

Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).



Action: Choose a player. Each enemy engaged with that player gets -1 until the end of the phase. Then, the players as a group may spend 2
resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.
"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers



Play only if you control a Noldor hero.
Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).
"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring



As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).


Quest Action: Ready a questing character and give that character +1 until the end of the phase. Resolve that effect again for each copy of Elwingâs Flight currently in your discard pile (you may choose different targets).
There flying Elwing came to him
and flame was in the darkness lit;
more bright than light of diamond
the fire upon her carcanet.
–The Fellowship of the Ring







Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King




Permanent. Restricted.
Attached hero gets +1 (+2
instead if it has 2 or more damage on it).


Play only if no other copies of Man the Walls have been played this round.
Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.






Bywater Shirriff gets +1 , +1
, and +1
while you are engaged with an enemy with engagement cost higher than your threat.
The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit


Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.
Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.


Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 for its next attack this phase.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit


Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.
South away! and South away!
Seek the sunlight and the day.
–The Hobbit


Attach to a hero.
Action: Exhaust Dwarf-Lordâs Crown to give each ally that shares a Trait with attached hero +1 , +1
, and +1
until the end of the phase.
The King has come into his hall!
His foe is dead, the Worm of Dread,
And ever so his foes shall fall.
–The Hobbit


Attach to a character.
Attached character gets +1 .
Action: Exhaust Jewels of Wilderland and discard a card from your hand to draw a card.
To say that Bilbo's breath was taken away is no description at all. There are no words left to express his staggerment...
–The Hobbit


Attach to a character. Restricted.
Attached character gets +1 and gains ranged.
Response: After attached character attacks and defeats an enemy, place 1 progress on a location in the staging area.

Setup: Attach to a hero.
Attached hero gets +1 and gains the Warrior trait.
"Three of the servants of Sauron were upon the Bridge, but they withdrew and I pursued them westward."
–Glorfindel, The Fellowship of the Ring

Setup: Attach to a hero in play.
Action: Add Leaf-wrapped Lembas to the victory display, and remove it from the campaign pool, to ready all heroes in play.
Often in their hearts they thanked the lady of LoÌrien for the gift of lembas, for they could eat of it and find new strength even as they ran. –The Two Towers


Attach to a Rohan hero. Restricted.
If attached hero is Théoden, Snowmane loses the restricted keyword.
Response: After attached hero quests successfully, ready attached hero.
Suddenly the king cried to Snowmane and the horse sprang away. –The Return of the King


Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control.
Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 and -1
until the end of the phase.
He could see them stealing up the slopes, singly or in long files, keeping always to the shade of grove or thicket... –The Two Towers

Setup: Attach to a Ranger hero.
Response: After attached hero is declared as a defender against a non-unique enemy, exhaust Forewarned to discard 1 shadow card from that enemy.
"Faint and far are the feet of our enemies."
–Aragorn, The Two Towers






Setup: Reduce your threat by 3.
Action: Raise your threat by 3 to ready Ăowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)
"But no living man am I! You look upon a woman. Ăowyn I am, Ăomund's daughter."
-The Return of the King


Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to







Action: Discard 1 card from your hand to give Ăowyn +1 until the end of the phase. This effect may be triggered by each player once each round.
Slender and tall she was in her white robe girt with silver; but strong she seemed and stern as steel, a daughter of kings.
–The Two Towers







Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers



Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
"It was commanded yesterday."
–Denethor, The Return of the King



Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.
Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers



Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.
"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring







Action: Exhaust Gléowine to choose a player. That player draws 1 card.
Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
–The Return of the King



Action: Choose a player. That player draws 3 cards.
"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring



Attach to a hero. Attached hero gets -1
Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.
'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring







Response: After Arwen UndĂłmiel exhausts, choose a character. That character gains sentinel and gets +1 until the end of the round.
...in whom it was said that the likeness of LĂșthien had come on earth again...for she was the Evenstar of her people.
–The Fellowship of the Ring



Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.



Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.
"There is naught that you can do, other than resist, with hope or without it."
–Elrond, The Fellowship of the Ring



Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)
"There is a land where our fathers worked of old..."
Gimli, The Fellowship of the Ring



Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach DĂșnedain Warning to another hero.







Response: Discard DĂșnedain Watcher from play to cancel the shadow effects of a card just triggered.
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown." –Strider, The Fellowship of the Ring







Ranged.Vassal of the Windlord cannot have restricted attachments.
Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.



Play after shadow cards have been dealt, before any attacks have resolved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.
"Dawn take you all, and be stone to you!" –Gandalf, The Hobbit







While Mirkwood Runner is attacking alone, the defending enemy does not count its .
"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring



Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)



Response: After another player plays an attachment on a hero you control, you may (choose 1):
- ready 1 of that player's heroes
- have that player draw 1 card
- lower that player's threat by 2.



Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.



Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.










Response: After Arwen UndĂłmiel exhausts, choose a character. That character gains sentinel and gets +1 until the end of the round.
...in whom it was said that the likeness of LĂșthien had come on earth again...for she was the Evenstar of her people.
–The Fellowship of the Ring







Trollshaw Scout does not exhaust to attack.
Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.



Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.
"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring