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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 85 Cards
The Black Riders (x1)
0 2 1 2 2 4 ★ 1 
Hobbit. Ring-bearer.

Response: Spend 1 resource and exhaust The One Ring to cancel the effect of an encounter card just revealed from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.

"I will take the Ring," he said, "though I do not know the way." –The Fellowship of the Ring

The Black Riders (x1)
8 3 1 1 3 6 ★ 10 
Hobbit.

Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

"I'm going with him...and if any of those Black Riders try to stop him, they'll have Sam Gamgee to reckon with" –The Fellowship of the Ring

The Black Riders (x1)
6 2 0 1 2 4 ★ 7 
Hobbit.

Merry gets +1 Attack for each Hobbit hero you control.

Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

"You can trust us to stick to you through thick and thin to the bitter end" –The Fellowship of the Ring

The Black Riders (x1)
6 2 1 1 2 4 ★ 10 
Hobbit.

Each enemy in play gets +1 engagement cost for each Hobbit hero you control.

Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

"We Hobbits ought to stick together, and we will"
–The Fellowship of the Ring

The Black Riders (x1)
7 1 1 2 3 5 ★ 1 
Hobbit.

Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's Threat. Until the end of the phase, that enemy does not contribute its Threat. (Limit once per round.)

"I only hope that you do not need rescuing before the day is out" –The Fellowship of the Ring

The Black Riders (x3)
2 1 1 0 2 3 ★ 9 
Creature. Pony.

Cannot have attachments.

Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.

Each Hobbit character gets +1 hit point.

"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring

The Black Riders (x3)
2 1 0 1 3 3 ★ 5 
Bree.

If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.

"But spooks or no spooks, they won't get in The Prancing Pony so easy." –The Fellowship of the Ring

The Black Riders (x3)
3 1 2 0 2 4 ★ 5 
Hobbit.

Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring

The Black Riders (x3)
1
7 

Action: Choose a Hobbit character. That character gets +2 Willpower, +2 Attack, and +2 Defense until the end of the phase.

"I have something to do before the end, and it lies ahead, not in the Shire. I must see it through, sir, if you understand me." –Sam Gamgee, The Fellowship of the Ring

The Black Riders (x3)
2
4 

Action: Reduce your threat by 1 for each Pipe you control. Each hero with a Pipe attachment gets +1 Willpower until the end of the phase.

...he smoked and blew smoke–rings with the same vigour and delight...–The Fellowship of the Ring

The Black Riders (x3)
3
3 

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.

Action: Add 5 to each enemy's engagement cost until the end of the round.

...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring

The Black Riders (x3)
2
5 

Action: Each hero you control gets +1 Willpower until the end of the round. Draw 1 card for each Hobbit hero you control.

"I wonder if that is Gandalf coming after us" said Frodo, but even as he said it, he had a feeling that it was not so... –The Fellowship of the Ring

The Black Riders (x3)
1
8 
Item.

Attach to a Hobbit hero. Limit 1 per hero.

Attached hero gets +2 Defense while defending against an attack by an enemy with an engagement cost higher than your threat.

In their dark cloaks they were invisible as if they all had magic rings. –The Fellowship of the Ring

The Black Riders (x3)
1
10 
Artifact. Item. Weapon.

Restricted.

Attach to a hero.

Attached hero gets +1 Attack (+2 Attack instead if attacking an enemy with an engagement cost higher than your threat).

...these blades were forged many long years ago by Men of Westernesse: they were foes of the Dark Lord...
–The Fellowship of the Ring

The Black Riders (x3)
0
6 
Item. Pipe.

Attach to a Hobbit character. Limit 1 per character.

Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.

But even the Dúnedain of Gondor allow us this credit: Hobbits first put it into pipes. Not even the Wizards first thought of that before we did. –The Fellowship of the Ring

The Black Riders (x3)
1
8 
Artifact. Item.

Attach to the active location. Attached location gets +1 quest point.

Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.

"It is a beryl, an elf–stone. Whether it was set there, or let fall by chance, I cannot say, but it brings hope to me"
–Aragorn, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to the Ring-bearer.

Action: Add Mr. Underhill to the victory display to choose an enemy engaged with you. Until the end of the round, that enemy cannot attack you.

"I will give you a travelling name now. When you go, go as Mr. Underhill."
–Gandalf, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 defense and gains the Ranger trait.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +2 hit points and gains the Healer trait.

"Few now have the skill of healing to match such evil weapons. But I will do what I can."
–Aragorn, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Attack and gains the Warrior trait.

"Three of the servants of Sauron were upon the Bridge, but they withdrew and I pursued them westward."
–Glorfindel, The Fellowship of the Ring

The Black Riders (x1)
0
1 
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower and gains the Noble trait.

Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior in the fullness of his strength.
–The Fellowship of the Ring

The Black Riders (x1)
Stage
1 A

The ring Frodo Baggins inherited from his uncle Bilbo is indeed The One Ring. After conferring with the wizard Gandalf, Frodo decides to leave the Shire and take the ring to Rivendell.

Setup: Set Buckleberry Ferry aside, out of play. Add 1 Black Rider to the staging area and make Bag End the active location. Shuffle the encounter deck.

1 B
1

When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.)

The player cannot advance unless Bag End is in the victory display.

Frodo's friend insist on joining him in his adventure, but danger finds them sooner than anticipated when Black Riders appear in the Shire.

The Black Riders (x1)
Stage
2 A

As Frodo watched he saw something dark pass across the lighter space between two trees, and then halt. It looked like the black shade of a horse led by a smaller black shadow. The black shadow stood close to the point where they had left the path, and it swayed from side to side. Frodo thought he heard the sound of snuffling. The shadow bent to the ground, and then began to crawl towards him. -The Fellowship of the Ring

2 B
14

When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck.

When a player makes a Hide test, add 1 to the total Threat for each ally that player controls.

When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.)

The Black Riders (x1)
Stage
3 A

When Revealed: Add Buckleberry Ferry to the staging area.

3 B
-

When Revealed: The first player searches the encounter deck and discard pile for a Black Rider, reveals it (cannot be canceled), and adds it to the staging area. Shuffle the encounter deck.

When a player fails a Hide test, each Nazgûl enemy in the staging area engages that player. (Trigger Forced effects after resolving this effect.)

Response: After a player makes a successful Hide test, place X progress on a non-unique location in play. X is twice the number of players in the game.

The Black Riders (x1)
Stage
1 A

Frodo and his companions arrive at Bree to find the shadow of the Black Riders already on the crossroads town. Unsure of who to trust, they decide to lodge at The Prancing Pony. There they meet a friend of Gandalf named Strider who offers to lead them to Rivendell, but their movements are also tracked by less savory folk.

Setup: Set all copies of Ringwraith, The Witch-king, Midgewater, and Weathertop aside, out of play. Add The Prancing Pony and Bill Ferny to the staging area. Shuffle the encounter deck.

1 B
8

The player cannot advance while The Prancy Pony is in play.

In dark and loneliness they are strongest; they will not openly attack a house where there are lights and many people – not until they are desperate, not while all the long leagues of Eriador still lie before us. But their power is in terror, and already some in Bree are in their clutch. They will drive these wretches to some evil work: Ferny, and some of the strangers, and, maybe, the gatekeeper too.
–Strider, The Fellowship of the Ring

The Black Riders (x1)
Stage
2 A

His plan, as far as they could understand it without knowing the country, was to go towards Archet at first, but to bear right and pass it on the east, and then to steer as straight as he could over the wild lands to Weathertop Hill. In that way they would, if all went well, cut off a great loop of the Road, which further on bent southwards to avoid the Midgewater Marshes. But, of course, they would have to pass through the marshes themselves, and Strider's description of them was not encouraging. -The Fellowship of the Ring

2 B
6

When Revealed: Add Midgewater to the staging area. Each player places 1 progress on the current quest.

Forced: At the end of the round, eithe remove X progress from the current quest or shuffle 1 out of play Ringwraith into the encounter deck. X is the number of players in the game.

The players cannot advance while Midgewater is in play.

The Black Riders (x1)
Stage
3 A

Strider has led Frodo and his companions to Weathertop where he hopes to meet Gandalf. Instead, they find the Black Riders waiting for them. As the sun goes down, the Nazgûl close in on their prey.

When Revealed: Add Weathertop and The Witch-king to the staging area. Search the encounter deck and discard pile and add each Nazgûl enemy found to the staging area. Shuffle the encounter deck.

3 B
-

If there are no Nazgûl enemies in play, the players win the game.

There were five tall figures: two standing on the lip of the dell, three advancing. In their white faces burned keen and merciless eyes; under their mantles were long grey robes; upon their grey hairs were helms of silver; in their haggard hands were swords of steel. Their eyes fell on him and pierced him, as they rushed towards him. Desperate, he drew his own sword...
–The Fellowship of the Ring

The Black Riders (x1)
Stage
1 A

Frodo has been gravely injured in the attack on Weathertop and will perish if his companions cannot bring him to Rivendell in time. Strider leads the Hobbits towards the hidden valley, anxiously listening for the sound of Black Riders...

Setup: Shuffle each burden card from the Flight to the Ford burden set into a Burden deck. Attach An Evil Wound to the Ring-bearer. Set Ford of Bruinen and The Witch-king aside, out of play. Add The Last Bridge and 1 Fell Rider per player to the staging area. Set the Ring-bearer's life at 15. Shuffle the encounter deck.

1 B
15

The players cannot advance unless The Last Bridge is in the victory display.

Forced: At the end of the round, reduce the Ring-bearer's life by 1.

The Black Riders (x1)
Stage
2 A

...black horses leaped down the hill in pursuit, and from the Riders came a terrible cry, such as Frodo had heard filling the woods with horror in the Eastfarthing far away. It was answered; and to the dismay of Frodo and his friends out from the trees and rocks away on the left four other Riders came flying. Two rode towards Frodo: two galloping madly towards the Ford to cut off his escape. –The Fellowship of the Ring

2 B
15

When Revealed: Add Ford of Bruinen and The Witch-king to the staging area.

While at least 1 Nazgûl enemy is in play, Race to Rivendell gets +15 quest points.

If the players defeat this stage, they have won the game.

The Black Riders (x1)

You are playing Campaign Mode.

Setup: Attach Mr. Underhill to the Ring-bearer. Add Gandalf's Delay to the staging area. Shuffle Gildor Inglorion and The Ring Draws Them into the encounter deck.

"The Shire, he may be seeking for it now, if has has not already found out where it lies. Indeed, Frodo, I fear that he may even think that the long-unnoticed name of Baggins has become important."

-Gandalf, The Fellowship of the Ring

Resolution: Choose Gandalf's Delay or The Ring Draws Them and add it to the Campaign Pool. Then, choose Gildor Inglorion or Mr. Underhill and add it to the Campaign Pool. The chosen cards have been earned by the players.

The Black Riders (x1)
0
3
Shire.

Response: After Bag End leaves play, each player draws 1 card for each Hobbit hero he controls.

...it was popularly believed, whatever the old folk might say, that the Hill at Bag End was full of tunnels stuffed with treasure. –The Fellowship of the Ring

The Black Riders (x1)
1
1
Forest.

While Woody End is the active location, reduce each Hide X value by 1.

At the south end of the greensward there was an opening. There the green floor ran on into the wood, and formed a wide space like a hall, roofed by the boughs of trees.
–The Fellowship of the Ring

The Black Riders (x1)
1
5
Forest. Stream.

When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.

"Why, this is the Stock–brook!" said Pippin. "If we are going to try and get back on to our course, we must cross at once and bear right." –The Fellowship of the Ring

The Black Riders (x1)
2
2
Shire.

Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.

"This is Bamfurlong, old Farmer Maggot's land."
–Pippin, The Fellowship of the Ring

The Black Riders (x1)
3
9
River.

Immune to player card effects.

While there is at least 1 other location in play, players cannot travel here.

Travel: The first player must make a Hide 3 test to travel here.

After Bucklebury Ferry leaves play as an explored location, the players win the game.

The Black Riders (x3)
2
3
Forest.

While Green Hill Country is the active location, characters get +1 Willpower while committed to Hide tests.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you have failed a Hide test this round)

The Black Riders (x3/x1)
3
3
Road.

While Stock Road is in the staging area, add 2 to the total Threat of the discarded cards when a player resolves a Hide test.

Travel: The first player must make a Hide 1 test to travel here.

The Black Riders (x2/x1)
3
4
Marshland.

Forced: After a player fails a Hide test, shuffle a Nazgûl enemy from the discard pile into the encounter deck, if able.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player failed a Hide test this round).

The Black Riders (x5/x3)
35 4 5 4 6
Nazgûl.

Hide 2. Cannot have non-Morgul attachments.

Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.

The riding figure sat quite still with its head bowed, as if listening. From inside the hood came a noise as of someone sniffing...
–The Fellowship of the Ring

The Black Riders (x3)
25 2 0 1 2
Creature.

While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.

Shadow: If you have failed a Hide test this round, this attack is considered undefended

The Black Riders (x3/x2)

Peril. Hide 2.

When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x3)

Doomed 2.

When Revealed: Starting with the last player, each player must either return a Nazgûl enemy engaged with him to the staging area or make a Hide 2 test.

"So he is seeking it, seeking it, and all his thought is bent on it." –Gandalf, The Fellowship of the Ring

The Black Riders (x2/x0)

Peril. Surge.

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: After a player fails a Hide test, discard attached hero.")

"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
–Black Rider, The Fellowship of the Ring

The Black Riders (x1)

You are playing Campaign Mode.

"Black horsemen have passed through Bree. On Monday one came down the Greenway, they say; and another appeared later, coming up the Greenway from the south.

-Aragorn, The Fellowship of the Ring

Resolution: Starting with the first player, each player may choose one of the following boon cards and attach it to a hero he controls: Tireless Ranger, Skilled Healer, Valiant Warrior, Noble Hero. The chosen cards have been earned by the players.

The Black Riders (x1)
2
4
Bree.

Response: After players travel here, the first player puts 1 ally into play from his hand.

Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

The Black Riders (x1)
4
4
Hills. Ruins.

Immune to player card effects.

While Weathertop is in the victory display, each enemy in play gets -1Threat

Travel: The first player must exhaust The One Ring to travel here.

"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring

The Black Riders (x3)
2
2
Forest.

While Chetwood is in the staging area, Spy enemies get +1 Threat and +1 Attack

Shadow: Defending player discards 1 random card from his hand.

On the third day out from Bree they came out of the Chetwood. –The Fellowship of the Ring

The Black Riders (x1)
3
6
Marshland.

While Midgewater is the active location, enemies cannot attack, take damage, or be engaged.

Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.

...there was no permanent trail even for Rangers to find through their shifting quagmires.
–The Fellowship of the Ring

The Black Riders (x3)
3
2
Forest. Hills.

Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play.

Forced: After this location leaves play, return each enemy under it to the staging area face-up.

The Black Riders (x2/x0)
35 4 4 3 5
Nazgûl.

Cannot have non-Morgul attachments.

While Rider of Mordor is engaged with a player, characters that player controls get -1Willpower

While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.