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Trait Keyword Victory
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29 Results Found

Shadow and Flame (x1)
(13) 3 2 3 4 (560)
Noldor.   Noble.  
You may spend resources from Elrond's resource pool to pay for Spirit, Leadership, and Tactics allies. Response: After a character is healed by another card effect, heal 1 damage on it.

Core Set (x1)
(10) 2 2 2 4 (485)
Dúnedain.   Ranger.  
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

The Black Riders (x1)
(6) 2 1 1 2 (467)
Hobbit.  
Each enemy in play gets +1 engagement cost for each Hobbit hero you control. Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

The Watcher in the Water (x1)
(12) 2 3 2 5 (398)
Dúnedain.   Ranger.  
Sentinel. Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

Khazad-dûm (x1)
(7) 2 1 2 3 (355)
Dwarf.  
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

Core Set (x1)
(8) 1 1 3 3 (353)
Gondor.   Noble.   Steward.  
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

Trouble in Tharbad (x1)
(9) 2 3 1 3 (251)
Silvan.   Ranger.   Scout.  
Ranged. Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

The Land of Shadow (x1)
(9) 2 2 1 4 (245)
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Treachery of Rhudaur (x1)
(10) 2 2 2 4 (232)
Noldor.  
Draw 3 additional cards at the beginning of the resource phase. At the end of the round, discard all cards in your hand.

Race Across Harad (x1)
(8) 2 2 0 4 (214)
Dúnedain.   Ranger.  
Thurindir gets +1 Willpower for each side quest in the victory display. Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

The Hunt for Gollum (x1)
(9) 1 1 2 2 (188)
Hobbit.  
The first player draws 1 additional card in the resource phase.

Core Set (x1)
(12) 3 3 1 5 (174)
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Ori
The Hobbit: Over Hill and Under Hill (x1)
(8) 2 2 1 3 (157)
Dwarf.  
If you control at least 5 Dwarf characters, draw 1 additional card at the beginning of the resource phase.

The Drúadan Forest (x1)
(8) 2 2 1 3 (152)
Silvan.  
Each hero you control with a printed Lore resource icon gets -1 threat cost.

The Dungeons of Cirith Gurat (x1)
(7) 2 2 0 2 (138)
Hobbit.  
Folco Boffin gets -1 threat cost for each Hobbit hero you control. Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game for the group.)

The Voice of Isengard (x1)
(9) 2 1 2 3 (129)
Rohan.   Isengard.  
Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)

The Treason of Saruman (x1)
(13) 2 3 3 5 (123)
Ent.  
Cannot have restricted attachments. Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

Assault on Osgiliath (x1)
(11) 2 2 2 5 (119)
Gondor.   Ranger.   Noble.  
Ranged. Faramir gets +1 Attack for each enemy in the staging area.

Escape from Mount Gram (x1)
(8) 2 1 2 3 (114)
Silvan.  
If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower. If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

The Grey Havens (x1)
(9) 2 2 1 4 (110)
Noldor.  
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards. Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

The Drowned Ruins (x1)
(9) 2 2 1 4 (99)
Silvan.   Scout.  
Ranged. Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

The Hobbit: On the Doorstep (x1)
(8) 0 1 2 5 (59)
Dwarf.  
When counting the number of Dwarf characters you control, Bombur counts as two.

Roam Across Rhovanion (x1)
(10) 2 3 1 4 (32)
Woodman.   Scout.  
While the active location has an attachment on it, Haldan does not exhaust to quest. Response: When the active location is explored, draw 1 card for each attachment on it.

The Fate of Wilderland (x1)
(11) 2 2 3 4
Istari.  
You may use resources from Radagast's pool to pay for Creature allies of any sphere. Response: After you play a Creature card, Radagast does not exhaust to quest this round.

A Shadow in the East (x1)
(3) 2 2 2 3
Gollum.  
Cannot have attachments. Setup: Shuffle 2 copies of Stinker into the encounter deck. Response: After you travel to a location, raise your threat by 1 to draw 1 card.

Challenge of the Wainriders (x1)
(13) 3 4 2 4
Istari.   Isengard.  
When a player card effect would reduce your threat by any amount, reduce that amount to 1. While playing an event with the printed doomed keyword, Saruman gains the printed Leadership, Spirit, and Tactics icons. Response: After you play a card with the doomed keyword, ready Saruman.

Two-Player Limited Edition Starter (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(7) 2 1 2 3
Dwarf.  
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

The Wizard's Quest (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)