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62 Results Found

Core Set (x1)
(12) 2 3 2 5 7โ˜… 7 [11781]
Dúnedain.   Noble.   Ranger.  
Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Core Set (x3)
[2] 0 1 1 1 1โ˜… 9 [308297]
Gondor.   Warrior.  
Sentinel. Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

Two-Player Limited Edition Starter (x1)
(12) 2 3 2 5 7โ˜…
Dúnedain.   Noble.   Ranger.  
Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 5โ˜…
Dwarf.   Warrior.  
Sentinel. Response: After an enemy is revealed from the encounter deck, ready Gimli.

Two-Player Limited Edition Starter (x2)
[3] 0 1 2 2 3โ˜…
Silvan.   Warrior.  
Sentinel. Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 5โ˜…

Ranged. Sentinel.

The Hunt for Gollum (x3)
[2] 0 0 4 1 3โ˜… 8 [258827]
Creature.   Eagle.  
Sentinel. Winged Guardian cannot have restricted attachments. Forced: After an attack in which Winged Guardian defends resolves, pay 1 Tactics resource or discard Winged Guardian from play.

A Journey To Rhosgobel (x3)
[5] 1 3 1 4 6โ˜… 7 [154585]
Creature.   Eagle.  
Sentinel. Landroval cannot have restricted attachments. Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)

A Journey To Rhosgobel (x3)
[4] 2 2 2 3 5โ˜… 7 [151591]
Silvan.  
Ranged. Sentinel.

Road to Rivendell (x3)
[5] 1 2 2 2 4โ˜… 3 [42025]
Dúnedain.   Ranger.  
Ranged. Sentinel. Secrecy 3.

The Watcher in the Water (x1)
(12) 2 3 2 5 7โ˜… 8 [13027]
Dúnedain.   Ranger.  
Sentinel. Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

The Watcher in the Water (x3)
[2] 0 1 2 2 3โ˜… 3 [46335]
Noldor.   Warrior.  
Sentinel. Watcher of the Bruinen does not exhaust to defend.Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.

Heirs of Númenor (x1)
(10) 0 1 4 4 6โ˜… 7 [11854]
Gondor.   Warrior.  
Sentinel. Lower the cost to play Weapon and Armor attachments on Beregond by 2.

The Morgul Vale (x1)
(12) 2 3 2 4 7โ˜… 4 [4654]
Rohan.   Noble.   Warrior.  
Sentinel. Each hero with a printed Tactics resource icon gets +1 Willpower.

Trouble in Tharbad (x3)
[3] 0 1 2 2 3โ˜… 5 [87491]
Silvan.   Warrior.  
Sentinel. Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

The Antlered Crown (x1)
(10) 1 2 3 4 7โ˜… 4 [4731]
Rohan.   Warrior.  
Sentinel. While Erkenbrand is defending, he gains: "Response: Deal 1 damage to Erkenbrand to cancel a shadow effect just triggered."

The Antlered Crown (x3)
[3] 0 1 3 2 4โ˜… 5 [88567]
Rohan.   Warrior.  
Sentinel.

The Lost Realm (x3)
[-] 2 2 2 3 5โ˜… 2 [24183]
Dúnedain.   Ranger.  
Encounter. Surge. Ranged. Sentinel. When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.

Escape from Mount Gram (x3)
[2] 1 1 2 3 4โ˜… 8 [216630]
Ent.   Warrior.  
Sentinel. Cannot have restricted attachments. Enters play exhausted. While Derndingle Warrior is defending, it gains: "Action: Deal 1 damage to Derndingle Warrior to give it +3 Defense for this attack." (Limit once per attack.)

Across the Ettenmoors (x1)
(10) 1 2 2 5 6โ˜… 2 [1979]
Dwarf.  
Sentinel. Response: After another hero is declared as a defender, exhaust Dori to add his Defense to the defending hero's Defense for this attack.

The Battle of Carn Dûm (x3)
[3] 1 1 1 3 3โ˜… 6 [101825]
Dúnedain.   Ranger.  
Sentinel. Guardian of Arnor gets +1 Defense for each enemy engaged with you.

The Grey Havens (x1)
5 4 4 18
Grey Havens.   Ship.  
Immune to player card effects. Sentinel. The Dream-chaser can always be committed to sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test. If the Dream-chaser is destroyed, the players lose the game.

The Grey Havens (x1)
3 3 4 16
Gondor.   Ship.  
Immune to player card effects. Sentinel. Raise your starting threat by 3. Draw 1 additional card during the resource phase. If the Dawn Star is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
3 3 5 15
Grey Havens.   Ship.  
Immune to player card effects. Sentinel. Reduce the cost of the first ally you play each round by 1. If the Nárelenya is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
2 4 2 14
Gondor.   Ship.  
Immune to player card effects. Sentinel. Ranged. Reduce your starting threat by 3. Each hero you control gets +1 Attack. If the Silver Wing is destroyed, its controller is eliminated from the game.

The Thing in the Depths (x3)
[4] 1 2 2 3 5โ˜… 2 [38570]
Dúnedain.   Noble.  
Sentinel. Action: Spend 1 Lore resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Temple of the Deceived (x3)
[4] 0 1 3 3 5โ˜… 5 [86825]
Rohan.   Warrior.  
Sentinel. Response: While Déorwine is defending, spend 1 Leadership resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

The Sands of Harad (x1)
(11) 2 2 2 5 7โ˜… 4 [4946]
Dwarf.   Noble.   Warrior.  
Sentinel. Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 Attack until the end of the phase. (Limit once per phase.)

The Sands of Harad (x3)
[4] 0 1 2 3 4โ˜… 5 [90523]
Dwarf.   Warrior.  
Sentinel. Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

The Sands of Harad (x1)
1 2 3 3
Harad.   Warrior.  
Sentinel. Response: After Jubayr is declared as a defender, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.) If Jubayr leaves play, you are eliminated from the game.

The Mûmakil (x3)
[5] 1 2 3 3 5โ˜… 7 [152995]
Harad.   Warrior.  
Sentinel. Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

The Withered Heath (x1)
(11) 0 3 3 5 7โ˜… 4 [4189]
Beorning.   Warrior.  
Sentinel. Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 Defense for this attack.

The Land of Sorrow (x1)
(13) 2 4 3 4 8โ˜… 1 [528]
Creature.   Eagle.  
Ranged. Sentinel. Cannot have restricted attachments. Gwaihir does not ready during the refresh phase. Response: After an Eagle ally enters or leaves play, ready Gwaihir. (Limit once per phase.)

The Land of Sorrow (x3)
[1] 1 3 2 3 6โ˜… 1 [16016]
Creature.   Eagle.  
Ranged. Sentinel. Cannot have restricted attachments. Forced: At the end of the round, discard Wilyador unless the players as a group spend 1 resource.

The Fortress of Nurn (x1)
(12) 2 3 2 5 7โ˜… 1 [110]
Dúnedain.   Ranger.   Scout.  
Sentinel. Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X Threat, where X is Aragorn's Willpower. If this effect reduces the location's Threat to 0, place 1 progress on it. (Limit once per round.)

The Land of Sorrow Preorder Promotion (x1)
(13) 2 4 3 4 8โ˜… 1 [528]
Creature.   Eagle.  
Ranged. Sentinel. Cannot have restricted attachments. Gwaihir does not ready during the refresh phase. Response: After an Eagle ally enters or leaves play, ready Gwaihir. (Limit once per phase.)

The Fortress of Nurn Preorder Promotion (x1)
(12) 2 3 2 5 7โ˜… 1 [110]
Dúnedain.   Ranger.   Scout.  
Sentinel. Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X Threat, where X is Aragorn's Willpower. If this effect reduces the location's Threat to 0, place 1 progress on it. (Limit once per round.)

The Hobbit: On the Doorstep (x3)
[3] 1 1 2 3 4โ˜… 6 [103432]
Dwarf.  
Sentinel. While you control at least 5 Dwarf characters, lower the cost to play Dwalin by 2.

The Treason of Saruman (x1)
(12) 2 3 2 4 7โ˜… 5 [7667]
Noble.   Rohan.   Warrior.  
Sentinel. Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

The Treason of Saruman (x3)
[4] 2 2 2 3 5โ˜… 8 [224011]
Dwarf.   Warrior.  
Response: After an enemy is revealed from the encounter deck, ready Gimli.

The Flame of the West (x1)
(10) 0 1 4 4 6โ˜… 6 [8531]
Gondor.   Warrior.  
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)

The Mountain of Fire (x1)
(0) 2 3 2 5 7โ˜…
Dúnedain.   Gondor.   Noble.   Warrior.  
The first player gains control of Aragorn. Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.) If Aragorn leaves play the players lose the game.

The Mountain of Fire (x1)
3 3 3 5
Creature.   Eagle.  
Ranged. Sentinel. When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 Fellowship resource and discard Gwaihir to discard a non-unique enemy in the staging area.

Shadow: This attack deals no damage.

The Old Forest (x1)
(12) 2 3 2 5 7โ˜…
Dúnedain.   Noble.   Ranger.  
Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Fog on the Barrow-downs (x1)
(12) 2 3 2 5 7โ˜…
Dúnedain.   Noble.   Ranger.  
Sentinel. Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Siege of Annúminas (x3)
1 2 2 3
Dúnedain.  
Surge. Ranged. Sentinel. When Revealed: Any player may spend 1 resource to take control of Dúnedain of Annúminas. Otherwise, discard it.

Shadow: Ready the defending character and give it +2 Defense for this attack.

Attack on Dol Guldur (x1)
3 3 3 6
Silvan.  
Ranged. Sentinel. Immune to player card effects. Does not exhaust to quest. If Host of Lórien leaves play, remove it from the game.

The Woodland Realm (x1)
2 2 2 5
Silvan.   Scout.  
Ranged. Sentinel. The first player gains control of Mendor. If Mendor leaves play, the players lose the game.

Escape from Khazad-dûm (x1)
(10) 0 1 4 4 6โ˜…
Gondor.   Warrior.  
Sentinel. Lower the cost to play Weapon and Armor attachments on Beregond by 2.

The Hunt for the Dreadnaught (x1)
5 3 3 13
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Sentinel. Each hero you control gets +1 Willpower. Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.

The Hunt for the Dreadnaught (x1)
6 4 4 15
Grey Havens.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Each hero you control gets +2 Willpower. Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.

The Hunt for the Dreadnaught (x1)
2 5 3 15
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Ranged. Sentinel. Each hero you control gets +1 hit point. Reduce your threat by 3. Choose a hero you control. Until the end of the game, that hero gains ranged.

The Hunt for the Dreadnaught (x1)
3 6 4 18
Grey Havens.   Ship.   Upgraded.  
Immune to player card effects. Ranged. Sentinel. Each hero you control gains +2 hit points and gains ranged. Response: After Golden Wing flips, deal 6 damage to an enemy in any group.

The Hunt for the Dreadnaught (x1)
3 2 5 16
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Each hero you control gets +1 Defense. Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.

The Hunt for the Dreadnaught (x1)
4 3 6 19
Gondor.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Each hero you control gets +2 Defense. Response: After Pride of Lebennin flips, heal 2 damage from a character. Choose up to 2 cards from the encounter discard pile and add them to the victory display.

The Hunt for the Dreadnaught (x1)
4 3 4 14
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Your starting hand size is 8 cards. Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.

The Hunt for the Dreadnaught (x1)
5 4 5 17
Gondor.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Response: After Silent Mist flips, choose up to 2 events from your discard pile and/or your collection and add them to your hand (following deckbuilding rules). Action: Play an event from your hand with cost 3 or more, reducing its cost by 2.

The Hunt for the Dreadnaught (x1)
3 4 3 17
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Setup: Add 1 resource to each of your heroes' resource pools. Action: Spend 2 resources to ready a character. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
4 5 4 20
Gondor.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Response: After Swan Ship of Dol Amroth flips, add 2 resources to a hero's resource pool. Ready a card. Action: Spend 1 resource to ready a card. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
3 4 4 18
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Sentinel. The first card you play each round does not require a resource match. Action: Play an ally or attachment from your hand. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
4 5 5 22
Grey Havens.   Ship.   Upgraded.  
Immune to player card effects. Sentinel. Each card you play does not require a resource match. Response: After Twilight's Call flips, draw 3 cards. Action: Play an ally or attachment from your hand.

The Hunt for the Dreadnaught (x4)
3 5 4 10
Gondor.   Ship.  
Immune to player card effects. Ranged. Sentinel. When Revealed: Choose a player. That player gains control of Gondorian Warship. Forced: When Gondorian Warship is destroyed, set it aside, out of play.

Shadow: Deal 5 damage to attacking enemy.