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86 Results Found

Core Set (x1/x0)
(40) 1 2 0 3
Creature.   Insect.  
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)

Core Set (x4)
(25) 2 2 1 4
Creature.   Spider.  
Forced: After Forest Spider engages a player, it gets 1 Attack until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.

Return to Mirkwood (x4/x2)
(22) 1 1 1 1
Creature.  
Surge.  
Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.

Khazad-dûm (x1)
2 (3)
Mountain.  
While Knees of the Mountain is in the staging area, it gains: 'Forced: After an enemy engages a player, it gets +1 Attack until the end of the round.'

Road to Rivendell (x4)
(27) 2 2 2 4
Goblin.   Orc.  
Ambush.  
Forced: After Goblin Taskmaster engages a player, that player deals 2 damage to 1 character he controls.

Road to Rivendell (x3)
(21) 1 3 1 3
Orc.  
Ambush.  
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.

Road to Rivendell (x3)
(34) 0 2 3 5
Creature.  
Ambush.  
Forced: After Wild Bear engages a player, it makes an immediate attack.

The Long Dark (x3)
(31) 3 2 1 4
Spider.   Creature.  
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able. Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

The Long Dark (x4)
(15) 2 1 1 2
Goblin.   Orc.  
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.

Foundations of Stone (x3/x1)
(40) 4 X 4 X
Nameless.  
Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it. X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.

Foundations of Stone (x5/x3)
(27) 3 X 3 X
Nameless.  
Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it. X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.

The Blood of Gondor (x4/x2)
(10) 2 3 1 3
Orc.   Mordor.  
Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attack enemy gets +1 Attack. (+3 Attack instead if undefended.)

The Voice of Isengard (x3/x3)
(33) 3 4 2 4
Orc.  
Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x2/x1)
(20) 1 2 1 2
Creature.  
Surge.  
Forced: After Orc Hound engages a player, that player must exhaust a character he controls.

The Voice of Isengard (x2/x0)
(35) 3 5 3 5
Dunland.  
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.

The Voice of Isengard (x2/x0)
(35) 3 5 3 6
Dunland.  
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.

The Dunland Trap (x1)
(50) 3 5 3 5
Dunland.   Boar Clan.  
Cannot have attachments. Cannot leave play. Chief Turch engages the first player. Forced: After an enemy engages a player, remove 1 time counter from the current quest.

The Antlered Crown (x4/x3)
(36) 3 4 2 5
Dunland.   Raven Clan.  
Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.

Shadow: Defending player discards an attachment he controls.

The Lost Realm (x5/x4)
(20) 2 2 1 2
Orc.  
Forced: After Corned Orc engages a player, it makes an immediate attack.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Lost Realm (x3/x1)
(35) 3 5 2 6
Undead.   Wraith.  
Forced: After Thaurdir's Damned engages you, discard the top 2 cards of your deck and assign X damage among characters you control. X is the combined printed cost of the discarded cards.

The Lost Realm (x2/x1)
(33) 3 4 2 3
Undead.  
Forced: After Dead Lord engages you, put the topmost Undead enemy in the discard pile into play engaged with you.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal 1 encounter card.

The Wastes of Eriador (x1)
(1) 4 5 4 8
Creature.   Warg.  
Cannot have attachments. Cannot be optionally engaged. Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.

The Wastes of Eriador (x3)
(20) 2 2 3 3
Creature.   Warg.  
Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.

Across the Ettenmoors (x2/x0)
(41) 3 5 4 7
Giant.  
Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.

Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.

The Sands of Harad (x2/x1)
(40) 2 2 1 3
Creature.  
Carrior Birds gets -1 engagement cost for each damaged character in play. Forced: After Carrion Bird engages you, discard a damaged character you control.

The Sands of Harad (x4)
(22) X X X 5
Creature.  
X is the tens digit of the temperature. Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).

The Sands of Harad (x3/x2)
(32) 3 3 2 5
Harad.  
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.

The Sands of Harad (x4/x3)
(36) 2 4 3 4
Harad.  
Archery 2.  
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.

The Black Serpent (x4)
(28) 2 3 1 4
Harad.  
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.

The Dungeons of Cirith Gurat (x2/x1)
(45) 4 3 2 5
Orc.   Uruk.  
Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.

Shadow: If attacking enemy's Threat is greater than defending ally's Willpower, attach defending ally to attacking enemy. Then, cancel this attack.

The Crossings of Poros (x2)
(28) 2 3 1 4
Harad.  
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3 Attack this round.

Shadow: Exhaust a character you control.

The Wilds of Rhovanion (x2/x1)
(36) 3 4 3 5
Creature.   Spider.  
Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

Roam Across Rhovanion (x1)
(50) 1 6 3 9
Troll.  
Immune to player card effects. Urdug cannot take damage. Forced: After Urdug engages a player, Tiny engages that player.

Fire in the Night (x3/x1)
(30) 3 3 3 4
Goblin.   Orc.  
Forced: After The Dragon’s Thrall engages you, either deal 3 damage to Hrogar’s Hill, or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.

The Fate of Wilderland (x3/x2)
(25) 2 3 2 5
Orc.   Goblin.  
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.

The Fate of Wilderland (x3/x2)
(20) 2 2 2 3
Orc.   Goblin.  
Forced: After Fierce Vanguard engages you, either it gets +2 Attack until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 Attack and +2 Defense until the end of the phase.

A Shadow in the East (x3/x1)
(24) 1 2 1 2
Easterling.  
Surge.  
Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x1)
(6)

Surge.  
Forced: After an enemy engages a player, that player raises his threat by 1. Response: When Shadow of Fear is defeated, reduce each player's threat by 3.

A Shadow in the East (x2)
(28) 2 3 2 3
Easterling.  
Forced: After Rhûn Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.

A Shadow in the East (x1)
Mordor.  
Forced: After a non-unique enemy engages a player, that enemy cannot take damage until the end of the round.

The Hobbit: Over Hill and Under Hill (x1)
(23) 3 5 2 10
Troll.  
Players cannot play attachment cards on Troll enemies. Forced: After Bert engages a player, sack 1. Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Hobbit: Over Hill and Under Hill (x3/x1)
(40) 4 6 3 9
Giant.  
While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge. Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.

Tom
The Hobbit: Over Hill and Under Hill (x1)
(33) 3 5 2 11
Troll.  
Troll enemies can only be attacked by one character at a time. Forced: After Tom engages a player, sack 1. Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Hobbit: Over Hill and Under Hill (x1)
(38) 3 5 2 12
Troll.  
Troll enemies not engaged with a player cannot take damage. Forced: After William engages a player, sack 2. Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Road Darkens (x2)
(28) 3 1 1 2
Creature.  
Peril.  
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland. Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.

The Treason of Saruman (x2/x1)
4 (3)
Isengard.  
While Underground Armoury is in the staging area, it gains: "Forced: After an enemy engages a player, deal it a shadow card." Wizardry: Each player exhausts a character he controls.

The Land of Shadow (x4)
(36) 1 3 1 4
Harad.  
Surge.   Archery 1.  
Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Land of Shadow (x3/x2)
(38) 4 4 3 5
Harad.  
Forced: After Captain of Harad engages you, each Harad enemy gets +1 [Attack] and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Land of Shadow (x2/x1)
2 (3)
Underground.  
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains: "Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.

The Land of Shadow (x3)
(44) 3 6 2 9
Harad.   Creature.  
Cannot have attachments or take more than 3 damage each round. Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3 Attack.

The Land of Shadow (x3)
(40) 2 4 3 4
Harad.  
Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x3)
(42) X 3 1 5
Harad.  
Archery X.  
X is the number of players in the game. Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.

The Flame of the West (x4)
(30) 2 2 1 3
Undead.   Oathbreaker.  
Phantom.  
Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack.

The Mountain of Fire (x1/x0)
(36) 3 4 3 5
Orc.   Uruk.  
Cannot have attachments. Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mountain of Fire (x3)
(34) 2 3 2 4
Orc.   Uruk.  
Wounded Uruk enters play with 2 damage on it. Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Mountain of Fire (x2/x1)
(55) 3 5 4 6
Orc.   Uruk.  
Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck. (|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3)
(44) 2 4 3 5
Orc.   Uruk.  
Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you. (|)

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Mountain of Fire (x3/x2)
(28) 1 3 1 3
Orc.  
Surge.  
Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.

The Mountain of Fire (x3)
(44) 2 4 2 3
Orc.   Snaga.  
Archery 2.  
Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Mountain of Fire (x3)
(38) 3 5 2 5
Orc.   Uruk.  
Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, return attacking enemy to the staging area.

Two-Player Limited Edition Starter (x2)
(34) 2 3 1 3
Spider.  
Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.

The Old Forest (x4)
(30) 3 3 3 5
Tree.  
Forced: After Grasping Root engages a player, that player must assign X damage among characters he controls. X is the number of locations in the victory display.

The Old Forest (x3)
(20) 1 1 0 2
Creature.   Insect.  
Surge.  
Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.

Shadow: Defending player discards a non-objective attachment he controls.

Murder at the Prancing Pony (x1)
5 (5)
Hideout.  
Immune to player card effects. While Combe Storehouse is in the victory display, each Suspect gains: "Forced: After this enemy engages a player, it makes an immediate attack." Travel: Search the encounter deck and discard pile for a Lawless Ruffian and add it to the staging area. Shuffle the encounter deck.

The Siege of Annúminas (x3)
(20) 1 2 1 2
Creature.  
Surge.  
Forced: After Warg of Carn Dûm engages you, either remove 1 progress from the main quest, or exhaust a character you control.

The Siege of Annúminas (x3)
(35) 2 3 2 4
Orc.  
Archery 1.  
Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.

Shadow: Exhaust a character you control.

Attack on Dol Guldur (x3)
(36) 2 4 1 4
Orc.  
Archery 2.  
Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.

Shadow: Exhaust a character you control.

Attack on Dol Guldur (x3)
(18) 1 3 2 2
Creature.   Warg.  
Surge.  
Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.

Shadow: Discard an attachment you control.

The Wizard's Quest (x1)
19
(21) 2 2 1 2
Warg.  
Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.

Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.

The Wizard's Quest (x1)
19
(35) 2 4 2 5
Orc.  
Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.

The Wizard's Quest (x1)
23
(32) 2 3 2 4
Warg.  
Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.

The Woodland Realm (x1)
2
(36) 3 6 3 6
Orc.  
Cannot have non-objective player card attachments or take non-combat damage. Forced: After Chieftain Ufthak engages you, the opposing team searches the encounter deck and discard pile for an Orc enemy of cost 1 or less and puts it into play engaged with you. Shuffle the encounter deck.

The Woodland Realm (x3)
4
(22) 2 2 1 2
Spider.  
Forced: After Spiders of Mirkwood engages you, exhaust a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Spider trait).

The Woodland Realm (x1)
13
(34) 2 4 2 4
Spider.  
Forced: After Wicked Spider engages you, discard an exhausted character you control.

Shadow: Attacking enemy cannot take damage this phase.

Passage Through Mirkwood Nightmare (x3)
(31) 2 3 2 5
Creature.   Spider.  
Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.

Shadow: If this attack is undefended, exhaust all characters you control.

Passage Through Mirkwood Nightmare (x3)
(27) 4 1 0 3
Creature.   Insect.  
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.

Shadow: If attacking enemy is an Insect, deal it 2 additional shadow cards.

The Dead Marshes Nightmare (x2)
(40) 4 3 2 5
Undead.   Wight.  
Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.

The Redhorn Gate Nightmare (x2)
(42) 4 6 4 10
Giant.   Snow.  
While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged. Forced: After Snow-Giant engages you, discard the ally you control with the highest Willpower.

Road to Rivendell Nightmare (x3)
(30) 3 3 2 3
Goblin.   Orc.  
Ambush.  
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

Road to Rivendell Nightmare (x2)
(34) 2 5 1 7
Mountain.   Orc.  
Ambush.  
Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.

Encounter at Amon Dîn Nightmare (x2)
3 (5)
Gondor.  
Villagers 2.  
While Overrun Village is in the staging area, it gains: "Forced: After an enemy engages a player, discard 1 villager token from Overrun Village." Travel: Place 1 damage token on Dead Villagers.

Assault on Osgiliath Nightmare (x3)
(30) X 3 3 4
Harad.  
Archery X.  
X is the number of locations controlled by the first player. Forced: After Haradrim Warrior engages a player, it gets +X Attack and +X Defense until the end of the round.

Shadow: Deal 1 damage to defending character.

The Nîn-in-Eilph Nightmare (x3)
(30) 3 4 2 5
Creature.  
Forced: After Deadly Marsh Adder engages you, discard a damaged character you control. Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.

The Weather Hills Nightmare (x2)
(17) 1 4 2 4
Orc.  
Cannot be optionally engaged. Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.

The Thing in the Depths Nightmare (x3)
(0) 0 4 1 5
Creature.   Tentacle.  
Surge.   Grapple (most enemies grappled).  
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.

Journey to the Cross-roads Nightmare (x4)
(46) 3 4 2 5
Harad.  
Archery 2.  
Forced: After Southron Warrior engages you, discard an ally you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged.