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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 36 Cards

The Hills of Emyn Muil (x3/x2)
(35) 3 1 2 6
Mordor.   Orc.  

Doomed 2.

Orc Horse Thieves get +1 for each location in the staging area.


Khazad-dûm (x5/x2)

Doomed 2. Surge.

Shadow: Defending player raises his threat by 2.


Khazad-dûm (x3)
3 (4)
Underground.  

Doomed 2.


Heirs of Númenor (x3/x2)
(33) 2 7 3 5
Besieger.  

Doomed 2.

When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 .


Encounter at Amon Dîn (x2)

Doomed 2.

When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains Surge.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.


The Morgul Vale (x2)

Doomed 2.

When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.

Shadow: Return attacking enemy to the staging area after this attack.


The Voice of Isengard (x3)
[0] 10 [567359]

Doomed 2.

Action: Each player draws 2 cards.

"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring


The Voice of Isengard (x3)
[0] 5 [106705]
Spell.  

Doomed 2.

Action: Each player may choose and discard a Condition attachment from play.

"But Saruman has long studied the arts of the Enemy himself, and thus we have often been able to forestall him." –Gandalf, The Fellowship of the Ring


The Three Trials (x3/x2)
X (3)
Hills.  

Doomed 2.

X is the number of players in the game.

While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.


The Lost Realm (x2/x1)
Sorcery.  

Doomed 2.

When Revealed: Each player must either discard 1 card from the top of his deck for each questing character he controls, or remove each character he controls from the quest.

The mist was flowing past him now in shreds and tatters. –The Fellowship of the Ring


The Lost Realm (x2/x1)

Doomed 2.

When Revealed: Either search the encounter deck and discard pile for an encounter side quest and reveal it, or choose a different quest card in play to be the current quest until the end of the phase. Shuffle the encounter deck.

"But often I must put mirth aside." –Aragorn, The Fellowship of the Ring


The Lost Realm (x2/x1)
Weather.  

Doomed 2.

When Revealed: Remove each damaged character from the quest.

Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.


The Lost Realm (x2/x1)
Sorcery.  

Doomed 2.

When Revealed: Each player discards each ally he controls that has the same title as a card in his discard pile.


The Grey Havens (x2/x1)

Doomed 2.

When Revealed: Add 1 copy of Lost Island from the top of the Uncharted deck to the staging area. Then, remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.


The Grey Havens (x2)

Doomed 2.

When Revealed: Deal 1 damage to each Aflame location in play. If less than 3 total damage is dealt by this effect, The Fires Spread gains surge.

Shadow: If this attack destroys a character, deal 1 damage to each Aflame location in play.


Flight of the Stormcaller (x2/x1)

Doomed 2.

When Revealed: Attach Raging Squall to the current quest. Counts as a Condition attachment with the text:

Forced: After an ally is committed to the quest, deal 1 damage to that ally if you are off-course.


Race Across Harad (x2)

Doomed 2.

When Revealed: Discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc's area.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 2 progress on the Orc's stage.


Challenge of the Wainriders (x3)
[0] 2 [33592]

Doomed 2.

Action: Each player may put one ally card into play from his hand. At the end of the phase, shuffle each of those allies that are still in play into their owners' decks.


Challenge of the Wainriders (x3)
[2] 2 2 2 2 4โ˜… 1 [21099]
Isengard.  

Doomed 2.

Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.


Under the Ash Mountains (x3)
[0] 1 [24840]

Doomed 2.

Action: Each player deals 2 damage to an enemy engaged with him.

Down, heedless of order, rushed all the dwarves of Dain to his help.
–The Hobbit


Under the Ash Mountains (x3)
[0] 2 [33601]

Doomed 2.

Action: Each player may ready a characer he controls.

"Go back to the Shadow!"
–Gandalf, The Fellowship of the Ring


The Black Riders (x3)

When Revealed: Starting with the last player, each player must either return a Nazgรปl enemy engaged with him to the staging area or make a Hide 2 test.

"So he is seeking it, seeking it, and all his thought is bent on it." –Gandalf, The Fellowship of the Ring


The Road Darkens (x2/x1)

When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.


The Treason of Saruman (x2/x1)

Peril. Doomed 2.

When Revealed: Either remove 1 resource token from The of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.


The Treason of Saruman (x1/x0)
(1) 3 2 3 3
Rohan.   Traitor.  

Doomed 2.

Forced: After Grรญma attacks a player, that player shuffles Grรญma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.


The Treason of Saruman (x1)
Enchantment.  

Peril. Doomed 2.

When Revealed: Remove a hero from the quest and attach Saruman's Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")


The Mountain of Fire (x2/x1)

When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.

Shadow: Attacking enemy makes an additional attack after this one.


The Old Forest (x2)

Doomed 2.

When Revealed: At the end of the phase, raise each player's threat by X where X is the number of enemies in the staging area.

Shadow: Return attacking enemy to the staging area after this attack.


The Hills of Emyn Muil Nightmare (x3)
Hazard.  

Doomed 2.

When Revealed: Remove all progress from each Emyn Muil location in play. Each Emyn Muil location gets +2 until the end of the round.

Shadow: Remove all progress from each Emyn Muil location in play.


The Hills of Emyn Muil Nightmare (x2)

When Revealed: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck.

Shadow: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck. Then, deal another shadow card for this attack.


Into Ithilien Nightmare (x2)

Doomed 2.

When Revealed: If the current quest has a keyword, until the end of the round, switch that keyword from battle to siege, or siege to battle, if able. If the current quest does not have a keyword, Savage Fray gains surge.


The Siege of Cair Andros Nightmare (x3)

Doomed 2.

When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.

Shadow: Discard an attachment you control.


The Blood of Gondor Nightmare (x3)

Doomed 2.

When Revealed: Each player must either take 1 hidden card for each questing hero he controls, or remove one hero he controls from the quest for each hidden card in his play area.


A Shadow of the Past Nightmare (x2)

Doomed 2.

When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.

Shadow: Attacking enemy gets +2 If this attack destroys a character, raise your threat by 3.


Flight to the Ford Nightmare (x2)
Morgul.  

Doomed 2.

When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")


Breaking of the Fellowship Nightmare (x2)

Doomed 2.

When Revealed: Until the end of the round, players cannot trigger Action or Response effects.

Shadow: Until the end of the round, defending character cannot ready.