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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 1 - 50 of 55 Cards
Revised Core Set (x3)
2
6 
Condition.

Attach to a hero.

Attached hero gains +1 Willpower.

"You are indeed high in the favor of the Lady!"
–Unnamed Elf of LĂłrien,
The Fellowship of the Ring

Revised Core Set (x3)
1
2 
Condition.

Attach to a location.

Attached location gets -1 Threat.

"Power to defy our Enemy is not in him, unless shuch power is in the earth itself."
–Gandalf, The Fellowship of the Ring

Revised Core Set (x3)
2
10 
Condition.

Attach to a hero.

Action: Exhaust Unexpected Courage to ready attached hero.

"Here am I, naughty little fly;
you are fat and lazy.
You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit

Revised Core Set (x3)
1
1 
Condition.

Attach to a hero. Attached hero gets -1 Willpower

Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.

'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring

Revised Core Set (x4)
0
1 
Condition.

Permanent. Limit 1 per hero.

Response: After attached hero is declared as an attacker, exhaust Valor to heal 1 damage from attached hero and deal 1 damage to the defening enemy.

Revised Core Set (x1)
0
1 
Condition.

Attached hero collects 1 additional resource during each resource phase.

“Yet it is not our part to master all the tides of the world, but to do what is in us for the succour of those years wherein we are set...”
–Gandalf, The Return of the King

Dwarves of Durin (x3)
1
6 
Condition.

Attach to a Dwarf hero.

Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.

Defenders of Gondor (x1)
4
2 
Condition.

Limit 1 per deck. Attach to a location.

Heroes do not exhaust to attack, defend, or commit to a quest while attached location is the active location.

"However it may prove, one must tread the path that need chooses!"
–Gandalf, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Condition.

Attach to an enemy. Limit 1 per enemy.

Attached enemy gets -1 Threat.

Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed Threat.

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Condition.

Attach to a quest card in play. Limit 1 per quest.

Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
3
Condition.

Attach to a player's threat dial. Limit 1 per player.

Forced: When you would be eliminated by reaching your threat elimination level, instead discard Favor of the Valar and reduce your threat to 5 less than your threat elimination level. You are not eliminated.

"...their hearts were lifted up in such a hope as they had not known since the darkness came out of the East..."
–The Return of the King

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero. Add 2 resources to that hero's resource pool.

Action: Attached hero gets +2Willpower +2Attack and +2Defense until the end of the phase. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +2 hit points.

Action: Ready attached hero. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1Willpower

Response: Cancel up to 2 points of damage just dealt to attached hero. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1Attack

Action: Move any amount of damage from attached hero to an enemy engaged with you. (Limit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Permanent.

Setup: Attach to a hero.

Attached hero gets +1Defense

Planning Action: Play an attachment from your discard pile on attached hero. (LImit once per game.)

Angmar Awakened Campaign Expansion (x1)
0
Condition.

Setup: Attach to AmarthiĂșl. Otherwise, remove AmarthiĂșl's Courage from the game.

AmarthiĂșl gets +1Willpower and +1 hit point.

Action: Ready AmarthiĂșl. (Limit once per game.)

Dream-chaser Hero Expansion (x3)
0
6 
Condition.

Attach to a location.

Action: Exhaust a Ranger or Scout character to give attached location -2Threat until the end of the phase.

"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a character.

CĂ­rdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂ­rdan's Blessing

UNRECOGNIZED TYPE: leadership

Response: When attached character defends, remove 1 resource from CĂ­rdan's Blessing to give that character +3Defense for this attack.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a character.

CĂ­rdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂ­rdan's Blessing

UNRECOGNIZED TYPE: tactics

Response: When attached character attacks, remove 1 resource from CĂ­rdan's Blessing to give that character +3Attack for this attack.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a character.

CĂ­rdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂ­rdan's Blessing

UNRECOGNIZED TYPE: spirit

Action: Exhaust CĂ­rdan's Blessing and remove 1 resource from it to give attached hero +3Willpower until the end of the phase.

Dream-chaser Campaign Expansion (x1)
1
Condition.

Attach to a hero.

CĂ­rdan's Blessing enters play with X resources on it. X is 1 more than the level of CĂ­rdan's Blessing

UNRECOGNIZED TYPE: lore

Response: After the active location is explored, move 1 resource from CĂ­rdan's Blessing to attached hero's resource pool. Then, heal 1 damage from attached hero.

Ered Mithrin Hero Expansion (x3)
1
2 
Condition. Trap.

Play into your play area unattached.

If unattached, attach to the next eligible enemy that engages you.

Response: After attached enemy resolves its attack, ready the defending character.

Ered Mithrin Hero Expansion (x3)
2
Condition.

Attach to an ally.

Attached ally does not exhaust to quest.

–The Hobbit

Ered Mithrin Hero Expansion (x3)
0
2 
Condition.

Attach to a location. Limit 1 per location.

Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.

Ered Mithrin Hero Expansion (x3)
1
2 
Condition.

Attach to a location with no progress tokens on it.

While attached location is the active location, reduce its quest point value to 1.

It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring

The Two Towers (x3)
2
Condition. Trap.

Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.

Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

"But we have a new errand on this journey: we come to ambush the Men of Harad." –Mablung, The Two Towers

The Two Towers (x1)
Condition.

Permanent.

Setup: Attach to the Ring-bearer.

Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.

"It's heavy on me, Sam lad, very heavy. I wonder how far I can carry it?"
-Frodo Baggins, The Two Towers

Core Set (x2)
2
6 
Condition.

Attach to a hero.

Attached hero gains +1 Willpower.

"You are indeed high in the favor of the Lady!"
–Unnamed Elf of LĂłrien,
The Fellowship of the Ring

Core Set (x2)
1
2 
Condition.

Attach to a location.

Attached location gets -1 Threat.

"Power to defy our Enemy is not in him, unless shuch power is in the earth itself."
–Gandalf, The Fellowship of the Ring

Core Set (x1)
2
10 
Condition.

Attach to a hero.

Action: Exhaust Unexpected Courage to ready attached hero.

"Here am I, naughty little fly;
you are fat and lazy.
You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit

Core Set (x1)
1
1 
Condition.

Attach to a hero. Attached hero gets -1 Willpower

Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.

'Go on then!' said Frodo. 'What do you know?'
'Too much; too many dark things,' said Strider grimly.
–The Fellowship of the Ring

Two-Player Limited Edition Starter (x1)
1
10 
Condition.

Attach to a Nolder or Silvan hero.

Attached hero does not exhaust to commit to a quest.

"...those who have dwelt in the Blessed Ralm live at once in both worlds, and against both the Seen and Unseen they have great power."
–Gandalf, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)
2
10 
Condition.

Attach to a hero.

Action: Exhaust Unexpected Courage to ready attached hero.

"You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit

Two-Player Limited Edition Starter (x1)
1
5 
Condition.

Attach to a quest card in play. Limit 1 per quest.

Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

"...through the ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring

Conflict at the Carrock (x3)
0
2 
Condition.

Attach to an ally.

Action: Discard Born Aloft from play to return attached ally to its owner's hand.

"Very well," said Gandalf. "Take us where and as far as you will!" –The Hobbit

The Watcher in the Water (x3)
1
6 
Condition.

Attach to a Dwarf hero.

Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.

The Long Dark (x3)
0
2 
Condition.

Attach to a Dwarf character.

Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1

'This is more to my liking,' said the dwarf, stomping on the stones. 'Ever my heart rises as we draw near the mountains.'
–The Two Towers

The Long Dark (x3)
0
2 
Condition.

Attach to a hero. Limit 1 per hero.

Response: After a Song card is played, exhaust Love of Tales to add 1 resource to attached hero's resource pool.

"I listened because I couldn't help myself, if you know what I mean. Lor bless me, sir, but I do love tales of that sort."
–Sam Gamgee, The Fellowship of the Ring

Foundations of Stone (x3)
4
2 
Condition.

Limit 1 per deck. Attach to a location.

Heroes do not exhaust to attack, defend, or commit to a quest while attached location is the active location.

"However it may prove, one must tread the path that need chooses!"
–Gandalf, The Fellowship of the Ring

Foundations of Stone (x3)
1
10 
Condition.

Attach to a Noldor or Silvan hero.

Attached hero does not exhaust to commit to a quest.

"... those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and Unseen they have great power."
–Gandalf, The Fellowship of the Ring

Heirs of Númenor (x3)
0
5 
Condition.

Attach to a Gondor or DĂșnedain hero.

Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase. (Limit once per phase.)

"Believe not that in the land of Gondor the blood of Numenor is spent, nor all its pride and dignity forgotten." –Boromir, The Fellowship of the Ring

The Lost Realm (x3)
1
8 
Condition.

Attach to an enemy. Limit 1 per enemy.

Attached enemy gets -1 Threat.

Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed Threat.

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring

The Battle of Carn Dûm (x3)
1
5 
Condition.

Attach to a quest card in play. Limit 1 per quest.

Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring

The Battle of Carn Dûm (x3)
3
5 
Condition.

Attach to a player's threat dial. Limit 1 per player.

Forced: When you would be eliminated by reaching your threat elimination level, instead discard Favor of the Valar and reduce your threat to 5 less than your threat elimination level. You are not eliminated.

"...their hearts were lifted up in such a hope as they had not known since the darkness came out of the East..."
–The Return of the King

The Thing in the Depths (x3)
0
1 
Condition.

Attach to a location.

Action: Exhaust a Ranger or Scout character to give attached location -2Threat until the end of the phase.

"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring

The Crossings of Poros (x3)
1
2 
Condition. Trap.

Play into your play area unattached.

While unattached, attach to the next eligible enemy that engages you.

While attached enemy is engaged with you, reduce the total Threat in the staging area by X, where X is attached enemy's printedThreat

The Withered Heath (x3)
0
3 
Condition.

Attach to a location. Limit 1 per location.

Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.

Roam Across Rhovanion (x3)
1
2 
Condition.

Attach to a location with no progress tokens on it.

While attached location is the active location, reduce its quest point value to 1.

It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring

Fire in the Night (x3)
1
2 
Condition. Trap.

Play into your play area unattached.

If unattached, attach to the next eligible enemy that engages you.

Response: After attached enemy resolves its attack, ready the defending character.