When Revealed: Chieftain of the Pit gets +3 until the end of the round.
Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.
Goblin Spearman gets +2 if its attack is undefended.
Shadow: Add Goblin Spearman to the staging area.
When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.
Shadow: If the defending character is an ally, discard it from play.
When Revealed: The first player must choose and discard an attachment from a questing character, if able.
Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.
Shadow: attacking enemy gets +1 (+2 instead if a Mountain is the active location.)
When Revealed: The first player must discard 3 resources from each hero he controls.
Shadow: Defending player must discard 2 resources from each hero he controls.
While Knees of the Mountain is in the staging area, it gains:
Forced: After an enemy engages a player, it gets +1 until the end of the round.
While Turbulent Waters is the active location, players cannot optionally engage enemies.
When Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area, if able. Shuffle the encounter deck.
Response: After Warg Lair leaves play as an explored location, each player draws 1 card.
Your party has braved the snows of the pass, but now must travel North along the Misty Mountains for league upon league as you escort Arwen to her father's house.
Setup: Put Arwen Und贸miel into play under the control of the first player. Shuffle the encounter deck. Reveal 1 card from the encounter deck per player, and add them to the staging area.
This is a wild and perilous country, and it is dangerous to follow the roads. The mountains rise up on the right, impassively watching your slow trek among the foothills.
Heavy rain drives you to seek shelter among the caves of the mountains. They are dry, and the fire you start seeps into your bones and restores your spirit. Your eyes are heavy when teh soft clatter of falling pebbles reaches your ears. Perhaps you are not alone.
When Revealed: Search the encounter deck and discard pile for Goblin Gate and add it to the staging area, if able. Then, if there is no active location, Goblin Gate becomes the active location.
Orcs and other creatures have hounded you since fighting your way free of the orc outpost. Soon you will reach the safety of Rivendell's borders, but supplies have dwindled and you are dead weary from sleepless nights of keeping watch, as dark forms shadow your camp.
When Revealed: Reveal 1 card from the encounter deck per player, and add it to the staging area.
Characters cannot be healed.
If the players defeat this stage, they have won the game.
The first player gains control of Arwen Und贸miel, as an ally.
Response: After Arwen Und贸miel, choose a hero. Add 1 resource to that hero's resource pool.
If Arwen Und贸miel leaves play, the players are defeated.
Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.
Shadow: Return attacking enemy to the staging area after it attacks.
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).
A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit
Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.
Shadow: Deal 1 damage to each ally in play.
While Barren Hills is the active location, ignore ambush.
Shadow: Return attacking enemy to the staging area after it attacks.
When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.
Shadow: Defending player must discard all exhausted characters he controls.
When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.
Shadow: Return attacking enemy to the staging area after it attacks.
Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.
You are playing in Nightmare mode.
Forced: When an enemy with the ambush keyword engages a player during the quest phase, it contributes its to the total in the staging area until the end of the phase.
Begin with the standard quest deck and encounter deck for the Road to Rivendell scenario.
Remove the following cards, in the specified quantities, from the standard encounter and quest deck:
1x Orc Outpost (quest stage 2)
2x Ruined Road
2x Barren Hills
1x Goblin Taskmaster
4x Black Uruks
3x Mountain Warg
3x Bitter Wind
2x Warg Lair
5x Goblin Spearman
2x Goblin Archer
2x Plundered Armoury
Add the new quest card in this Nightmare Deck to the normal quest deck, in stage order. Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Road to Rivendell encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
When Revealed: Search the encounter deck, discard pile and victory display for Goblin Gate and add it to the staging area, if able. Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until X enemies have been discarded, where X is the number of players in the game. Reveal all enemies discarded by this effect.
When Revealed: The first player loses control of Arwen Und贸miel and attaches her to Goblin Gate (she is now guarded by Goblin Gate). While she is guarded, the first player cannot gain control of Arwen Und贸miel.
Goblin Gate gets +1 quest point for each enemy engaged with a player.
Progress cannot be placed on this stage unless the players control Arwen Und贸miel.
Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Und贸miel.
Shadow: Attacking enemy gets +2
Ambush.
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.
Shadow: Add Goblin Trapper to the staging area.
Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.
While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.
Forced: When an engaged enemy with the ambush keyword engages a player, Treacherous Bluffs gets +2 until the end of the phase.
Shadow: Excess damage dealt by this attack must be assigned to Arwen Und贸miel.
While Concealed Woods is the active location, the first enemy with the ambush keyword revealed from the encounter deck each round gains surge.
Shadow: Attacking enemy gets +2 if engaged with the first player.
When Revealed: Return each engaged enemy with the ambush keyword to the staging area. Each player makes engagement checks against each enemy in the staging area, as if it were the encounter phase. If there are no enemies with the ambush keyword in play, Tumultuous Assault gains surge.