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Trait Keyword Victory
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Results: 1 - 50 of 122 Cards
Revised Core Set (x3)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Revised Core Set (x3)
4 0 2 1 3 4 ★ 6 
Dwarf. Warrior.

Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers

Revised Core Set (x3)
6 2 2 1 4 5 ★ 3 
Dwarf. Warrior.

Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit

Revised Core Set (x3)
6 1 3 3 6 7 ★ 9 
Beorning. Warrior.

Action: Beorn gains +5 Attack until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit

Revised Core Set (x3)
4 1 2 2 3 5 ★ 10 
Dúnedain. Ranger.

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring

Revised Core Set (x3)
2
10 
Condition.

Attach to a hero.

Action: Exhaust Unexpected Courage to ready attached hero.

"Here am I, naughty little fly;
you are fat and lazy.
You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit

Revised Core Set (x8)
5 4 4 4 4 8 ★ 10 
Istari.

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.
Dwarves of Durin (x3)
5 4 4 4 4 8 ★ 10 
Istari.

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.
Dwarves of Durin (x3)
4 0 1 2 3 4 ★ 5 
Dwarf. Warrior.

Sentinel.

Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

...the fortress of the dwarves could not be taken by surprise. –The Hobbit

Elves of Lórien (x2)
5 4 4 4 4 8 ★ 10 
Istari.

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Elves of Lórien (x3)
4 2 2 1 2 4 ★ 4 
Silvan. Scout.

Ranged.

Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rúmil. –The Fellowship of the Ring

Elves of Lórien (x1)
13 3 2 3 4 7 ★ 10 
Noldor. Noble.

You may spend resources from Elrond's resource pool to pay for , , and allies.

Response: After a character is healed by another card effect, heal 1 damage on it.

"But you do not stand alone."
–The Fellowship of the Ring

Defenders of Gondor (x3)
5 1 0 1 3 3 ★ 3 
Gondor.

Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Defenders of Gondor (x2)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Defenders of Gondor (x2)
5 4 4 4 4 8 ★ 10 
Istari.

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.
Riders of Rohan (x2)
5 4 4 4 4 8 ★ 10 
Istari.

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.
Angmar Awakened Hero Expansion (x3)
4 2 2 1 3 5 ★
Rohan. Warrior.

Response: After a Rohan ally is discarded from play by a card effect, ready Éothain.

"We must hasten south, lord. Let us leave these wild folk to their fancies. Or let us bind them and take them to our king."
–The Two Towers

Angmar Awakened Hero Expansion (x3)
- 2 2 2 3 5 ★
Dúnedain. Ranger.

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.

Angmar Awakened Hero Expansion (x3)
4 0 2 2 3 4 ★
Dúnedain. Ranger.

Warden of Annúminas gets +1 Willpower for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
4 2 2 1 4 5 ★
Noldor.

Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

"But have they the strength, have we here the strength to withstand the Enemy, the coming of Sauron at the last, when all else is overthrown?"
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
4 2 2 2 3 5 ★
Dúnedain. Ranger.

Response: After you engage an enemy, if you control at least 1 Dúnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck.

Dream-chaser Hero Expansion (x3)
4 1 2 2 3 5 ★ 1 
Dúnedain. Noble.

Sentinel.

Action: Spend 1 resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

Dream-chaser Hero Expansion (x3)
4 2 2 3 3 6 ★
Gondor. Warrior.

Knight of the White Tower's resource cost must be paid from a single hero's resource pool.

"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King

Dream-chaser Hero Expansion (x3)
4 0 1 3 3 5 ★
Rohan. Warrior.

Sentinel.

Response: While Déorwine is defending, spend 1 resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

Dream-chaser Hero Expansion (x3)
5 3 3 1 4 6 ★
Noldor. Noble. Warrior.

Glorfindel can be played from your discard pile.

Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)

"He is an Elf-lord of a house of princes."
–Gandalf, The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
4 3 0 2 2 5 ★
Dúnedain. Scout.

Action: Spend 1 resource to exhaust Súlien. Then, each location in the staging area gets -1Threat until the end of the phase. Any player may trigger this action.

Dream-chaser Hero Expansion (x3)
1
1 

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, the players as a group may spend 3 resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

Ered Mithrin Hero Expansion (x3)
5 0 3 3 3 6 ★
Dwarf. Warrior.

Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)

Ered Mithrin Hero Expansion (x3)
5 2 2 1 3 5 ★
Dale. Scout. Warrior.

Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.

Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

Ered Mithrin Hero Expansion (x3)
5 0 4 3 4 7 ★ 1 
Creature. Beorning.

Cannot have attachments.

Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)

"As a bear he ranged far and wide"
–Gandalf, The Hobbit

Ered Mithrin Hero Expansion (x3)
4 2 2 2 2 4 ★
Dale.

Reduce the cost to play Item attachments on Descendant of Girion by 1.

–Glóin, The Fellowship of the Ring

Ered Mithrin Hero Expansion (x3)
4 2 2 2 3 5 ★ 2 
Woodman. Ranger.

Ranged.

Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit

Ered Mithrin Hero Expansion (x3)
- 2 3 1 3 6 ★
Creature. Eagle.

Encounter. Surge.

Cannot have restricted attachments.

When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.

Ered Mithrin Hero Expansion (x3)
4 2 2 2 3 5 ★
Dúnedain. Ranger.

While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.

While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

The Fellowship of the Ring (x1)
14 3 3 3 5 8 ★
Istari.

Play with the top card of your deck faceup. Once per phase, you may play the top card of your deck as if it was in your hand. When playing a card this way, Gandalf is considered to have the printed , , , and icons.

"I am a servant of the Secret Fire, wielder of the flame of Anor." –The Fellowship of the Ring

The Fellowship of the Ring (x3)
4 1 3 1 4 6 ★
Gondor. Warrior.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Two Towers (x3)
4 1 3 1 3 5 ★
Gondor. Ranger.

Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

"Now I have him at arrow–point." –The Two Towers

The Two Towers (x3)
4 2 2 2 3 5 ★
Dwarf. Warrior.

Sentinel.

Response: After an enemy is revealed from the encounter deck, ready Gimli.

"Give me a row of orc-necks and room to swing and all weariness will fall from me!"
–The Two Towers

The Two Towers (x3)
4 1 3 1 3 5 ★
Silvan. Warrior.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers

The Return of the King (x3)
4 2 2 2 3 5 ★
Gondor. Noble.

While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gain

"We must gather all of the strength that we can find.

-The Return of the King

The Return of the King (x3)
4 2 2 2 3 5 ★
Dúnedain. Ranger.

Reduce the cost to play Halbarad by 1 for each enemy engaged with you.

Each enemy engaged with you gets

"Halbarad Dunadan, Ranger of the North I am..."

-The Return of the King

The Return of the King (x3)
4 1 2 2 3 5 ★
Rohan. Warrior.

Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if

"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."

-The Return of the King

Core Set (x2)
4 2 1 2 3 5 ★ 10 
Gondor. Noble. Ranger.

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers

Core Set (x2)
4 0 2 1 3 4 ★ 6 
Dwarf. Warrior.

Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers

Core Set (x1)
6 2 2 1 4 5 ★ 3 
Dwarf. Warrior.

Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit

Core Set (x1)
6 1 3 3 6 7 ★ 9 
Beorning. Warrior.

Action: Beorn gains +5 Attack until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit

Core Set (x2)
4 1 2 2 3 5 ★ 10 
Dúnedain. Ranger.

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring

Core Set (x1)
2
10 
Condition.

Attach to a hero.

Action: Exhaust Unexpected Courage to ready attached hero.

"Here am I, naughty little fly;
you are fat and lazy.
You cannot trap me, though you try,
in your cobwebs crazy."
–Bilbo Baggins, The Hobbit

Core Set (x4)
5 4 4 4 4 8 ★ 10 
Istari.

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.
Two-Player Limited Edition Starter (x1)
9 3 2 1 3 6 ★ 1 
Noldor. Noble.

Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)

"Gildor Inglorion of the House of Finrod. We are Exiles, and most of our kindred have long ago departed...
–The Fellowship of the Ring