






Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.
"...to the Elven–smiths they were but trifles..." –Gandalf, The Fellowship of the Ring










Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.







Cannot attack or defend.
Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.
"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lórien Elf, The Fellowship of the Ring









Cannot have restricted attachments.
Enters play exhausted.
Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.



Attach to a character.
Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its instead of its
(or instead of its
if the current quest has the siege keyword).



Attach to a or a Scout character.
Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.



Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.







While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring


Attach to Círdan the Shipwright or Gandalf.
Attached character gains a resource icon.
Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 and +1
until the end of the phase.
"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King







Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit














Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.



Attach to a location.
Action: Exhaust a Ranger or Scout character to give attached location -2 until the end of the phase.
"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring





















Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).







Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King





















While there is a side quest in the victory display, Halfling Bounder gains:"Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."
"The Bounders have never been so busy before."
–Sam Gamgee, The Fellowship of the Ring



Attach to a Dwarf character. Limit 1 per character.
Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.
He held a small pipe with a wide flattened bowl...
–The Two Towers







Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.







Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1
and +1
until the end of the round.
"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King







While a side quest is in the victory display, Rider of Rohan does not exaust to quest.
"Who are you, and what are you doing in this land?" said the Rider, using the Common Speech of the West...
–The Two Towers



Attach to a Dúnedain character. Limit 1 per character.
Action: Exhaust Dúnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.
He had a tall tankard in front of him, and was smoking a long–stemmed pipe curiously carved.
–The Fellowship of the Ring







Folco Boffin gets -1 threat cost for each Hobbit hero you control.
Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game for the group.)
...he had many friends, especially among the younger generation of Hobbits (descendants mostly from Old Took)
–The Fellowship of the Ring







Cannot have restricted attachments. Enters play exhausted.
Leaflock gets +1 for each damaged Ent you control (limit +4







Cannot have restricted attachments.
Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)
"...he can move like a wind when he is roused."
–Pippin, The Two Towers



Play into your play area unattached.
While unattached, attach to the next eligible enemy that engages you.
While attached enemy is engaged with you, reduce the total in the staging area by X, where X is attached enemy's printed


Attach to a hero. Limit 1 per hero and 1 per deck.
Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.
"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring



Attach to a Dale or Warrior character. Limit 1 per character.
Attached character gets +1 (and +1 hit point if attached character has the sentinel keyword).
Each one of his folk was clad in hauberk of steel mail that hung to his knees...
–The Hobbit



Attach to a Dale or Esgaroth hero.
Planning Action: Exhaust King of Dale to reduce the cost of the next Dale ally you play this phase by 1 for each different player attachment on attached hero. That ally does not require a resource match.
Then Bard II, Brand's son, became King of Dale..
–The Return of the King



Attach to a Dale or Scout character. Limit 1 per character.
Response: After attached character commits to the quest, place 1 progress on the active location.
"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit



Attach to a location. Limit 1 per location.
Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.



Attach to a or Scout character. Limit 1 per character.
Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.







While the active location has an attachment on it, Haldan does not exhaust to quest.
Response: When the active location is explored, draw 1 card for each attachment on it.







Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.
Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)







Cannot have restricted attachments.
Response: After Meneldor enters or leaves play, place 2 progress on a location.
...Meneldor young and swift. –The Return of the King







Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X where X is that enemy's
If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).







Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.
"Why? Why's none of my business, or yours."
–The Fellowship of the Ring







Cannot attack, defend, or have attachments.
Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.







Cannot have attachments.
Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.







Response: After Frodo Baggins commits to the quest, spend 1 resource from his resource pool to ready another unique character committed to the quest. If you quest successfully this phase, reduce your threat by 1.
"Keep your tempers and hold your hands to the last possible moment!"
–The Return of the King







Response: After Merry enters play, each unique ally you control gets +1 until the end of the round.
"Shire–folk have been so comfortable so long they don't know what to do. They just want a match, though, and they'll go up in fire."
–The Return of the King







Pippin gets +2 while attacking an enemy with an engagement cost higher than your threat.
Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.
"Down on your knees in the road and ask pardon, or I will set this troll's bane in you!"
–The Return of the King







When a player card effect would reduce your threat by any amount, reduce that amount to 1.
While playing an event with the printed doomed keyword, Saruman gains the printed ,
, and
icons.
Response: After you play a card with the doomed keyword, ready Saruman.



Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets +1
Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 until the end of the phase.