Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
27 Results Found

Core Set (x1)
[2] (5701)
Condition.  
Attach to a hero. Action: Exhaust Unexpected Courage to ready attached hero.

Foundations of Stone (x3)
[1] (3461)
Condition.  
Attach to a Noldor or Silvan hero. Attached hero does not exhaust to commit to a quest.

The Lost Realm (x3)
[1] (1069)
Condition.  
Attach to an enemy. Limit 1 per enemy. Attached enemy gets -1 Threat. Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed Threat.

Core Set (x2)
[2] (888)
Condition.  
Attach to a hero. Attached hero gains +1 Willpower.

Heirs of Númenor (x3)
[0] (567)
Condition.  
Attach to a Gondor or Dúnedain hero. Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase. (Limit once per phase.)

The Watcher in the Water (x3)
[1] (540)
Condition.  
Attach to a Dwarf hero. Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.

The Battle of Carn Dûm (x3)
[1] (398)
Condition.  
Attach to a quest card in play. Limit 1 per quest. Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

Conflict at the Carrock (x3)
[0] (359)
Condition.  
Attach to an ally. Action: Discard Born Aloft from play to return attached ally to its owner's hand.

The Battle of Carn Dûm (x3)
[3] (324)
Condition.  
Attach to a player's threat dial. Limit 1 per player. Forced: When you would be eliminated by reaching your threat elimination level, instead discard Favor of the Valar and reduce your threat to 5 less than your threat elimination level. You are not eliminated.

The Land of Shadow (x3)
[2] (305)
Condition.   Trap.  
Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area. Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

The Mountain of Fire (x3)
[1] (278)
Condition.  
Attach to a Hobbit hero. Limit 2 copies of Friend of Friends in play. While another hero has Friend of Friends attached, attached hero gets +1 Willpower, +1 Attack, +1 Defense and +1 hit point.

Core Set (x2)
[1] (228)
Condition.  
Attach to a location. Attached location gets -1 Threat.

The Long Dark (x3)
[0] (201)
Condition.  
Attach to a Lore hero. Limit 1 per hero. Response: After a Song card is played, exhaust Love of Tales to add 1 resource to attached hero's resource pool.

Core Set (x1)
[1] (146)
Condition.  
Attach to a hero. Attached hero gets -1 Willpower. Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.

The Long Dark (x3)
[0] (127)
Condition.  
Attach to a Dwarf character. Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1.

The Crossings of Poros (x3)
[1] (113)
Condition.   Trap.  
Play into your play area unattached. While unattached, attach to the next eligible enemy that engages you. While attached enemy is engaged with you, reduce the total Threat in the staging area by X, where X is attached enemy's printed Threat.

Foundations of Stone (x3)
[4] (103)
Condition.  
Limit 1 per deck. Attach to a location. Heroes do not exhaust to attack, defend, or commit to a quest while attached location is the active location.

Roam Across Rhovanion (x3)
[1] (81)
Condition.  
Attach to a location with no progress tokens on it. While attached location is the active location, reduce its quest point value to 1.

The Withered Heath (x3)
[0] (74)
Condition.  
Attach to a location. Limit 1 per location. Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.

The Thing in the Depths (x3)
[0] (64)
Condition.  
Attach to a location. Action: Exhaust a Ranger or Scout character to give attached location -2 Threat until the end of the phase.

Fire in the Night (x3)
[1] (9)
Condition.   Trap.  
Play into your play area unattached. If unattached, attach to the next eligible enemy that engages you. Response: After attached enemy resolves its attack, ready the defending character.

The Ghost of Framsburg (x3)
[2]
Condition.  
Attach to an ally. Attached ally does not exhaust to quest.

A Shadow in the East (x3)
[1]
Condition.  
Attach to the active location. Limit 1 per location. Attached location gets +2 quest points. Response: After attached location is explored, discard cards from the encounter deck until a location is discarded. Add that location to the staging area to choose an non-unique enemy in the staging area and shuffle it into the encounter deck.

The Land of Shadow (x1)
Condition.  
Setup: Attach to the Ring-bearer. Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.

Two-Player Limited Edition Starter (x1)
[1]
Condition.  
Attach to a Nolder or Silvan hero. Attached hero does not exhaust to commit to a quest.

Two-Player Limited Edition Starter (x2)
[2]
Condition.  
Attach to a hero. Action: Exhaust Unexpected Courage to ready attached hero.

Two-Player Limited Edition Starter (x1)
[1]
Condition.  
Attach to a quest card in play. Limit 1 per quest. Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.