


While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase.
Forced: After any amount of progress is placed on Ettenmoors reduce the Ring-bearer's life by 1.
Before long Frodo was obliged to dismount and stuggle along on foot. –The Fellowship of the Ring


You are playing in Campaign Mode.
Setup: Each player may change hero cards he controls without incurring the +1 threat penalty. The players have earned the boon cards: Sting, Mithril Shirt, Glamdring, and Andúril. Each player chooses one and adds it to his hand. If any of those boon cards remain unchosen, shuffle them into the first player's deck.
"I think that this task is appointed for you, Frodo; and that if you do not find a way, no one will." –Elrond, The Fellowship of the Ring

Resolution: If Lust for the Ring is attached to a hero, the players have earned that burden.
They were just in time. Sam and Frodo were only a few steps up, and Gandalf had just begun to climb, when the groping tentacles writhed across the narrow shore and fingered the cliff–wall and the doors. One came wriggling over the threshold, glistening in the starlight. Gandalf turned and paused. If he was considering what word would close the gate again from within, there was no need. Many coiling arms seized the doors on either side, and with horrible strength, swung them round. With a shattering echo they slammed, and all light was lost. –The Fellowship of the Ring



In the House of Elrond, the evil wound that Frodo received on Weathertop is healed and he is reunited with his uncle Bilbo. The One Ring cannot remain hidden in Rivendell for long, so Lord Elrond summons a council to decide what should be done to protect the Free Peoples of Middle–earth.
Setup: Set Lust for the Ring Redhorn Pass, Doors of Durin and Watcher in the Water aside, out of play. Shuffle the encounter deck.
Forced: At the end of the planning phase, each player places the top card of his deck faceup in front of him, in player order, until there are a total of 4 faceup cards between the players. The first player chooses 1 faceup card to be played for 0 cost, 1 to add to its owner's hand, 1 to discard, and 1 to shuffle into its owner's deck. Then, either shuffle Lust for the Ring into the encounter deck, or raise each player's threat by 5. Advance to stage 2.



While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers


Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered during combat.
"Do what you will; but I will hinder it, if I may."
-Éowyn, The Return of the King






Immune to non-Fellowship player card effects.
Gollum engages the first player.
*Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and



Response: Cancel a shadow effect just triggered during combat.
'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.'
–The Return of the King


When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: 'Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.')






During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.



Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.
"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring



Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checks during the encounter phase. (Each player may still optionally engage 1 enemy each encounter phase.)
After defeating the Troll, you are able to board the raft and embark upon a river voyage. As you depart, your enemies pursue, harassing the small vessel as you attempt to navigate the river...
As your enemies harass the raft, it is difficult to maintain balance and effectively fight them off.







Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then shuffle your deck.
"Fili is the youngest and still has the best sight."
–Thorin, The Hobbit







Response: After you play Kili from your hand during the planning phase, seach your deck for Fili and put him into play under your control. Then shuffle your deck.
"Let us join the throng!"
–The Hobbit



Response: Cancel a shadow effect just triggered during combat.
"The hasty stroke goes oft astray," said Aragorn. "We must press our Enemy, and no longer wait upon him for the move."
–The Return of the King



Play during the Quest phase, before characters are commited to the Quest.
Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)


When Revealed: The player with the highest threat level attached this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")






During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.



While Cracked Pillar is in the staging area, it gains: "The first player may declare an attack against Cracked Pillar during the combat phase as if it was an enemy engaged with him. Use Cracked Pillar's as its
during this attack."
Travel: Remove 4 damage from Cracked Pillar to travel here.



Attach to a character. Restricted.
Response: Exhaust A Burning Brand to cancel a shadow effect just triggered during an attack that attached character is defending.
"Keep close to the fire, with your faces outward!" cried Strider. "Keep some of th elonger sticks ready in your hands."
–The Fellowship of the Ring



Play during the Quest phase, before characters are committed to the Quest.
Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)
"The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out."
–Gildor, The Fellowship of the Ring



While Rauros Falls is the active location, all characters must commit to the current quest during the quest phase.

Shadow: After this attack resolves, return attacking enemy to the staging area.







Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.
"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings



Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.
Attached character gains ranged.
If attached character has the printed ranged keyword, it gets +1 during a ranged attack.


Attach to a hero you control.
Attached hero collects 1 additional resource during the resource phase each round.



Elrond has asked you to scout the Mines of Moria on your return to Lorien, hoping to discover if it is the source of increased Orc activity along the Misty Mountains.
Setup: Remove The Watcher and Doors of Durin from the encounter deck and set them aside, out of play.
Your approach is blocked by a dark lake that slumbers beneath the face of the cliff. You must search for a way around the water.
When Revealed: Reveal cards from the encounter deck and add them to the staging area until there is at least X in the staging area. X is twice the number of players in the game.



Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)
"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring



Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.
"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring



As you reach the eastern realm of Darrowdelf the craftsmanship of the Dwarves is proudly displayed. But the sound of drums sound in the deep, and it appears that these halls are infested with Orcs.
Setup: Remove Dark Pit from the encounter deck and place it aside, out of play. Add Durin's Bane to the staging area. Shuffle the encounter deck.
A crack like lightning sounds before you, and a creature of shadow and flame blocks your way. It is an ancient demon of Morgoth, and its presence explains the massing in Moria.
When Revealed: Reduce each player's threat to 0. Reveal X cards from the encounter deck, where X is one less than the number of players in the game, and add them to the staging area.



While Dark Pit is the active location it gains:
Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane, discard Durin's Bane from play.



While Durin's Bane has no damage on it, progress tokens cannot be placed on Second Deep.


When Revealed: Attach Counter-Spell to Durin's Bane. Counts as a Condition attachment with the text:
Forced: When a player plays an event, discard the top card of the encounter deck. If that card is a treachery card, cancel the effects of the event, discard the event player's hand, and discard Counter-spell from play.


When Revealed: Durin's Bane gets +3 until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.

Shadow: If attacking enemy is Durin's Bane, it gets +3 .


When Revealed: Heal 5 damage from Durin's Bane, if able. The first player may remove 1 questing hero he controls from the quest to cancel this effect.
The fire in it seemed to die, but the darkness grew.
–The Fellowship of the Ring


When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).

Shadow: If attacking enemy is Durin's Bane, it gets +3 .


When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text:
Attached enemy gets +3.
In its right hand was a blade like a stabbing tongue of fire...
–The Fellowship of the Ring


When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text:
Forced: When Durin's Bane attacks, the defending player must discard 1 card at random from his hand.
...in its left it held a whip of many thongs.
–The Fellowship of the Ring





While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.

Attacking enemy makes an additional attack after this one.



While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.

Shadow: Attacking enemy gets +1 (+3
instead if undefended).



While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.
Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card.



Attach to a Ranger hero.
Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.
"Wingfoot I name you. This deed of the three friends should be sung in many a hall. Forty leagues and five you have measured ere the forth day is ended!"
–Éomer, The Two Towers







Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)







While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest.
You may optionally engage 1 additional enemy during the encounter phase.
"Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not." –The Return of the King


When Revealed: Attach to an exhausted hero, or a ready hero is there are no exhausted heroes. Counts as a Condition attachment with the text:
Limit 1 per hero. Attached hero cannot ready and does not collect resources during the resource phase. Discard No Rest if the players travel to a safe location.







While you are engaged with at least 1 enemy, Amarthiúl gains the resource icon.
While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl's resource pool when you collect resources during the resource phase.
"The heirs of Elendil do not forget all things past..."
–Aragorn, The Return of the King





While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.

Shadow: Attacking enemy gets +1 (+3
instead if attacking enemy is a Ship Enemy).





While Rough Waters is in the staging area, cancel the first symbol found during each Sailing test.

Shadow: If you are off course (,
, or
), attacking enemy gets +2 Attack.
