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Results: 145 Cards

Two-Player Limited Edition Starter (x1)
(40) X X X 8
Goblin.   Orc.  

X is the stage number of the quest.

Cannot take damage. Cannot have attachments.

Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.


Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  

While Louis is engaged with a player, all Troll enemies gain

"Forced: After this enemy attacks, the defending player must raise his threat by 3."

Response: After defeating Louis, you may choose and discard 1 "Sacked!" card from play.


Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  

While Morris is engaged with a player, all Troll enemies get +1

Response: After defeating Morris, you may choose and discard 1 “Sacked!” card from play.


Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  

While Stuart is engaged with a player, all Troll enemies get +1

Response: After defeating Stuart, you may choose and discard 1 “Sacked!” card from play.


Conflict at the Carrock (x1)
(34) 2 4 2 10
Troll.  

Forced: After Rupert attacks, shuffle all copies of the “Sacked!” card from the discard pile back into the encounter deck.

Response: After defeating Rupert, you may choose and discard 1 “Sacked!” card from play.


Khazad-dûm (x1)
(50) X X X 27
Flame.   Shadow.  

Immune to player card effects.

The Nameless Fear cannot engage or be engaged.

X is the number of victory points in the victory display.


The Watcher in the Water (x1)
(48) 4 5 7 9
Creature.   Tentacle.  

Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.


Shadow and Flame (x1)
(1) 4 6 3 27
Balrog.   Flame.   Shadow.  

Regenerate 3. Indestructible. Players cannot play attachments on Durin’s Bane.

Durin’s Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).


The Steward's Fear (x1)
(10) 3 5 3 5
Gondor.   Villain.  

Daughter of Berúthiel cannot be optionally engaged.

Forced: After Daughter of Berúthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.


The Steward's Fear (x1)
(30) 3 4 3 6
Gondor.   Villain.  

Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it.

Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.


The Steward's Fear (x1)
(20) 3 3 2 7
Gondor.   Villain.  

Forced: When Telemnar’s Bane attacks, discard the top 3 cards of each player's deck.

Forced: After a player plays an event card, Telemnar’s Bane makes an immediate attack against the first player.


The Drúadan Forest (x1)
(1) 4 5 3 6
Wose.  

Allies cannot defend against Drû-buri-Drû.

While Drû-buri-Drû is in the victory display, characters get +1 and +1 .

Unless Drû-buri-Drû is in the victory display, the players cannot win.


Encounter at Amon Dîn (x1)
(30) 3 X 3 7
Orc.   Uruk.  

X is the number of damage tokens on Dead Villagers.

Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.

While Ghulat is in play, the game cannot end.



The Morgul Vale (x1)
(30) 2 5 2 7
Orc.   Uruk.   Captain.  

Forced: After Murzag attacks, reveal the top card of the encounter deck. If that card is an enemy, put it into play engaged with the defending player.


The Morgul Vale (x1)
(10) 3 4 3 5
Gondor.   Traitor.   Captain.  

Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.

Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).


The Morgul Vale (x1)
(1) 4 7 4 5
Nazgûl.   Captain.  

Cannot have attachments.

Reduce any amount of damage dealt to Nazgûl of Minas Morgul to 1.

"Come not between the Nazgûl and his prey!"
–The Witch King, The Return of the King


The Voice of Isengard (x1)
(1) 4 7 4 8
Orc.   Uruk.  

Cannot have attachments.

Forced: After Mugash is defeated, the first player attaches him to a hero he controls and exhausts that hero. Counts as a Captive attachment with the text:

Attached hero cannot ready. If attached hero leaves play, the players lose the game.


The Dunland Trap (x1)
(50) 3 5 3 5
Dunland.   Boar Clan.  

Cannot have attachments. Cannot leave play.

Chief Turch engages the first player.

Forced: After an enemy engages a player, remove 1 time counter from the current quest.


The Three Trials (x1)
(50) 1 4 4 10
Guardian.   Boar.  

Time 2.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Boar’s Guardian the engaged player must discard an ally he controls. Place 2 time counters on Boar’s Guardian.


The Three Trials (x1)
(50) 2 5 3 12
Guardian.   Wolf.  

Time 3.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Wolf’s Guardian it makes an immediate attack against the engaged player. Place 3 time counters on Wolf’s Guardian.


The Three Trials (x1)
(50) 3 3 5 8
Guardian.   Raven.  

Time 4.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Raven’s Guardian deal 1 damage to each character controlled by the engaged player. Place 4 time counters on Raven’s Guardian.


Trouble in Tharbad (x1)
(50) X 5 4 7
Mordor.   Spy.  

X is the number of players in the game.

Orc and Creature enemies get -30 engagement cost and +1 .

Forced: When Bellach is destroyed, shuffle him into the encounter deck.


The Nîn-in-Eilph (x1)
(45) 3 6 4 9
Creature.  

Cannot have attachments.

Ancient Marsh-dweller gets +1 and +1 for each resource token on it.

Forced: After any number of time counters are removed from the current quest, place a resource token here.


Celebrimbor's Secret (x1)
(50) X 5 4 7
Mordor.   Spy.  

X is the number of cards underneath The Orcs’ Search.

Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.



The Antlered Crown (x1)
(15) 4 5 5 9
Dunland.   Raven Clan.  

Cannot have attachments. While Raven Chief’s Camp is in play, Raven Chief cannot be damaged.

Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.


The Lost Realm (x1)
(1) 4 6 4 9
Undead.   Wraith.  

Indestructible.

Cannot have attachments.

Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir makes an immediate attack against the first player.


The Wastes of Eriador (x1)
(1) 4 5 4 8
Creature.   Warg.  

Cannot have attachments.

Cannot be optionally engaged.

Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.


Escape from Mount Gram (x1)
(44) 3 5 3 8
Goblin.   Orc.  

Forced: After 1 or more captured cards are rescued, Jailor Gornákh engages the player with the highest threat and makes an immediate attack.

"Come on now! We've talked enough. Let's go and have a look at the prisoner!"
–Shagrat, The Two Towers


The Treachery of Rhudaur (x1)
(1) 4 6 4 9
Undead.   Wraith.  

Indestructible. Cannot have attachments.

Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.


The Battle of Carn Dûm (x1)
(50) 4 6 4 9
Undead.   Wraith.   Captain.  

Indestructible. Cannot have attachments.

Each other enemy gets +10 engagement cost.

Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, deal 1 shadow card to each enemy in play.


The Battle of Carn Dûm (x1)
(50) 4 6 4 9
Undead.   Wraith.   Champion.  

Indestructible. Cannot have attachments.

Each other enemy gets -10 engagement cost.

Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, Thaurdir heals 3 damage and makes an immediate attack against the first player.


The Dread Realm (x1)
(1) 5 4 5 12
Undead.   Dúnedain.   Sorcerer.  

Cannot have attachments.

Daechanar gets +1 for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.

Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.


The Grey Havens (x1)
(4) 6 6 2 5
Corsair.   Raider.  

Captain Sahír engages the first player.

For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.

Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).



The Grey Havens (x1)
(8) 1 2 2 4
Corsair.   Raider.  

Na’asiyah engages the last player.

Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.

Forced: When Na’asiyah attacks or defends, she gets +1 and +1 for this attack for each resource on her. After this attack, discard 1 resource from her.



The Thing in the Depths (x1)
(50) 2 5 - 8
Creature.  

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's


Temple of the Deceived (x1)
(50) X 6 4 10
Undead.  

X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.


The City of Corsairs (x1)
(20) 2 6 6 18
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.


The City of Corsairs (x1)
(4) 6 6 2 8
Corsair.   Raider.   Corrupt.  

Captain Sahír engages the first player.

For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.

For every 5 resources on Captain Sahír, he makes an additional attack against the engaged player each combat phase.


The Sands of Harad (x1)
(40) 2 5 3 6
Harad.  

While Southron Captain is in the staging area, each other Harad enemy gets +1

While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1


The Sands of Harad (x1)
(50) 4 5 3 6
Orc.   Uruk.  

Cannot have player card attachments or be optionally engaged.

While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.

Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.


Beneath the Sands (x1)
(50) 4 6 4 12
Creature.   Spider.  

Cannot have attachments. Cannot take damage.

Brood Mother engages the first player.

Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.


The Black Serpent (x1)
(50) 0 2 1 8
Harad.  

Cannot leave the staging area or take damage. X is the stage number of the main quest.

The Black Serpent gets +X +X and +X

Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.


The Crossings of Poros (x1)
(50) 0 2 1 8
Harad.  

Cannot leave the staging area or take damage. X is the stage number of the main quest.

The Black Serpent gets +X +X and +X

Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.


The Wilds of Rhovanion (x1)
(35) X 7 X 17
Dragon.  

Cannot have non-Dragon attachments.

X is 1 more than the number of players.

Forced: After the active location is explored, Fire-drake returns to the staging area and makes an immediate attack against each player in turn order.


The Withered Heath (x1)
(10) 1 6 1 18
Dragon.  

Cannot have attachments or take non-combat damage.

Cold-Drake gets +1 and +1 for each Dragon Sign in the victory display.

Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.


Roam Across Rhovanion (x1)
(15) 2 3 2 5
Goblin.   Orc.  

Indestructible. Immune to player card effects.

While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."


Roam Across Rhovanion (x1)
(50) 1 6 3 9
Troll.  

Immune to player card effects.

Urdug cannot take damage.

Forced: After Urdug engages a player, Tiny engages that player.


Fire in the Night (x1)
(50) X 7 5 20
Dragon.  

Immune to player card effects. X is 1 more than the number of side quests in the victory display.

Cannot leave the staging are or take more than X damage from non-quest effects each round.

While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.


The Ghost of Framsburg (x1)
(30) 3 3 3 6
Undead.   Wight.   Hazard.  

Cannot have non-objective attachments.

Fram's Shade gets +1 +1 and +1 for each Loot objective the players control.

When Fram's Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).


Mount Gundabad (x1)
(50) X 7 5 20
Dragon.  

Indestructible. Immune to player card effects. X is 1 more than the number of quest cards in the victory display.

Cannot take more than X damage each round.

While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.


The Fate of Wilderland (x1)
(50) 2 3 2 5
Orc.   Goblin.  

Immune to player card effects. Cannot leave the staging area.

Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X for this attack, where X is the discarded card's printed

When Urdug is destroyed, the players win the game.


A Shadow in the East (x1)
(36) 3 6 3 6
Easterling.  

Forced: When Easterling Captain enters play, discard cards from the encounter deck until an Easterling treachery is discarded. Attach that treachery to Easterling Captain.

Forced: When Easterling Captain would take any amount of damage, discard an Easterling attachment from him. Then, cancel the damage.


A Shadow in the East (x1)
(38) 3 6 2 8
Cultist.  

Immune to player card effects.

Cannot be optionally engaged.

Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.


A Shadow in the East (x1)
(44) 3 4 3 8
Cultist.  

Immune to player card effects.

Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.

"In all the long wars with the Dark Tower treason has ever been our greatest foe."
–Gandalf, The Fellowship of the Ring


A Shadow in the East (x1)
(40) 3 5 1 9
Cultist.  

Immune to player card effects.

Do not discard shadow cards dealt to Black Númenórean if they have a shadow effect.

Forward: When Black Númenórean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.


A Shadow in the East (x1)
(50) X 6 4 9
Mordor.  

Indestructible. Immune to player card effects.

X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.

Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.


A Shadow in the East (x1)
(49) 4 6 4 9
Nazgûl.   Easterling.   Mordor.  

Immune to player card effects.

Kham–l the Easterling engages the first player.

Only the engaged player can declare attackers or defenders against Kham–l the Easterling.


A Shadow in the East (x1)
(50) 2 2 2 3
Gollum.  

Immune to non-Gollum card effects.

Gollum engages the first player.

Forced: When Gollum is defeated, flip him to Sméagol and return him to his owner's control, exhausted.


The City of Ulfast (x1)
(45) X 9 4 20
Easterling.  

Immune to player card effects. Indestructible.

X is 1 more than the number of resources on the main quest.

City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.


Challenge of the Wainriders (x1)
(50) X 4 X 5
Easterling.  

X is 2 per player. Indestructible.

Immune to player card effects. Cannot leave the staging area.

While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.


The Land of Sorrow (x1)
(34) 3 4 1 6
Easterling.   Warden.  

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Ulwarth.

Allies cannot be declared as attackers or defenders against Ulwarth.


The Land of Sorrow (x1)
(29) 1 5 3 8
Easterling.   Warden.  

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Lorgan.

Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.


The Land of Sorrow (x1)
(33) 2 6 2 9
Easterling.   Warden.  

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Borlach.

Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.


The Fortress of Nurn (x1)
(0) X 6 4 12
Mordor.  

Immune to player card effects.

X is 1 more than the number of Castle side quests in the victory display.

Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.


The Hobbit: Over Hill and Under Hill (x1)
(23) 3 5 2 10
Troll.  

Players cannot play attachment cards on Troll enemies.

Forced: After Bert engages a player, sack 1.

Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


The Hobbit: Over Hill and Under Hill (x1)
(50) 0 2 3 5
Gollum.  

Forced: After the first player answers a riddle and fails to find at least 1 match, Gollum attacks Bilbo Baggins. (Do not deal a shadow card for this attack.)

"If precious asks, and it doesn't answer, we eats it, my precious." – Gollum, The Hobbit


The Hobbit: Over Hill and Under Hill (x1)
(15) 3 5 2 8
Goblin.   Orc.  

Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.


Tom
The Hobbit: Over Hill and Under Hill (x1)
(33) 3 5 2 11
Troll.  

Troll enemies can only be attacked by one character at a time.

Forced: After Tom engages a player, sack 1.

Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


The Hobbit: Over Hill and Under Hill (x1)
(38) 3 5 2 12
Troll.  

Troll enemies not engaged with a player cannot take damage.

Forced: After William engages a player, sack 2.

Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


The Hobbit: On the Doorstep (x1)
(50) X 6 3 8
Goblin.   Orc.  

Immune to player card effects.

X is the number of players in the game.Cannot leave the staging area.The first Goblin revealed each round gains surge.


The Hobbit: On the Doorstep (x1)
(50) X 6 9 20
Dragon.  

Indestructible. Immune to player card effects

X is the number of non-Burglar characters committed to the quest.

Forced: After the 6th progress token is placed here, the players advance to stage 4A.


The Hobbit: On the Doorstep (x1)
(50) 6 8 8 20
Dragon.  

Indestructible. Immune to player card effects.

Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.

Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.


The Black Riders (x1/x1)
(38) 3 1 3 5
Bree.   Spy.  

Players cannot optionally engage Bill Ferny.

Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non-Fellowship hero he committed to the quest.


The Black Riders (x1/x1)
(45) 5 6 5 9
Nazgûl.  

Immune to player card effects.

The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1 or less cannot defend attacks made by The Witch-king.


The Road Darkens (x1)
(50) 5 6 5 12
Creature.  

Indestructible. Immune to player card effects.

Cannot leave the staging area but is considered to be engaged with each player.

Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.


The Road Darkens (x1)
(30) 4 5 3 6
Creature.   Warg.  

Cannot have attachments.

Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.


The Road Darkens (x1)
(50) 5 8 9 25
Balrog.   Shadow.   Flame.  

Indestructible.

Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.

While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.


The Treason of Saruman (x1)
(10) 3 5 1 6
Orc.   Uruk-hai.  

Toughness 3. Cannot have attachments.

Allies cannot be declared as attackers or defenders against Uglúk.

"I am Uglúk. I command." –The Two Towers


The Treason of Saruman (x1)
(40) 4 3 4 5
Orc.   Mordor.  

Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!

Forced: At the end of the quest phase, deal 1 damage to the attached Captive.


The Treason of Saruman (x1)
(50) 4 6 4 6
Istari.   Traitor.  

Immune to player card effects. Cannot leave the staging area.

Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.


The Treason of Saruman (x1/x0)
(1) 3 2 3 3
Rohan.   Traitor.  

Doomed 2.

Forced: After Gríma attacks a player, that player shuffles Gríma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.


The Land of Shadow (x1)
(50) 4 4 4 8
Creature.   Spider.  

Cannot have attachments.

Shelob gets +1 for each resource on her.

Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.


The Land of Shadow (x1)
(30) 2 2 2 5
Gollum.  

Immune to non-Fellowship player card effects. Gollum engages the first player.

Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack.

Forced: When Gollum is defeated, flip him to Sméagol and exhaust Sméagol.


The Flame of the West (x1/x0)
(38) 4 5 2 5
Harad.  

Cannot have attachments or be attacked by more than 1 character at a time.

When Revealed: The Black Serpent makes an immediate attack against the first player.

...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... –The Return of the King


The Flame of the West (x1)
(50) X 6 2 8
Undead.   Oathbreaker.  

Immune to player card effects.

X is twice the number of players in the game.

Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.


The Flame of the West (x1)
(50) 6 6 6 14
Nazgûl.   Captain.  

Immune to player card effects.

Cannot be optionally engaged or take damage.

Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy to the staging area.


The Flame of the West (x1)
(50) 6 6 6 14
Nazgûl.   Sorcerer.  

Only the engaged player can declare attackers against the Witch-king.

Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.

"No living man may hinder me!" –The Return of the King


The Mountain of Fire (x1)
(46) 4 5 4 6
Orc.   Uruk.  

Cannot have attachments. Cannot take non-combat damage.

Allies cannot attack or defend against Shagrat.

Forced: After progress is placed on the quest, Shagrat gets -X engagement cost until the end of the round. X is the amount of progress just placed.


The Mountain of Fire (x1/x0)
(36) 3 4 3 5
Orc.   Uruk.  

Cannot have attachments.

Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Mountain of Fire (x1)
(99) 4 6 5 11
Mordor.  

Immune to player card effects. Cannot leave the staging area.

Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Lieutenant of the Tower of Barad–d–r he was...
–The Return of the King


The Mountain of Fire (x1)
(99) 2 2 2 5
Gollum.  

Immune to non-Fellowship player card effects.

Gollum engages the first player.

*Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and ignore its (|) icons.


The Mountain of Fire (x1)
(50) 2 5 2 4
Mordor.  

Immune to player card effects. Cannot be optionally engaged.

Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.


The Massing at Osgiliath (x1)
(40) 6 6 6 11
Nazgûl.   Captain.  

Players cannot play attachments on The Witch-king.

While The Witch-king is in the staging area, each character gets -1 .

Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.


The Battle of Lake-town (x3)
(40) 7 5 9 20
Dragon.  

Immune to player card effects.

When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shodow card for each attack).


The Battle of Lake-town (x3)
(35) 6 7 7 20
Dragon.  

Immune to player card effects.

When Revealed: Resolve all burn damage from all locations in play


The Battle of Lake-town (x3)
(30) 5 8 8 20
Dragon.  

Immune to player card effects.

Excess damage from attacks by Smaug the Magnificent must be assigned to Lake-town.WhenRevealed: Move 3 damage from Smaug the Magnificent to Lake-town.


The Stone of Erech (x1)
(30) 5 6 3 9
Undead.   Oathbreaker.  

Spectral. Cannot have attachments.

While you are engaged with The Lord of the Dead, treat all printed text boxes on characters you control as if they were blank (except Traits.)


The Old Forest (x1)
(50) 3 5 4 12
Tree.  

Indestructible. Immune to player card effects.

Forced: When Old Man Willow attacks, discard a random location from the victory display. The defending player raises his threat by X, where X is that location's victory point value.


The Ruins of Belegost (x1)
(20) X 7 5 20
Dragon.  

Immune to player card effects, Cannot take damage.

X is the number of resources on Stalking the Ruins.

Forced: When Naurlhûg makes an attack, the defending player assigns X damage among characters he controls.


The Ruins of Belegost (x1)
(50) 4 5 2 12
Creature.  

Cannot have attachments.

Lurker of the Depths cannot be engaged or take more than 4 damage each round.

While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.


Murder at the Prancing Pony (x1)
(45) 2 7 2 10
Suspect.   Brigand.  

Cannot have attachments.

Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.


Murder at the Prancing Pony (x1)
(45) X 5 3 8
Suspect.   Brigand.  

Cannot have attachments.

X is the number of Brigand enemies in play.

While at least 1 other Brigand is in play, Susie the Spider cannot take damage.


Murder at the Prancing Pony (x1)
(45) 4 5 3 7
Suspect.   Brigand.  

Cannot have attachments.

Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.

...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring


Murder at the Prancing Pony (x1)
(45) 3 4 4 6
Suspect.   Brigand.  

Cannot have attachments.

Forced: When Johnny Goblin-fingers attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.


Murder at the Prancing Pony (x1)
(45) 3 4 3 9
Suspect.   Brigand.  

Cannot have attachments.

Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.


Murder at the Prancing Pony (x1)
(42) 3 2 3 5
Bree.  

Cannot be optionally engaged.

The first treachery revealed each round gains doomed 1 and its effects cannot be canceled.

Shadow: Either raise your threat by 4, or this attack is considered undefended.


The Siege of Annúminas (x1)
(0) 4 6 4 9
Angmar.   Sorcerer.  

Immune to player card effects.

Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest.

Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total and makes an immediate attack against the first player.


Attack on Dol Guldur (x1)
(45) 3 5 3 9
Lieutenant.   Troll.   Olog-hai.  

Indestructible. Immune to player card effects.

Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X for this attack, where X is that card's printed cost.


Attack on Dol Guldur (x1)
(45) 3 6 2 9
Lieutenant.   Sorcerer.  

Indestructible. Immune to player card effects.

Forced: When Sorcerer of Dol Guldur attacks you, discard the top card of your deck. Then, discard each copy of that card from play.

"A great kind and sorcerer he was of old, and now he wields a deadly fear."
–Gandalf, The Fellowship of the Ring


Attack on Dol Guldur (x1)
(45) 3 3 4 8
Lieutenant.   Orc.   Uruk.  

Indestructible. Immune to player card effects.

Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.


Attack on Dol Guldur (x1)
(45) 3 4 3 8
Lieutenant.   Spider.  

Indestructible.

Forced: When Dungeon Dweller attacks you, discard an ally you control.

Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers


The Wizard's Quest (x1)
(50) X 6 3 10
Nazgûl.  

Immune to player card effects.

X is 1 more than the stage number of the main quest.

Cannot leave the staging area unless the players are at stage 3B.


The Wizard's Quest (x1)
15
(36) 3 6 3 9
Nazgûl.  

Cannot have non-objective player card attachments or take non-combat damage.

Forced: After Nazgûl of Dol Guldur attacks you, either return it to the staging area or raise your threat by 3.


The Wizard's Quest (x1)
16
(37) 3 7 1 9
Troll.  

Cannot have non-objective player card attachments.

Forced: After Bane of Amon Lanc attacks and destroys an ally, the defending player discards 1 card from his hand for each excess point of damage dealt by this attack.


The Woodland Realm (x1)
1
(38) 3 6 3 8
Spider.  

Cannot have non-objective player card attachments or take non-combat damage.

While Ungoliant's Spawn is in the staging area, characters cannot be readied by player card effects.


The Woodland Realm (x1)
2
(36) 3 6 3 6
Orc.  

Cannot have non-objective player card attachments or take non-combat damage.

Forced: After Chieftain Ufthak engages you, the opposing team searches the encounter deck and discard pile for an Orc enemy of cost 1 or less and puts it into play engaged with you. Shuffle the encounter deck.


The Mines of Moria (x1)
(50) 2 4 1 4
Creature.  

Immune to player card effects.

Cannot be optionally engaged.

The Watcher gets +2 and +4 hit points per player.


The Mines of Moria (x1)
8
(38) 3 6 4 8
Spider.  

Cannot have non-objective player card attachments or take non-combat damage.

While Brood Mother is in the staging area, no more than 5 progress can be placed on the main quest each round.


The Mines of Moria (x1)
11
(33) 2 5 4 7
Orc.   Goblin.  

Cannot have non-objective player card attachments or take non-combat damage

Forced: After Goblin Warlord enters play, the opposing team searches the encounter deck and discard pile for a 0-cost Goblin enemy and adds it to the staging area. Shuffle the encounter deck.


The Mines of Moria Preorder Promotion (x1)
(50) 2 4 1 4
Creature.  

Immune to player card effects.

Cannot be optionally engaged.

The Watcher gets +2 and +4 hit points per player.


Escape from Khazad-dûm (x1)
(50) 4 8 3 15
Balrog.  

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.


Escape from Khazad-dûm (x1)
23
(38) 3 5 3 9
Creature.  

Cannot be optionally engaged.

While Elder Nameless Thing is in the staging area, it gains:"Forced: After players have committed characters to the quest, Elder Nameless Thing makes an attack against the first player.


Escape from Khazad-dûm (x1)
27
(35) 3 5 3 8
Orc.   Uruk.  

Cannot have non-objective player card attachments or take non-combat damage.

Shadow effects cannot be canceled.

Forced: When Chieftain of the Pit attacks, deal it an additional shadow card.


Escape from Khazad-dûm Preorder Promotion (x1)
(50) 4 8 3 15
Balrog.  

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.


The Hunt for the Dreadnaught (x1)
(31) 3 8 5 7
Corsair.   Pillager.   Elite.  

Immune to player card effects. Pillage 8.

Engaged player cannot attack the Dreadnaught.

Forced: At the end of the combat phase, if engaged player has no cards in their deck, that player is eliminated from the game.


The Hunt for the Dreadnaught (x1)
(39) 5 5 2 9
Corsair.   Elite.  

Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Commander of the Dreadnaught attacks you, the Dreadnaught attacks you.

If the Dreadnaught is fated to go under, its commander will surely try to take his foes down with it.


The Hunt for the Dreadnaught (x1)
(42) 1 3 2 5
Corsair.   Elite.  

Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Descendant of Castamir engages you, put the top 2 cards of the Corsair deck into play engaged with you and deal each of them 1 shadow card.


The Hunt for the Dreadnaught (x1)
(41) 4 4 4 6
Corsair.   Elite.  

Immune to player cards effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Hydraken attacks, he makes an additional attack. Deal him 2 additional shadow cards for this attack and engaged player raises their threat by 4. (Limit once per round.)


The Hunt for the Dreadnaught (x1)
(34) 2 6 1 8
Corsair.   Elite.  

Immune to player card effects. No more than 1 character can attack Ophidian each round.

Engaged player cannot attack the Dreadnaught.

Forced: When a character defends against Ophidian, deal 2 damage to that character.


The Hunt for the Dreadnaught (x1)
(35) 6 7 3 6
Corsair.   Elite.  

Archery 3. Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.


The Dark of Mirkwood (x1)
(40) X X X 8
Goblin.   Orc.  

X is the stage number of the quest.

Cannot take damage. Cannot have attachments.

Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.


Conflict at the Carrock Nightmare (x1)
(34) 4 5 4 10
Troll.  

Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).

Yes, I am afraid trolls do behave like that, even those with only one head each. –The Hobbit


Conflict at the Carrock Nightmare (x1)
(34) 4 4 2 10
Troll.  

Forced: After Louis attacks, the defending player must raise his threat by 3.

While Louis is in the victory display, each Troll enemy gains,"Forced: After this enemy attacks, the defending player must raise his threat by 1."


Conflict at the Carrock Nightmare (x1)
(34) 3 4 2 10
Troll.  

Immune to player events.

While Morris is in the victory display, each Troll enemy gets +1 and gains "Immune to player events.".


Conflict at the Carrock Nightmare (x1)
(34) 2 5 3 10
Troll.  

Rupert's cannot be reduced.

While Rupert is in the victory display, the of each Troll enemy cannot be reduced.


Conflict at the Carrock Nightmare (x1)
(34) 2 4 4 10
Troll.  

Cannot have player attachments.

While Stuart is in the victory display, each Troll enemy gets +1 and gains "Cannot have player attachments."


The Seventh Level Nightmare (x1)
(20) 3 3 3 12
Mordor.   Orc.  

Overseer Maur–l gets +X +X and +X where X is the highest number of resources on a Goblin enemy in play.

The Players cannot win the game unless Overseer Maur–l is in the victory display.


The Watcher in the Water Nightmare (x1)
(50) 4 7 7 21
Creature.   Tentacle.  

While The Watcher is in the staging area, it cannot be damaged by player card effects.

If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.


The Drúadan Forest Nightmare (x1)
(1) 4 5 4 3
Wose.  

Dr–-buri-Dr– cannot take more than 1 damage each round.

While Dr–-buri-Dr– is in play, other Wose enemies get +1 and +1

Unless Dr–-buri-Dr– is in the victory display, the players cannot win the game.


The Blood of Gondor Nightmare (x1)
(35) X 5 4 9
Mordor.  

X is the total number of hidden cards in the game.

Forced: When Black Númenorean engages you, turn all hidden cards in your play area faceup.

Forced: At the end of the round, each player must raise his threat by 1 for each hidden card in his play area.


Escape from Mount Gram Nightmare (x1)
(45) 4 5 5 14
Goblin.   Orc.  

Forced: After Jailor Gorn kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gorn kh.

Forced: After a player rescues any number of cards, Jailor Gorn kh attacks that player.


Over the Misty Mountains Grim Nightmare (x1)
(15) 5 6 4 11
Goblin.   Orc.  

Progress cannot be placed on the current quest.

Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.


A Shadow of the Past Nightmare (x1)
(40) 5 6 4 8
Nazgûl.  

Cannot have non-Morgul attachments.

Kham–l the Easterling gets -30 engagement cost while The One Ring is exhausted.

Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Kham–l the Easterling makes an immediate attack.


The Uruk-hai Nightmare (x1)
(24) 4 5 2 4
Orc.   Uruk-hai.  

Toughness 1. Archery 2.

Forced: After Mauhúr attacks, increase the pursuit value by 1.

"Mauhúr and his lads are in the forest, and they should turn up any time now." –Uglúk, The Two Towers


The Uruk-hai Nightmare (x1)
(32) 3 4 2 5
Orc.   Uruk-hai.  

Toughness 2.

While Lugdush is engaged with a player, each other enemy cannot take damage.

Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.