





While Louis is engaged with a player, all Troll enemies gain
"Forced: After this enemy attacks, the defending player must raise his threat by 3."
Response: After defeating Louis, you may choose and discard 1 "Sacked!" card from play.





While Morris is engaged with a player, all Troll enemies get +1
Response: After defeating Morris, you may choose and discard 1 “Sacked!” card from play.





While Stuart is engaged with a player, all Troll enemies get +1
Response: After defeating Stuart, you may choose and discard 1 “Sacked!” card from play.





Forced: After Rupert attacks, shuffle all copies of the “Sacked!” card from the discard pile back into the encounter deck.
Response: After defeating Rupert, you may choose and discard 1 “Sacked!” card from play.






Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.





Regenerate 3. Indestructible. Players cannot play attachments on Durinโs Bane.
Durinโs Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).






Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it.
Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.





Forced: When Telemnarโs Bane attacks, discard the top 3 cards of each player's deck.
Forced: After a player plays an event card, Telemnarโs Bane makes an immediate attack against the first player.





Allies cannot defend against Drรป-buri-Drรป.
While Drรป-buri-Drรป is in the victory display, characters get +1 and +1
.
Unless Drรป-buri-Drรป is in the victory display, the players cannot win.





X is the number of damage tokens on Dead Villagers.
Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.
While Ghulat is in play, the game cannot end.





Forced: After Murzag attacks, reveal the top card of the encounter deck. If that card is an enemy, put it into play engaged with the defending player.





Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.
Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).





Cannot have attachments.
Reduce any amount of damage dealt to Nazgรปl of Minas Morgul to 1.
"Come not between the Nazgรปl and his prey!"
–The Witch King, The Return of the King






Cannot have attachments. Cannot leave play.
Chief Turch engages the first player.
Forced: After an enemy engages a player, remove 1 time counter from the current quest.









Cannot have attachments.
Ancient Marsh-dweller gets +1 and +1
for each resource token on it.
Forced: After any number of time counters are removed from the current quest, place a resource token here.





X is the number of cards underneath The Orcs’ Search.
Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.





Cannot have attachments. While Raven Chiefโs Camp is in play, Raven Chief cannot be damaged.
Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.





Cannot have attachments.
Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir makes an immediate attack against the first player.





Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.





Forced: After 1 or more captured cards are rescued, Jailor Gornรกkh engages the player with the highest threat and makes an immediate attack.
"Come on now! We've talked enough. Let's go and have a look at the prisoner!"
–Shagrat, The Two Towers





Indestructible. Cannot have attachments.
Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.





Indestructible. Cannot have attachments.
Each other enemy gets +10 engagement cost.
Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, deal 1 shadow card to each enemy in play.





Indestructible. Cannot have attachments.
Each other enemy gets -10 engagement cost.
Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, Thaurdir heals 3 damage and makes an immediate attack against the first player.





Cannot have attachments.
Daechanar gets +1 for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.
Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.





Captain Sahรญr engages the first player.
For each point of damage Captain Sahรญr would take, discard 1 resource from him and cancel that damage.
Forced: After Captain Sahรญr attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).





Naโasiyah engages the last player.
Forced: When Naโasiyah engages you, discard each event in your hand. Add 1 resource to Naโasiyah for each event discarded in this way.
Forced: When Naโasiyah attacks or defends, she gets +1 and +1
for this attack for each resource on her. After this attack, discard 1 resource from her.





Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's





X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.





Boarding 1. Cannot have attachments.
Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.





Captain Sahรญr engages the first player.
For each point of damage Captain Sahรญr would take, discard 1 resource from him and cancel that damage.
For every 5 resources on Captain Sahรญr, he makes an additional attack against the engaged player each combat phase.






Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.





Cannot have attachments. Cannot take damage.
Brood Mother engages the first player.
Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.





Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X
and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.







Cannot have attachments or take non-combat damage.
Cold-Drake gets +1 and +1
for each Dragon Sign in the victory display.
Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.






Immune to player card effects.
Urdug cannot take damage.
Forced: After Urdug engages a player, Tiny engages that player.





Immune to player card effects. X is 1 more than the number of side quests in the victory display.
Cannot leave the staging are or take more than X damage from non-quest effects each round.
While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.





Cannot have non-objective attachments.
Fram's Shade gets +1 +1
and +1
for each Loot objective the players control.
When Fram's Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).





Indestructible. Immune to player card effects. X is 1 more than the number of quest cards in the victory display.
Cannot take more than X damage each round.
While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.





Immune to player card effects. Cannot leave the staging area.
Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X for this attack, where X is the discarded card's printed
When Urdug is destroyed, the players win the game.





Forced: When Easterling Captain enters play, discard cards from the encounter deck until an Easterling treachery is discarded. Attach that treachery to Easterling Captain.
Forced: When Easterling Captain would take any amount of damage, discard an Easterling attachment from him. Then, cancel the damage.





Immune to player card effects.
Cannot be optionally engaged.
Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.





Immune to player card effects.
Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.
"In all the long wars with the Dark Tower treason has ever been our greatest foe."
–Gandalf, The Fellowship of the Ring





Immune to player card effects.
Do not discard shadow cards dealt to Black Nรบmenรณrean if they have a shadow effect.
Forward: When Black Nรบmenรณrean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.





Indestructible. Immune to player card effects.
X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.
Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.






Immune to non-Gollum card effects.
Gollum engages the first player.
Forced: When Gollum is defeated, flip him to Smรฉagol and return him to his owner's control, exhausted.





Immune to player card effects. Indestructible.
X is 1 more than the number of resources on the main quest.
City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.





X is 2 per player. Indestructible.
Immune to player card effects. Cannot leave the staging area.
While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.





Immune to player card effects.
Only the engaged player can declare attackers or defenders against Ulwarth.
Allies cannot be declared as attackers or defenders against Ulwarth.





Immune to player card effects.
Only the engaged player can declare attackers or defenders against Lorgan.
Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.





Immune to player card effects.
Only the engaged player can declare attackers or defenders against Borlach.
Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.





Immune to player card effects.
X is 1 more than the number of Castle side quests in the victory display.
Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.





Players cannot play attachment cards on Troll enemies.
Forced: After Bert engages a player, sack 1.
Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.






Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.





Troll enemies can only be attacked by one character at a time.
Forced: After Tom engages a player, sack 1.
Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.





Troll enemies not engaged with a player cannot take damage.
Forced: After William engages a player, sack 2.
Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.






Indestructible. Immune to player card effects
X is the number of non-Burglar characters committed to the quest.
Forced: After the 6th progress token is placed here, the players advance to stage 4A.





Indestructible. Immune to player card effects.
Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.
Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.





Players cannot optionally engage Bill Ferny.
Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non-Fellowship hero he committed to the quest.






Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.






Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.
While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.





Toughness 3. Cannot have attachments.
Allies cannot be declared as attackers or defenders against Uglรบk.
"I am Uglรบk. I command." –The Two Towers





Forced: After Grishnย kh enters play, the first player attached 1 of the Captives to him. If Grishnย kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.







Cannot have attachments.
Shelob gets +1 for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.





Immune to non-Fellowship player card effects. Gollum engages the first player.
Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack.
Forced: When Gollum is defeated, flip him to Smรฉagol and exhaust Smรฉagol.





Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack against the first player.
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... –The Return of the King





Immune to player card effects.
X is twice the number of players in the game.
Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.






Only the engaged player can declare attackers against the Witch-king.
Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.
"No living man may hinder me!" –The Return of the King





Cannot have attachments. Cannot take non-combat damage.
Allies cannot attack or defend against Shagrat.
Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.





Cannot have attachments.
Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.







Immune to player card effects. Cannot be optionally engaged.
Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.





Players cannot play attachments on The Witch-king.
While The Witch-king is in the staging area, each character gets -1 .
Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.










Immune to player card effects, Cannot take damage.
X is the number of resources on Stalking the Ruins.
Forced: When Naurlhรปg makes an attack, the defending player assigns X damage among characters he controls.





Cannot have attachments.
Lurker of the Depths cannot be engaged or take more than 4 damage each round.
While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.





Cannot have attachments.
Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.





Cannot have attachments.
X is the number of Brigand enemies in play.
While at least 1 other Brigand is in play, Susie the Spider cannot take damage.





Cannot have attachments.
Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.
...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring





Cannot have attachments.
Forced: When Johnny Goblin-fingers attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.





Cannot have attachments.
Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.





Cannot be optionally engaged.
The first treachery revealed each round gains doomed 1 and its effects cannot be canceled.

Shadow: Either raise your threat by 4, or this attack is considered undefended.





Immune to player card effects.
Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest.
Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total and makes an immediate attack against the first player.





Indestructible. Immune to player card effects.
Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X for this attack, where X is that card's printed cost.





Indestructible. Immune to player card effects.
Forced: When Sorcerer of Dol Guldur attacks you, discard the top card of your deck. Then, discard each copy of that card from play.
"A great kind and sorcerer he was of old, and now he wields a deadly fear."
–Gandalf, The Fellowship of the Ring





Indestructible. Immune to player card effects.
Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.





Indestructible.
Forced: When Dungeon Dweller attacks you, discard an ally you control.
Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers





Immune to player card effects.
X is 1 more than the stage number of the main quest.
Cannot leave the staging area unless the players are at stage 3B.




Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Chieftain Ufthak engages you, the opposing team searches the encounter deck and discard pile for an Orc enemy of cost 1 or less and puts it into play engaged with you. Shuffle the encounter deck.







Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.





Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.





Immune to player card effects. Pillage 8.
Engaged player cannot attack the Dreadnaught.
Forced: At the end of the combat phase, if engaged player has no cards in their deck, that player is eliminated from the game.





Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Commander of the Dreadnaught attacks you, the Dreadnaught attacks you.
If the Dreadnaught is fated to go under, its commander will surely try to take his foes down with it.





Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Descendant of Castamir engages you, put the top 2 cards of the Corsair deck into play engaged with you and deal each of them 1 shadow card.





Immune to player cards effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Hydraken attacks, he makes an additional attack. Deal him 2 additional shadow cards for this attack and engaged player raises their threat by 4. (Limit once per round.)





Immune to player card effects. No more than 1 character can attack Ophidian each round.
Engaged player cannot attack the Dreadnaught.
Forced: When a character defends against Ophidian, deal 2 damage to that character.





Archery 3. Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.






Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).
Yes, I am afraid trolls do behave like that, even those with only one head each. –The Hobbit





Forced: After Louis attacks, the defending player must raise his threat by 3.
While Louis is in the victory display, each Troll enemy gains,"Forced: After this enemy attacks, the defending player must raise his threat by 1."





Immune to player events.
While Morris is in the victory display, each Troll enemy gets +1 and gains "Immune to player events.".





Rupert's cannot be reduced.
While Rupert is in the victory display, the of each Troll enemy cannot be reduced.





Cannot have player attachments.
While Stuart is in the victory display, each Troll enemy gets +1 and gains "Cannot have player attachments."





Overseer Maurโl gets +X +X
and +X
where X is the highest number of resources on a Goblin enemy in play.
The Players cannot win the game unless Overseer Maurโl is in the victory display.





While The Watcher is in the staging area, it cannot be damaged by player card effects.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.






X is the total number of hidden cards in the game.
Forced: When Black Nรบmenorean engages you, turn all hidden cards in your play area faceup.
Forced: At the end of the round, each player must raise his threat by 1 for each hidden card in his play area.





Forced: After Jailor Gornย kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gornย kh.
Forced: After a player rescues any number of cards, Jailor Gornย kh attacks that player.





Progress cannot be placed on the current quest.
Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.





Cannot have non-Morgul attachments.
Khamโl the Easterling gets -30 engagement cost while The One Ring is exhausted.
Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Khamโl the Easterling makes an immediate attack.





Forced: After Mauhรบr attacks, increase the pursuit value by 1.
"Mauhรบr and his lads are in the forest, and they should turn up any time now." –Uglรบk, The Two Towers





While Lugdush is engaged with a player, each other enemy cannot take damage.

Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.