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Trait Keyword Victory
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Player Encounter Quest
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85 Results Found

The Black Riders (x1)
(8) 3 1 1 3 (469)
Hobbit.  
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Black Riders (x1)
(6) 2 1 1 2 (467)
Hobbit.  
Each enemy in play gets +1 engagement cost for each Hobbit hero you control. Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

The Black Riders (x3)
[1] (1689)
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a hero. Attached hero gets +1 Attack (+2 Attack instead if attacking an enemy with an engagement cost higher than your threat).

The Black Riders (x3)
[1] (805)
Artifact.   Item.  
Attach to the active location. Attached location gets +1 quest point. Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.

The Black Riders (x1)
(6) 2 0 1 2 (277)
Hobbit.  
Merry gets +1 Attack for each Hobbit hero you control. Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

The Black Riders (x3)
[2] 1 1 0 2 (768)
Creature.   Pony.  
Cannot have attachments. Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee. Each Hobbit character gets +1 hit point.

The Black Riders (x3)
[1] (757)
Item.  
Attach to a Hobbit hero. Limit 1 per hero. Attached hero gets +2 Defense while defending against an attack by an enemy with an engagement cost higher than your threat.

The Black Riders (x3)
[0] (613)
Item.   Pipe.  
Attach to a Hobbit character. Limit 1 per character. Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.

The Black Riders (x3)
[1] (588)

Action: Choose a Hobbit character. That character gets +2 Willpower, +2 Attack and +2 Defense until the end of the phase.

The Black Riders (x3)
[2] (356)

Action: Reduce your threat by 1 for each Pipe you control. Each hero with a Pipe attachment gets +1 Willpower until the end of the phase.

The Black Riders (x3)
[2] (348)

Action: Each hero you control gets +1 Willpower until the end of the round. Draw 1 card for each Hobbit hero you control.

The Black Riders (x1)
(7) 1 1 2 3 (55)
Hobbit.  
Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's Threat. Until the end of the phase, that enemy does not contribute its Threat. (Limit once per round.)

The Black Riders (x1)
(0) 2 1 2 2 (1)
Hobbit.   Ring-bearer.  
Response: Spend 1 Fellowship resource and exhaust The One Ring to cancel the effect of an encounter card just revealed from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.

The Black Riders (x3)
[2] 1 0 1 3 (274)
Bree.  
If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.

The Black Riders (x3)
[3] 1 2 0 2 (231)
Hobbit.  
Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

The Black Riders (x3)
[3] (205)

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control. Action: Add 5 to each enemy's engagement cost until the end of the round.

The Black Riders (x1)
[0]
Title.  
Permanent.  
Setup: Attach to the Ring-bearer. Action: Add Mr. Underhill to the victory display to choose an enemy engaged with you. Until the end of the round, that enemy cannot attack you.

The Black Riders (x1)
[0]
Title.  
Permanent.  
Setup: Attach to a hero. Attached hero gets +1 defense and gains the Ranger trait.

The Black Riders (x1)
[0]
Title.  
Permanent.  
Setup: Attach to a hero. Attached hero gets +2 hit points and gains the Healer trait.

The Black Riders (x1)
[0]
Title.  
Permanent.  
Setup: Attach to a hero. Attached hero gets +1 Attack and gains the Warrior trait.

The Black Riders (x1)
[0]
Title.  
Permanent.  
Setup: Attach to a hero. Attached hero gets +1 Willpower and gainst the Noble trait.

The Black Riders (x1)
1A-B (1)

Setup: Set Buckleberry Ferry aside, out of play. Add 1 Black Rider to the staging area and make Bag End the active location. Shuffle the encounter deck.

When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.) The player cannot advance unless Bag End is in the victory display.

The Black Riders (x1)
2A-B (14)


When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck. When a player makes a Hide test, add 1 to the total Threat for each ally that player controls. When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.)

The Black Riders (x1)
3A-B (-)

When Revealed: Add Buckleberry Ferry to the staging area.

When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck. When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.) Response: After a player makes a successful Hide test, place X progress on a non-unique location in play. X is twice the number of players in the game.

The Black Riders (x1)
1A-B (8)

Setup: Set all copies of Ringwraith, The Witch-king, Midgewater, and Weathertop aside, out of play. Add The Prancing Pony and Bill Ferny to the staging area. Shuffle the encounter deck.

The player cannot advance while The Prancy Pony is in play.

The Black Riders (x1)
2A-B (6)


When Revealed: Add Midgewater to the staging area. Each player places 1 progress on the current quest. Forced: At the end of the round, eithe remove X progress from the current quest or shuffle 1 out of play Ringwraith into the encounter deck. X is the number of players in the game. The players cannot advance while Midgewater is in play.

The Black Riders (x1)
3A-B (-)

When Revealed: Add Weathertop and The Witch-king to the staging area. Search the encounter deck and discard pile and add each Nazgûl enemy found to the staging area. Shuffle the encounter deck.

If there are no Nazgûl enemies in play, the players win the game.

The Black Riders (x1)
1A-B (15)

Setup: Shuffle each burden card from the Flight to the Ford burden set into a Burden deck. Attach An Evil Wound to the Ring-bearer. Set Ford of Bruinen and The Witch-king aside, out of play. Add The Last Bridge and 1 Fell Rider per player to the staging area. Set the Ring-bearer's life at 15. Shuffle the encounter deck.

The players cannot advance unless The Last Bridge is in the victory display. Forced: At the end of the round, reduce the Ring-bearer's life by 1.

The Black Riders (x1)
2A-B (15)


When Revealed: Add Ford of Bruinen and The Witch-king to the staging area. While at least 1 Nazgûl enemy is in play, Race to Rivendell gets +15 quest points. Forced: At the end of the round, reduce the Ring-bearer's life by 1. If the players defeat this stage, they have won the game.

The Black Riders (x1)

You are playing Campaign Mode. Setup: Attach Mr. Underhill to the Ring-bearer. Add Gandalf's Delay to the staging area. Shuffle Gildor Inglorion and The Ring Draws Them into the encounter deck.

Resolution: Choose Gandalf's Delay or The Ring Draws Them and add it to the Campaign Pool. Then, choose Gildor Inglorion or Mr. Underhill and add it to the Campaign Pool. The chosen cards have been earned by the players.

The Black Riders (x1/x1)
0 (3)
Shire.  
Response: After Bag End leaves play, each player draws 1 card for each Hobbit hero he controls.

The Black Riders (x1/x1)
1 (1)
Forest.  
While Woody End is the active location, reduce each Hide X value by 1.

The Black Riders (x1/x1)
1 (5)
Forest.   Stream.  
When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.

The Black Riders (x1/x1)
2 (2)
Shire.  
Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.

The Black Riders (x1/x1)
3 (9)
River.  
Immune to player card effects. While there is at least 1 other location in play, players cannot travel here. Travel: The first player must make a Hide 3 test to travel here. After Bucklebury Ferry leaves play as an explored location, the players win the game.

The Black Riders (x3/x3)
2 (3)
Forest.  
While Green Hill Country is the active location, characters get +1 Willpower while committed to Hide tests.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you have failed a Hide test this round)

The Black Riders (x3/x1)
3 (3)
Road.  
While Stock Road is in the staging area, add 2 to the total Threat of the discarded cards when a player resolves a Hide test. Travel: The first player must make a Hide 1 test to travel here.

The Black Riders (x2/x1)
3 (4)
Marshland.  
Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player failed a Hide test this round).

The Black Riders (x5/x3)
(35) 4 5 4 6
Nazgûl.  
Hide 2.  
Cannot have non-Morgul attachments. Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.

The Black Riders (x3/x3)
(25) 2 0 1 2
Creature.  
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended

The Black Riders (x3/x2)

Peril.   Hide 2.  
When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x3)

Doomed 2.  
When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.

The Black Riders (x2/x0)

Peril.   Surge.  
When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a player fails a Hide test, discard attached hero.")

The Black Riders (x1)

You are playing Campaign Mode.

Resolution: Starting with the first player, each player may choose one of the following boon cards and attach it to a hero he controls: Tireless Ranger, Skilled Healer, Valiant Warrior, Noble Hero. The chosen cards have been earned by the players.

The Black Riders (x1/x1)
2 (4)
Bree.  
Response: After players travel here, the first player puts 1 ally into play from his hand. Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

The Black Riders (x1/x1)
4 (4)
Hills.   Ruins.  
Immune to player card effects. While Weathertop is in the victory display, each enemy in play gets -1 Threat. Travel: The first player must exhaust The One Ring to travel here.

The Black Riders (x3/x3)
2 (2)
Forest.  
While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack.

Shadow: Defending player discards 1 random card from his hand.

The Black Riders (x1/x1)
3 (6)
Marshland.  
While Midgewater is the active location, enemies cannot attack, take damage, or be engaged. Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.

The Black Riders (x3/x3)
3 (2)
Forest.   Hills.  
Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play. Forced: After this location leaves play, return each enemy under it to the staging area face-up.

The Black Riders (x2/x0)
(35) 4 4 3 5
Nazgûl.  
Cannot have non-Morgul attachments. While Rider of Mordor is engaged with a player, characters that player controls get -1 Willpower. While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.

The Black Riders (x1/x1)
(38) 3 1 3 5
Bree.   Spy.  
Players cannot optionally engage Bill Ferny. Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non-Fellowship hero he committed to the quest.

The Black Riders (x4/x4)
(28) 2 3 1 4
Bree.   Spy.  
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."

Shadow: Defending character get -1 Defense (-2 Defense instead if The One Ring is exhausted).

The Black Riders (x3/x2)
(33) 2 2 2 3
Spy.  
When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.

The Black Riders (x3/x3)

Peril.  
When Revealed: You must either remove 2 heroes you control from the quest or shuffle an out of play Ringwraith into the encounter deck.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x2/x0)

Peril.  
When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Limit 1 per hero. Reduce attached hero's Willpower, Attack and Defense to 0.")

The Black Riders (x1)

You are playing Campaign Mode. Response: After an ememy is declared as an attacker, shuffle the top card of the burden deck into the encounter deck to cancel that attack. (Any player may trigger this ability.)

Resolution: Add each burder card in play, in the encounter deck, and in the discard pile to the Campaign Pool. The added cards have been earned by the players.

The Black Riders (x1/x1)
Morgul.  
Attach to the Ring-bearer. Attached hero cannot be healed. When attached hero would take any amount of damage, reduce the Ring-bearer's life by an equal amount instead. If the Ring-bearer's life reaches zero, the players lose the game.

The Black Riders (x1/x1)
X (4)
Bridge.   River.  
Immune to player card effects. X is the number of players in the game. Travel: The first player must reveal the top card of the burden deck and resolve that card as if it were just revealed from the encounter deck to travel here.

The Black Riders (x1/x1)
2 (6)
River.  
Immune to player card effects. Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded. Travel: The first player must reveal the top card of the encounter deck to travel here.

The Black Riders (x1/x1)
1 (2)
Forest.  
While The Troll's Camp is the active location, each hero gets +1 Willpower, +1 Attack and +1 Defense.

The Black Riders (x3)
2 (3)
Forest.  
While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase. Forced: After any amount of progress is placed on Ettenmoors, reduce the Ring-bearer's life by 1.

The Black Riders (x3/x3)
3 (4)
Road.  
Action: Place the top card of the burden deck on top of the encounter deck to place 4 progress on The Old Road. (Use this action only if you are playing campaign mode.)

The Black Riders (x4/x4)
(30) 2 4 3 6
Nazgûl.  
Cannot have non-Morgul attachments. While Fell Rider is in the staging area, it gains: "Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."

The Black Riders (x3/x3)

Peril.  
When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).

The Black Riders (x2/x0)

When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Black Riders (x3/x3)

When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's Willpower, Attack, and Defense to 0 until the end of the round.

Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.

The Black Riders (x2/x1)

Peril.  
When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgûl enemy in the staging area, The Nine are Abroad gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x1/x1)
(45) 5 6 5 9
Nazgûl.  
Immune to player card effects. The Witch-king gets -30 engagement cost while The One Ring is exhausted. Characters with 1 Willpower or less cannot defend attacks made by The Witch-king.

The Black Riders (x4/x2)
(35) 3 5 4 5
Nazgûl.  
Cannot have non-Morgul attachments. Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.

Shadow: Shuffle this card into the encounter deck.

The Black Riders (x3/x1)

Surge.  
When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 Attack and cannot take non-combat damage.")

The Black Riders (x3/x1)

When Revealed: Each ally gets -1 Willpower until the end of the round. Deal 2 damage to each ally with 0 willpower.

Shadow: Discard a non-objective attachment you control.

The Black Riders (x3/x3)
2 (3)
Forest.  
Pathless Country gets +4 quest points while in the staging area.

Shadow: After this attack, the attacking enemy engages the next player then makes an immediate attack.

The Black Riders (x3/x1)

Peril.  
When Revealed: Search the encounter deck and discard pile for a Nazgûl enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.

Shadow: Attacking enemy makes an additional attack after this one.

The Black Riders (x3/x1)

Surge.  
When Revealed: Attach to a Nazgûl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains: 'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")

The Black Riders (x2/x2)

When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x3)

Surge.  
When Revealed: The first player must either exhaust The One Ring or raise his threat 3.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).

The Black Riders (x1)
3 2 3 3
Noldor.  
The first player gains control of Gildor Inglorion. Forced: At the end of the round, discard Gildor Inglorion. The first player may spend 1 Fellowship resource to cancel this effect.

The Black Riders (x1)

Setup: Add Gandalf's Delay to the staging area. Each player draws 1 less card in his starting hand.

The Black Riders (x1)

Surge.  
When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.

The Black Riders (x1)

Surge.  
When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text: "Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")

The Black Riders (x1)

Surge.  
When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Defending player raises his threat by 3.

The Black Riders (x1)

Surge.  
When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.

Shadow: Deal 1 damage to defending character.

The Black Riders (x1)

Surge.  
When Revealed: The first player raises his threat by 3 and passes the first player token to the next player.

Shadow: Defending player exhausts a character he controls.

The Black Riders (x1)

Surge.  
When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.

Shadow: Defending player discards 1 card at random from his hand.

The Black Riders (x1)
Artifact.   Item.   Ring.  
Setup: The first player claims The One Ring and attaches it to the Ring-bearer. Attached hero does not count against the hero limit. The first player gains control of attached hero. If The One Ring leaves play, the players lose the game.