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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 100 of 1588 Cards
Wrath and Ruin Preorder Promotion (x1)
- 3 3 3 6 8 ★ 1 
Legend.

Encounter.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, remove Tom Bombadil and a copy of Tom Bombadillo! in the victory display from the game. This effect cannot be cancelled.

The Treason of Saruman (x1)
12 2 3 2 4 7 ★ 5 
Noble. Rohan. Warrior.

Sentinel.

Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

"Arise now, arise, Riders of Théoden!" –The Two Towers

Revised Core Set (x1)
8 1 2 1 4 5 ★ 6 
Noble. Rohan. Warrior.

Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.

"Not all is dark. Take courage, Lord of the Mark..."
–Gandalf, The Two Towers

Revised Core Set (x1)
9 1 2 2 4 6 ★ 6 
Dwarf. Warrior.

While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring

Revised Core Set (x3)
3
4 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers

Revised Core Set (x3)
3
10 

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.

"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring

Elves of Lórien (x3)
0
5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring

Riders of Rohan (x3)
4
1 

While paying for The Muster of Rohan, each Rohan hero you control is considered to have a icon.

Planning Action: Search the top 10 cards of your deck for up to 4 Rohan allies and put them into play. Shuffle your deck. If any of those allies are still in play at the end of the round, discard them.

Angmar Awakened Hero Expansion (x3)
1

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Song.

Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower Attack and Defense.

Long was the way that fate them bore,
O'er stony mountains cold and grey,
Through halls of iron and darkling door,
And woods of nightshade morrowless.
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
1

Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.

So great a power and royalty was revealed in Aragorn...that many of the wild men paused, and looked back over their shoulders to the valley, and some looked up doubtfully at the sky.
–The Two Towers

Dream-chaser Hero Expansion (x3)
1
Song.

Attach to a Noldor character.

Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).

To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
–The Return of the King

Dream-chaser Hero Expansion (x3)
0

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 resources to ready the defending character and give it +3 Attack for its next attack this phase.

...the tides of fate had turned against them and their doom was at hand.
–The Return of the King

Dream-chaser Hero Expansion (x3)
2

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
5

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.

Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

Ered Mithrin Hero Expansion (x1)
9 1 1 3 4 6 ★ 2 
Silvan. Noble.

Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)

"It is a crime to wander in my realm without leave."
–The Hobbit

Ered Mithrin Hero Expansion (x3)
1
Song.

Action: Search your deck for a Guarded attachment and put it into play. Shuffle your deck.

His crown shall be upholden,
His harp shall be restrung,
His halls shall echo golden
To songs of yore re–sung
–The Hobbit

Ered Mithrin Hero Expansion (x3)
1

Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.

The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit

Ered Mithrin Hero Expansion (x3)
0

Action: Choose an ally with a player attachment. Ready that ally.

...the grim–voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
–The Hobbit

Ered Mithrin Hero Expansion (x3)
3

You must use resources from 3 different heroes' pools to pay for this card.

Combat Action: Choose and discard a non-unique enemy in the staging area.

...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit

Ered Mithrin Hero Expansion (x3)
2

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

Ered Mithrin Hero Expansion (x3)
4 2 2 2 3 5 ★
Dúnedain. Ranger.

While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.

While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

Ered Mithrin Hero Expansion (x3)
0

Play only if each of your heroes is a Hobbit.

Action: Reduce your threat by 4.

"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
–Thorin Oakenshield, The Hobbit

Ered Mithrin Campaign Expansion (x1)
1
Song.

Quest Action: Look at the top 5 cards of the encounter deck. Put any number of those cards on top of the encounter deck and the rest on the bottom in any order. The hero with Master of the Hunt attached gets +3 Willpower until the end of the phase.

Soft is the grass, and let foot be like feather!
–The Hobbit

The Fellowship of the Ring (x3)
3

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control.

Action: Add 5 to each enemy's engagement cost until the end of the round.

...they made no noise that even hobbits would hear. Event the wild things in the fields and woods hardly noticed their passing. –The Fellowship of the Ring

The Two Towers (x3)
1

Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.

"We're going on; but we'll settle with you first. Come on, and taste it again!" –Sam Gamgee, The Two Towers

The Two Towers (x3)
3

Play only if you control Aragorn.

Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack, and +1 Defense.

"We shall makes such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men. Forth the Three Hunters!" –Aragorn, The Two Towers

Core Set (x1)
8 1 2 1 4 5 ★ 6 
Noble. Rohan. Warrior.

Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.

"Not all is dark. Take courage, Lord of the Mark..."
–Gandalf, The Two Towers

Core Set (x1)
9 1 2 2 4 6 ★ 6 
Dwarf. Warrior.

While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring

Core Set (x2)
3
4 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers

Core Set (x2)
3
10 

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.

"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring

Two-Player Limited Edition Starter (x1)
9 1 3 1 4 6 ★ 1 
Dwarf. Noble. Warrior.

Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King

The Hunt for Gollum (x3)
0
7 
Eagle.

Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.

"The Eagles! The Eagles!" –Bilbo Baggins, The Hobbit

A Journey to Rhosgobel (x3)
2
1 

Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand.

The pale peaks of the mountains were coming nearer, moonlit spikes of rock sticking out of black shadows. –The Hobbit

The Redhorn Gate (x3)
0
1 

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

The Redhorn Gate (x3)
4
7 

Secrecy 3.

Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

Road to Rivendell (x3)
0
1 

Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.

'He is dead then,', said Frodo. 'I feared it was so.'
–The Fellowship of the Ring

The Drúadan Forest (x3)
2
1 

Play only if each hero you control has the printed resource icon.

Action: Until the end of the phase, if the current quest does not have Siege it gains Battle.

The Blood of Gondor (x3)
4
3 
Record.

Attach to a hero. Reduce the cost to play Tome of Atanatar by 1 for each hero you control with a printed resource icon.

Action: Discard Tome of Atanatar to play any event event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

The Blood of Gondor (x3)
2
1 

Encounter Action: Engage each enemy in play.

..we have this honour: ever we bear the brunt of the chief hatred of the Dark Lord, for that hatred comes down out of the of the depths of time and over the deeps of the Sea.
–Denethor, The Return of the King

The Voice of Isengard (x3)
0
2 
Spell.

Doomed 3.

Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

...it was a delight to hear the voice speaking, all that it said seemed wise and reasonable... –The Two Towers

The Voice of Isengard (x3)
0
3 

Doomed 1.

Action: Search your deck for a card with the Doomed keyword and add it to your hand. Shuffle your deck.

"...alone it could do nothing but see small images of things far off and days remote." –Gandalf, The Two Towers

The Dunland Trap (x3)
1
1 
Song.

Limit 1 per deck. Attach to a hero.

Response: When attached hero is destroyed, add The Fall of Gil-Galad to the victory display to reduce your threat by X, where X is the attached hero's threat cost.

...for into darkness fell his star
in Mordor where the shadows are.
–The Fellowship of the Ring


The Dunland Trap (x3)
0
5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring

The Dunland Trap (x3)
X
3 

X is the number of players in the game.

Action: Starting with the first player, each player chooses 1 different option:

  • ready a hero he controls,
  • add 1 resource to the resource pool of a hero he controls,
  • draw 1 card,
  • or shuffle 1 card from his discard pile into his deck.

"I it was who first summoned the White Council."
–Galadriel, The Fellowship of the Ring

The Nîn-in-Eilph (x3)
0
4 

Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.

There was nothing now to be done but to tighten the belts round their empty stomachs, and hoist their empty sacks and packs... –The Hobbit

The Antlered Crown (x3)
1
3 
Song.

Attach to a hero with sentinel.

Response: After attached hero defends against an attack and takes no damage while defending that attack, exhaust The Day’s Rising to add 1 resource to the attached hero's resource pool.

Out of doubt, out of dark to the day's rising
I came singing in the sun, sword unsheathing.
–Éomer, The Return of the King

The Lost Realm (x3)
1
2 

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring

The Treachery of Rhudaur (x3)
1
3 

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring