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95 Results Found

Core Set (x2)
[4] 2 1 2 3 ★★★★ [4.7] [4932]
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

The Watcher in the Water (x3)
[2] 2 0 1 2 ★★★★ [3.5] [4840]
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

Core Set (x2)
[2] 1 0 0 2 ★★★★ [2.2] [4170]
Minstrel.   Rohan.  
Action: Exhaust Gléowine to choose a player. That player draws 1 card.

Core Set (x1)
[1] 1 1 0 1 ★★★★ [1.5] [3784]
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

The Treason of Saruman (x3)
[2] 2 3 1 3 ★★★★ [5.6] [2587]
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Quickbeam enters play, deal 1 damage to him to ready him.

The Treason of Saruman (x3)
[4] 1 3 1 3 ★★★★ [5.2] [2114]
Silvan.   Warrior.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

The Hills of Emyn Muil (x3)
[5] 3 2 3 3 ★★★★ [6.2] [2064]
Noldor.  
Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.

Flight of the Stormcaller (x3)
[5] 3 3 1 4 ★★★★ [6.4] [1850]
Noldor.   Noble.   Warrior.  
Glorfindel can be played from your discard pile. Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)

Core Set (x1)
[6] 1 3 3 6 ★★★★ [7.4] [1828]
Beorning.   Warrior.  
Action: Beorn gains +5 Attack until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

The Redhorn Gate (x3)
[3] 2 1 1 3 ★★★★ [4.2] [1581]
Dwarf.  
Quest Action: Spend 1 Spirit resource to put Bofur into play from your hand, exhausted and committed to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

The Hobbit: Over Hill and Under Hill (x3)
[3] 1 1 1 2 ★★★★ [2.8] [1461]
Dwarf.  
Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.

A Journey To Rhosgobel (x3)
[4] 2 2 2 3 ★★★★ [4.9] [1417]
Silvan.  
Ranged. Sentinel.

The Treason of Saruman (x3)
[4] 2 2 2 3 ★★★★ [4.9] [1403]
Dwarf.   Warrior.  
Response: After an enemy is revealed from the encounter deck, ready Gimli.

The Road Darkens (x3)
[2] 2 0 0 2 ★★★★ [3.2] [1388]
Hobbit.  
Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

Conflict at the Carrock (x3)
[3] 2 1 1 2 ★★★★ [3.8] [1341]
Rohan.  
Response: After Éomund leaves play, ready all Rohan characters in play.

The Hobbit: Over Hill and Under Hill (x3)
[3] 1 1 1 2 ★★★★ [2.8] [1241]
Dwarf.  
Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.

The Hobbit: Over Hill and Under Hill (x3)
[3] 2 2 0 3 ★★★★ [4.4] [1237]
Dwarf.  
Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.

A Journey To Rhosgobel (x3)
[5] 1 3 1 4 ★★★★ [5.6] [1236]
Creature.   Eagle.  
Sentinel. Landroval cannot have restricted attachments. Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)

A Storm on Cobas Haven (x3)
[0] 0 0 0 1 ★★★★ [0] [1228]
Gondor.   Healer.  
Cannot attack or defend. Action: Spend 1 Lore resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

The Dead Marshes (x3)
[4] 1 2 2 3 ★★★★ [4.7] [1208]
Rohan.   Warrior.  
While Elfhelm is ready, he gains: 'Response: After your threat is raised as the result of questing unsuccessfully, or by an encounter or quest card effect, reduce your threat by 1.'

The Long Dark (x3)
[4] 2 0 1 3 ★★★★ [4.0] [1132]
Noldor.  
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

The Mûmakil (x3)
[5] 3 1 2 3 ★★★★ [5.6] [1089]
Harad.   Scout.  
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.

The Land of Shadow (x3)
[2] 2 1 0 2 ★★★★ [3.6] [1071]
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

The Flame of the West (x3)
[3] 2 1 1 2 ★★★★ [3.8] [1053]
Rohan.   Warrior.  
Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

The Treason of Saruman (x3)
[3] 1 2 2 2 ★★★★ [4.2] [988]
Rohan.   Warrior.  
Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

The Hobbit: Over Hill and Under Hill (x3)
[3] 1 2 1 3 ★★★★ [4.2] [982]
Dwarf.  
Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

The Road Darkens (x3)
[4] 1 3 1 4 ★★★★ [5.6] [973]
Gondor.   Warrior.  
Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat. Response: After Boromir takes any amount of damage, ready him.

The Mûmakil (x3)
[5] 1 2 3 3 ★★★★ [5.4] [940]
Harad.   Warrior.  
Sentinel. Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

The Hobbit: On the Doorstep (x3)
[3] 2 1 1 3 ★★★★ [4.2] [904]
Dwarf.  
While you control at least 5 Dwarf characters, Glóin gains: 'Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.'

The Mountain of Fire (x3)
[2] 2 0 0 2 ★★★★ [3.2] [876]
Hobbit.  
Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute (Willpower, Attack, Defense). Add Rosie Cotton's Willpower to that hero's chosen attribute until the end of the phase. (Limit once per phase.)

The Land of Shadow (x3)
[3] 1 1 2 2 ★★★★ [3.6] [871]
Rohan.   Warrior.  
Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.

Celebrimbor's Secret (x3)
[3] 2 2 0 2 ★★★★ [4.1] [786]
Silvan.   Scout.  
Ranged. Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

The Blood of Gondor (x3)
[4] 1 3 1 3 ★★★★ [5.2] [742]
Gondor.   Ranger.  
Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

The Battle of Carn Dûm (x3)
[3] 2 1 2 2 ★★★★ [4.2] [723]
Noldor.  
Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.

The Treachery of Rhudaur (x3)
[4] 2 2 1 4 ★★★★ [4.9] [712]
Noldor.  
Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

The Hobbit: On the Doorstep (x3)
[3] 1 1 2 3 ★★★★ [4.2] [705]
Dwarf.  
While you control at least 5 Dwarf characters, lower the cost to play Dwalin by 2.

Flight of the Stormcaller (x3)
[3] 0 3 2 2 ★★★★ [4.9] [674]
Dwarf.   Warrior.  
Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 Tactics resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

The Flame of the West (x3)
[2] X 1 1 2 ★★★★ [2.6] [669]
Wose.  
X is the Threat of the active location. Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolving its Travel effect.

The Land of Shadow (x3)
[3] 0 4 2 3 ★★★★ [6.3] [666]
Ent.  
Cannot have restricted attachments. Enters play exhausted. While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

The Flame of the West (x3)
[4] 2 2 2 3 ★★★★ [4.9] [626]
Gondor.   Noble.  
While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

The Battle of Carn Dûm (x3)
[3] 2 2 1 4 ★★★★ [4.9] [625]
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.

The Blood of Gondor (x3)
[3] 1 1 2 2 ★★★★ [3.6] [612]
Rohan.  
If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1. If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

Trouble in Tharbad (x3)
[5] 2 3 1 4 ★★★★ [5.9] [595]
Creature.   Eagle.  
Cannot have restricted attachments. Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

The Blood of Gondor (x3)
[3] 1 1 2 2 ★★★★ [3.6] [587]
Gondor.  
Action: Discard the top 3 card of your deck to put Emery into play from your hand, under any player's control. Then, if any of the discarded cards have the Tactics, Lore or Leadership sphere, discard Emery.

Temple of the Deceived (x3)
[4] 0 1 3 3 ★★★★ [4.7] [576]
Rohan.   Warrior.  
Sentinel. Response: While Déorwine is defending, spend 1 Leadership resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

The Three Trials (x3)
[4] 2 2 1 2 ★★★★ [4.3] [572]
Silvan.   Scout.  
Ranged. Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

The Mûmakil (x3)
[5] 2 3 1 3 ★★★★ [5.6] [568]
Harad.   Ranger.  
Ranged. Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

The Drúadan Forest (x3)
[3] 1 1 1 3 ★★★★ [3.5] [567]
Outlands.  
While you control Outlands allies that belong to 4 different spheres, ready Forlong at the beginning of each phase.

The Land of Shadow (x3)
[4] 1 3 1 3 ★★★★ [5.2] [551]
Gondor.   Ranger.  
Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

The Black Riders (x3)
[2] 1 0 1 3 ★★★★ [3.2] [532]
Bree.  
If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.

Roam Across Rhovanion (x3)
[3] 2 2 1 2 ★★★★ [4.3] [523]
Creature.   Eagle.  
Cannot have restricted attachments. Response: After Meneldor enters or leaves play, place 2 progress on a location.

The Hobbit: On the Doorstep (x3)
[3] 1 2 1 3 ★★★★ [4.2] [506]
Dwarf.  
While you control at least 5 Dwarf characters, Bifur gains: 'Response: After you play Bifur from your hand, draw 2 cards.'

The Black Riders (x3)
[3] 1 2 0 2 ★★★★ [3.6] [502]
Hobbit.  
Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

Temple of the Deceived (x3)
[2] 1 2 0 2 ★★★★ [3.6] [486]
Rohan.   Scout.  
Action: Spend 1 Spirit resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

Core Set (x1)
[6] 2 2 1 4 ★★★★ [4.9] [461]
Dwarf.   Warrior.  
Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

The Mountain of Fire (x3)
[3] 2 1 1 3 ★★★★ [4.2] [450]
Noldor.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After you optionally engage an Orc enemy, ready Elrohir.

The Thing in the Depths (x3)
[3] 2 1 1 2 ★★★★ [3.8] [443]
Hobbit.  
Reduce the cost to play Sam Gamgee by 2 if you control Frodo Baggins. Response: After a player raises his threat, that player may spend 1 Spirit resource to ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round. (Limit once per round.)

The Flame of the West (x3)
[4] 2 2 2 3 ★★★★ [4.9] [427]
Dúnedain.   Ranger.  
Reduce the cost to play Halbarad by 1 for each enemy engaged with you. Each enemy engaged with you gets +10 engagement cost.

The Drowned Ruins (x3)
[2] 2 0 1 2 ★★★★ [3.5] [413]
Hobbit.   Shirriff.  
Response: After you travel to a location, spend 1 Spirit resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

The Mountain of Fire (x3)
[3] 2 1 1 3 ★★★★ [4.2] [412]
Noldor.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After you optionally engage an Orc enemy, ready Elladan.

The Wastes of Eriador (x3)
[3] 0 1 1 3 ★★★★ [3.2] [376]
Gondor.  
Ingold gets +1 Willpower for each hero you control with at least 1 resource in its resource pool.

The City of Corsairs (x3)
[4] 3 0 2 2 ★★★★ [4.9] [307]
Dúnedain.   Scout.  
Action: Spend 1 Lore resource to exhaust Súlien. Then, each location in the staging area gets –1 Threat until the end of the phase. Any player may trigger this action.

Heirs of Númenor (x3)
[4] 1 2 2 2 ★★★★ [4.2] [306]
Gondor.   Ranger.  
Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.

Mount Gundabad (x3)
[2] 1 1 0 1 ★★★★ [1.5] [291]
Hobbit.  
Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

The Mountain of Fire (x3)
[4] 1 2 2 3 ★★★★ [4.7] [269]
Rohan.   Warrior.  
Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.

The Thing in the Depths (x3)
[4] 1 2 2 3 ★★★★ [4.7] [234]
Dúnedain.   Noble.  
Sentinel. Action: Spend 1 Lore resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

The Dread Realm (x3)
[4] 2 2 1 3 ★★★★ [4.6] [226]
Rohan.   Warrior.  
Response: After a Rohan ally is discarded from play by a card effect, ready Éothain.

Road to Rivendell (x3)
[3] 0 0 1 3 ★★★★ [2.7] [218]
Dwarf.  
Action: Exhaust Bombur to choose a location. That location gets -1 Threat until the end of the phase. (That location does not contribute its Threat instead if it is an Underground location.)

The Dungeons of Cirith Gurat (x3)
[3] 0 2 2 3 ★★★★ [4.4] [191]
Ent.  
Cannot have restricted attachments. Enters play exhausted. Leaflock gets +1 Willpower for each damaged Ent you control (limit +4 Willpower.)

Encounter at Amon Dîn (x3)
[4] 3 1 2 3 ★★★★ [5.6] [184]
Gondor.   Noble.  
Denethor gets -1 Willpower for each damaged hero you control.Discard Denethor if his Willpower is 0 or less.

Fire in the Night (x3)
[0] 0 0 0 1 ★★★★ [0] [175]
Silvan.  
Cannot attack or defend. Response: After Galion enters play, he gets +1 Willpower until the end of the round.

The Crossings of Poros (x3)
[3] 2 1 0 2 ★★★★ [3.6] [163]
Hobbit.  
Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display. Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.

A Shadow in the East (x3)
[2] 2 0 0 2 ★★★★ [3.2] [155]
Hobbit.  
Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.

A Shadow in the East (x3)
[2] 2 0 0 2 ★★★★ [3.2] [139]
Hobbit.  
Pippin gets +2 Attack while attacking an enemy with an engagement cost higher than your threat. Response: After you engage an enemy with an engagement cost higher than your threat, ready Pippin.

Roam Across Rhovanion (x3)
[5] 2 2 1 3 ★★★★ [4.6] [125]
Dale.   Scout.   Warrior.  
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost. Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

The City of Ulfast (x3)
[2] 2 1 0 2 ★★★★ [3.6] [73]
Gondor.   Warrior.  
While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

The City of Ulfast Preorder Promotion (x3)
[2] 2 1 0 2 ★★★★ [3.6] [73]
Gondor.   Warrior.  
While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

A Shadow in the East (x3)
[4] 2 1 2 3 ★★★★ [4.7] [72]
Gondor.   Noble.   Ranger.  
Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

A Shadow in the East (x3)
[3] 1 2 1 2 ★★★★ [3.8] [49]
Gondor.   Warrior.  
Ranged. Response: After Derufin participates in an attack which destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed Threat.

Challenge of the Wainriders (x3)
[3] 1 2 1 2 ★★★★ [3.8] [11]
Dwarf.  
Response: After Nori participates in an attack that destroys an enemy, put the top card of your discard pile on the bottom of your deck.

Under the Ash Mountains (x3)
[2] 1 1 1 2 ★★★★ [2.8]
Hobbit.  
Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.

The Fortress of Nurn (x3)
[4] 2 2 1 3 ★★★★ [4.6]
Woodman.   Scout.  
Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.

Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 ★★★★ [4.9]
Dwarf.   Warrior.  
Sentinel. Response: After an enemy is revealed from the encounter deck, ready Gimli.

Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3 ★★★★ [4.7]
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Two-Player Limited Edition Starter (x1)
[2] 2 0 1 2 ★★★★ [3.5]
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2 ★★★★ [4.1]
Silvan.   Scout.  
Ranged. Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Two-Player Limited Edition Starter (x1)
[3] 2 1 1 3 ★★★★ [4.2]
Dwarf.  
Quest Action: Spend 1 Spirit resource to put Bofur into play from your hand, exhausted and commited to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2 ★★★★ [2.8]
Dwarf.  
Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then shuffle your deck.

Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2 ★★★★ [2.8]
Dwarf.  
Response: After you play Kili from your hand during the planning phase, seach your deck for Fili and put him into play under your control. Then shuffle your deck.

Two-Player Limited Edition Starter (x1)
[4] 1 3 1 3 ★★★★ [5.2]
Silvan.   Warrior.  
Ranged. Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 ★★★★ [4.9]

Ranged. Sentinel.

Two-Player Limited Edition Starter (x1)
[3] 0 3 2 2 ★★★★ [4.9]
Dwarf.   Warrior.  
Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 Tactics resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2 ★★★★ [3.6]
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1 ★★★★ [1.5]
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Two-Player Limited Edition Starter (x1)
[0] 0 0 0 1 ★★★★ [0]
Gondor.   Healer.  
Cannot attack or defend. Action: Spend 1 Lore resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.