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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 901 - 950 of 1382 Cards
Ered Mithrin Campaign Expansion (x1)
0
Artifact. Item.

Attach to a hero.

Action: Exhaust Dwarf-Lord’s Crown to give each ally that shares a Trait with attached hero +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

The King has come into his hall!
His foe is dead, the Worm of Dread,
And ever so his foes shall fall.
–The Hobbit

The Fellowship of the Ring (x1)
0 2 1 2 2 4 ★
Hobbit. Ring-bearer.

Response: Spend 1 resource and exhaust The One Ring to cancel the effect of an encounter card just revealed from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.

"I will take the Ring," he said, "though I do not know the way." –The Fellowship of the Ring

The Fellowship of the Ring (x1)
0 2 1 2 2 4 ★
Hobbit. Ring-bearer.

Response: After Frodo Baggins exhausts to defend an attack, exhaust The One Ring and spend 1 resource to target the attacking enemy. Then, this attack deals no damage and each player raises his threat by 2.

"But there is more about you now than appears on the surface." –Bilbo, The Fellowship of the Ring

The Fellowship of the Ring (x1)
7 1 1 2 3 5 ★
Hobbit.

Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's Threat. Until the end of the phase, that enemy does not contribute its Threat. (Limit once per round.)

"I only hope that you do not need rescuing before the day is out" –The Fellowship of the Ring

The Fellowship of the Ring (x1)
6 2 1 1 2 4 ★
Hobbit.

Each enemy in play gets +1 engagement cost for each Hobbit hero you control.

Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

"We Hobbits ought to stick together, and we will"
–The Fellowship of the Ring

The Fellowship of the Ring (x1)
14 3 3 3 5 8 ★
Istari.

Play with the top card of your deck faceup. Once per phase, you may play the top card of your deck as if it was in your hand. When playing a card this way, Gandalf is considered to have the printed , , , and icons.

"I am a servant of the Secret Fire, wielder of the flame of Anor." –The Fellowship of the Ring

The Fellowship of the Ring (x3)
2 1 1 0 2 3 ★
Creature. Pony.

Cannot have attachments.

Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.

Each Hobbit character gets +1 hit point.

"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring

The Fellowship of the Ring (x3)
3 3 0 0 3 5 ★
Noldor. Noble.

At the end of the round, discard Galadriel from play.

Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

The Fellowship of the Ring (x3)
2 2 0 0 2 3 ★
Hobbit.

Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring

The Fellowship of the Ring (x3)
3 3 2 3 3 6 ★
Noldor. Healer.

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one:

  • heal all damage on a hero
  • discard a Condition attachment
  • each player draws 1 card.
The Fellowship of the Ring (x3)
3

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.

Action: Add 5 to each enemy's engagement cost until the end of the round.

...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring

The Two Towers (x1)
12 2 3 2 4 7 ★
Noble. Rohan. Warrior.

Sentinel.

Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

"Arise now, arise, Riders of Théoden!" –The Two Towers

The Two Towers (x1)
13 2 3 3 5 8 ★
Ent.

Cannot have restricted attachments.

Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

"I am not altogether on anybody's side, because nobody is altogether on my side..."
–The Two Towers

The Two Towers (x1)
0 2 3 2 5 7 ★
Dúnedain. Noble. Ranger.

The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.

Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

"I am Aragorn son of Arathorn and am called Elessar, the Elfstone, Dunadan, the heir of Isildur Elendil’s son of Gondor."
–The Two Towers

The Two Towers (x3)
4 1 3 1 3 5 ★
Gondor. Ranger.

Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

"Now I have him at arrow–point." –The Two Towers

The Two Towers (x3)
1

Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.

"We're going on; but we'll settle with you first. Come on, and taste it again!" –Sam Gamgee, The Two Towers

The Two Towers (x3)
4 1 3 1 3 5 ★
Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers

The Two Towers (x3)
3 0 4 2 3 6 ★
Ent.

Cannot have restricted attachments. Enters play exhausted.

While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

"He was wounded by the Orcs, and many of his folk and his tree–herds have been murdered and destroyed." –Treebeard, The Two Towers

The Two Towers (x3)
3

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.

Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers

The Two Towers (x3)
3
Mount. Mearas.

Attach to Gandalf.

Gandalf gains ranged and sentinel.

Action: Exhaust Shadowfax to ready Gandalf.

"He is the chief of the Mearas, lords of horses, and not even Théoden, King of Rohan, has ever looked on a better." –Gandalf, The Two Towers

The Two Towers (x3)
3

Play only if you control Aragorn.

Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack, and +1 Defense.

"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers

The Two Towers (x4)
0
Gift.

Play only if you control the Ring-bearer.

Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.

“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers

The Return of the King (x1)
0 2 3 2 5 7 ★
Dúnedain. Noble. Ranger.

The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game.

While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

"I have no help to send, therefore I must go myself..."

-The Return of the King

The Return of the King (x1)
9 4 1 1 3 7 ★
Rohan. Noble.

Setup: Reduce your threat by 3.

Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)

"But no living man am I! You look upon a woman. Éowyn I am, Éomund's daughter."

-The Return of the King

The Return of the King (x1)
10 0 1 4 4 6 ★
Gondor. Warrior.

Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (L

"The Lord does not permit those who wear the black and silver to leave their post for any cause..."

-The Return of the King

The Return of the King (x3)
4 2 2 2 3 5 ★
Dúnedain. Ranger.

Reduce the cost to play Halbarad by 1 for each enemy engaged with you.

Each enemy engaged with you gets

"Halbarad Dunadan, Ranger of the North I am..."

-The Return of the King

The Return of the King (x3)
0

Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.

"Do what you will; but I will hinder it, if I may."

-Éowyn, The Return of the King

The Return of the King (x3)
1

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the

...but alone in the porch upon the topmost step stood Beregond, clad in the black and silver of the Guard; and he held the door against them.

-The Return of the King

The Return of the King (x3)
1
Item. Armor.

Attach to a Rohan hero. Restricted.

Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero's Willpower to its Def

His golden shield was uncovered, and lo! it shone like an image of the Sun...

-The Return of the King

The Return of the King (x3)
3
Artifact. Item.

Attach to Aragorn.

While Aragorn is questing, each other questing character you control gets +1 Willpower.

While Aragorn is attacking, each other attacking character you co

Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.

-The Return of the King

The Return of the King (x1)
0 2 3 2 5 7 ★
Dúnedain. Gondor. Noble. Warrior.

The first player gains control of Aragorn.

Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)

If Aragorn leaves play the players lose the game.

"As I have begun, so I will go on."

-The Return of the King

The Return of the King (x3)
2 2 0 0 2 3 ★
Hobbit.

Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute (Willpower, Attack, Defense). Add Rosie Cotton's Willpower to that hero's chosen attribute until the end of the phase. (Limit once per phase.)

The Return of the King (x3)
3 2 1 1 3 4 ★
Noldor. Ranger.

While Elrohir is in play, Elladan gets +2 Attack.

Response: After you optionally engage an Orc enemy, ready Elladan.

...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs.

-The Return of the King

The Return of the King (x3)
3 2 1 1 3 4 ★
Noldor. Ranger.

While Elladan is in play, Elrohir gets +2 Defense.

Response: After you optionally engage an Orc enemy, ready Elrohir.

"From the North we came with this purpose, and from Elrond our father we brought this very counsel."

-The Return of the King

The Return of the King (x3)
3

Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to

The Return of the King (x3)
1

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, re

The Return of the King (x3)
1
Condition.

Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play.

While another hero has Friend of Friends attached, attached hero gets +1 Willpower, +1 Attack, +1 Defense and +1 hit point.

"Come, Mr. Frodo!" he cried, "I can't carry it for you, but I can carry you and it as well"

-Sam Gamgee, The Return of the King

Core Set (x1)
12 2 3 2 5 7 ★ 7 
Dúnedain. Noble. Ranger.

Sentinel.

Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
–The Fellowship of the Ring

Core Set (x1)
8 1 2 1 4 5 ★ 6 
Noble. Rohan. Warrior.

Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.

"Not all is dark. Take courage, Lord of the Mark..."
–Gandalf, The Two Towers

Core Set (x1)
9 2 2 1 4 5 ★ 4 
Dwarf. Noble.

Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.

His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments.
–The Fellowship of the Ring

Core Set (x1)
9 1 3 1 4 6 ★ 9 
Noble. Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

"I can walk this path, but others have not this skill."
–The Fellowship of the Ring

Core Set (x1)
9 1 2 2 4 6 ★ 6 
Dwarf. Warrior.

While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring

Core Set (x1)
9 4 1 1 3 7 ★ 10 
Noble. Rohan.

Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers

Core Set (x1)
7 1 1 2 3 5 ★ 4 
Gondor. Noble.

Response: Exhaust Eleanor to cancel the "when revealed" effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

"Gondor wanes, you say. But Gondor stands, and even the end of its strength is very strong."
–Boromir, The Fellowship of the Ring

Core Set (x1)
8 1 2 1 4 5 ★ 4 
Rohan. Warrior.

Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 Attack.

Captains rode to meet him at the ford, bearing messages from Gandalf. Dúnhere, chieftain of the folk of Harrowdale, was at their head.
–The Return of the King

Core Set (x1)
8 1 1 3 3 5 ★ 4 
Gondor. Noble. Steward.

Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

"And the lord Denethor is unlike other men: he sees far."
–Beregond, The Return of the King

Core Set (x1)
12 3 3 1 5 7 ★ 2 
Noble. Noldor. Warrior.

Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

"You saw him for a moment as he is upon the other side: one of the mighty of the firstborn."
–Gandalf, The Fellowship of the Ring

Core Set (x1)
10 2 2 2 4 6 ★ 7 
Dúnedain. Ranger.

Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring

Core Set (x2)
3 0 2 0 2 3 ★ 3 
Dúnedain.

Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring

Core Set (x2)
4 0 2 1 3 4 ★ 6 
Dwarf. Warrior.

Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers