





Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)






Forced: After Forest Spider engages a player, it gets +1 until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.






Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.






Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)






Forced: After Forest Spider engages a player, it gets +1 until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.







Forced: After Ungoliant's Swarm engages a player, that player must choose and exhaust 2 characters they control.

Shadow: Put Ungoliant's Swarm into play engaged with you.









While Knees of the Mountain is in the staging area, it gains:
Forced: After an enemy engages a player, it gets +1until the end of the round.












Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.






When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.
Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.






Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.






Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.






Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.






Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attacking enemy gets +1 (+3
instead if undefended.)






Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 .






Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.






Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.






Cannot have attachments. Cannot leave play.
Chief Turch engages the first player.
Forced: After an enemy engages a player, remove 1 time counter from the current quest.






Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.

Shadow: Defending player discards an attachment he controls.






Forced: After Cornered Orc engages a player, it makes an immediate attack.

Shadow: Attacking enemy gets +1 (+2
instead if the defending character is damaged).






Forced: After Thaurdir鈥檚 Damned engages you, discard the top 2 cards of your deck and assign X damage among characters you control. X is the combined printed cost of the discarded cards.
"I saw them; grim faces and evil..." –Frodo, The Two Towers






Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.






Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.






Forced: After Coldfell Giant engages you, deal 1 damage to 3 different characters you control.

Shadow: If the defending character has at least 1 damage token on it, attacking enemy makes an additional attack after this one.






Carrior Birds gets -1 engagement cost for each damaged character in play.
Forced: After Carrion Bird engages you, discard a damaged character you control.






X is the tens digit of the temperature.
Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 (+2
instead if the temperature is 40 or higher).






Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.






Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.






Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.






Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.

Shadow: If attacking enemy's is greater than defending ally's
attach defending ally to attacking enemy. Then, cancel this attack.






Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3 this round.

Shadow: Exhaust a character you control.






Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.






Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.






Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.






Forced: After Fierce Vanguard engages you, either it gets +2 until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 and +2
until the end of the phase.






Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.


The shadow of Mordor is on the servants of the Enemy, and they inspire fear in your companions. Only a stout heart can stand against them.
Forced: After an enemy engages a player, that player raises his threat by 1.
Response: When Shadow of Fear is defeated, reduce each player's threat by 3.






Forced: After Rh鈥搉 Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.


Forced: After a non-unique enemy engages a player, that enemy cannot take damage until the end of the round.
...here the Dark Power, moving its armies like pieces on the board, was gathering them together.
–The Return of the King






Forced: After Champion of Rh鈥搉 engages you, either return a location you control to the staging area, or Champion of Rh鈥搉 makes an attack.

Shadow: Deal 1 damage to defending character.






X is 1 more than the number of resources on the main quest.
Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.






Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 until the end of the round.

Shadow: Exhaust a character you control.






X is 1 more than the number of quest cards in play.
While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.
Forced: After Torech Gorgor Patrol engages a player, it makes an attack.






Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.





