Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
63 Results Found

The Hobbit: On the Doorstep (x1)
[0] [3]
Artifact.   Erebor.   Item.  
Attach to a hero. Action: Add Thror's Golden Cup to the victory display to draw 3 cards.

Core Set (x1/x0)
(40) 3 4 1 7
Creature.  
Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Core Set (x3/x1)
3 (3)
Marshland.  
Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.

The Hills of Emyn Muil (x2/x0)
4 (2)
Emyn Muil.  
While The East Wall of Rohan is the active location, non-Rohan characters cost 2 additional matching resources to play.

The Hills of Emyn Muil (x2)
3 (3)
Emyn Muil.  
Forced: After traveling to The North Stair, move the top card of the encounter discard pile to the staging area. Resolve any 'when revealed' effects on that card.

The Hills of Emyn Muil (x2)
2 (4)
Emyn Muil.  
While Rauros Falls is the active location, all characters must commit to the current quest during the quest phase.

Shadow: After this attack resolves, return attacking enemy to the staging area.

Khazad-dûm (x2/x0)
(38) 2 7 3 10
Troll.  
Immune to ranged damage. No attachments can be played on Great Cave-troll.

Khazad-dûm (x1/x0)
2 (X)
Underground.   Hazard.  
When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.X is the number of characters in play.

The Redhorn Gate (x1)
3 (9)
Mountain.   Snow.  
While Caradhras is the active location, questing characters get -1 Willpower. Players cannot travel to Caradhras except by quest card effects.

The Watcher in the Water (x1)
2 (-)
Gate.  
Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card. Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.)

The Watcher in the Water (x1)
(48) 4 5 7 9
Creature.   Tentacle.  
Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

Foundations of Stone (x3/x1)
(40) 4 X 4 X
Nameless.  
Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it. X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.

Heirs of Númenor (x1)
2 (6)
City.  
If Alcaron's Scroll is attached to a hero, The Leaping Fish gains: 'Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.'

Heirs of Númenor (x1)
3 (11)
Cair Andros.   Battleground.  
If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points). Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.

Heirs of Númenor (x1)
(33) 2 5 2 5
Mordor.  
Allies cannot defend against Lieutenant of Mordor.When Revealed: Resolve the 'when revealed' effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.

The Blood of Gondor (x1)
(35) X 5 3 5
Mordor.  
X is the total number of hidden cards in the game. Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.

The Blood of Gondor (x1)
X (2)
Ithilien.  
The current quest card gains Siege (and loses Battle). X is the number of players in the game. Travel: The first player must take 1 hidden card to travel here.

The Voice of Isengard (x3)
(40) 3 6 3 6
Orc.   Uruk.  
While a player controls a hero with Mugash attached, Mugash's Guard engages that player. Forced: After Mugash's Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.

The Dunland Trap (x1)
4 (6)
Enedwaith.   Hills.   River.  
Dunland enemies get +1 Attack and +1 Defense.

The Three Trials (x1)
(50) 1 4 4 10
Guardian.   Boar.  
Cannot have non-Key attachments. Time 2. Forced: After the last time counter is removed from Boar's Guardian, the engaged player must discard an ally he controls. Place 2 time counters on Boar's Guardian.

The Three Trials (x1)
(50) 2 5 3 12
Guardian.   Wolf.  
Cannot have non-Key attachments. Time 3. Forced: After the last time counter is removed from Wolf's Guardian, it makes an immediate attack against the engaged player. Place 3 time counters on Wolf's Guardian.

The Three Trials (x1)
(50) 3 3 5 8
Guardian.   Raven.  
Cannot have non-Key attachments. Time 4. Forced: After the last time counter is removed from Raven's Guardian, deal 1 damage to each character controlled by the engaged player. Place 4 time counters on Raven's Guardian.

Celebrimbor's Secret (x1)
X (6)
Ost-in-Edhil.   Ruins  
X is the number of players in the game. Immune to player card effects. Travel: Remove 3 progress from the current quest to travel here. If the Secret Chamber is placed underneath The Orcs' Search, the players lose the game.

The Antlered Crown (x1)
(15) 4 5 5 9
Dunland.   Raven Clan.  
Cannot have attachments. While Raven Chief's Camp is in play, Raven Chief cannot be damaged. Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.

The Antlered Crown (x1)
4 (9)
Dunland.  
Immune to player card effects. Time 3. Forced: After the last time counter is removed from this location, exhaust each damaged character. Place 3 time counters on this location.

The Lost Realm (x1)
4 (6)
Arnor.   Ruins.  
Immune to player card effects. While Amon Forn is the active location, it gains: "Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player." The players cannot win while Amon Forn is in play.

The Wastes of Eriador (x1)
(1) 4 5 4 8
Creature.   Warg.  
Cannot have attachments. Cannot be optionally engaged. Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.

The Grey Havens (x1)
1A-B (8)

Setup: Prepare the Corsair deck. Players prepare their fleet. Shuffle each stage 2 card in the quest deck so that their order is random, leaving stage 3 on the bottom. Search the encounter deck for 1 copy of Rolling Seas and 1 copy of Scouting Ship, and add them to the staging area. Shuffle the encounter deck.

Sailing. While you are on-course, each Ship objective gets +2 Willpower. When this stage is defeated, if you are on course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top state of the quest deck.

The Grey Havens (x1)
2A-B (2)

When Revealed: Search the encounter deck and discard pile for 1 copy of Waterspout and add it to the staging area. Shuffle the encounter deck.

Forced: At the end of the quest phase, if you are off-course (Cloudy, Rainy, Stormy), each player must distribute 5 damage among characters he controls. When this stage is defeated, if you are on course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
2A-B (6)

When Revealed: Search the encounter deck and discard pile for 1 copy of Fog Bank and add it to the staging area. Shuffle the encounter deck.

Sailing. While you are off-course (Cloudy, Rainy, or Stormy), each non-Ship ally gets –2 Willpower. When this stage is defeated, if you are on-course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
2A-B (4)

When Revealed: Search the encounter deck and discard pile for 1 copy of Scouting Ship and add it to the staging area. Shuffle the encounter deck.

Sailing. While you are off-course (Cloudy, Rainy, or Stormy), each Ship enemy gains Boarding 1. When this stage is defeated, if you are on-course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
2A-B (4)

When Revealed: Search the encounter deck and discard pile for 1 copy of Starlit Sea and add it to the staging area. Shuffle the encounter deck.

Sailing. While you are off-course (Cloudy, Rainy, or Stormy), each Ocean location gets +1 Threat. When this stage is defeated, if you are on-course, look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x2)
3 (3)
Grey Havens.   Ship.  
Aflame 3. Response: After Elven Wave-runner is added to the victory display, each player draws 1 card.

Shadow: If attacking enemy is a Raider, discard a card at random from your hand and place 1 resource on attacking enemy.

The Mûmakil (x4)
(40) 3 6 3 9
Creature.  
Indestructible. Immune to player card effects. Cannot take more tha 3 damage each round. Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.

The Hobbit: Over Hill and Under Hill (x1)
(23) 3 5 2 10
Troll.  
Players cannot play attachment cards on Troll enemies. Forced: After Bert engages a player, sack 1. Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Hobbit: Over Hill and Under Hill (x1)
(15) 3 5 2 8
Goblin.   Orc.  
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.

The Hobbit: On the Doorstep (x1)
2 (2)
Ruins.   Mountain.  
Immune to player card effects. Forced: Remove 2 progress from stage 4B at the end of each round, if able.Travel: Spend 3 Baggins resources to travel here. (1 Baggins resource instead if stage 4B is the current quest.)

The Hobbit: On the Doorstep (x1)
2 (2)
Ruins.   Valley.  
Immune to player card effects. Forced: Remove 2 progress from stage 3B at the end of each round, if able.Travel: Spend 3 Baggins resources to travel here. (1 Baggins resource instead if stage 3B is the current quest.)

The Hobbit: On the Doorstep (x1)
2 (2)
Ruins.   Mountain.  
Immune to player card effects. Forced: Remove 2 progress from stage 2B at the end of each round, if able.Travel: Spend 3 Baggins resources to travel here. (1 Baggins resource instead if stage 2B is the current quest.)

The Black Riders (x1/x1)
X (4)
Bridge.   River.  
Immune to player card effects. X is the number of players in the game. Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.

The Road Darkens (x1)
[0]
Item.   Gift.  
Setup: Attach to a hero in play. Add Phial of Galadriel to the victory display and remove it from the campaign pool, to give each enemy engaged with you -4 Attack until the end of the round.

The Road Darkens (x1)
[0]
Item.   Gift.  
Setup: Attach to a hero in play. Action: Add Three Golden Hairs to the victory display and remove it from the campaign pool, to lower each player's threat by 3. Then, each player draws 3 cards.

The Road Darkens (x1)
[0]
Item.   Gift.  
Setup: Attach to a hero in play. Action: Add Lórien Rope to the victory display, and remove it from the campaign pool to give each location in the staging area -2 Threat until the end of the phase.

The Road Darkens (x1)
[0]
Item.   Gift.  
Setup: Attach to a hero in play. Action: Add Leaf-wrapped Lembas to the victory display, and remove it from the campaign pool, to ready all heroes in play.

The Land of Shadow (x3/x2)
3 (4)
Marsh.  
Forced: When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character. Travel: Raise each player’s threat by 1 to travel here.

Shadow: Deal 1 damage to defending character.

The Land of Shadow (x2)
3 (7)
Marsh.  
Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5. Stagnant Pools gets +1 Threat for each mire token on it. Travel: Exhaust Smeagol to travel here.

The Flame of the West (x3)
3 (3)

While Umbar War Galley is the active location, each Corsair enemy gets -10 engagement cost. Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until a Corsair enemy is discarded. Add the discarded enemy to the staging area.

The Mountain of Fire (x1/x0)
(36) 3 4 3 5
Orc.   Uruk.  
Cannot have attachments. Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

Two-Player Limited Edition Starter (x2)
3 (6)
Forest.  
Travel: Reveal the top card of the encounter deck to travel here. Response: When Goblin Trail leaves play as an explored location, place 6 progress on the current quest.

The Battle of Lake-town (x4)
4 (3)
Lake-town.  
Burn 1. Travel Action: Deal 2 damage per player to Lake-town to add this location to the victory display.

Shadow: Deal 1 damage to Lake-town (4 damage instead if undefended.)

The Old Forest (x1)
1 (5)
Forest.   River.  
Immune to player card effects. The player cannot win the game while Withywindle is in play. While Withywindle is the active location, the first player reveals 1 additional encounter card during the quest phase.

Fog on the Barrow-downs (x1)
3 (3)
Ruins.   Downs.  
Immune to player card effects. Travel: Each player searches the encounter deck and discard pile for a Wight enemy and puts it into play engaged with him. Shuffle the encounter deck.

Fog on the Barrow-downs (x1)
4 (4)
Ruins.   Downs.  
Immune to player card effects. Travel: The first player searches the encounter deck, discard pile and victory display the a Great Barrow and adds it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x1)
(42) 3 2 3 5
Bree.  
Cannot be optionally engaged. The first treachery revealed each round gains doomed 1 and its effects cannot be canceled.

Shadow: Either raise your threat by 4, or this attack is considered undefended.

The Hills of Emyn Muil Nightmare (x3)
3 (5)
Emyn Muil.  
Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.

The Watcher in the Water Nightmare (x1)
(50) 4 7 7 21
Creature.   Tentacle.  
While The Watcher is in the staging area, it cannot be damaged by player card effects. If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

Voyage Across Belegaer Nightmare (x1)
2A-B (-)

When Revealed: Search the encounter deck, discard pile and victory display for 1 copy of Corsair Warship and add it to the staging area. Shuffle the encounter deck.

Sailing. Forced: At the end of the quest phase, if there is no Corsair Warship in play, this stage is defeated. When this stage is defeated, if you are on course (☀), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest. Otherwise, advance to the top stage of the quest deck.

Voyage Across Belegaer Nightmare (x1)
2A-B (-)

When Revealed: Set your heading to the worst setting (⚡).

Sailing. Cancel the first ☸ symbol found during each Sailing test. Forced: At the end of the quest phase, if your heading is on-course (☀), this stage is defeated. When this stage is defeated, look at the top 3 stages of the quest deck and advance to one of your choice, placing the others on the bottom of the quest deck.

Over the Misty Mountains Grim Nightmare (x1)
(15) 5 6 4 11
Goblin.   Orc.  
Progress cannot be placed on the current quest. Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.

A Knife in the Dark Nightmare (x1)
4 (6)
Hills.   Ruins.  
Immune to player card effects. The Witch-king cannot be damaged. Forced: After Weathertop becomes the active location, exhaust The One Ring. The One Ring cannot ready while Weathertop is the active location.

The Ring Goes South Nightmare (x4)
(22) 3 5 1 5
Tentacle.  
Cannot have attachments. Watcher in the Water Cannot take damage. Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.

The Uruk-hai Nightmare (x1)
(32) 3 4 2 5
Orc.   Uruk-hai.  
Toughness 2. While Lugdush is engaged with a player, each other enemy cannot take damage.

Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.

The Passage of the Marshes Nightmare (x3)
4 (5)
Marsh.  
Mire 3. Forced: When Candle-lit Pool is discarded by the Mire keyword, each player searches the encounter deck and discard pile for an Undead enemy and puts it into play engaged with him. Travel: Spend 2 Fellowship resources to travel here.