Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
84 Results Found

The Grey Havens (x1)
(12) 4 2 2 4 (303)
Noldor.   Noble.  
Draw 1 additional card at the beginning of the resource phase. Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

The Grey Havens (x3)
[2] (960)
Ring.   Artifact.  
Attach to Círdan the Shipwright or Gandalf. Attached character gains a Leadership resource icon. Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 Attack and +1 Defense until the end of the phase.

The Grey Havens (x3)
[2] 1 1 0 2 (535)
Noldor.   Scout.  
While the top card of your discard pile is an event, Sailor of Lune gets +1 Willpower and gains: "Cannot be damaged while committed to the quest."

The Grey Havens (x3)
[2] (477)

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

The Grey Havens (x1)
(9) 2 2 1 4 (110)
Noldor.  
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards. Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

The Grey Havens (x3)
[1] (435)
Song.  
Attach to a Noldor character. Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).

The Grey Havens (x3)
[2] (262)

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing's Flight currently in your discard pile (you may choose different targets).

The Grey Havens (x3)
[2] 2 1 1 2 (250)
Noldor.   Scout.  
Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted. Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.

The Grey Havens (x3)
[2] 1 1 0 2 (249)
Noldor.   Warrior.  
While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.

The Grey Havens (x3)
[0] (182)
Item.  
Attach to a location in the staging area. Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

The Grey Havens (x3)
[1] (142)
Item.  
Attach to a character. Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its Attack instead of its Willpower (or instead of its Defense if the current quest has the siege keyword).

The Grey Havens (x3)
[2] 0 1 1 3 (104)
Noldor.   Warrior.  
While the top card of your discard pile is an attachment, Warden of the Havens gets +2 Defense and gains sentinel.

The Grey Havens (x3)
[2] (97)

As an additional cost to play Skyward Volley, exhaust a ranged character you control. Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).

The Grey Havens (x3)
[2] (65)

Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).

The Grey Havens (x3)
[1] (54)
Item.  
Attach to a Leadership or a Scout character. Response: At the beginning of the travel phase, exhaust Mariner's Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.

The Grey Havens (x1)
1A-B (8)

Sailing.  
Setup: Prepare the Corsair deck. Players prepare their fleet. Shuffle each stage 2 card in the quest deck so that their order is random, leaving stage 3 on the bottom. Search the encounter deck for 1 copy of Rolling Seas and 1 copy of Scouting Ship, and add them to the staging area. Shuffle the encounter deck.

While you are on-course, each Ship objective gets +2 Willpower. When this stage is defeated, if you are on course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top state of the quest deck.

The Grey Havens (x1)
2A-B (2)

When Revealed: Search the encounter deck and discard pile for 1 copy of Waterspout and add it to the staging area. Shuffle the encounter deck.

Forced: At the end of the quest phase, if you are off-course (Cloudy, Rainy, Stormy), each player must distribute 5 damage among characters he controls. When this stage is defeated, if you are on course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
2A-B (6)

Sailing.  
When Revealed: Search the encounter deck and discard pile for 1 copy of Fog Bank and add it to the staging area. Shuffle the encounter deck.

While you are off-course (Cloudy, Rainy, or Stormy), each non-Ship ally gets –2 Willpower. When this stage is defeated, if you are on-course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
2A-B (4)

Sailing.  
When Revealed: Search the encounter deck and discard pile for 1 copy of Scouting Ship and add it to the staging area. Shuffle the encounter deck.

While you are off-course (Cloudy, Rainy, or Stormy), each Ship enemy gains Boarding 1. When this stage is defeated, if you are on-course (Sunny), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
2A-B (4)

Sailing.  
When Revealed: Search the encounter deck and discard pile for 1 copy of Starlit Sea and add it to the staging area. Shuffle the encounter deck.

While you are off-course (Cloudy, Rainy, or Stormy), each Ocean location gets +1 Threat. When this stage is defeated, if you are on-course, look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest deck. Otherwise, advance to the top stage of the quest deck.

The Grey Havens (x1)
3A-B (10)

Sailing.  
When Revealed: Search the encounter deck or discard pile for the Ship enemy with the highest Threat and add it to the staging area (the 2 Ship enemies with the highest Threat instead if there are 3 or more players in the game). Shuffle the encounter deck.

You cannot place progress on Corsair Pursuit unless you are on-course (Sunny). If there are no Ship enemies in play, you have defeated your pursuers, and win the game. If this stage has 10 or more progress on it, you have lost your pursuers, and win the game.

The Grey Havens (x3)
(35) 2 5 2 7
Corsair.   Ship.  
Boarding 1.  
Cannot have attachments. Scouting Ship gets -15 engagement cost while you are off course (Cloudy, Rainy, or Stormy).

The Grey Havens (x2)
3 (2)
Ocean.  
While you are off-course (Cloudy, Rainy, or Stormy), Starlit Sea gains: "Travel: Raise each player’s threat by 3."

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you are off-course).

The Grey Havens (x2)
2 (5)
Ocean.  
While Fog Bank is the active location, Ship enemies do not make engagement checks, cannot attack, and cannot be attacked.

Shadow: If your heading is at the worst setting (Stormy), attacking enemy makes an additional attack after this one.

The Grey Havens (x1)
1A-B (20)

Setup: Set Shrine to Morgoth aside, out of play. Prepare the Uncharted deck. Add 2 copies of Lost Island from the top of the Uncharted deck to the staging area (3 copies instead if there are 3 or 4 players in the game). The first player takes control of Calphon. Shuffle the encounter deck.

Progress cannot be placed on Explore the Island except by quest effects. Forced: After a location is explored, add progress to Explore the Island equal to that location’s printed quest points. Forced: When an Uncharted location becomes the active location, add 1 copy of Lost Island from the top of the Uncharted deck to the staging area.

The Grey Havens (x1)
2A-B (-)

When Revealed: Add 2 copies of Lost Island from the top of the Uncharted deck to the staging area. Add Shrine to Morgoth to the staging area, Lost Island side faceup. Remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.

Forced: After a location is explored, if it would be shuffled into the Uncharted deck, add it to the victory display instead. The players cannot defeat this stage unless Shrine to Morgoth is in the victory display. When Shrine to Morgoth is added to the victory display, the players win the game.

The Grey Havens (x1)
5 (8)
Ruins.  
Uncharted.  
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks. Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x1)
1 0 1 3
Gondor.   Noble.  
The first player gains control of Calphon. Action: Exhaust Calphon to look at the bottom card of your deck. Then, you may switch that card with a card in your hand. If Calphon leaves play, the players lose the game.

The Grey Havens (x3/x2)
(35) 3 3 4 3
Undead.  
Forced: When Servant of the Deceiver engages you, look at the top card of your deck. If its printed cost is 2 or less, place it on the bottom of your deck and Servant of the Deceiver gets +2 Attack until the end of the round.

The Grey Havens (x2)
4 (4)
Forest.  
Uncharted.  
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged. Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
1 (6)
Coastland.  
Uncharted.  
Forced: After Forbidden Coast is flipped over while active, each player may draw a card. Then, each player chooses a card from his hand and places it on the bottom of his deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x3)
1 (3)
Coastland.  
Response: After Steep Plateau is explored, peek at the facedown side of an Uncharted location in the staging area.

Shadow: Discard the bottom card of the defending player’s deck. If that card’s printed cost is 2 or less, attacking enemy gets +2 Attack.

The Grey Havens (x2)

When Revealed: Either each player must exhaust a character he controls, or each Lost Island in the staging area gets +1 Threat until the end of the phase.

Shadow: Discard the bottom card of your deck. If that card’s printed cost is 2 or less, exhaust a character you control.

The Grey Havens (x2/x1)

When Revealed: The first player discards the bottom card of his deck. Then, he discards each card in his hand with a printed cost higher than that of the discarded card.

Shadow: Discard the bottom card of the defending player’s deck. If that card’s printed cost is 2 or less, attacking enemy gets +2 Attack.

The Grey Havens (x2/x1)

Doomed 2.  
When Revealed: Add 1 copy of Lost Island from the top of the Uncharted deck to the staging area. Then, remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.

The Grey Havens (x1)
1A-B (18)

Setup: Set Captain Sahír and Na'asiyah aside, out of play. Add The Havens Burn, The Dream-chaser, and 1 copy of Sahír’s Ravager to the staging area. Shuffle the encounter deck and discard cards from the top of the encounter deck until X locations with the Aflame keyword are discarded, where X is the number of players in the game. Add each discarded Aflame location to the staging area. Then, shuffle the encounter discard pile back into the encounter deck.

Forced: At the end of the combat phase, deal X damage to the Aflame location in play with the lowest Aflame value. X is the number of Corsair enemies in play.

The Grey Havens (x1)
2A-B (-)

When Revealed: Add Na’asiyah and Captain Sahír to the staging area, enemy side faceup. Each player reveals the top card of the encounter deck. Place resources on Na’asiyah and Captain Sahír equal to the amount of damage on The Dream-chaser. Add 1 resource to each other Raider enemy in play.

Any time players would place progress on this quest, remove an equal amount of damage from locations in play instead. (Progress is placed on the active location before triggering this effect.) Each Raider enemy revealed by the encounter deck enters play with 1 resource on it. If Captain Sahír is in the victory display and each location in play has no damage, the players win the game.

The Grey Havens (x1)

Forced: When a card is placed underneath The Havens Burn, reveal the top card of the encounter deck. If there are X or more cards underneath The Havens Burn, the Corsairs have destroyed the Elven fleet and the players lose the game. X is 3 more than the number of players in the game.

The Grey Havens (x1)
2 (-)
Grey Havens.   Ship.  
Aflame 12.  
Immune to player card effects. The players cannot travel to the Dream-chaser. When the Dream-chaser is placed underneath The Havens Burn, the players lose the game.

The Grey Havens (x3)
(28) 2 2 1 3
Corsair.  
When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.

The Grey Havens (x3/x1)
(36) 3 4 3 5
Corsair.   Raider.  
Forced: After Sahír’s Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahír's Ravager.

The Grey Havens (x2/x1)
1 (2)
Grey Havens.  
Surge.  
While Mithlond Harbor is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each damage token on the active location.

The Grey Havens (x2)
1 (3)
Grey Havens.  
Aflame 5.  
Burning Piers gets +1 Threat for each damage on it. Forced: When Burning Piers is placed underneath The Havens Burn, deal 3 damage to The Dream-chaser.

Shadow: Add Burning Piers to the staging area.

The Grey Havens (x2)
2 (4)
Grey Havens.   Ship.  
Aflame 5.  
When Revealed: Either deal 3 damage to Pillaged Ship, or add the topmost enemy in the encounter discard pile to the staging area.

Shadow: If attacking enemy is a Raider, move all resources from defending character to attacking enemy.

The Grey Havens (x2/x1)
4 (6)
Grey Havens.   Ship.  
Aflame 4.  
Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck. Forced: When White Ship is placed underneath The Havens Burn, place 1 resource on each Raider enemy in play.

The Grey Havens (x2)
3 (3)
Grey Havens.   Ship.  
Aflame 3.  
Response: After Elven Wave-runner is added to the victory display, each player draws 1 card.

Shadow: If attacking enemy is a Raider, discard a card at random from your hand and place 1 resource on attacking enemy.

The Grey Havens (x2/x1)
3 (5)
Grey Havens.   Ship.  
Aflame 4.  
Travel: Each player must assign damage among characters he controls equal to the amount of damage on Elven Caravel. Forced: When Elven Caravel is placed underneath The Havens Burn, deal 1 damage to each character in play.

The Grey Havens (x2)

When Revealed: Each player must either deal 3 damage to a character he controls, or to an Aflame location in play.

Shadow: If the active location has the Aflame keyword, either deal it 3 damage or deal the defending character 1 damage.

The Grey Havens (x2)

Doomed 2.  
When Revealed: Deal 1 damage to each Aflame location in play. If less than 3 total damage is dealt by this effect, The Fires Spread gains surge.

Shadow: If this attack destroys a character, deal 1 damage to each Aflame location in play.

The Grey Havens (x2)
1 (4)
Ocean.  
While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if attacking enemy is a Ship Enemy).

The Grey Havens (x3/x1)
4 (3)
Ocean.  
Travel: Shift your heading off-course to travel here. Shadow: If this attack deals damage to a Ship objective, shift your heading off-course.

The Grey Havens (x2)

When Revealed: Either remove all progress from the current quest and raise each player’s threat by 4, or shift your heading off-course.

Shadow: If this attack destroys a character, shift your heading off-course.

The Grey Havens (x2)
2 (3)
Ocean.  
While Rough Waters is in the staging area, cancel the first Sailing Success symbol found during each Sailing test.

Shadow: If you are off-course (Cloudy, Rainy, or Stormy), attacking enemy gets +2 Attack.

The Grey Havens (x2/x1)
2 (4)
Ocean.  
While your heading is at the worst setting (Stormy), when faced with the option to travel, the players must travel to Waterspout, if able. Forced: After traveling to Waterspout, deal 4 damage to each Ship objective.

The Grey Havens (x3/x2)
Weather.  
When Revealed: Either shift your heading off-course or deal 1 damage to each exhausted character.

Shadow: Excess damage from this attack is dealt to a Ship objective you control.

The Grey Havens (x2/x1)
Weather.  
When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (Stormy), this effect cannot be canceled.

Shadow: Either shift your heading off-course or treat this attack as undefended.

The Grey Havens (x2)
(37) 4 6 5 7
Corsair.   Ship.  
Boarding 2.  
Cannot have attachments. Each Raider enemy revealed from the Corsair deck by Light Cruiser’s boarding keyword enters play with 1 resource on it.

The Grey Havens (x2/x0)
(44) 3 8 4 9
Corsair.   Ship.  
Boarding 3.  
Cannot have attachments. While Corsair Warship is in the staging area, it cannot be damaged and gains archery 4.

The Grey Havens (x2/x1)

When Revealed: Each player reveals the top card of the Corsair deck and puts it into play, engaged with him.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control an exhausted Ship objective).

The Grey Havens (x2)
(28) 0 2 1 4
Corsair.  
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its Threat to the total Threat in the staging area.

The Grey Havens (x3)
(36) 1 2 2 4
Corsair.   Raider.  
Cunning Pirate gets +1 Attack and +1 Defense for each resource on it. Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.

The Grey Havens (x2)
(12) 2 3 3 3
Corsair.   Raider.  
Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card’s printed cost. Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.

The Grey Havens (x2/x0)
(40) 4 5 3 5
Corsair.  
While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.

The Grey Havens (x3)
(24) 2 3 2 4
Corsair.   Raider.  
Umbar Raider gets +1 Attack for each resource on it. Forced: After Umbar Raider attacks you, move 1 resource from one of your heroes’ resource pools to Umbar Raider.

The Grey Havens (x2)
(16) 2 3 3 2
Corsair.   Raider.  
Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it. Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes' pools to Corsair Infiltrator.

The Grey Havens (x2/x0)
(40) 3 5 1 5
Corsair.   Raider.  
Raid Leader gets +1 Defense for each resource on it. Forced: When Raid Leader engages you, move 1 resource from each of your heroes' resource pools to Raid Leader.

The Grey Havens (x2/x0)

When Revealed: Place 1 resource on each Raider enemy in play. Each engaged non-Ship enemy makes an immediate attack. If there are no engaged non-Ship enemies, Battle-Hardened gains surge.

Shadow: If the attacking enemy is a Raider, place 2 resources on it.

The Grey Havens (x3)
(32) 2 4 3 3
Undead.  
Forced: When Drowned Dead attacks and destroys an ally by an attack, place that ally on the bottom of your deck.

Shadow: If this attack destroys an ally, place that ally on the bottom of your deck.

The Grey Havens (x2/x1)
(38) 3 3 2 4
Undead.  
While you are engaged with Soulless Cadaver, your deck cannot be searched. Forced: When Soulless Cadaver engages you, place each card in your hand with printed cost 2 or less on the bottom of your deck.

The Grey Havens (x2/x1)
(26) 1 2 0 4
Undead.  
Surge.  
Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that card’s printed cost is 2 or less, return Throngs of the Unfaithful to the top of the encounter deck.

The Grey Havens (x2/x0)

When Revealed: Deal 1 damage to each ally with printed cost 2 or less. Place each ally that is destroyed by this effect on the bottom of its owner's deck.

Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, attacking enemy makes an additional attack after this one.

The Grey Havens (x2)
3 (5)
Ruins.  
Uncharted.  
While Flooded Ruins is the active location, it contributes its Threat to the staging area.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
2 (2)
Ruins.  
Uncharted.  
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
1 (3)
Ruins.  
Uncharted.  
While Cursed Temple is the active location, characters with less than 2 Willpower do not ready during the refresh phase.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x3)

When Revealed: The players, as a group, must remove characters with a total of at least X Willpower from the quest. X is the number of Uncharted locations in the staging area. The first player may give Aimless Wandering doomed 2 to look at the facedown side of an Uncharted location in the staging area.

The Grey Havens (x1)
(4) 6 6 2 5
Corsair.   Raider.  
Captain Sahír engages the first player. For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage. Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).

The Grey Havens (x1)
0 0 2 5
Corsair.   Raider.  
The first player gains control of Captain Sahír. Captain Sahír gets +1 Willpower and +1 Attack for each resource on him (max +6). Action: Spend 1 resource from a hero you control to place 1 resource on Captain Sahír. (Limit once per round). If Captain Sahír leaves play, the players lose.

The Grey Havens (x1)
(8) 1 2 2 4
Corsair.   Raider.  
Na’asiyah engages the last player. Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way. Forced: When Na’asiyah attacks or defends, she gets +1 Attack and +1 Defense for this attack for each resource on her. After this attack, discard 1 resource from her.

The Grey Havens (x1)
1 2 2 4
Corsair.   Raider.  
The last player gains controls of Na'asiyah. Action: While Na'asiyah is attacking or defending, spend 1 resource from her to give her +2 Attack or +2 Defense for this attack. Action: Spend 1 resource from a hero you control to place 1 resource on Na'asiyah. (Limit once per round). If Na'asiyah leaves play, the players lose.

The Grey Havens (x1)
5 4 4 18
Grey Havens.   Ship.  
Sentinel.  
Immune to player card effects. The Dream-chaser can always be committed to sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test. If the Dream-chaser is destroyed, the players lose the game.

The Grey Havens (x1)
3 3 4 16
Gondor.   Ship.  
Sentinel.  
Immune to player card effects. Raise your starting threat by 3. Draw 1 additional card during the resource phase. If the Dawn Star is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
3 3 5 15
Grey Havens.   Ship.  
Sentinel.  
Immune to player card effects. Reduce the cost of the first ally you play each round by 1. If the Nárelenya is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)
2 4 2 14
Gondor.   Ship.  
Sentinel.   Ranged.  
Immune to player card effects. Reduce your starting threat by 3. Each hero you control gets +1 Attack. If the Silver Wing is destroyed, its controller is eliminated from the game.

The Grey Havens (x1)

Sunny, Cloudy, Rainy, Stormy