The Dread Realm
(x1)

The Dread Realm
(x3)

The Dread Realm
(x3)

The Dread Realm
(x3)

The Dread Realm
(x3)

The Dread Realm
(x3)

The Dread Realm
(x3)

The Dread Realm
(x3)

The Dread Realm
(x3)

The Dread Realm
(x3)
The Dread Realm
(x1)

1A-B
(18)
Setup: Set Daechanar and Altar of Midwinter aside, out of play. Each player reveals an encounter card from the top of the encounter deck. Each player reanimates the top card of his deck.
Reanimated Dead are Undead enemies with 2 Threat, 2 Attack, 2 Defense and 2 hit points.
When the players advance to stage 2, all Sorcery cards attached to this stage are attached to stage 2B.
The Dread Realm
(x1)

2A-B
(-)
When Revealed: Add Daechanar to the staging area. Make Altar of Midwinter the active location, returning any previously active location to the staging area. Each player reanimates the top card of his deck.
Reanimated Dead are Undead enemies with 2 Threat, 2 Attack, 2 Defense and 2 hit points.
When Daechanar is defeated, advance to the next stage.
The Dread Realm
(x1)

3A-B
(-)
When Revealed: If there are less than X locations in the staging area, search the encounter deck and discard pile and add locations to the staging area until there are X locations in staging area. X is the number of players in the game.
Reanimated Dead are Undead enemies with 2 Threat, 2 Attack, 2 Defense and 2 hit points.
Progress that would be placed on this quest is instead placed on locations in the staging area, divided as you choose.
Forced: At the end of the phase, if there are any locations in play, deal 1 damage to all characters in play. If there are no locations in play, the players have escaped Carn Dûm, and win the game.
The Dread Realm
(x1)

(1)
5
4
5
12




Undead.
Dúnedain.
Sorcerer.
Cannot have attachments.
Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.
Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.
The Dread Realm
(x1)

The Dread Realm
(x3/x1)

The Dread Realm
(x3/x2)

The Dread Realm
(x2)

(18)
2
4
0
5




Undead.
Wraith.
Forced: When Wraith of Carn Dûm leaves play, attach it to a character in play. (Counts as a Sorcery attachment with the text: "Attached character has -1 Willpower, -1 Attack, and -1 Defense. If the attached character leaves play, return Wraith of Carn Dûm to the staging area as an enemy.")
The Dread Realm
(x3)

4
(1)

Carn Dûm.
Underground.
Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it facedown as a shadow card.
Shadow: Discard the top 2 cards of the encounter deck. Resolve the "when revealed" effects of each Sorcery card discarded by this effect.
The Dread Realm
(x3/x0)

The Dread Realm
(x2)

The Dread Realm
(x3)

The Dread Realm
(x2/x0)

The Dread Realm
(x2)

Sorcery.
When Revealed: The player with the highest threat must attach A Fell Dread to a hero he controls without A Fell Dread Attached. (Counts as a Condition attachment with the text: "Attached hero's Willpower is reduced to 0. During the quest phase, attached hero must commit to the quest, if able.")
The Dread Realm
(x4/x2)
