Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1001 - 1050 of 1396 Cards
The Two Towers (x3)
2 2 3 1 3 6 ★
Ent.

Cannot have restricted attachments. Enters play exhausted.

Response: After Quickbeam enters play, deal 1 damage to him to ready him.

"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers

The Two Towers (x3)
2
Condition. Trap.

Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.

Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

"But we have a new errand on this journey: we come to ambush the Men of Harad." –Mablung, The Two Towers

The Two Towers (x3)
3

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers

The Two Towers (x3)
3
Mount. Mearas.

Attach to Gandalf.

Gandalf gains ranged and sentinel.

Action: Exhaust Shadowfax to ready Gandalf.

"He is the chief of the Mearas, lords of horses, and not even Théoden, King of Rohan, has ever looked on a better." –Gandalf, The Two Towers

The Two Towers (x3)
1

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's Willpower is greater than that enemy's Threat lower its Attack and Defense by the difference until the end of the phase.

For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers

The Two Towers (x3)
3

Play only if you control Aragorn.

Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack, and +1 Defense.

"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers

The Two Towers (x1)
0
Skill.

Permanent.

Setup: Attach to a Warrior hero.

Response: After attached hero is declared as the only attacker against a non-unique enemy, exhaust Intimidation to give that enemy -2Defense for this attack.

"None knows what the new day shall bring him," said Aragorn. "Get you gone, ere it turn to your evil!"
–Aragorn, The Two Towers

The Two Towers (x1)
0
Skill.

Permanent.

Setup: Attach to a Healer hero.

Action: Exhaust attached hero and Hands of a Healer to heal up to 3 damage from a hero.

"Life to the dying
In the king's hand lying!"
–Herb–master, The Return of the King

The Two Towers (x1)
0
Skill.

Permanent.

Setup: Attach to a Ranger hero.

Response: After attached hero is declared as a defender against a non-unique enemy, exhaust Forewarned to discard 1 shadow card from that enemy.

"Faint and far are the feet of our enemies."
–Aragorn, The Two Towers

The Two Towers (x1)
0
Favor.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1 Willpower +1 Attack +1 Defense and cannot have treachery card attachments.

"Beyond all hope you return to us in our need!"
–Aragorn, The Two Towers

The Two Towers (x1)
0
Artifact. Item.

Attach to Aragorn.

Quest Action: Exhaust Aragorn and Palantír of Orthanc to discard the top card of the encounter deck. If Aragorn'sWillpower is greater than the discarded card'sThreat you may add Palantír of Orthanc to the victory display and remove it from the campaign pool to choose a player. That player reveals 1 fewer encounter card this phase (to a minimum of 0).

The Return of the King (x1)
9 4 1 1 3 7 ★
Rohan. Noble.

Setup: Reduce your threat by 3.

Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)

"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter."

-The Return of the King

The Return of the King (x3)
0

Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.

"Do what you will; but I will hinder it, if I may."

-Éowyn, The Return of the King

The Return of the King (x3)
1

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the

...but alone in the porch upon the topmost step stood Beregond, clad in the black and silver of the Guard; and he held the door against them.

-The Return of the King

The Return of the King (x3)
0
Item. Armor.

Attach to a Gondor hero. Restricted.

Response: Spend X resources from attached hero's pool to cancel X damage just de

This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel...

-The Return of the King

The Return of the King (x3)
2
Mount.

Attach to a Dúnedain hero.

If the attached hero is Aragorn, he gains a Tactics icon.

Response: After you optionally engage an enemy, exhaust Roheryn and attached hero to declare attached hero as an attacker (and resolve its attack

"Aragorn's own horse that they had brought from the North; Roheryn was his name."

-The Return of the King

The Return of the King (x3)
3
Artifact. Item.

Attach to Aragorn.

While Aragorn is questing, each other questing character you control gets +1 Willpower.

While Aragorn is attacking, each other attacking character you co

Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.

-The Return of the King

The Return of the King (x1)
0
Title.

Permanent.

Setup: Attach to a hero.

Attached hero gains the Rohan trait.

Attached hero gets +1 Attack while attacking with another Rohan character.

"Rise now, Meriadoc, esquire of Rohan of the household of Meduseld!"

-Théoden, The Return of the King

The Return of the King (x1)
10 1 3 2 4 7 ★
Rohan. Noble. Warrior.

Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

...he was young, and he was king; the lord of a fell people.

-The Return of the King

The Return of the King (x1)
8 1 1 3 3 5 ★
Hobbit.

While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match.

Response: After a Hobbit ally enters play, it gets +2 Attack until

The Return of the King (x3)
3

Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to

The Return of the King (x3)
1

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, re

The Return of the King (x3)
1
Condition.

Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.

While another hero has Friend of Friends attached, attached hero gets +1 Willpower, +1 Attack, +1 Defense and +1 hit point.

"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"

-Sam Gamgee, The Return of the King

Core Set (x1)
9 1 2 2 4 6 ★ 6 
Dwarf. Warrior.

While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring

Core Set (x1)
9 4 1 1 3 7 ★ 10 
Noble. Rohan.

Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers

Core Set (x1)
7 1 1 2 3 5 ★ 4 
Gondor. Noble.

Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

"Gondor wanes, you say. But Gondor stands, and even the end of its strength is very strong."
–Boromir, The Fellowship of the Ring

Core Set (x1)
8 1 2 1 4 5 ★ 4 
Rohan. Warrior.

Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 Attack.

Captains rode to meet him at the ford, bearing messages from Gandalf. Dúnhere, chieftain of the folk of Harrowdale, was at their head.
–The Return of the King

Core Set (x1)
8 1 1 3 3 5 ★ 4 
Gondor. Noble. Steward.

Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

"And the lord Denethor is unlike other men: he sees far."
–Beregond, The Return of the King

Core Set (x1)
10 2 2 2 4 6 ★ 7 
Dúnedain. Ranger.

Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring

Core Set (x2)
3 0 2 0 2 3 ★ 3 
Dúnedain.

Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring

Core Set (x3)
1 0 0 1 1 1 ★ 10 
Rohan. Scout.

Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers

Core Set (x1)
2
10 
Artifact. Item.

Attach to a hero. Restricted.

Attached hero gains +2 Willpower

If attached hero is Aragorn, he also gains a resource icon.

"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring

Core Set (x3)
1
3 

Action: Choose a character. Until the end of the phase, that character gains +1 Attack and +1 Defense.

Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move.
–The Fellowship of the Ring

Core Set (x2)
1
2 

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers

Core Set (x2)
1
10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit

Core Set (x2)
1
10 

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers

Core Set (x2)
3
4 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers

Core Set (x1)
2
5 

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

A swift stroke she dealt, skilled and deadly.
–The Return of the King

Core Set (x2)
4
9 
Item. Armor.

Attach to a hero. Restricted.

Attached hero gets +4 Hit Points.

"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower."
–Denethor, The Return of the King

Core Set (x2)
2
6 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gains +1 Attack (+2 Attack instead if attached hero is a Dwarf.)

"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers

Core Set (x2)
1
10 

Response: Cancel a shadow effect just triggered during combat.

'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.'
–The Return of the King

Core Set (x2)
1
10 

Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.

"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising."
–Legolas, The Return of the King

Core Set (x2)
2
6 
Condition.

Attach to a hero.

Attached hero gains +1 Willpower.

"You are indeed high in the favor of the Lady!"
–Unnamed Elf of Lórien,
The Fellowship of the Ring

Core Set (x2)
1
2 
Condition.

Attach to a location.

Attached location gets -1 Threat.

"Power to defy our Enemy is not in him, unless shuch power is in the earth itself."
–Gandalf, The Fellowship of the Ring

Core Set (x3)
2
6 

Action: Choose a character. Heal all damage from that character.

"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring

Core Set (x2)
1
7 

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its Threat

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit

Core Set (x1)
5
1 

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit

Core Set (x2)
3
10 
Item. Trap.

Attach to an enemy engaged with a player.

Attached enemy cannot attack.

"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is."
–Unidentified Man of Gondor,
The Two Towers

Core Set (x2)
1
10 
Title.

Attach to a hero.

Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase. Limit 3 times per phase.

'Speak no evil of the lady Galadriel!' said Aragorn sternly. 'There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware.'
–The Fellowship of the Ring

Core Set (x2)
3
9 
Skill.

Attach to a character.

Action: Exhaust Self Preservation to heal 2 points of damage from attached character.

...how much more of this would they have to endure, or could they endure?
–The Two Towers