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Card Type Subtype Deck Type
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Resource Threat Engagement
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Text
Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 701 - 750 of 1396 Cards
The Lost Realm (x1)
10 2 2 2 4 6 ★ 3 
Dúnedain. Ranger.

While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest.

You may optionally engage 1 additional enemy during the encounter phase.

"Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not." –The Return of the King

The Lost Realm (x3)
0 1 3 1 3 5 ★ 7 
Dúnedain. Ranger.

Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

The Lost Realm (x3)
4 0 2 2 3 4 ★ 1 
Dúnedain. Ranger.

Warden of Annúminas gets +1 Willpower for each enemy engaged with you.

Rangers passed at times beyond the hills, but they were few and did not stay. –The Fellowship of the Ring

Across the Ettenmoors (x3)
0
1 
Song.

Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2.

Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.

Hope he rekindled, and in hope ended;
over death, over dread, over doom lifted
out of loss, out of life, unto long glory.
–The Return of the King

The Battle of Carn Dûm (x1)
10 1 3 3 3 6 ★ 4 
Dúnedain. Ranger. Warrior.

While you are engaged with at least 1 enemy, Amarthiúl gains the resource icon.

While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl's resource pool when you collect resources during the resource phase.

"The heirs of Elendil do not forget all things past..."
–Aragorn, The Return of the King

The Grey Havens (x3)
2
8 
Ring. Artifact.

Attach to Círdan the Shipwright or Gandalf.

Attached character gains a resource icon.

Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 Attack and +1 Defense until the end of the phase.

"For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill."
–Círdan, The Return of the King

Flight of the Stormcaller (x1)
8 1 1 3 3 5 ★ 8 
Gondor. Noble. Steward.

Setup: Add 2 resources to Denethor's resource pool.

Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

"...why should I sit here in my tower and think, and watch, and wait, spending even my sons? For I can still wield a brand."
-The Return of the King

The Thing in the Depths (x3)
3 1 1 1 2 3 ★ 1 
Gondor. Craftsman.

Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.

The Drowned Ruins (x3)
0
6 
Signal.

Attach to a hero.

Response: After Dúnedain Remedy is attached to a hero, heal 1 damage on that hero.

Action: Pay 1 resource from attached hero's resource pool to attach Dúnedain Remedy to another hero.

A Storm on Cobas Haven (x3)
3 2 0 1 2 4 ★ 1 
Gondor.

Response: After you play Linhir Sea-captain from your hand, if you paid all of its resource cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.

A Storm on Cobas Haven (x3)
0 0 0 0 1 8 
Gondor. Healer.

Cannot attack or defend.

Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King

Race Across Harad (x1)
8 2 2 0 4 5 ★ 4 
Dúnedain. Ranger.

Thurindir gets +1 Willpower for each side quest in the victory display.

Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

"He is one of the wandering folk – Rangers we call them."
–Barliman Butterbur, The Fellowship of the Ring

Race Across Harad (x3)
3 2 0 0 2 3 ★ 2 
Isengard.

Response: When you play an event, give it Doomed 1. to draw a card. You cannot trigger this ability if you have already triggered the ability of a Steward of Orthanc this round.

"...the power of Orthanc cannot be lightly thrown aside..."
–Saruman, The Two Towers

The Black Serpent (x3)
4 1 1 0 3 3 ★ 2 
Gondor. Warrior.

Defender of Cair Andros gets +XDefense where X is the tens digit of your threat. (Limit +4Defense

Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.

Roam Across Rhovanion (x3)
3 2 2 1 2 4 ★ 5 
Creature. Eagle.

Cannot have restricted attachments.

Response: After Meneldor enters or leaves play, place 2 progress on a location.

...Meneldor young and swift. –The Return of the King

Roam Across Rhovanion (x3)
0
1 
Song.

Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.

South away! and South away!
Seek the sunlight and the day.
–The Hobbit

Fire in the Night (x3)
4 2 2 2 3 5 ★ 2 
Dúnedain. Ranger.

While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase.

While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

A Shadow in the East (x3)
4 2 1 2 3 5 ★ 1 
Gondor. Noble. Ranger.

Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers

Wrath and Ruin (x3)
2
1 
Song.

Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display.

Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.

Wrath and Ruin (x3)
- 3 3 3 6 8 ★ 1 
Legend.

Encounter.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, remove Tom Bombadil and a copy of Tom Bombadillo! in the victory display from the game. This effect cannot be cancelled.

The City of Ulfast (x1)
8 3 1 1 3 6 ★ 2 
Gondor. Noble.

If Éomer is in play, Lothíriel gains the Rohan trait.

Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

Challenge of the Wainriders (x1)
13 3 4 2 4 8 ★ 1 
Istari. Isengard.

When a player card effect would reduce your threat by any amount, reduce that amount to 1.

While playing an event with the printed doomed keyword, Saruman gains the printed , , and icons.

Response: After you play a card with the doomed keyword, ready Saruman.

Wrath and Ruin Preorder Promotion (x1)
- 3 3 3 6 8 ★ 1 
Legend.

Encounter.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, remove Tom Bombadil and a copy of Tom Bombadillo! in the victory display from the game. This effect cannot be cancelled.

The City of Ulfast Preorder Promotion (x1)
8 3 1 1 3 6 ★ 2 
Gondor. Noble.

If Éomer is in play, Lothíriel gains the Rohan trait.

Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

Challenge of the Wainriders Preorder Promotion (x1)
13 3 4 2 4 8 ★ 1 
Istari. Isengard.

When a player card effect would reduce your threat by any amount, reduce that amount to 1.

While playing an event with the printed doomed keyword, Saruman gains the printed , , and icons.

Response: After you play a card with the doomed keyword, ready Saruman.

The Road Darkens (x3)
4 1 3 1 4 6 ★ 7 
Gondor. Warrior.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Road Darkens (x1)
0
1 
Item. Gift.

Setup: Attach to a hero in play.

Action: Add Lórien Rope to the victory display, and remove it from the campaign pool to give each location in the staging area -2 Threat until the end of the phase.

"What a piece of luck you had that rope!" –Frodo, The Two Towers


The Road Darkens (x1)
0
1 
Item. Gift.

Setup: Attach to a hero in play.

Action: Add Leaf-wrapped Lembas to the victory display, and remove it from the campaign pool, to ready all heroes in play.

Often in their hearts they thanked the lady of Lórien for the gift of lembas, for they could eat of it and find new strength even as they ran. –The Two Towers


The Land of Shadow (x3)
4 1 3 1 3 5 ★ 4 
Gondor. Ranger.

Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

"Now I have him at arrow–point." –The Two Towers

The Land of Shadow (x4)
0
1 
Gift.

Play only if you control the Ring-bearer.

Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.

“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers

The Flame of the West (x3)
4 2 2 2 3 5 ★ 5 
Gondor. Noble.

While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

"We must gather all of the strength that we can find.
–The Return of the King

The Flame of the West (x3)
4 2 2 2 3 5 ★ 3 
Dúnedain. Ranger.

Reduce the cost to play Halbarad by 1 for each enemy engaged with you.

Each enemy engaged with you gets +10 engagement cost.

"Halbarad Dunadan, Ranger of the North I am..."
–The Return of the King

The Mountain of Fire (x3)
3 2 1 1 3 4 ★ 3 
Noldor. Ranger.

While Elrohir is in play, Elladan gets +2 Attack

Response: After you optionally engage an Orc enemy, ready Elladan.

...they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the Orcs. –The Return of the King

The Mountain of Fire (x3)
3 2 1 1 3 4 ★ 3 
Noldor. Ranger.

While Elladan is in play, Elrohir gets +2 Defense

Response: After you optionally engage an Orc enemy, ready Elrohir.

"From the North we came with this purpose, and from Elrond our father we brought this very counsel."
–The Return of the King

Fog on the Barrow-downs (x1)
0
1 
Song.

Setup: The first player adds this card to his hand.

Response: Add this card to the victory display and remove it from the campaign pool to cancel the "when revealed" effects of an encounter card just revealed from the encounter deck.

By fire, sun and moon, harken now and hear us!
Come, Tom Bombadil, for our need is near us!
–Frodo, The Fellowship of the Ring

The Siege of Annúminas (x1)
11 1 3 2 5 7 ★ 5 
Gondor. Noble. Warrior.

Action: Raise your threat by 1 to ready Boromir.

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

Revised Core Set (x3)
3 1 2 0 1 3 ★ 3 
Archer. Silvan.

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lórien, The Fellowship of the Ring

Revised Core Set (x3)
3 0 2 1 2 4 ★ 3 
Rohan. Archer.

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers

Elves of Lórien (x3)
3 2 2 0 2 4 ★ 5 
Silvan. Scout.

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people."
–Haldir, The Fellowship of the Ring

Elves of Lórien (x3)
4 2 2 1 2 4 ★ 4 
Silvan. Scout.

Ranged.

Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rúmil. –The Fellowship of the Ring

Riders of Rohan (x2)
3 0 2 1 2 4 ★ 3 
Rohan. Archer.

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers

Dream-chaser Hero Expansion (x1)
9 2 3 1 3 6 ★ 9 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

Dream-chaser Hero Expansion (x3)
3 0 3 0 2 4 ★
Silvan. Warrior.

Ranged.

Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

"Keen are the eyes of the Elves."
–Aragorn, The Two Towers

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Choose a player to search the top 10 cards of their deck for a card, draw it or play it at no cost, and shuffle their deck. If Send for Help

UNRECOGNIZED TYPE: leadership

is upgraded, repeat this effect. Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Search the players' collections for a hero and put it into play under any player's control. If Send for Help

UNRECOGNIZED TYPE: tactics

is upgraded, repeat this effect. At the end of the round, or if those heroes leave play, remove them from the game. Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Choose one: resource, planning, combat, or refresh. After the current phase, there is an additional instance of the chosen phase. If Send for Help

UNRECOGNIZED TYPE: spirit

is upgraded, choose two instead (resolve them in any order). Remove Send for Help from the game

Shadow: Resolve this card's when revealed effect.

Dream-chaser Campaign Expansion (x1)

Surge.

When Revealed: Search the players' collections for Gandalf ally (Core Set 73) and put him into play under any player's control, ignoring uniqueness. If Send for Help

UNRECOGNIZED TYPE: lore

is upgraded, that player chooses up to 3 of Gandalf's options instead of 1. Remove Send for Help from the game.

Shadow: Resolve this card's when revealed effect.

Ered Mithrin Hero Expansion (x3)
1
Artifact. Item. Weapon.

Guarded (enemy or location).

Attach to a hero. Restricted.

Attached hero gets +2 Attack.

Response: After attach hero destroys an enemy, add 1 resource to attached hero's pool.

Ered Mithrin Hero Expansion (x3)
1
Artifact. Item. Armor.

Guarded (location).

Attach to a hero.

Response: When attached hero is dealt any amount of damage, reduce that damage by 1.

It was of silver-steel which the Elves call mithril, and with it went a belt of pearls and crystals. –The Hobbit

Ered Mithrin Hero Expansion (x3)
1
Artifact. Item.

Guarded (enemy or location).

Attach to a hero.

Each unique character you control gains +1 Willpower.

Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player's threat by 2. (Limit once per round.)