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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 701 - 750 of 3044 Cards
Foundations of Stone (x2/x0)

When Revealed: Each player chooses and shuffles a hero he controls into his deck. When he draws that hero, he puts it into play.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.

Foundations of Stone (x5/x3)
27 3 X 3 X
Nameless.

Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it.

X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.

Foundations of Stone (x3/x1)
40 4 X 4 X
Nameless.

Forced: After Elder Nameless Thing engages a player, attach the top 3 cards of that player's deck to it.

X is the printed cost of all attached cards on this card. If there are no cards attached, X is 4.

Foundations of Stone (x4)
33 1 1 2 1
Creature.

Only characters with ranged can attack or defend against Moria Bats.

While Moria Bats is engaged with a player, it gets +1 Attack for each other enemy engaged with that player.

Shadow and Flame (x1)
0
11
Underground. Dark.

While Dark Pit is the active location it gains:

Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane, discard Durin's Bane from play.
Shadow and Flame (x1)
4
2
Underground.

While Second Hall is the active location, it gains:

Forced: After a character leaves play, reveal 1 card from the encounter deck and add it to the staging area.

Down the centre stalked a double line of towering pillars. They were carved like boles of mighty trees whose boughs upheld the roof with a branching tracery of stone.
–The Fellowship of the Ring

Shadow and Flame (x3)
3
3
Underground.

While Durin's Bane has no damage on it, progress tokens cannot be placed on Second Deep.

Shadow and Flame (x2/x0)

When Revealed: Each player must discard 1 ally he controls, if able. If Fires in the Deep discarded no allies, it gains Surge.

Shadow: The defending player discards 1 ally he controls, if able.

Shadow and Flame (x3/x1)
Shadow.

When Revealed: Attach Counter-Spell to Durin's Bane. Counts as a Condition attachment with the text:

Forced: When a player plays an event, discard the top card of the encounter deck. If that card is a treachery card, cancel the effects of the event, discard the event player's hand, and discard Counter-spell from play.
Shadow and Flame (x3)

When Revealed: Durin's Bane gets +3 Attack until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.

Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.

Shadow and Flame (x3)

Surge.

When Revealed: Heal 5 damage from Durin's Bane, if able. The first player may remove 1 questing hero he controls from the quest to cancel this effect.

The fire in it seemed to die, but the darkness grew.
–The Fellowship of the Ring

Shadow and Flame (x2)

When Revealed: Each player must discard 1 attachment he controls, if able.

Shadow: If attacking enemy is Durin's Bane, the defending player discards all attachments he controls.

Shadow and Flame (x3/x1)

When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).

Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.

Shadow and Flame (x1)
1 4 6 3 27
Balrog. Flame. Shadow.

Regenerate 3. Indestructible. Players cannot play attachments on Durin’s Bane.

Durin’s Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).

Shadow and Flame (x3)
35 2 1 1 2
Goblin. Orc.

When Revealed: Each player must deal 1 damage to a hero he controls.

Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.

Shadow and Flame (x2)
Weapon. Flame.

When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text:

Attached enemy gets +3 Attack.

In its right hand was a blade like a stabbing tongue of fire...
–The Fellowship of the Ring

Shadow and Flame (x2)
Weapon. Flame.

When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text:

Forced: When Durin's Bane attacks, the defending player must discard 1 card at random from his hand.

...in its left it held a whip of many thongs.
–The Fellowship of the Ring

'
Heirs of Númenor (x1)
Scroll.

If unattached, return Alcaron's Scroll to the staging area and it gains:

Action: Exhaust a hero to attach Alcaron's Scroll to that hero.

Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

Heirs of Númenor (x5)
25 2 3 1 3
Thug.

Forced: When the player whose hero has Alcaron’s Scroll attached raises his threat, Harbor Thug engages that player.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able.

Heirs of Númenor (x1)
2
6
City.

If Alcaron’s Scroll is attached to a hero, The Leaping Fish gains:

Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

Heirs of Númenor (x2/x0)
4
3
City. River.

While Pelargir Docks is the active location, enemies get +1 Attack and +1 Defense

...they saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the hem of the sky that spoke of the Sea. –The Return of the King

Heirs of Númenor (x2)
1
4
City.

Forced: Each time a location is discarded from the top of the encounter deck, raise each player's threat by 1.

Shadow: Deal attacking enemy an additional shadow card for each Thug enemy in play.

Heirs of Númenor (x4)

When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.

Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able.

Heirs of Númenor (x1)
Gondor. Ranger.

While Celador is in the staging area, he is committed to the current quest.

Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.

If Celador leaves play, remove him from the game.

Heirs of Númenor (x2)
Gondor. Ranger.

While Ithilien Guardian is in the staging area, he is committed to the current quest.

When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains Surge.

Shadow: Deal 2 damage to the attacking enemy.

Heirs of Númenor (x4)
34 1 3 1 5
Harad.

Southron Company gets +2 Threat and +2 Attack while the current quest card has the battle or siege keyword.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if the current quest card has a keyword.)

Heirs of Númenor (x2)
4
4
Forest. Road.

While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x4/x2)

Surge.

When Revealed: Deal 1 damage to each character committed to the quest.

Shadow: Deal 1 damage to the defending character.

Heirs of Númenor (x3/x2)
15 1 2 1 2
Orc. Besieger.

Surge.

When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x3/x2)
33 2 7 3 5
Besieger.

Doomed 2.

When Revealed: If the active location is a Battleground deal 3 damage to it.

Shadow: Deal 2 damage to The Approach if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x2/x1)
30 3 4 1 6
Besieger.

When Revealed: Deal 2 damage to the lowest Threat Battleground location in play, if able.

Shadow: Deal 2 damage to The Banks if it is in play. Otherwise, attacking enemy gets +2 Attack.

Heirs of Númenor (x1)
3
11
Cair Andros. Battleground.

If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points).

Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.

Heirs of Númenor (x1)
2
7
Cair Andros. Battleground.

If The Approach has 7 or more damage, remove it from the game (do not collect its victory points).

Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.

Heirs of Númenor (x1)
1
3
Cair Andros. Battleground.

If The Banks has 3 or more damage, remove it from the game (do not collect its victory points).

Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.

Heirs of Númenor (x2)

When Revealed: Each character gets -2 Attack and -2 Defense until the end of the round.

Shadow: Deal 2 damage to all Battleground locations in play.

Heirs of Númenor (x3)
28 3 1 0 2
Brigand.

Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.

Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)

Heirs of Númenor (x3)
2
2
City.

Surge.

While City Street is in the staging area, players cannot travel to a location that does not have the title City Street.

Shadow: Attacking enemy gets +2 Attack.

Heirs of Númenor (x2)
3
1
City.

Immune to player card effects.

Travel: Each player must spend 1 resource from one of his heroes’ resource pools to travel here.

Shadow: Defending player discards all resources in his heroes' resource pools.

Heirs of Númenor (x1/x0)

When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able. Shuffle the encounter deck. This effect cannot be canceled.

Shadow: Defending player discards his hand.

Heirs of Númenor (x2/x1)

When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. Counts as a Condition attachment with the text:

When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1.

...they all got an uncomfortable feeling that they were being watched with disapproval, deepening to dislike and even enmity. –The Fellowship of the Ring

Heirs of Númenor (x3)
17 2 3 2 2
Brigand.

Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)

Heirs of Númenor (x2)
24 3 3 3 3
Brigand.

Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes’ resource pools. (2 resources instead if Lossarnach Bandit was not optionally engaged.)

Heirs of Númenor (x1/x0)
40 4 5 1 5
Brigand.

Archery 2.

Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)

Heirs of Númenor (x2)

When Revealed: Return all Brigand enemies engaged with players to the staging area. If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains Surge.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x3/x1)
4
6
Forest.

Action: Exhaust a Ranger character to place 3 progress tokens on Overgrown Trail.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

Heirs of Númenor (x3)
3
3
Forest.

Immune to player card effects.

Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's Threat.

"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." –The Two Towers

Heirs of Númenor (x2/x0)

When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.

"Seven companions we had: one we lost at Moria, the others we left at Parth Galen above Rauros..." –Frodo Baggins, The Two Towers

Heirs of Númenor (x3/x1)
25 3 4 1 5
Creature. Spider.

When Revealed: Until the end of the round, Morgul Spider gets +1 Attack for each character not currently committed to a quest.

Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers

Heirs of Númenor (x3)
18 1 1 1 1
Creature.

When Revealed: The first player deals 2 damage to a questing hero and removes that hero from the quest.

Shadow: Defending player raises his threat by X where X is the attacking enemy's Threat.

Heirs of Númenor (x2/x0)

When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains Surge.)

Shadow: Each player raises his threat by the number of enemies engaged with him.