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76 Results Found

Core Set (x1)
(11) 2 2 2 5
Dwarf.   Noble.   Warrior.  
Gimli gets +1 Attack for each damage token on him.

Core Set (x1)
(8) 1 2 1 4
Rohan.   Warrior.  
Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 Attack.

Core Set (x2)
[2]

Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase.

Core Set (x1)
[6] 1 3 3 6
Beorning.   Warrior.  
Action: Beorn gains +5 Attack until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

Core Set (x3)
[1]

Action: Choose a character. Until the end of the phase, that character gains +1 Attack and +1 Defense.

Core Set (x2)
[1]
Item.   Weapon.  
Restricted.  
Attach to a hero. Attached hero gets +1 Attack when attacking an Orc. Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.

Core Set (x2)
[2]
Item.   Weapon.  
Restricted.  
Attach to a hero. Attached hero gains +1 Attack. (+2 Attack instead if attached hero is a Dwarf.)

The Hunt for Gollum (x3)
[1]
Signal.  
Attach to a hero. Attached hero gains +1 Attack. Action: Pay 1 resource from attached hero's pool to attach Dunedain Mark to another hero.

Return to Mirkwood (x1)
(11) 1 2 3 5
Dwarf.  
While Dain Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

Return to Mirkwood (x3)
[4] 2 2 2 4
Creature.   Eagle.  
Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has. Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

Khazad-dûm (x3)
[1]
Song.  
Action: Choose a Dwarf hero. That hero gets +2 Willpower, +2 Attack, and +2 Defense until the end of the round.

Khazad-dûm (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Dwarf character. Attached character gets +1 Attack. Response: After attached character attacks, deal 1 damage to the defending enemy.

Khazad-dûm (x3)
[0]

Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 Attack.

The Redhorn Gate (x3)
[0]

Attach to a hero. Limit 1 per hero. Attached hero gets +1 Attack for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card. Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.

The Redhorn Gate (x3)
[0]

Action: Choose a character you control. Until the end of the phase, that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat.

Road to Rivendell (x1)
(10) 2 1 2 4
Noldor.   Noble.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

The Watcher in the Water (x3)
[1]

Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.

The Watcher in the Water (x3)
[1]
Item.   Weapon.  
Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.Attached character gains ranged.If attached character has a printed ranged keyword, it gets +1 Attack during a ranged attack.

The Long Dark (x3)
[3] 0 1 1 2
Dwarf.   Warrior.  
Erebor Battle Master gets +1 Attack for each other Dwarf ally you control.

Shadow and Flame (x3)
[1]

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 Attack during this attack.

Heirs of Númenor (x1)
(11) 1 3 2 5
Gondor.   Warrior.   Noble.  
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.

The Steward's Fear (x3)
[1] 0 0 0 1
Outlands.  
Each Outlands character you control gets +1 Attack.

Assault on Osgiliath (x1)
(11) 2 2 2 5
Gondor.   Ranger.   Noble.  
Ranged.  
Faramir gets +1 Attack for each enemy in the staging area.

Assault on Osgiliath (x3)
[0]
Gondor.  
Attach to a Gondor or Dúnedain hero. Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Attack for each resource in its resource pool until the end of the phase. (Limit once per phase.)

The Morgul Vale (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Rohan character. Attached character gets +1 Attack. (+2 Attack instead if attacking an enemy in the staging area).

The Voice of Isengard (x1)
(10) 1 3 2 4
Rohan.   Noble.   Warrior.  
Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

The Dunland Trap (x1)
(11) 3 2 2 4
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Dunland Trap (x3)
[2]
Mount.  
Restricted.  
Attach to a Tactics or Rohan hero. Attached hero gets +1 Attack (+2 Attack instead if attached hero is Éomer). Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.

The Nîn-in-Eilph (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Silvan character with the ranged keyword. Attached character gets +1 Attack. (+2 Attack instead if attacking an enemy not engaged with you.)

Celebrimbor's Secret (x3)
[2]

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3 Attack.

The Antlered Crown (x3)
[1]
Title.  
Attach to a Warrior hero. Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 Attack and +1 Defense until the end of the round.

The Antlered Crown (x3)
[2] 0 2 2 3
Ent.  
Cannot have restricted attachments. Enters play exhausted. Booming Ent gets +1 Attack for each damaged Ent character you control.

Escape from Mount Gram (x3)
[3] 1 2 1 2
Gondor.   Warrior.  
Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

Escape from Mount Gram (x3)
[1]
Ent.  
Response: After an Ent character takes any amount of damage, ready it. That character gets +3 Attack until the end of the phase.

The Treachery of Rhudaur (x3)
[0]
Item.   Weapon.  
Restricted.  
Attach to a Noldor or Silvan hero. Action: Discard a card from your hand to give attached hero +1 Attack until the end of the phase. Limit 3 times per phase.

The Battle of Carn Dûm (x3)
[3]

Lords of the Eldar can only be played from your discard pile. Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

The Dread Realm (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Dúnedain or Gondor hero. Attached hero gets +1 Attack. Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero's resource pool.

The Dread Realm (x3)
[3] 1 1 1 3
Dúnedain.   Ranger.  
Ranged.  
Fornost Bowman gets +1 Attack for each enemy engaged with you.

The Grey Havens (x3)
[2] 1 1 0 2
Noldor.   Warrior.  
While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.

The Grey Havens (x3)
[2]
Ring.   Artifact.  
Attach to Círdan the Shipwright or Gandalf. Attached character gains a Leadership resource icon. Action: Exhaust Narya and attached character to choose and ready up to 2 allies. Each of those allies gets +1 Attack and +1 Defense until the end of the phase.

Flight of the Stormcaller (x3)
[0]

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 Tactics resources to ready the defending character and give it +3 Attack for its next attack this phase.

The Thing in the Depths (x3)
[2]
Item.   Armor.   Weapon.  
Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments. Attached character gets +1 Attack, +1 Defense and +2 hit points.

The Thing in the Depths (x3)
[3] 2 1 1 2
Hobbit.  
Reduce the cost to play Sam Gamgee by 2 if you control Frodo Baggins. Response: After a player raises his threat, that player may spend 1 Spirit resource to ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round. (Limit once per round.)

Temple of the Deceived (x1)
(10) 2 2 2 4
Rohan.   Scout.   Warrior.  
Each Spirit hero with an attached Mount gets +1 Willpower. Each Tactics hero with an attached Mount gets +1 Attack. Each Leadership hero with an attached Mount gets +1 Defense.

A Storm on Cobas Haven (x1)
(8) 1 2 2 4
Corsair.   Warrior.  
Resources in Na'asiyah's resource pool cannot be used to pay for allies. Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 Attack or +2 Defense for this attack.

A Storm on Cobas Haven (x3)
[3] 1 1 1 3
Noldor.   Warrior.  
Veteran Sword-elf gets +1 Attack and +1 Defense for each copy of Veteran Sword-elf in your discard pile.

The City of Corsairs (x3)
[2]

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 Leadership resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

The City of Corsairs (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Ranger character. Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).

The Sands of Harad (x1)
(11) 2 2 2 5
Dwarf.   Noble.   Warrior.  
Sentinel.  
Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 Attack until the end of the phase. (Limit once per phase.)

The Sands of Harad (x3)
[2]
Item.   Weapon.  
Restricted.  
Attach to a Silvan hero. Attached hero gets +1 Willpower and +1 Attack.

Race Across Harad (x3)
[2] 1 1 1 2
Harad.  
Action: Exhaust Kahliel’s Tribesman to choose another Harad character. That character gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

Beneath the Sands (x1)
(9) 2 2 1 4
Gondor.   Scout.  
Response: After Hirgon quests successfully, play a Tactics ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

Beneath the Sands (x3)
[2]
Item.   Weapon.  
Restricted.  
Attach to a Haradrim character. Attached character gets +1 Attack. Response: After attached character is declared as an attacker, it gets +3 Attack for this attack. After this attack resolves, discard Haradrim Spear.

The Dungeons of Cirith Gurat (x3)
[0]
Item.   Weapon.  
Restricted.  
Attach to a hero. Attached hero gets +1 Attack for each side quest in the victory display. (Limit +3 Attack.)

The Hobbit: Over Hill and Under Hill (x3)
[1]

Action: Bilbo Baggins gets +2 Willpower, +2 Attack, and +2 Defense until the end of the phase. (You may spend a Baggins resource from Bilbo Baggins' resource pool to play this card even if you do not control Bilbo Baggins.)

The Hobbit: On the Doorstep (x3)
[0]
Artifact.   Item.  
Limit 1 per deck. Attach to a hero with Ranged. Response: After attached hero declares an attack, add Black Arrow to the victory display to give attached hero +5 Attack for this attack.

The Hobbit: On the Doorstep (x1)
(8) 2 1 1 4
Dwarf.  
While you control at least 5 Dwarf characters, Oin gets +1 Attack and gains the Tactics resource icon.

The Black Riders (x1)
(8) 3 1 1 3
Hobbit.  
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Black Riders (x1)
(6) 2 0 1 2
Hobbit.  
Merry gets +1 Attack for each Hobbit hero you control. Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

The Black Riders (x3)
[1]

Action: Choose a Hobbit character. That character gets +2 Willpower, +2 Attack and +2 Defense until the end of the phase.

The Black Riders (x3)
[1]
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a hero. Attached hero gets +1 Attack (+2 Attack instead if attacking an enemy with an engagement cost higher than your threat).

The Black Riders (x1)
[0]
Title.  
Permanent.  
Setup: Attach to a hero. Attached hero gets +1 Attack and gains the Warrior trait.

The Road Darkens (x1)
[2]
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a Hobbit hero. Attached hero gets +1 Willpower, +1 Attack, and +1 Defense. Response: After attached hero exhausts to defend an attack, discard the top card of the encounter deck. Deal damage to the attacking enemy equal to the discarded card's Threat.

The Road Darkens (x1)
[2]
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a Warrior hero or Gandalf. Attached character gets +2 Attack. Response: After attached character destroys an Orc enemy, draw 1 card.

The Road Darkens (x1)
[3]
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a Noble hero or Aragorn. Attached hero gets +1 Willpower, +1 Attack, and +1 Defense. Response: After an attack in which the attached hero defended resolves, exhaust Andúril to target the enemy that just attacked. Declare attached hero as an attacker against that enemy (and resolve the attack).

The Treason of Saruman (x1)
(13) 2 3 3 5
Ent.  
Cannot have restricted attachments. Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

The Treason of Saruman (x3)
[3]
Item.   Weapon.  
Attach to a Rohan hero. Restricted. Reduce the cost to play Herugrim on Théoden by 1. Response: After attached hero is declared as an attacker, exhaust Herugrim to add attached hero's Willpower to its Attack for this attack.

The Treason of Saruman (x3)
[3]

Play only if you control Fellowship Aragorn. Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack and +1 Defense.

The Treason of Saruman (x1)
[0]
Favor.  
Permanent.  
Setup: Attach to a hero. Attached hero gets +1 Willpower, +1 Attack, +1 Defense and cannot have treachery card attachments.

The Land of Shadow (x1)
(0) 2 1 2 2
Hobbit.   Ring-bearer.  
Action: Spend 1 Fellowship resource and exhaust The One Ring to give Frodo Baggins +2 Willpower and +2 Attack until the end of the round.

The Land of Shadow (x3)
[1]

Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.

The Flame of the West (x1)
(9) 4 1 1 3
Rohan.   Noble.  
Setup: Reduce your threat by 3. Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)

The Flame of the West (x3)
[3]
Artifact.   Item.  
Attach to Aragorn. While Aragorn is questing, each other questing character you control gets +1 Willpower. While Aragorn is attacking, each other attacking character you control gets +1 Attack.

The Flame of the West (x1)
[0]
Title.  
Setup: Attach to a hero. Attached hero gains the Rohan trait. Attached hero gets +1 Attack while attacking with another Rohan character.

The Mountain of Fire (x3)
[3] 2 1 1 3
Noldor.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After you optionally engage an Orc enemy, ready Elladan.

The Ruins of Belegost (x1)
(11) 2 2 2 5
Dwarf.   Noble.   Warrior.  
Gimli gets +1 Attack for each damage token on him.