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Player Encounter Quest
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Results: 1 - 50 of 174 Cards
The Dark of Mirkwood (x1)
40 X X X 8 2 
Goblin. Orc.

X is the stage number of the quest.

Cannot take damage. Cannot have attachments.

Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.

Dream-chaser Campaign Expansion (x1)
50 2 5 - 8 1 
Creature.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy'sThreat

Dream-chaser Campaign Expansion (x1)
50 3 6 - 4 1 
Creature.

Campaign Mode only.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.

Dream-chaser Campaign Expansion (x1)
50 X 6 4 10
Undead.

X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

Dream-chaser Campaign Expansion (x1)
50 X 5 X 10
Undead.

Campaign Mode only.

Archery X. X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

Dream-chaser Campaign Expansion (x1)
35 2 2 2 2
Corsair. Raider.

For each resource on Crowley, he gets +1 Threat, +1 Attack, +1 Defense, and +1 hit point. If Crowley has 3 or more resources on him, he gains victory 3.

Forced: When Crowley engages you, place 1 resource on him. At the end of the combat phase, return him to the staging area.

Dream-chaser Campaign Expansion (x1)
43 3 3 3 3
Undead.

Immune to player card effects. Revenant gets +2Attack and +2Defense for each resource on the campaign card.

Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.

Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.

Dream-chaser Campaign Expansion (x1)
47 3 3 0 10
Corsair. Raider.

Immune to player card effects. No more than 1 character can attack Graxar each round.

Graxar gets +1Attack for each damage on him and +1Defense for each resource on him.

Forced: When Graxar is dealt a shadow card, place 1 resource on him.

Dream-chaser Campaign Expansion (x1)
40 X 6 X 6
Creature. Menacing.

Immune to player card effects. X is the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.

Dream-chaser Campaign Expansion (x1)
0 X 8 X 8
Creature. Enraged.

Immune to player card effects. X is twice the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: At the end of the round, Sea Serpent makes an attack against the first player.

The Fellowship of the Ring (x1)
38 3 1 3 5
Bree. Spy.

Players cannot optionally engage Bill Ferny.

Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non- hero he committed to the quest.

The Fellowship of the Ring (x1)
50 5 6 5 12
Creature.

Indestructible. Immune to player card effects.

Cannot leave the staging area but is considered to be engaged with each player.

Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.

The Fellowship of the Ring (x1)
30 4 5 3 6
Creature. Warg.

Cannot have attachments.

Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.

The Fellowship of the Ring (x1)
50 5 8 9 25
Balrog. Shadow. Flame.

Indestructible.

Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.

While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Fellowship of the Ring (x1)
45 5 6 5 9
Nazgûl.

Immune to player card effects.

The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1Willpower or less cannot defend attacks made by The Witch-king.

The Two Towers (x1)
10 3 5 1 6
Orc. Uruk-hai.

Toughness 3. Cannot have attachments.

Allies cannot be declared as attackers or defenders against Ugl煤k.

"I am Ugl煤k. I command." –The Two Towers

The Two Towers (x1)
40 4 3 4 5
Orc. Mordor.

Forced: After Grishn聽kh enters play, the first player attached 1 of the Captives to him. If Grishn聽kh is defeated, place the attached Captive faceup underneath To Isengard!

Forced: At the end of the quest phase, deal 1 damage to the attached Captive.

The Two Towers (x1)
50 4 6 4 6
Istari. Traitor.

Indestructible.Immune to player card effects. Cannot leave the staging area.

Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Two Towers (x1/x0)
1 3 2 3 3
Rohan. Traitor.

Doomed 2.

Forced: After Gr铆ma attacks a player, that player shuffles Gr铆ma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.

The Two Towers (x1)
50 4 4 4 8
Creature. Spider.

Indestructible.Cannot have attachments.

Shelob gets +1 Threat for each resource on her.

Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Two Towers (x1)
30 2 2 2 5
Gollum.

Immune to non- player card effects. Gollum engages the first player.

Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack.

Forced: When Gollum is defeated, flip him to Sm茅agol and exhaust Sm茅agol.

The Return of the King (x1/x0)
38 4 5 2 5
Harad.

Cannot have attachments or be attacked by more than 1 character at a time.

When Revealed: The Black Serpent makes an immediate attack agai

...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... -The Return of the King

Victory 4
The Return of the King (x1)
50 X 6 2 8
Undead. Oathbreaker.

Immune to player card effects.

X is twice the number of players in the game.

Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by ~Fear to your threat dial, or discard

Victory 6
The Return of the King (x1)
50 6 6 6 14
Nazgûl. Captain.

Immune to player card effects.

Cannot be optionally engaged or take damage.

Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy

The Return of the King (x1)
50 6 6 6 14
Nazgûl. Sorcerer.

Only the engaged player can declare attackers against the Witch-king.

Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.

"No living man may hinder me!" -The Return of the King

Victory 6
The Return of the King (x1)
46 4 5 4 6
Orc. Uruk.

Cannot have attachments. Cannot take non-combat damage.

Allies cannot attack or defend against Shagrat.

Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.

Victory 4
The Return of the King (x1/x0)
36 3 4 3 5
Orc. Uruk.

Cannot have attachments.

Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

Victory 3
The Return of the King (x1)
99 4 6 5 11
Mordor.

Immune to player card effects. Cannot leave the staging area.

Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Lieutenant of the Tower of Barad-d没r he was...

-The Return of the King

The Return of the King (x1)
99 2 2 2 5
Gollum.

Immune to non-Fellowship player card effects.

Gollum engages the first player.

*Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and

The Return of the King (x1)
50 2 5 2 4
Mordor.

Immune to player card effects. Cannot be optionally engaged.

Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.

Victory 5
Two-Player Limited Edition Starter (x1)
40 X X X 8
Goblin. Orc.

X is the stage number of the quest.

Cannot take damage. Cannot have attachments.

Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

While Louis is engaged with a player, all Troll enemies gain

"Forced: After this enemy attacks, the defending player must raise his threat by 3."

Response: After defeating Louis, you may choose and discard 1 “Sacked!” card from play.

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

While Morris is engaged with a player, all Troll enemies get +1 Attack

Response: After defeating Morris, you may choose and discard 1 “Sacked!” card from play.

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

While Stuart is engaged with a player, all Troll enemies get +1 Defense

Response: After defeating Stuart, you may choose and discard 1 “Sacked!” card from play.

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

Forced: After Rupert attacks, shuffle all copies of the “Sacked!” card from the discard pile back into the encounter deck.

Response: After defeating Rupert, you may choose and discard 1 “Sacked!” card from play.

Khazad-dûm (x1)
50 X X X 27
Flame. Shadow.

Immune to player card effects.

The Nameless Fear cannot engage or be engaged.

X is the number of victory points in the victory display.

The Watcher in the Water (x1)
48 4 5 7 9
Creature. Tentacle.

Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.

Shadow and Flame (x1)
1 4 6 3 27
Balrog. Flame. Shadow.

Regenerate 3. Indestructible. Players cannot play attachments on Durin鈥檚 Bane.

Durin鈥檚 Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).

The Steward's Fear (x1)
10 3 5 3 5
Gondor. Villain.

Daughter of Ber煤thiel cannot be optionally engaged.

Forced: After Daughter of Ber煤thiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.

The Steward's Fear (x1)
30 3 4 3 6
Gondor. Villain.

Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it.

Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.

The Steward's Fear (x1)
20 3 3 2 7
Gondor. Villain.

Forced: When Telemnar鈥檚 Bane attacks, discard the top 3 cards of each player's deck.

Forced: After a player plays an event card, Telemnar鈥檚 Bane makes an immediate attack against the first player.

The Drúadan Forest (x1)
1 4 5 3 6
Wose.

Allies cannot defend against Dr没-buri-Dr没.

While Dr没-buri-Dr没 is in the victory display, characters get +1 Willpower and +1 Defense.

Unless Dr没-buri-Dr没 is in the victory display, the players cannot win.

Encounter at Amon Dîn (x1)
30 3 X 3 7
Orc. Uruk.

X is the number of damage tokens on Dead Villagers.

Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.

While Ghulat is in play, the game cannot end.


The Morgul Vale (x1)
30 2 5 2 7
Orc. Uruk. Captain.

Forced: After Murzag attacks, reveal the top card of the encounter deck. If that card is an enemy, put it into play engaged with the defending player.

The Morgul Vale (x1)
10 3 4 3 5
Gondor. Traitor. Captain.

Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.

Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).

The Morgul Vale (x1)
1 4 7 4 5
Nazgûl. Captain.

Cannot have attachments.

Reduce any amount of damage dealt to Nazg没l of Minas Morgul to 1.

"Come not between the Nazg没l and his prey!"
–The Witch King, The Return of the King

The Voice of Isengard (x1)
1 4 7 4 8
Orc. Uruk.

Cannot have attachments.

Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. Counts as a Captive attachment with the text:

Attached hero cannot ready. If attached hero leaves play, the players lose the game.
The Dunland Trap (x1)
50 3 5 3 5
Dunland. Boar Clan.

Cannot have attachments. Cannot leave play.

Chief Turch engages the first player.

Forced: After an enemy engages a player, remove 1 time counter from the current quest.

The Three Trials (x1)
50 1 4 4 10
Guardian. Boar.

Time 2.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Boar鈥檚 Guardian the engaged player must discard an ally he controls. Place 2 time counters on Boar鈥檚 Guardian.

The Three Trials (x1)
50 2 5 3 12
Guardian. Wolf.

Time 3.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Wolf鈥檚 Guardian it makes an immediate attack against the engaged player. Place 3 time counters on Wolf鈥檚 Guardian.