While The Eaves of Mirkwood is the active location, encounter card effects cannot be canceled.
By the afternoon they had reached the eaves of Mirkwood, and were resting almost beneath the great overhanging boughs of its outer trees. –The Hobbit
While River Ninglor is the active location, remove 1 progress token from it and from the current quest at the end of each round.
Shadow: Remove 1 progress token from the current quest. (2 progress tokens instead if this attack is undefended.)
While The West Bank is the active location, attachment and event cards cost 1 additional matching resource to play from hand.
Shadow: If you do not control at least 1 hero with a Clue card attached, double this enemy's base for this attack.
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's by the total printed cost of all cards discarded in this way.
When Revealed: Discard 1 resource from each hero's resource pool, if able. Exhaust any hero that could not discard a resource from its pool.
Forced: If Muck Adder damages a character, discard that character from play.
Shadow: Defending character gets -1 for the duration of this attack.
Immune to player card effects.
Players cannot travel to The Carrock except through quest card effects.
While The Carrock is the active location, Troll enemies get +1 and +1
While it is in the staging area, River Langflood gets +1 for each Troll enemy in play.
Response: After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. Then, shuffle the encounter deck.
When Revealed: Each player raises his threat by the total of all cards in the staging area. Any player may choose to discard from play 1 Creature card he controls to cancel this effect.
Then, one of the ponies took fright at nothing and bolted. –The Hobbit
When Revealed: Attach to a hero with no “Sacked!” cards attached controlled by the first player. (Cannot be canceled.) Counts as a Condition attachment with the text:
Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.
Shadow: If attacking enemy is a Troll resolve this card's 'when revealed' effect.
Response: After the players explore Forest Grove, search the encounter deck and discard pile for 1 Athelas objective, and add it to the staging area. Then, shuffle the encounter deck.
When Revealed: Deal 2 damage to each exhausted character.
Shadow: Deal 1 damage to each exhausted character.
When Revealed: Deal 1 damage to each character without any attachments.
Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.
When Revealed: Deal 2 damage to each wounded character.
Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)
When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect.
When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a hero to reduce this effect to 1 resource token.
Escape: 4
Presently it grew altogether dark; the air itself seemed black and heavy to breathe. When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen that faded away...
–The Two Towers
When Revealed: The first player makes an escape test counting instead of , dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 1.
Escape: 3
When Revealed: Each player must make an escape test, dealing 2 cards from the encounter deck for each test. Each player that fails this test places 1 resource token on Gollum, and raises his threat by 1.
Escape: 5
Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.
Escape: 2
"No birds here. There are snakeses, wormses, things in the pools. Lot of things, lots of nasty things."
–Gollum, The Two Towers
While The Heart of the Marshes is the active location, all cards dealt from the encounter deck for escape tests get +1 Escape. (Cards receive this bonus even if they do not have a printed escape value.)
Escape: 1
While The Spiders’ Ring is the active location, the player guarding Gollum cannot change.
Shadow: If this attack is undefended, return any current active location to the staging area. The Spiders’ Ring becomes the active location.
While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.
Response: After the players travel to Wood Elf Path, the player guarding Gollum may choose a new player to guard him.
When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able.
Shadow: Raise the threat of the player guarding Gollum by 4.
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.
"Attercop! Attercop! Won't you stop..."
–Bilbo Baggins, The Hobbit
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.
Shadow: Cancel all damage dealt to this enemy.