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28 Results Found

The Nîn-in-Eilph (x1)
(10) 2 2 2 4
Gondor.   Ranger.  
Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

The Nîn-in-Eilph (x3)
[1]

Action: Take control of the first player token and draw 1 card.

The Nîn-in-Eilph (x3)
[0]

Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.

The Nîn-in-Eilph (x3)
[2] 0 2 0 1
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

The Nîn-in-Eilph (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Silvan character with the ranged keyword. Attached character gets +1 Attack. (+2 Attack instead if attacking an enemy not engaged with you.)

The Nîn-in-Eilph (x3)
[3] 2 0 1 2
Dale.   Scout.  
Secrecy 2.  
Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

The Nîn-in-Eilph (x3)
[0]

Action: Return a Silvan you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.

The Nîn-in-Eilph (x3)
[2] 1 0 0 2
Woodman.  
You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains: "Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its Threat."

The Nîn-in-Eilph (x3)
[1]
Title.  
Attach to a Ranger hero. Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, ready attached hero.

The Nîn-in-Eilph (x3)
[1]
Title.  
Attach to a non-objective unique ally in play. The first player gains control of attached ally. Damage from undefended attacks against you may be assigned to attached ally.

The Nîn-in-Eilph (x1)
1A-B (0)

Setup: The first player takes control of Nalir. Set the Ancient Marsh-dweller aside, out of play. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

When Revealed: Advance to a random stage 2A.

The Nîn-in-Eilph (x1)
2A-B (13)

When Revealed: Raise each player's threat by 1.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. Player card effects cannot be used to gain resources or draw cards. Forced: When the players defeat this stage, advance to a random stage 3A.

The Nîn-in-Eilph (x1)
2A-B (13)

When Revealed: Raise each player's threat by 1.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. In order to commit characters to the quest, a player must first discard a card at random from his hand. Forced: When the players defeat this stage, advance to a random stage 3A.

The Nîn-in-Eilph (x1)
2A-B (13)

When Revealed: Raise each player's threat by 1.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. Each player cannot play more than 1 card each round. Forced: When the players defeat this stage, advance to a random stage 3A.

The Nîn-in-Eilph (x1)
3A-B (16)

When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck. Each location in play gets +1 Threat.

The Nîn-in-Eilph (x1)
3A-B (16)

When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck. Each player cannot ready more than 5 characters during the refresh phase.

The Nîn-in-Eilph (x1)
3A-B (16)

When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck. Each enemy in the staging area gets -20 engagement cost.

The Nîn-in-Eilph (x1)
4A-B ()

When Revealed: Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage on it. Then Ancient Marsh-dweller makes an attack against each player in player order.

Time 2. Forced: After the last time counter is removed from this stage, Ancient Marsh-dweller makes an attack against each player in order. Place 2 time counters on this stage. When Ancient Marsh-dweller is defeated, the players win the game.

The Nîn-in-Eilph (x1)
0 1 2 3
Dwarf.  
The first player gains control of Nalir. Forced: At the beginning of the refresh phase, raise your threat by 1 for each player in the game. If Nalir leaves play, the players lose the game.

The Nîn-in-Eilph (x1)
(45) 3 6 4 9
Creature.  
Cannot have attachments. Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it. Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Nîn-in-Eilph (x4/x3)
(35) 3 3 3 6
Creature.  
Cannot have attachments. Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

The Nîn-in-Eilph (x3)
(20) 2 1 1 6
Creature.   Insect.  
Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.

The Nîn-in-Eilph (x3/x2)
2 (3)
Marsh.  
While Fen of Reeds is in the staging area, it gains: "Forced: After the players advance to a quest stage, each player must exhaust a character he controls."

Shadow: Attacking enemy gets +1 Attack for each time counter on the quest.

The Nîn-in-Eilph (x3)
3 (3)
River.   Marsh.  
While Finger of Glanduin is in the staging area, it gains : "Forced: At the end of each round, remove 1 progress from each location in play."

Shadow: If this attack destroys a character remove all progress from the current quest.

The Nîn-in-Eilph (x2)
3 (4)
Marsh.  
Response: After Hidden Eyot leaves play as an explored location, place 2 time counters on the current quest. Travel: Each player must exhaust a character he controls to travel here.

The Nîn-in-Eilph (x3)
1 (5)
Marsh.  
While Sinking Bog is in the staging area, each character gets -1 Willpower, -1 Attack, and -1 Defense for each Item attached to it. This ability does not stack with other copies of Sinking Bog.

Shadow: Defending character gets -1 Defense for this attack for each attachment attached to it.

The Nîn-in-Eilph (x3/x2)

Surge.  
When Revealed: Remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Nîn-in-Eilph (x1/x0)

When Revealed: Each player must search the encounter deck or discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.