a location in the staging area with the highest combined threat and remaining quest points. Counts as a Condition attachment with the text:

Each enemy revealed from the encounter deck gains Surge.
PASS
The Long Dark (x2/x1)

When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all "Lost:" effects in play.

The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin's son, dwarf of the mountain-race though he was.
–The Fellowship of the Ring

The Long Dark (x3)
31 3 2 1 4
Spider. Creature.

When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.

Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

The Long Dark (x4)
15 2 1 1 2
Goblin. Orc.

Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.

The Long Dark (x1/x0)
39 4 3 3 5
Goblin. Orc.

Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all "Lost:" effects in play.

The Long Dark (x3)
20 1 3 0 3
Creature.

Rock Adder cannot be attacked unless it has dealt at least 1 damage this round.

Shadow: If this attack is undefended, the defending player must discard 1 character he controls from play.

Foundations of Stone (x1)
Weapon. Artifact.

Surge. Restricted.

Attached hero gets +3 Attack. If attached hero is a Dwarf it gets +1 Willpower

Action: Exhaust a hero to claim this objective. Then, attach Durin’s Axe to that hero as an attachment.

Foundations of Stone (x1)
Armor. Artifact.

Surge.

Attached hero gets +1 Defense. If attached hero is a Dwarf it gets +2 hit points.

Action: Exhaust a hero to claim this objective. Then, attach Durin’s Helm to that hero as an attachment.

Foundations of Stone (x3)
2
3
Underground. Underwater.

If Drowned Treasury is the active location at the end of the quest phase, each player must discard 1 character he controls.

Response: After Drowned Treasury leaves play as an explored location, each player may draw 2 cards or claim 1 objective in play.

Foundations of Stone (x1)
2
5
Underground.

Doomed 1.

While Mithril Lode is the active location, it gains:

Refresh Action: Exhaust a character you control to place X progress tokens on the current quest card, bypassing any active location. X is the exhausted character's Willpower. (Limit once per round.)
Foundations of Stone (x4)

Doomed 1. Surge.

When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.