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73 Results Found

Celebrimbor's Secret (x1)
(9) 4 0 0 4 (497)
Noldor.   Noble.  
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

Core Set (x1)
(10) 2 2 2 4 (472)
Dúnedain.   Ranger.  
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

The Black Riders (x1)
(6) 2 1 1 2 (452)
Hobbit.  
Each enemy in play gets +1 engagement cost for each Hobbit hero you control. Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

Core Set (x4)
[5] 4 4 4 4 (8864)
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Foundations of Stone (x3)
[0] (4875)

Action: Draw 2 cards. Then, discard 1 card from your hand.

A Journey To Rhosgobel (x3)
[1] (2479)
Mathom.  
Attach to a location. Response: After attached location is explored, the first player draws 3 cards.

The Dread Realm (x3)
[1] (2407)

Elven-light can only be played from your discard pile. Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

Core Set (x2)
[2] 1 0 0 2 (1944)
Minstrel.   Rohan.  
Action: Exhaust Gléowine to choose a player. That player draws 1 card.

The Hobbit: Over Hill and Under Hill (x3)
[0] (1929)

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.

The Voice of Isengard (x3)
[0] (1599)

Doomed 2.  
Action: Each player draws 2 cards.

Core Set (x2)
[1] (1437)

Response: After an ally card leaves play, that card's controller draws 2 cards.

Shadow and Flame (x3)
[0] (1220)

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.

The Treason of Saruman (x3)
[4] 1 3 1 3 (1054)
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

The Hunt for Gollum (x3)
[1] (991)

Action: Each player draws 1 card.

The Road Darkens (x3)
[2] (827)
Artifact.   Item.   Staff.  
Restricted.  
Attach to Gandalf. Action: Exhaust Gandalf's Staff to (choose one): choose a player to draw 1 card, add 1 resource to a hero's resource pool, or discard a shadow card from a non-unique enemy.

The Grey Havens (x1)
(12) 4 2 2 4 (294)
Noldor.   Noble.  
Draw 1 additional card at the beginning of the resource phase. Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

The Land of Shadow (x1)
(9) 2 2 1 4 (238)
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Morgul Vale (x3)
[0] (766)

Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control. Action: Spend 1 resource to draw 1 card.

The Hobbit: On the Doorstep (x3)
[2] (762)
Title.  
Attach to a Dwarf hero. Action: Exhaust King Under the Mountain to look at the top 2 cards of your deck. Add 1 to your hand and discard the other.

The Steward's Fear (x3)
[1] (747)

Action: Draw 1 card for each hero you control with a printed Lore resource icon.

Celebrimbor's Secret (x3)
[1] (620)
Artifact.   Item.  
Attach to Galadriel. Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.

Shadow and Flame (x3)
[1] (608)

Refresh Action: Exhaust 2 heroes to draw 5 cards.

The Black Riders (x3)
[0] (589)
Item.   Pipe.  
Attach to a Hobbit character. Limit 1 per character. Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.

The Long Dark (x3)
[4] 2 0 1 3 (568)
Noldor.  
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

The Hunt for Gollum (x1)
(9) 1 1 2 2 (180)
Hobbit.  
The first player draws 1 additional card in the resource phase.

Ori
The Hobbit: Over Hill and Under Hill (x1)
(8) 2 2 1 3 (154)
Dwarf.  
If you control at least 5 Dwarf characters, draw 1 additional card at the beginning of the resource phase.

Core Set (x2)
[3] (530)

Action: Choose a player. That player draws 3 cards.

The Watcher in the Water (x3)
[1] (527)
Condition.  
Attach to a Dwarf hero. Response: After you play a Dwarf character from your hand, draw 1 card.

The Hobbit: On the Doorstep (x3)
[0] (519)
Skill.  
Attach to a hero. Limit 1 per hero. Response: After attached hero quests successfully, name a card type and discard the top card of your deck. If the discarded card is the named type, take it into your hand.

The Sands of Harad (x3)
[0] (517)

Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait. Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

Escape from Mount Gram (x3)
[5] (455)

Reduce the cost to play Keen as Lances by 1 for each card worth no victory points in the victory display. Action: Add Keen as Lances to the victory display. Then, choose one: add 2 resources to a hero's resource pool, draw 3 cards, or reduce your threat by 4.

The Grey Havens (x1)
(9) 2 2 1 4 (110)
Noldor.  
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards. Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

The Road Darkens (x3)
[3] 3 2 3 3 (450)
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

The Battle of Carn Dûm (x3)
[1] (385)
Condition.  
Attach to a quest card in play. Limit 1 per quest. Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

Flight of the Stormcaller (x3)
[0] (350)
Item.  
Attach to a Gondor hero. Action: Spend 2 resources from attached hero's resource pool to draw 1 card.

The Black Riders (x3)
[2] (337)

Action: Each hero you control gets +1 Willpower until the end of the round. Draw 1 card for each Hobbit hero you control.

The Treachery of Rhudaur (x3)
[4] 2 2 1 4 (311)
Noldor.  
Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

The Wilds of Rhovanion (x1)
(10) 2 3 2 3 (65)
Dale.   Noble.  
Each Dale character you control with a player attachment gets +1 Willpower. Response: After you play an attachment on a Dale character without an attachment, draw a card.

Roam Across Rhovanion (x1)
(10) 2 3 1 4 (15)
Woodman.   Scout.  
While the active location has an attachment on it, Haldan does not exhaust to quest. Response: When the active location is explored, draw 1 card for each attachment on it.

Road to Rivendell (x3)
[1] (290)
Song.  
Attach to a Spirit hero. Response: After Song of Eärendil enters play, draw 1 card. Response: After another player raises his threat, raise your threat by 1 to reduce that player's threat by 1.

The Lost Realm (x3)
[3] 2 1 0 2 (271)
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

Race Across Harad (x3)
[3] 2 0 0 2 (269)
Isengard.  
Response: When you play an event, give it Doomed 1 to draw a card. You cannot trigger this ability if you have already triggered the ability of a Steward of Orthanc this round.

The Black Serpent (x3)
[1] (244)
Item.   Pipe.  
Attach to a Dúnedain character. Limit 1 per character. Action: Exhaust Dúnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.

The Dunland Trap (x3)
[X] (237)

X is the number of players in the game. Action: Starting with the first player, each player chooses 1 different option: ready a hero he controls, add 1 resource to the resource pool of a hero he controls, draw 1 card, or shuffle 1 card from his discard pile into his deck.

Encounter at Amon Dîn (x3)
[1] (199)
Title.  
Attach to a Gondor or Outlands hero. If each hero you control has a printed Leadership resource icon, Lord of Morthond gains: 'Response: After you play a Lore, Spirit, or Tactics ally, draw 1 card.'

The Hobbit: On the Doorstep (x3)
[3] 1 2 1 3 (155)
Dwarf.  
While you control at least 5 Dwarf characters, Bifur gains: 'Response: After you play Bifur from your hand, draw 2 cards.'

The Mûmakil (x3)
[1] (6) (142)

Limit 1 copy of Prepare for Battle in the victory display. While this quest is in the victory display, the first player draws an additional card during the resource phase.

Assault on Osgiliath (x3)
[1] (104)
Artifact.   Item.  
Attach to a Noble hero. Planning Action: Exhaust Palantir and attached hero to name a card type and look at the top 3 cards of the encounter deck. For each of those cards that matches the named type, draw a card. For each of those cards that does not match the named type, raise your threat by 2.

The Redhorn Gate (x3)
[0] (86)

Response: After another player plays an attachment on a hero you control, you may (choose 1): ready 1 of that player's heroes, have that player draw 1 card, or lower that player's threat by 2.

The Black Serpent (x3)
[2] (75)
Pipeweed.  
Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

The Redhorn Gate (x3)
[0] (69)

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

Race Across Harad (x3)
[1] (63)
Skill.  
Attach to a hero. Limit 1 per hero. Attached hero gains the Warrior trait. Response: After you play Mighty Warrior from your hand, draw a card.

A Storm on Cobas Haven (x3)
[0] (50)

Limit 1 per deck. Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.

The Nîn-in-Eilph (x3)
[1] (49)

Action: Take control of the first player token and draw 1 card.

A Storm on Cobas Haven (x3)
[1] (30)

Action: Choose a player. Each enemy engaged with that player gets -1 Defense until the end of the phase. Then, the players as a group may spend 2 Lore resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

Beneath the Sands (x3)
[1] (25)
Skill.  
Attach to a hero. Limit 1 per hero. Attached hero gains the Ranger trait. Response: After you play Doughty Ranger from your hand, draw a card.

Roam Across Rhovanion (x3)
[1] (19)
Artifact.   Item.   Weapon.  
Guarded (enemy or location).   Restricted.  
Attach to a hero or Gandalf. Attached character gets +2 Attack. Response: After attached character destroys an enemy, draw 1 card.

The Dungeons of Cirith Gurat (x3)
[1] (15)
Skill.  
Attach to a hero. Limit 1 per hero. Attached hero gains the Noble trait. Response: After you play Diligent Noble from your hand, draw a card.

The Black Serpent (x3)
[1] (13)
Skill.  
Attach to a hero. Limit 1 per hero. Attached hero gains the Scout trait. Response: After you play Fearless Scout from your hand, draw a card.

Two-Player Limited Edition Starter (x1)
(9) 3 2 1 3
Noldor.   Noble.  
Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)

Attack on Dol Guldur (x1)
(9) 4 0 0 4
Noldor.   Noble.  
Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

The Road Darkens (x1)
[2]
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a Warrior hero or Gandalf. Attached character gets +2 Attack. Response: After attached character destroys an Orc enemy, draw 1 card.

The Road Darkens (x1)
[0]
Item.   Gift.  
Setup: Attach to a hero in play. Action: Add Three Golden Hairs to the victory display and remove it from the campaign pool, to lower each player's threat by 3. Then, each player draws 3 cards.

The Land of Shadow (x4)
[0]

Play only if you control the Ring-bearer. Planning Action: Add Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.

Two-Player Limited Edition Starter (x2)
[5] 4 4 4 4
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Two-Player Limited Edition Starter (x2)
[1]
Mathom.  
Attach to a location. Response: After attached location is explored, the first player draws 3 cards.

Two-Player Limited Edition Starter (x2)
[5] 4 4 4 4
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Two-Player Limited Edition Starter (x1)
[4] 1 3 1 3
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

Two-Player Limited Edition Starter (x2)
[3] 3 2 3 3
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

Two-Player Limited Edition Starter (x1)
[1]
Condition.  
Attach to a quest card in play. Limit 1 per quest. Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

Two-Player Limited Edition Starter (x2)
[0]

Action: Draw 2 cards. Then, discard 1 card for your hand.

The Old Forest (x1)
[0]
Tale.  
Setup: The first player attaches Old Bogey-stories to a hero in play. Action: Add Old Bogey-stories to the victory display to shuffle your hand of at least 6 cards into your deck. Then, draw 6 cards.