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Trait Keyword Victory
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69 Results Found

Core Set (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Core Set (x2)
[1]

Action: Choose and ready 1 ally card.

Core Set (x2)
[0]

Action: Exhaust 1 hero you control to choose and ready a different hero.

Core Set (x1)
[5]

Action: Ready all character cards in play.

Core Set (x1)
[2]
Condition.  
Attach to a hero. Action: Exhaust Unexpected Courage to ready attached hero.

The Hunt for Gollum (x3)
[2] 1 0 1 1
Rohan.  
Action: Discard Westfold Horse-Breaker to choose and ready a hero.

Conflict at the Carrock (x3)
[3] 2 1 1 2
Rohan.  
Response: After Éomund leaves play, ready all Rohan characters in play.

A Journey To Rhosgobel (x1)
(11) 2 3 2 4
Gondor.   Noble.  
Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

The Hills of Emyn Muil (x1)
(10) 2 3 2 3
Dale.  
Ranged.  
Response: After Brand son of Bain attacks and defeats an enemy engaged with another player, choose and ready one of that player's characters.

The Dead Marshes (x1)
(11) 1 3 2 5
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Dead Marshes (x3)
[1]
Skill.  
Attach to a Hobbit character. Action: Exhaust Fast Hitch to ready attached character.

Khazad-dûm (x3)
[1] 1 0 0 1
Dwarf.  
Erebor Record Keeper cannot attack or defend. Action: Exhaust Erebor Record Keeper and pay 1 Lore resource to choose and ready a Dwarf character.

The Redhorn Gate (x1)
(10) 2 2 1 4
Noldor.   Noble.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

The Redhorn Gate (x3)
[0]

Response: After another player plays an attachment on a hero you control, you may (choose 1): ready 1 of that player's heroes, have that player draw 1 card, or lower that player's threat by 2.

Road to Rivendell (x1)
(10) 2 1 2 4
Noldor.   Noble.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

Road to Rivendell (x3)
[3]

Action: Ready all Dwarf characters.

The Long Dark (x3)
[0]
Condition.  
Attach to a Dwarf character. Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1.

Shadow and Flame (x3)
[1]
Item.  
Attach to a hero. Action: Discard Miruvor to (choose two): ready attached hero, add 1 resource to attached hero's resource pool, attached hero gets +1 Willpower until the end of the round, or put Miruvor on the top of your deck.

Heirs of Númenor (x3)
[1]

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

The Drúadan Forest (x3)
[2]

Play only if each hero you control has a printed Leadership resource icon. Action: Ready each ally in play.

The Morgul Vale (x3)
[1]
Mount.  
Attach to a Gondor or Rohan hero. Response: after attached hero commits to a quest, spend 1 resource from attached hero's resource pool to ready attached hero.

The Voice of Isengard (x3)
[1]
Mount.  
Restricted.  
Attach to a Tactics or Rohan hero. Response: After attached hero participates in an attack that destroys an enemy, exhaust Rohan Warhorse to ready attached hero.

The Dunland Trap (x3)
[1]

Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.

The Dunland Trap (x3)
[X]

X is the number of players in the game. Action: Starting with the first player, each player chooses 1 different option: ready a hero he controls, add 1 resource to the resource pool of a hero he controls, draw 1 card, or shuffle 1 card from his discard pile into his deck.

Trouble in Tharbad (x3)
[1]
Item.  
Play only if you control a Noldor or Silvan hero. Attach to a hero. Action: Discard Lembas to ready attached hero and heal 3 damage from it.

The Nîn-in-Eilph (x3)
[1]
Title.  
Attach to a Ranger hero. Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, ready attached hero.

Celebrimbor's Secret (x3)
[1]
Title.  
Attach to a Noble hero. Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.

The Antlered Crown (x3)
[0]

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character comited to the quest. Ready that character and remove it from the quest.

The Antlered Crown (x3)
[4] 2 4 3 5
Ent.  
Cannot have restricted attachments. Treebeard enters play exhausted and collects 1 resource each resource phase. These resources can be used to pay for Ent cards played from your hand. Action: Pay 2 resources from Treebeard's pool to ready an Ent character.

Escape from Mount Gram (x3)
[1]

Ready up to X Dúnedain characters you control. X is the number of enemies engaged with you.

Escape from Mount Gram (x3)
[1]
Ent.  
Response: After an Ent character takes any amount of damage, ready it. That character gets +3 Attack until the end of the phase.

The Battle of Carn Dûm (x3)
[1]

Action: Choose and ready a sentinel character. Valour Action: Ready all sentinel characters.

The Dread Realm (x3)
[1]
Song.  
Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower, Attack, and Defense.

The Grey Havens (x3)
[2]

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing's Flight currently in your discard pile (you may choose different targets).

The Grey Havens (x3)
[2]
Ring.   Artifact.  
Attach to Círdan the Shipwright or Gandalf. Attached character gains a Leadership resource icon. Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 Attack and +1 Defense until the end of the phase.

Flight of the Stormcaller (x3)
[0]

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 Tactics resources to ready the defending character and give it +3 Attack for its next attack this phase.

The Thing in the Depths (x1)
(9) 2 3 1 3
Dale.   Scout.  
Ranged.  
Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

The Thing in the Depths (x3)
[1]

Play only after the staging step. Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.

Temple of the Deceived (x3)
[2] 1 2 0 2
Rohan.   Scout.  
Action: Spend 1 Spirit resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

Temple of the Deceived (x3)
[2]
Mount.  
Restricted.  
Attach to a Leadership or sentinel hero. Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.

The City of Corsairs (x3)
[0]

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 Tactics resources to ready each defending character that takes no damage from this attack.

The Sands of Harad (x1)
(11) 2 2 2 5
Dwarf.   Noble.   Warrior.  
Sentinel.  
Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 Attack until the end of the phase. (Limit once per phase.)

The Sands of Harad (x1)
(9) 1 3 1 4
Silvan.   Noble.   Scout.  
Ranged.  
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

The Sands of Harad (x3)
[2] 0 2 0 1
Silvan.  
Ranged.  
Response: After Greenwood Archer enters play, ready a hero.

The Mûmakil (x1)
(10) 2 2 2 4
Harad.   Noble.  
You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere. Action: Discard a Harad ally card from your hand to ready a Harad character in play. (Limit once per phase.)

Race Across Harad (x3)
[1]
Mount.  
Restricted.  
Attach to a Dúnedain or Ranger hero. Response: After you engage an enemy, exhaust Steed of the North to ready attached hero.

Beneath the Sands (x3)
[5]

Play only if the characters you control have a total of at least 9 different Traits between them. Action: Ready each character in play. Until the end of the phase, each character you control gets +1 Willpower.

The Black Serpent (x3)
[2]

Action: Ready each hero with a Song attachment.

The Crossings of Poros (x1)
(12) 2 4 1 5

Cannot have restricted attachments. Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)

The Crossings of Poros (x3)
[2]

Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait. Action: Ready each damaged Ent character you control.

The Crossings of Poros (x3)
[2]
Artifact.   Item.   Ring.  
Attach to a hero. Limit 1 per hero and 1 per deck. Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.

The Crossings of Poros (x3)
[]

Encounter.  
When Revealed: Ready each hero committed to the quest and remove Wind from the Sea from the game.

Shadow: Ready the defending character.

The Hobbit: Over Hill and Under Hill (x3)
[0]
Item.  
Attach to a hero. Action: Discard Cram to ready attached hero.

The Hobbit: Over Hill and Under Hill (x3)
[0]
Item.  
Attach to a character. Action: Exhaust Spare Hood and Cloak and exhaust attached character to ready another character. Then, attach Spare Hood and Cloak to that character.

The Black Riders (x1)
(6) 2 0 1 2
Hobbit.  
Merry gets +1 Attack for each Hobbit hero you control. Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

The Road Darkens (x3)
[4] 1 3 1 4
Gondor.   Warrior.  
Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat. Response: After Boromir takes any amount of damage, ready him.

The Road Darkens (x3)
[1]
Spell.  
Action: Add Flame of Anor to the victory display and discard the top card of your deck to ready an Istari character you control. That character gets +X Attack until the end of the phase where X is the discarded card's cost.

The Road Darkens (x1)
[0]
Item.   Gift.  
Setup: Attach to a hero in play. Action: Add Leaf-wrapped Lembas to the victory display, and remove it from the campaign pool, to ready all heroes in play.

The Treason of Saruman (x1)
(0) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

The Treason of Saruman (x3)
[2] 2 3 1 3
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Quickbeam enters play, deal 1 damage to him to ready him.

The Treason of Saruman (x3)
[3]

Play only if you control Fellowship Aragorn. Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack and +1 Defense.

The Land of Shadow (x1)
(11) 2 2 2 5
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Land of Shadow (x3)
[1]
Mount.  
Attach to a Rohan hero. Restricted. If attached hero is Theoden, Snowmane loses the restricted keyword. Response: After attached hero quests successfully, ready attached hero.

The Land of Shadow (x3)
[1]

Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.

The Flame of the West (x3)
[1]

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.

The Mountain of Fire (x1)
(0) 2 3 2 5
Dúnedain.   Gondor.   Noble.   Warrior.  
Sentinel.  
The first player gains control of Aragorn. Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.) If Aragorn leaves play the players lose the game.

The Old Forest (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Fog on the Barrow-downs (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Siege of Annúminas (x1)
(11) 1 3 2 5
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.