Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
33 Results Found

Heirs of Númenor (x3/x2)
(15) 1 2 1 2
Orc.   Besieger.  
Surge.  
When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x3/x2)
(33) 2 7 3 5
Besieger.  
Doomed 2.  
When Revealed: If the active location is a Battleground, deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x1)
(30) 3 4 1 6
Besieger.  
When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x1)
3 (11)
Cair Andros.   Battleground.  
If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points). Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.

Heirs of Númenor (x1)
2 (7)
Cair Andros.   Battleground.  
If the Approach has 7 or more damage, remove it from the game (do not collect its victory points). Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.

Heirs of Númenor (x1)
1 (3)
Cair Andros.   Battleground.  
If The Banks has 3 or more damage, remove it from the game (do not collect its victory points). Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.

Heirs of Númenor (x2)

When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round.

Shadow: Deal 2 damage to all Battleground locations in play.

Heirs of Númenor (x3)
(35) 2 3 2 4
Harad.  
Archery X.  
X is the number of players in the game.

Shadow: attacking enemy gets +1 Attack. (+3 Attack instead if it has the Harad trait.)

Heirs of Númenor (x2)
(27) 3 4 3 3
Harad.  
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)

Heirs of Númenor (x1/x0)
(38) 4 7 3 12
Harad.   Creature.  
No attachments can be attached to Mûmak. Mûmak cannot take more than 3 damage each round.

Heirs of Númenor (x2/x0)

Doomed 3.  
When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.

Heirs of Númenor (x1)
(33) 2 5 2 5
Mordor.  
Allies cannot defend against Lieutenant of Mordor.When Revealed: Resolve the 'when revealed' effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.

Heirs of Númenor (x3)
(35) 2 1 2 5
Mordor.   Orc.  
Archery X.  
X is the number of different resource icons (Leadership, Tactics, Spirit, or Lore) on heroes in play.

Shadow: attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x0)
(40) 2 8 3 5
Mordor.   Orc.  
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a Leadership, Spirit, or Lore resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.

Heirs of Númenor (x2/x0)
5 (2)
Mordor.  
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.

Shadow: attacking enemy gets +1 Attack for each shadow card dealt to it.

Heirs of Númenor (x2/x0)

When Revealed: Each player chooses 1 sphere of influence (Leadership, Tactics, Spirit, or Lore). Each character a player controls that does not belong to his chosen sphere takes 3 damage.

Heirs of Númenor (x1)

Doomed 3.  
When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.

Heirs of Númenor (x3/x0)
(28) 2 1 1 3
Mordor.   Orc.  
Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Heirs of Númenor (x3)
(30) 3 3 2 3
Mordor.   Orc.  
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: attacking enemy gets +1 Attack. Deal it another shadow card.

Heirs of Númenor (x2)

When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total Threat in the staging area by X, where X is the total cost of all cards discarded by this effect.

Shadow: attacking enemy gets +1 Attack. Deal it another shadow card.

Heirs of Númenor (x1)
1A-B (9)

Siege.  
Setup: Add The Approach, The Citadel, and The Banks to the staging area. Shuffle the encounter deck.

Players must deal damage from undefended attacks to the lowest Threat Battleground location in play. If there are no Battleground locations in play, immediate advance to the next stage.

Heirs of Númenor (x1)
2A-B (9)


Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.

Heirs of Númenor (x1)
3A-B (7)

Battle.  
Forced: After the players quest unsuccessfully, instead of raising threat each player must choose and discard 1 character he controls.

Heirs of Númenor (x1)
4A-B (5)

Siege.  
Breakthrough at the Citadel adds 5 Threat to the staging area.

Heirs of Númenor (x1)
5A-B (15)

Siege.  
If the players defeat this stage, they have won the game.

The Siege of Cair Andros Nightmare (x1)

You are playing Nightmare mode. Until the end of the game, player cards in the victory display do not contribute their victory points.

Begin with the standard quest deck and encounter deck for The Siege of Cair Andros scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Southron Mercenaries 2x Orc Arsonists 2x Orc Rabble 3x Orc Arbalesters 1x The Power of Mordor 2x Scourge of Mordor Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Siege of Cair Andros encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Siege of Cair Andros Nightmare (x3)
(45) 3 4 2 4
Harad.  
Archery 5.  
Damage from each round's achery total may be assigned to Battleground locations, as well as characters.

The Siege of Cair Andros Nightmare (x3)
(21) 2 5 2 5
Orc.  
Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.

Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.

The Siege of Cair Andros Nightmare (x4)
(30) 3 3 1 4
Orc.  
Forced: When Orc Ravager is dealt a shadow card, it gets +2 Defense until the end of the phase.

Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.

The Siege of Cair Andros Nightmare (x2)
2 (5)
Cair Andros.   Battleground.  
If Besieged Courtyard has 5 or more damage, discard it and exhaust each ready character.

Shadow: Choose one: either attacking enemy makes an additional attack after this one, or deal 10 damage to a Battleground location.

The Siege of Cair Andros Nightmare (x2)
4 (4)
Cair Andros.   Battleground.  
If Walls of Cair Andros has 4 or more damage, discard it and each player must assign 4 damage amoung characters he controls.

Shadow: Attacking enemy gets +X, where X is the amount of damage on the active location.

The Siege of Cair Andros Nightmare (x2)
3 (6)
Cair Andros.   Battleground.   Riverland.  
If Anduin Wharf has 6 or more damage, discard it and reveal 2 cards from the top of the encounter deck. While Anduin Wharf is the active location, allies cost 1 additional matching resource to play from hand.

The Siege of Cair Andros Nightmare (x3)

Doomed 2.  
When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.

Shadow: Discard an attachment you control.