

2
0
4
Forced: If Muck Adder damages a character, discard that character from play.

Shadow: Defending character gets -1
for the duration of this attack.


When Revealed: Attach to a hero with no “Sacked!” cards attached controlled by the first player. (Cannot be canceled.) Counts as a Condition attachment with the text:
Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.

Shadow: If attacking enemy is a Troll resolve this card's 'when revealed' effect.




When Revealed: Deal 2 damage to each exhausted character.

Shadow: Deal 1 damage to each exhausted character.


When Revealed: Deal 1 damage to each character without any attachments.

Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.


When Revealed: Deal 2 damage to each wounded character.

Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)


2
1
3


1
0
2


While Rauros Falls is the active location, all characters must commit to the current quest during the quest phase.

Shadow: After this attack resolves, return attacking enemy to the staging area.






While The Spiders’ Ring is the active location, the player guarding Gollum cannot change.

Shadow: If this attack is undefended, return any current active location to the staging area. The Spiders’ Ring becomes the active location.


When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able.

Shadow: Raise the threat of the player guarding Gollum by 4.






4
3
4
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.

Shadow: Cancel all damage dealt to this enemy.




Travel: The first player must exhaust 1 character he controls to travel here.

Shadow: Defending player must choose and exhaust 1 character he controls.


When Revealed: If the players are not on stage 1, shuffle the current quest card into the quest deck, then reveal a new quest card. Otherwise, New Devilry gains Surge.

Shadow: If this attack is undefended, raise your threat by The Nameless Fear's ![]()


When Revealed: The last player deals damage equal to The Nameless Fear's
to a hero he controls. This effect cannot be canceled.

Shadow: Deal damage equal to The Nameless Fear's
to the defending character.


5
2
4
When Revealed: Chieftain of the Pit gets +3
until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.


2
2
2
Goblin Spearman gets +2
if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.


When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.

Shadow: If the defending character is an ally, discard it from play.


3
2
4
When Revealed: Goblin Follower engages the last player.

Shadow: attacking enemy gets +1
(+2
instead if attacking the last player.)


Travel: Players must exhaust a Cave Torch to travel here.

Shadow: Cancel all combat damage dealt to attacking enemy.


When Revealed: Each enemy and location currently in the staging area gets +1
until the end of the phase. (+3
instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.

Shadow: attacking enemy gets +2 ![]()


X
2
2
X is the number of players in the game.

Shadow: attacking enemy gets +X
. X is the number of players in the game.




When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.

Shadow: attacking enemy gets +X
. X is the number of players in the game.


X is the number of players in the game.

Shadow: attacking enemy gets +X
. X is the number of players in the game.




When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.

Shadow: Discard the defending character from play.


3
3
2
When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.


4
2
4
If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1
(+2
instead if a Mountain is the active location.)


When Revealed: The first player must discard 3 resources from each hero he controls.

Shadow: Defending player must discard 2 resources from each hero he controls.


3
1
2
Goblin Swordsman gets +2
if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.






When Revealed: The first player (choose 1):
- removes all progress tokens from play
- reveals 2 cards from the encounter deck and adds them to the staging area

Shadow: attacking enemy gets +1
for each progress token on the active location.


2
2
3


5
5
7


Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.

Shadow: Return attacking enemy to the staging area after it attacks.


Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.

Shadow: Deal 1 damage to each ally in play.


While Barren Hills is the active location, ignore ambush.

Shadow: Return attacking enemy to the staging area after it attacks.


When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.

Shadow: Defending player must discard all exhausted characters he controls.


When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.

Shadow: Return attacking enemy to the staging area after it attacks.


Travel: The first player must exhaust 2 characters to travel here.

Shadow: Remove 1 progress token from the current quest.


