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53 Results Found

Core Set (x1)
(10) 2 2 2 4
Dúnedain.   Ranger.  
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

Core Set (x2)
[1]

Response: After an ally card leaves play, that card's controller draws 2 cards.

Core Set (x2)
[2] 1 0 0 2
Minstrel.   Rohan.  
Action: Exhaust Gléowine to choose a player. That player draws 1 card.

Core Set (x2)
[3]

Action: Choose a player. That player draws 3 cards.

Core Set (x4)
[5] 4 4 4 4
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

The Hunt for Gollum (x1)
(9) 1 1 2 2
Hobbit.  
The first player draws 1 additional card in the resource phase.

The Hunt for Gollum (x3)
[1]

Action: Each player draws 1 card.

A Journey To Rhosgobel (x3)
[1]
Mathom.  
Attach to a location. Response: After attached location is explored, the first player draws 3 cards.

The Redhorn Gate (x3)
[0]

Response: After another player plays an attachment on a hero you control, you may (choose 1): ready 1 of that player's heroes, have that player draw 1 card, or lower that player's threat by 2.

The Redhorn Gate (x3)
[0]

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

Road to Rivendell (x3)
[1]
Song.  
Attach to a Spirit hero. Response: After Song of Eärendil enters play, draw 1 card. Response: After another player raises his threat, raise your threat by 1 to reduce that player's threat by 1.

The Watcher in the Water (x3)
[1]
Condition.  
Attach to a Dwarf hero. Response: After you play a Dwarf character from your hand, draw 1 card.

The Long Dark (x3)
[4] 2 0 1 3
Noldor.  
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

Foundations of Stone (x3)
[0]

Action: Draw 2 cards. Then, discard 1 card from your hand.

Shadow and Flame (x3)
[1]

Refresh Action: Exhaust 2 heroes to draw 5 cards.

Shadow and Flame (x3)
[0]

Action: Exhaust X Dwarf characters to add X resources to a hero's resource pool and draw 1 card.

The Steward's Fear (x3)
[1]

Action: Draw 1 card for each hero you control with a printed Lore resource icon.

Encounter at Amon Dîn (x3)
[1]
Title.  
Attach to a Gondor or Outlands hero. If each hero you control has a printed Leadership resource icon, Lord of Morthond gains: 'Response: After you play a Lore, Spirit, or Tactics ally, draw 1 card.'

Assault on Osgiliath (x3)
[1]
Artifact.   Item.  
Attach to a Noble hero. Planning Action: Exhaust Palantir and attached hero to name a card type and look at the top 3 cards of the encounter deck. For each of those cards that matches the named type, draw a card. For each of those cards that does not match the named type, raise your threat by 2.

The Morgul Vale (x3)
[0]

Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control. Action: Spend 1 resource to draw 1 card.

The Voice of Isengard (x3)
[0]

Doomed 2.  
Action: Each player draws 2 cards.

The Dunland Trap (x3)
[X]

X is the number of players in the game. Action: Starting with the first player, each player chooses 1 different option: ready a hero he controls, add 1 resource to the resource pool of a hero he controls, draw 1 card, or shuffle 1 card from his discard pile into his deck.

The Nîn-in-Eilph (x3)
[1]

Action: Take control of the first player token and draw 1 card.

Celebrimbor's Secret (x1)
(9) 4 0 0 4
Noldor.   Noble.  
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

Celebrimbor's Secret (x3)
[1]
Artifact.   Item.  
Attach to Galadriel. Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.

The Lost Realm (x3)
[3] 2 1 0 2
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

Escape from Mount Gram (x3)
[5]

Reduce the cost to play Keen as Lances by 1 for each card worth no victory points in the victory display. Action: Add Keen as Lances to the victory display. Then, choose one: add 2 resources to a hero's resource pool, draw 3 cards, or reduce your threat by 4.

The Treachery of Rhudaur (x3)
[4] 2 2 1 4
Noldor.  
Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

The Battle of Carn Dûm (x3)
[1]
Condition.  
Attach to a quest card in play. Limit 1 per quest. Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

The Dread Realm (x3)
[1]

Elven-light can only be played from your discard pile. Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

The Grey Havens (x1)
(12) 4 2 2 4
Noldor.   Noble.  
Draw 1 additional card at the beginning of the resource phase. Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

The Grey Havens (x1)
(9) 2 2 1 4
Noldor.  
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards. Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

Flight of the Stormcaller (x3)
[0]
Item.  
Attach to a Gondor hero. Action: Spend 2 resources from attached hero's resource pool to draw 1 card.

A Storm on Cobas Haven (x3)
[1]

Action: Choose a player. Each enemy engaged with that player gets -1 Defense until the end of the phase. Then, the players as a group may spend 2 Lore resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

A Storm on Cobas Haven (x3)
[0]

Limit 1 per deck. Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.

The Sands of Harad (x3)
[0]

Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait. Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

The Black Serpent (x3)
[2]
Pipeweed.  
Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

The Hobbit: Over Hill and Under Hill (x3)
[0]

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.

Ori
The Hobbit: Over Hill and Under Hill (x1)
(8) 2 2 1 3
Dwarf.  
If you control at least 5 Dwarf characters, draw 1 additional card at the beginning of the resource phase.

The Hobbit: On the Doorstep (x3)
[3] 1 2 1 3
Dwarf.  
While you control at least 5 Dwarf characters, Bifur gains: 'Response: After you play Bifur from your hand, draw 2 cards.'

The Hobbit: On the Doorstep (x3)
[0]
Skill.  
Attach to a hero. Limit 1 per hero. Response: After attached hero quests successfully, name a card type and discard the top card of your deck. If the discarded card is the named type, take it into your hand.

The Hobbit: On the Doorstep (x3)
[2]
Title.  
Attach to a Dwarf hero. Action: Exhaust King Under the Mountain to look at the top 2 cards of your deck. Add 1 to your hand and discard the other.

The Black Riders (x1)
(6) 2 1 1 2
Hobbit.  
Each enemy in play gets +1 engagement cost for each Hobbit hero you control. Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

The Black Riders (x3)
[2]

Action: Each hero you control gets +1 Willpower until the end of the round. Draw 1 card for each Hobbit hero you control.

The Black Riders (x3)
[0]
Item.   Pipe.  
Attach to a Hobbit character. Limit 1 per character. Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.

The Road Darkens (x3)
[3] 3 2 3 3
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

The Road Darkens (x3)
[2]
Artifact.   Item.   Staff.  
Restricted.  
Attach to Gandalf. Action: Exhaust Gandalf's Staff to (choose one): choose a player to draw 1 card, add 1 resource to a hero's resource pool, or discard a shadow card from a non-unique enemy.

The Road Darkens (x1)
[2]
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a Warrior hero or Gandalf. Attached character gets +2 Attack. Response: After attached character destroys an Orc enemy, draw 1 card.

The Road Darkens (x1)
[0]
Item.   Gift.  
Setup: Attach to a hero in play. Action: Add Three Golden Hairs to the victory display and remove it from the campaign pool, to lower each player's threat by 3. Then, each player draws 3 cards.

The Treason of Saruman (x3)
[4] 1 3 1 3
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

The Land of Shadow (x1)
(9) 2 2 1 4
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Land of Shadow (x4)
[0]

Play only if you control the Ring-bearer. Planning Action: Add Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.

The Old Forest (x1)
[0]
Tale.  
Setup: The first player attaches Old Bogey-stories to a hero in play. Action: Add Old Bogey-stories to the victory display to shuffle your hand of at least 6 cards into your deck. Then, draw 6 cards.