The Nîn-in-Eilph
(x1)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3)
The Nîn-in-Eilph
(x1)

The Nîn-in-Eilph
(x1)

2A-B
(13)
When Revealed: Raise each player's threat by 1.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck.
Player card effects cannot be used to gain resources or draw cards.
Forced: When the players defeat this stage, advance to a random stage 3A.
The Nîn-in-Eilph
(x1)

2A-B
(13)
When Revealed: Raise each player's threat by 1.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck.
In order to commit characters to the quest, a player must first discard a card at random from his hand.
Forced: When the players defeat this stage, advance to a random stage 3A.
The Nîn-in-Eilph
(x1)

2A-B
(13)
When Revealed: Raise each player's threat by 1.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck.
Each player cannot play more than 1 card each round.
Forced: When the players defeat this stage, advance to a random stage 3A.
The Nîn-in-Eilph
(x1)

3A-B
(16)
When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.
Each location in play gets +1 Threat.
The Nîn-in-Eilph
(x1)

3A-B
(16)
When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.
Each player cannot ready more than 5 characters during the refresh phase.
The Nîn-in-Eilph
(x1)

3A-B
(16)
When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3.
Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.
Each enemy in the staging area gets -20 engagement cost.
The Nîn-in-Eilph
(x1)

4A-B
(-)
When Revealed: Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage on it. Then Ancient Marsh-dweller makes an attack against each player in player order.
Time 2.
Forced: After the last time counter is removed from this stage, Ancient Marsh-dweller makes an attack against each player in order. Place 2 time counters on this stage.
When Ancient Marsh-dweller is defeated, the players win the game.
The Nîn-in-Eilph
(x1)

The Nîn-in-Eilph
(x1)

The Nîn-in-Eilph
(x4/x3)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x3/x2)

The Nîn-in-Eilph
(x3)

The Nîn-in-Eilph
(x2)

The Nîn-in-Eilph
(x3)

1
(5)

Marsh.
While Sinking Bog is in the staging area, each character gets -1 Willpower, -1 Attack, and -1 Defense for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
Shadow: Defending character gets -1 Defense for this attack for each attachment attached to it.
The Nîn-in-Eilph
(x3/x2)

The Nîn-in-Eilph
(x1/x0)
