




Response: After an enemy engages you, ready Elrond's Champion.
"That is a chapter of ancient history which it might be good to recall: for there was sorrow then too, and gathering dark, but great valour, and great deeds that were not wholly vain."
–Gandalf, The Lord of the Rings







Draw 1 additional card at the beginning of the resource phase.
Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.
Very tall he was, and his beard was long, and he was grey and old, save that his eyes were keen as stars...
–The Return of the King


Attach to a or a Scout character.
Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.


Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.
...in these days men are slow to believe that a captain can be wise and learned in the scrolls of lore and song, as he is, and yet man of hardihood and swift judgement in the field.
–Beregond, The Return of the King



Attach to a character.
Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its instead of its
(or instead of its
if the current quest has the siege keyword).






Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.


Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 until the end of the phase. Then, the players as a group may spend 2
resources to give +2
to each hero with lower threat cost than the chosen hero until the end of the phase.
Wherever he came men's hearts would lift again, and the winged shadows pass from memory.
–The Return of the King


Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout each of these characters gets +2 until the end of the phase.







Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.



Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.



Attach to a Ranger character. Restricted.
Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).
Two had spears in their hands with broad bright heads.
-The Two Towers

When Armor Plating leaves play, remove it from the game.
Attached Ship gets +1 .


Surge.
When Revealed: Choose a player to search the top 10 cards of their deck for a card, draw it or play it at no cost, and shuffle their deck. If Send for Help
UNRECOGNIZED TYPE: leadership
is upgraded, repeat this effect. Remove Send for Help from the game
Shadow: Resolve this card's when revealed effect.
☸


Surge.
When Revealed: Search the players' collections for a hero and put it into play under any player's control. If Send for Help
UNRECOGNIZED TYPE: tactics
is upgraded, repeat this effect. At the end of the round, or if those heroes leave play, remove them from the game. Remove Send for Help from the game
Shadow: Resolve this card's when revealed effect.
☸


Surge.
When Revealed: Choose one: resource, planning, combat, or refresh. After the current phase, there is an additional instance of the chosen phase. If Send for Help
UNRECOGNIZED TYPE: spirit
is upgraded, choose two instead (resolve them in any order). Remove Send for Help from the game
Shadow: Resolve this card's when revealed effect.
☸


Surge.
When Revealed: Search the players' collections for Gandalf ally (Core Set 73) and put him into play under any player's control, ignoring uniqueness. If Send for Help
UNRECOGNIZED TYPE: lore
is upgraded, that player chooses up to 3 of Gandalf's options instead of 1. Remove Send for Help from the game.
Shadow: Resolve this card's when revealed effect.
☸






Attach to a location with no progress tokens on it.
While attached location is the active location, reduce its quest point value to 1.
It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring


Setup: Attach to a hero in play.
Action: Add Leaf-wrapped Lembas to the victory display, and remove it from the campaign pool, to ready all heroes in play.
Often in their hearts they thanked the lady of Lórien for the gift of lembas, for they could eat of it and find new strength even as they ran. –The Two Towers


Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's is greater than that enemy's
lower its
and
by the difference until the end of the phase.
For a moment it appeared to Sam that his master had grown and Gollum had shrunk... –The Two Towers


Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the
...but alone in the porch upon the topmost step stood Beregond, clad in the black and silver of the Guard; and he held the door against them.
-The Return of the King


Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to







Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.
More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers



You must use resources from 3 different heroes' pools to pay for this card.
Action: Choose a player. That player's engaged enemies cannot attack that player this phase.
Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers



Attach to a hero. Restricted.
Attached hero gets +4 Hit Points.
"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower."
–Denethor, The Return of the King



Attach to a hero.
Action: Exhaust Unexpected Courage to ready attached hero.
"Here am I, naughty little fly;
you are fat and lazy.
You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit



Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit



Action: Choose a player. Heal all damage on each hero controlled by that player.
"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit



Attach to a character.
Action: Exhaust Self Preservation to heal 2 points of damage from attached character.
...how much more of this would they have to endure, or could they endure?
–The Two Towers



Attach to a hero.
Action: Exhaust Unexpected Courage to ready attached hero.
"You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit



Response: After a sentinel character is declared as a defender, it gets +2 for this attack. If this attack deals no damage, ready the defending character.
...but along in the porch upon the topmost step stood Beregond...
–The Return of the King






Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.



Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its
...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit



Action: Each player draws 1 card.
"It is a fair tale, though it is sad, as are all the tales of Middle–earth, and yet it may lift up your hearts." –Strider, The Fellowship of the Ring



Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.
"My cuts, short or long, don't go wrong." –Strider, The Fellowship of the Ring







Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.
"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." – The Hobbit










Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.
"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse–lords, do not sleep, even if it seems so from afar." –Gandalf, The Two Towers






Action: Until the end of the phase, all Rohan characters get +2
With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers


Action: Move the top card of the encounter discard pile to the top of the encounter deck.
The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' –The Fellowship of the Ring







Erebor Record Keeper cannot attack or defend.
Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.



Attach to a hero. Limit 1 per hero.
Attached hero gets +1 for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card.
Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.



Response: After another player plays an attachment on a hero you control, you may (choose 1):
- ready 1 of that player's heroes
- have that player draw 1 card
- lower that player's threat by 2.






Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.





