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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 95 of 95 Cards
A Journey to Rhosgobel (x3)
1
2 

Action: Move any number of damage from one enemy to another.

That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? –Orc Soldier, The Return of the King

The Hills of Emyn Muil (x3)
4 1 2 1 2 4 ★ 7 
Creature. Eagle.

Descendant of Thorondor cannot have restricted attachments.

Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.

The Dead Marshes (x1)
11 1 3 2 5 7 ★ 5 
Gondor. Noble. Warrior.

Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.)

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

"...in Gondor we must trust to such weapons as we have." –The Fellowship of the Ring

Khazad-dûm (x3)
1
7 
Item. Weapon.

Attach to a Dwarf character. Restricted.

Attached character gets +1 Attack

Response: After attached character attacks, deal 1 damage to the defending enemy.

"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came." –Gloin, The Fellowship of the Ring

The Redhorn Gate (x3)
0
1 

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

Road to Rivendell (x3)
1
3 

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

The Long Dark (x3)
1
2 

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.

Foundations of Stone (x3)
1
2 

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring

Heirs of Númenor (x3)
2
8 
Item. Weapon.

Attach to a character. Restricted.

Limit 1 per character.

Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.

The Drúadan Forest (x3)
1
2 
Skill.

Attach to a hero hero. Limit 1 per hero.

Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy that shares a Trait with the enemy just destroyed.

He slew many of them and the rest fled. –The Two Towers

Assault on Osgiliath (x3)
1
3 
Weapon.

Attach to a Ranger character. Restricted.

Action: Exhaust Ranger Bow and attached character to deal 1 damage to an enemy in the staging area.

Two had great bows, almost of their own height, and great quivers of long green–feathered arrows.
–The Two Towers

Assault on Osgiliath (x3)
1
3 

Play only if you control at least 1 Ranger character.

Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.

"For coming unbidden to this play death is our law." –Anborn, The Two Towers

The Blood of Gondor (x3)
2
5 
Trap.

Play Poisoned Stakes into the staging area unattached.

If unattached, attach Poisoned Stakes to the next eligble enemy that enters the staging area.

At the end of each round, deal 2 damage to attached enemy.

The Dunland Trap (x3)
2
6 
Mount.

Attach to a or Rohan hero. Restricted.

Attached hero gets +1 Attack (+2 Attack instead if attached hero is Éomer).

Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.

The Three Trials (x3)
4 2 2 1 2 4 ★ 4 
Silvan. Scout.

Ranged.

Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rúmil. –The Fellowship of the Ring

Trouble in Tharbad (x3)
0
1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed; the remnant had fled westward towards the mountains, and were being pursued. –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
2 0 2 0 1 2 ★ 8 
Silvan. Warrior.

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...they say that you breathe so loud that they could shoot you in the dark." –Legolas, The Fellowship of the Ring

The Antlered Crown (x3)
2
1 

Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)

Like thunder they broke upon the enemy... –The Return of the King

The Lost Realm (x3)
- 2 2 2 3 5 ★ 1 
Dúnedain. Ranger.

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.

The Battle of Carn Dûm (x3)
3 2 2 1 4 5 ★ 5 
Ent.

Cannot have restricted attachments.

Enters play exhausted.

Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.

The Grey Havens (x3)
2
1 

As an additional cost to play Skyward Volley, exhaust a ranged character you control.

Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).

Flight of the Stormcaller (x3)
3 0 3 2 2 5 ★ 5 
Dwarf. Warrior.

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Flight of the Stormcaller (x3)
0
1 

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed Attack.

In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers

Temple of the Deceived (x3)
1
1 

Play only after making engagement checks.

Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 resources to deal 2 additional damage to each enemy in the staging area.

The Drowned Ruins (x1)
9 2 2 1 4 5 ★ 1 
Silvan. Scout.

Ranged.

Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

The Sands of Harad (x3)
1
1 

Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.

...the tides of fate had turned against them and their doom was at hand. –The Return of the King

The Mûmakil (x3)
5 2 3 1 3 6 ★ 5 
Harad. Ranger.

Ranged.

Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

The Black Serpent (x3)
4 1 1 0 3 3 ★ 2 
Gondor. Warrior.

Defender of Cair Andros gets +XDefense where X is the tens digit of your threat. (Limit +4Defense

Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.

The Dungeons of Cirith Gurat (x3)
3
1 

Combat Action: Deal 3 damage to a non-unique enemy engaged with you.

Valour Combat Action: Discard a non-unique enemy engaged with you.

When thirteen had fallen the rest fled shrieking, leaving the defenders unharmed, except for Sam who had a scrath along the scalp.
—The Fellowship of the Ring

The Crossings of Poros (x1)
12 2 4 1 5 8 ★ 1 
Ent.

Cannot have restricted attachments.

Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)

"...he can move like a wind when he is roused."
–Pippin, The Two Towers

The Wilds of Rhovanion (x3)
0
5 
Item. Weapon.

Attach to a Dale or Warrior character. Restricted.

Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit

Mount Gundabad (x1)
9 1 1 2 2 4 ★ 1 
Hobbit. Burglar.

Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +XWillpower where X is that enemy'sThreat If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).

Mount Gundabad (x3)
0
2 
Artifact. Item. Weapon.

Guarded (enemy).

Attach to a Hobbit hero. Restricted

Attach hero gets +1 Willpower, +1 Attack, and +1 Defense.

Response: After attached hero is declared as an attacker or defender against an enemy, deal 1 damage to that enemy.

A Shadow in the East (x3)
4 2 1 2 3 5 ★ 1 
Gondor. Noble. Ranger.

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers

Wrath and Ruin (x1)
9 1 3 1 4 6 ★ 1 
Dwarf. Noble. Warrior.

Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King

Wrath and Ruin (x3)
1
1 
Artifact. Item. Weapon.

Guarded (enemy). Restricted.

Attach to a hero. Attached hero gets +2 Attack

Response: After attach hero attacks and destroys an enemy, deal 1 damage to an enemy engaged with you.

The City of Ulfast (x3)
2
1 
Item. Weapon.

Attach to a hero. Limit 1 per hero.

Restricted.

Attached hero gains ranged.

Response: After attached hero is declared an as attacker against an enemy, discard up to 3 cards from your hand to deal 1 damage to that enemy for each card discarded this way.

The Fortress of Nurn (x3)
3 2 2 0 2 4 ★ 2 
Rohan. Warrior.

Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.

...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King

Wrath and Ruin Preorder Promotion (x1)
9 1 3 1 4 6 ★ 1 
Dwarf. Noble. Warrior.

Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King

The Hobbit: Over Hill and Under Hill (x3)
0
6 

Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Deal 2 damage to that enemy. (Deal 3 damage instead if the enemy is an Orc.)

At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!" – The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
1
3 

Play during the quest phase, before the staging step.

Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase.

Thorin came last - and he was not caught unawares. He came expecting mischief, and didn't need to see his friends' legs sticking out of sacks to tell him that things were not all well. –The Hobbit

The Black Riders (x3)
3 1 2 0 2 4 ★ 5 
Hobbit.

Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring

The Road Darkens (x1)
2
1 
Artifact. Item. Weapon.

Restricted.

Attach to a Hobbit hero.

Attached hero gets +1 Willpower +1 Attack and +1 Defense.

Response: After attached hero exhausts to defend an attack, discard the top card of the encounter deck. Deal damage to the attacking enemy equal to the discarded card's Threat.

The Land of Shadow (x3)
4 1 3 1 3 5 ★ 4 
Gondor. Ranger.

Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

"Now I have him at arrow–point." –The Two Towers

The Siege of Annúminas (x1)
11 1 3 2 5 7 ★ 5 
Gondor. Noble. Warrior.

Action: Raise your threat by 1 to ready Boromir.

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.