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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 151 - 200 of 320 Cards
The Hills of Emyn Muil (x3)
0
2 

Action: Choose an Eagle ally. Return that character to its owner's hand.

Not event an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom...
–The Two Towers

The Dead Marshes (x1)
11 1 3 2 5 7 ★ 5 
Gondor. Noble. Warrior.

Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.)

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

"...in Gondor we must trust to such weapons as we have." –The Fellowship of the Ring

The Dead Marshes (x3)
1 0 3 0 1 3 ★ 10 
Creature. Eagle.

Ranged.Vassal of the Windlord cannot have restricted attachments.

Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.

The Dead Marshes (x3)
1
1 
Song.

Attach to a hero.

Action: Exhaust Song of Mocking to choose another hero. Until the end of the phase, attached hero takes all damage assigned to the chosen hero.

Old fat spider spinning in a tree!
Old fat spider can't see me!
Attercop! Attercop!
Won't you stop. Stop your spinning and look for me!
-Bilbo Baggins, The Hobbit

Return to Mirkwood (x3)
4 2 2 2 4 5 ★ 9 
Creature. Eagle.

Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has.

Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

Return to Mirkwood (x3)
3
6 
Boon.

Attach to a hero.

Action: Exhaust Support of the Eagles to choose an Eagle ally. Until the end of the phase, attached hero adds that ally's Attack or Defense (choose 1) to its own.

"I would bear you, whither you will, even were you made of stone." –Gwaihir, The Return of the King

Khazad-dûm (x3)
4 0 3 2 3 5 ★ 3 
Dwarf. Warrior.

Veteran of Nanduhirion enters play with 1 damage on it.

With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit

Khazad-dûm (x3)
1
7 
Item. Weapon.

Attach to a Dwarf character. Restricted.

Attached character gets +1 Attack

Response: After attached character attacks, deal 1 damage to the defending enemy.

"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came." –Gloin, The Fellowship of the Ring

Khazad-dûm (x3)
0
6 

Action: Choose a Dwarf. Until the end of the phase, that character gets +3 Attack.

The Redhorn Gate (x3)
0
5 

Action: Choose a character you control. Until the end of the phase, that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat.

The Redhorn Gate (x3)
0
1 

Attach to a hero. Limit 1 per hero.

Attached hero gets +1 Attack for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card.

Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.

Road to Rivendell (x1)
10 2 1 2 4 6 ★ 4 
Noldor. Noble. Ranger.

While Elrohir is in play, Elladan gets +2 Attack.

Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

"Yes, the Dead ride behind."
–The Return of the King

Road to Rivendell (x3)
1
10 
Item. Weapon.

Attach to a Noldor or Silvan character. Restricted.

When attached character attacks an enemy, that enemy gets -2 Defense until the end of the phase.

Road to Rivendell (x3)
1
3 

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

The Watcher in the Water (x3)
2 0 1 2 2 3 ★ 2 
Noldor. Warrior.

Sentinel.

Watcher of the Bruinen does not exhaust to defend.

Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.

The Watcher in the Water (x3)
1
6 
Item. Weapon.

Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.

Attached character gains ranged.

If attached character has the printed ranged keyword, it gets +1 Attack during a ranged attack.

The Long Dark (x1)
9 1 3 1 4 6 ★ 3 
Rohan. Warrior.

Response: After Háma is declared as an attacker, return a event from your discard pile to your hand. Then, choose and discard 1 card from your hand. (Limit 3 times per game for the group.)

"Yet in doubt a man of worth will trust to his own wisdom." –The Two Towers

The Long Dark (x3)
3 0 1 1 2 3 ★ 7 
Dwarf. Warrior.

Erebor Battle Master gets +1 Attack for each other Dwarf ally you control. (Limit +4 Attack.)

The Long Dark (x3)
2
7 
Item. Armor.

Attach to a Dwarf or Hobbit character. Restricted.

Attached character gets +1 hit point and +1 Defense.

"And all the arrows of all the hunters in the world would be in vain..."
–Gimli, The Fellowship of the Ring

Foundations of Stone (x3)
2 0 2 1 2 4 ★ 2 
Noldor. Scout.

Ranged.

Trollshaw Scout does not exhaust to attack.

Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.

Foundations of Stone (x3)
1
2 

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring

Shadow and Flame (x3)
1
7 

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 Attack during this attack.

"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring

Heirs of Númenor (x1)
10 0 1 4 4 6 ★ 7 
Gondor. Warrior.

Sentinel.

Lower the cost to play Weapon and Armor attachments on Beregond by 2.

"It is over-late to send for aid when you are already besiged." –The Return of the King

Heirs of Númenor (x3)
2 0 1 4 1 3 ★ 10 
Gondor. Warrior.

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King

Heirs of Númenor (x3)
1
6 

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King

Heirs of Númenor (x3)
2
8 
Item. Weapon.

Attach to a character. Restricted.

Limit 1 per character.

Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.

The Steward's Fear (x3)
1 0 0 0 1 6 
Outlands.

Each Outlands character you control gets +1 Attack.

...foremost on the field rode the swan–knights of Dol Amroth with their Prince and his blue banner at their head. –The Return of the King

The Steward's Fear (x3)
1
10 
Armor. Item.

Attach to a hero. Restricted.

Limit 1 per hero.

Attached hero gains +1 Defense. (+2 Defense instead if attached hero has the Gondor trait.)

There flowered a White Tree, and that was for Gondor...
–The Return of the King

The Drúadan Forest (x3)
1
2 
Skill.

Attach to a hero hero. Limit 1 per hero.

Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy that shares a Trait with the enemy just destroyed.

He slew many of them and the rest fled. –The Two Towers

The Drúadan Forest (x3)
2
1 

Play only if each hero you control has the printed resource icon.

Action: Until the end of the phase, if the current quest does not have Siege it gains Battle.

Encounter at Amon Dîn (x3)
4
2 
Record.

Attach to a hero.

Reduce the cost to play Book of Eldacar by 1 for each hero you control with a printed resource icon.

Action: Discard Book of Eldacar to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

Encounter at Amon Dîn (x3)
0
3 
Gondor.

Response: Cancel up to 2 points of damage just dealt to a Gondor character.

At last, less than a mile from the City, a more ordered mass of men came into view, marching not running, still holding together. –The Return of the King

Assault on Osgiliath (x3)
3 0 3 1 3 5 ★ 3 
Gondor. Warrior.

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.
Assault on Osgiliath (x3)
0
5 
Gondor.

Attach to a Gondor or Dúnedain hero.

Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Attack for each resource in its resource pool until the end of the phase. (Limit once per phase.)

The Blood of Gondor (x3)
3 1 1 2 2 4 ★ 5 
Rohan.

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

The Blood of Gondor (x3)
2
1 

Encounter Action: Engage each enemy in play.

..we have this honour: ever we bear the brunt of the chief hatred of the Dark Lord, for that hatred comes down out of the of the depths of time and over the deeps of the Sea.
–Denethor, The Return of the King

The Morgul Vale (x1)
12 2 3 2 4 7 ★ 3 
Rohan. Noble. Warrior.

Sentinel.

Each hero with a printed resource icon gets +1 Willpower.

'To me! To me!' cried Théoden. 'Up Eorlingas! Fear no darkness!' – The Return of the King

The Morgul Vale (x3)
1
5 
Item. Weapon.

Attach to a Rohan character. Restricted.

Attached character gets +1 Attack (+2 Attack instead if attacking an enemy in the staging area).

Right through the press drove Théoden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King

The Morgul Vale (x3)
2
2 

Combat Action: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

"Oaths ye have taken: now fulfill them all, to lord and land and league of friendship!" –Théoden, The Return of the King

The Voice of Isengard (x1)
10 1 3 2 4 7 ★ 5 
Rohan. Noble. Warrior.

Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

"I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers

The Voice of Isengard (x3)
2 0 2 1 2 4 ★ 6 
Rohan. Scout.

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers

The Voice of Isengard (x3)
1
9 
Mount.

Attach to a or Rohan hero. Restricted.

Response: After attached hero participates in an attack that destroys an enemy, exhaust Rohan Warhorse to ready attached hero.

Their horses were of great stature, strong and clean–limbed... –The Two Towers

The Voice of Isengard (x3)
0
2 
Spell.

Doomed 3.

Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

...it was a delight to hear the voice speaking, all that it said seemed wise and reasonable... –The Two Towers

The Dunland Trap (x3)
2
6 
Mount.

Attach to a or Rohan hero. Restricted.

Attached hero gets +1 Attack (+2 Attack instead if attached hero is Éomer).

Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.

The Dunland Trap (x3)
0
2 

Doomed X.

Response: Cancel X damage just dealt to a hero.

"That spear–thrust would have skewered a wild boar!"–Aragorn, The Fellowship of the Ring

The Three Trials (x3)
4 2 2 1 2 4 ★ 4 
Silvan. Scout.

Ranged.

Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rúmil. –The Fellowship of the Ring

The Three Trials (x3)
2
3 
Item. Armor.

Attach to a Noldor or Silvan character. Restricted.

Attached character gets +2 hit points and gains sentinel.

...they were tall and and clad in grey mail, and from their shoulders hung long white cloaks. –The Fellowship of the Ring

Trouble in Tharbad (x3)
5 2 3 1 4 6 ★ 3 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King

Trouble in Tharbad (x3)
0
1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed; the remnant had fled westward towards the mountains, and were being pursued. –The Fellowship of the Ring

The Nîn-in-Eilph (x1)
10 2 2 2 4 6 ★ 5 
Gondor. Ranger.

Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

But the Captains of the West were well warned by their scouts, skilled men from Henneth Annûn led by Mablung...
–The Return of the King