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Scenario Encounter
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Resource Threat Engagement
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Text
Trait Keyword Victory
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Player Encounter Quest
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Results: 33 Cards
Heirs of Númenor (x3/x2)
15 1 2 1 2
Orc. Besieger.

Surge.

When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x3/x2)
33 2 7 3 5
Besieger.

Doomed 2.

When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x1)
30 3 4 1 6
Besieger.

When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x1)
3
11
Cair Andros. Battleground.

If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points).

Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.

Heirs of Númenor (x1)
2
7
Cair Andros. Battleground.

If The Approach has 7 or more damage, remove it from the game (do not collect its victory points).

Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.

Heirs of Númenor (x1)
1
3
Cair Andros. Battleground.

If The Banks has 3 or more damage, remove it from the game (do not collect its victory points).

Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.

Heirs of Númenor (x2)

When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round.

Shadow: Deal 2 damage to all Battleground locations in play.

Heirs of Númenor (x3)
35 2 3 2 4
Harad.

Archery X.

X is the number of players in the game.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it has the Harad trait.)

Heirs of Númenor (x2)
27 3 4 3 3
Harad.

Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)

Heirs of Númenor (x1/x0)
38 4 7 3 12
Harad. Creature.

No attachments can be attached to Mûmak.

Mûmak cannot take more than 3 damage each round.

"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers

Heirs of Númenor (x2/x0)

Doomed 3.

When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.

... wild Southron men with red banners, shouting with harsh tongues, surging up, overtaking the retreat. –The Return of the King

Heirs of Númenor (x1)
33 2 5 2 5
Mordor.

Allies cannot defend against Lieutenant of Mordor.

When Revealed: Resolve the "when revealed" effect on the topmost treachery card in the encounter discard pile, if able. This effect cannot be canceled.

Heirs of Númenor (x3)
35 2 1 2 5
Mordor. Orc.

Archery X.

X is the number of different resource icons , , or on heroes in play.

Shadow: Attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x0)
40 2 8 3 5
Mordor. Orc.

While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a , or resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.

Heirs of Númenor (x2/x0)
5
2
Mordor.

If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.

Shadow: attacking enemy gets +1 Attack for each shadow card dealt to it.

Heirs of Númenor (x2/x0)

When Revealed: Each player chooses 1 sphere of influence , , or . Each character a player controls that does not belong to his chosen sphere takes 3 damage.

"I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice." –Damrod, The Two Towers

Heirs of Númenor (x1)

Doomed 3.

When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.

Heirs of Númenor (x3/x0)
28 2 1 1 3
Mordor. Orc.

Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Heirs of Númenor (x3)
30 3 3 2 3
Mordor. Orc.

Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: Attacking enemy gets +1 Attack. Deal it another shadow card.

Heirs of Númenor (x2)

When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total Threat in the staging area by X, where X is the total cost of all cards discarded by this effect.

Shadow: attacking enemy gets +1 Attack. Deal it another shadow card.

Heirs of Númenor (x1)
Stage
1 A

The island fortress of Cair Andros, which guards Gondor's northernmost causeways over the river Anduin, is under siege! Battering rams rumble up the eastern causeway and rafts filled with Orcs float across the river toward the lightly defended northern banks.

Setup: Add The Approach, The Citadel, and The Banks to the staging area. Shuffle the encounter deck.

1 B
9

Siege. (Characters quest using Defense instead of Willpower.)

Players must deal damage from undefended attacks to the lowest Threat Battleground location in play. If there are no Battleground locations in play, immediate advance to the next stage.

The assault is relentless, and the defenders grow weary. The tide is slowly but surely turning against you...

Heirs of Númenor (x1)
Stage
2 A

As smoke and rending cries fill the air, rafts of Orcs beach their crafts all along the northern banks. You must reach the shore and drive them back into the river before a solid foothold can be established.

2 B
9

Reveal 1 additional card from the encounter deck and add it to the staging area during the staging step each round.

Heirs of Númenor (x1)
Stage
3 A

Battle.

With a crashing boom the eastern gate shatters. A ram has broken through, and the pressing host of Orcs pour into the courtyard beyond. Engage them in hand–to–hand combat and secure the gate!

3 B
7

Battle. (Characters quest using Attack instead of Willpower.)

Forced: After the players quest unsuccessfully, instead of raising threat each player must choose and discard 1 character he controls.

Heirs of Númenor (x1)
Stage
4 A

Siege.

Orc scramblers have infiltrated the island and climbed over the walls. They fought to the western gate, and the gate fell. Now a new host of enemies that were lying in wait are breaching the Citadel itself!

4 B
5

Siege. (Characters quest using Defense instead of Willpower.)

Breakthrough at the Citadel adds 5 Threat to the staging area.

Heirs of Númenor (x1)
Stage
5 A

The defenders of Cair Andros have survived brunt upon brunt of the enemy's assault, but the outcome of the battle hangs on the edge of a knife. One last heroic effort is required to save the fortress and win the victory...

5 B
15

Siege.

When Revealed: Reveal 1 card per player from the encounter deck and add it to the staging area.

If the players have collected 4 or more victory points, The Last Battle gains Battle and loses Siege.

If the players defeat this stage, they have won the game.

The Siege of Cair Andros Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Until the end of the game, player cards in the victory display do not contribute their victory points.

"Much must be risked in war," said Denethor. "Cair Andros is manned and no more can be sent so far." –The Return of the King

Stage
B

Begin with the standard quest deck and encounter deck for The Siege of Cair Andros scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Southron Mercenaries

2x Orc Arsonists

2x Orc Rabble

3x Orc Arbalesters

1x The Power of Mordor

2x Scourge of Mordor

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Siege of Cair Andros encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Siege of Cair Andros Nightmare (x3)
45 3 4 2 4 5 
Harad.

Archery 5.

Damage from each round's achery total may be assigned to Battleground locations, as well as characters.

The Siege of Cair Andros Nightmare (x3)
21 2 5 2 5 5 
Orc.

Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.

Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.

The Siege of Cair Andros Nightmare (x4)
30 3 3 1 4 6 
Orc.

Forced: When Orc Ravager is dealt a shadow card, it gets +2 Defense until the end of the phase.

Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.

The Siege of Cair Andros Nightmare (x2)
2
5
10 
Cair Andros. Battleground.

If Besieged Courtyard has 5 or more damage, discard it and exhaust each ready character.

Shadow: Choose one: either attacking enemy makes an additional attack after this one, or deal 10 damage to a Battleground location.

The Siege of Cair Andros Nightmare (x2)
4
4
10 
Cair Andros. Battleground.

If Walls of Cair Andros has 4 or more damage, discard it and each player must assign 4 damage amoung characters he controls.

Shadow: Attacking enemy gets +X, where X is the amount of damage on the active location.

The Siege of Cair Andros Nightmare (x2)
3
6
3 
Cair Andros. Battleground. Riverland.

If Anduin Wharf has 6 or more damage, discard it and reveal 2 cards from the top of the encounter deck.

While Anduin Wharf is the active location, allies cost 1 additional matching resource to play from hand.

The Siege of Cair Andros Nightmare (x3)
6 

Doomed 2.

When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.

Shadow: Discard an attachment you control.