Clear Sort View
Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Set Type
Advanced Search Options
Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Details
Artist Popularity Errata
132 Results Found

Road to Rivendell (x1)
5 (4)
Gate.  
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).

Road to Rivendell (x3)
(34) 0 2 3 5
Creature.  
Ambush.  
Forced: After Wild Bear engages a player, it makes an immediate attack.

Shadow and Flame (x3/x1)

When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).

Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.

Heirs of Númenor (x2)
(27) 3 4 3 3
Harad.  
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.

Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)

The Steward's Fear (x1)
(30) 3 4 3 6
Gondor.   Villain.  
Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it. Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.

The Steward's Fear (x1)
(20) 3 3 2 7
Gondor.   Villain.  
Forced: When Telemnar's Bane attacks, discard the top 3 cards of each player's deck. Forced: After a player plays an event card, Telemnar's Bane makes an immediate attack against the first player.

Assault on Osgiliath (x2/x0)
(37) 3 5 3 6
Harad.  
When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.

The Voice of Isengard (x2/x0)

When Revealed: Each player searches the encounter deck and discard pile for a location and adds it to the staging area. If the total Threat in the staging area is less than the total Willpower of all characters committed to the quest, each Orc enemy engaged with a player makes an immediate attack.

The Voice of Isengard (x4/x1)

When Revealed: Each Huorn enemy engaged with a player makes an immediate attack. If no attack was made as a result of this effect, each player must search encounter deck and discard pile for a Huorn enemu and pit it into play engaged with him. This effect cannot be canceled.

The Voice of Isengard (x3/x3)
(25) 2 2 1 4
Dunland.  
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Three Trials (x1)
(50) 2 5 3 12
Guardian.   Wolf.  
Time 3.  
Cannot have non-Key attachments. Forced: After the last time counter is removed from Wolf's Guardian, it makes an immediate attack against the engaged player. Place 3 time counters on Wolf's Guardian.

The Three Trials (x1)
X (12)
Forest.   Hills.  
Immune to player card effects. X is the number of players in the game. Travel: The players must exhaust 3 Key objectives. Forced: After the players travel here, each engaged Guardian enemy makes an immediate attack.

Trouble in Tharbad (x2/x1)

When Revealed: The enemy in the staging area with the highest Attack engages the first player and makes an immediate attack against Nalir. If there are no enemies in the staging area, Get That Dwarf! gains surge.

Shadow: If this attack is undefended, deal 2 damage to Nalir.

Celebrimbor's Secret (x2/x1)
(45) 3 5 3 5
Mordor.   Orc.  
Forced: After Prowling Orc attacks, place 1 damage on the active location. Scour: Prowling Orc engages the player with the highest threat and makes an immediate attack.

The Lost Realm (x2/x0)

When Revealed: If the total Willpower of character committed to the quest is greater than the total Threat in the staging area, each enemy in the staging area makes an immediate attack against the first player. If no attach is made this way, search the encounter deck and discard pile for an Orc War Party and add it to the staging area. Shuffle the encounter deck. This effect cannot be canceled.

The Lost Realm (x5/x4)
(20) 2 2 1 2
Orc.  
Forced: After Corned Orc engages a player, it makes an immediate attack.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Lost Realm (x1)
4 (6)
Arnor.   Ruins.  
Immune to player card effects. While Amon Forn is the active location, it gains: "Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player." The players cannot win while Amon Forn is in play.

The Lost Realm (x1)
(1) 4 6 4 9
Undead.   Wraith.  
Indestructible.  
Cannot have attachments. Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir makes an immediate attack against the first player.

The Wastes of Eriador (x2/x1)
(35) 2 4 2 5
Creature.   Warg.  
While Blood-thirsty Warg is in the staging area, it gains: "Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack."

Escape from Mount Gram (x1)
(44) 3 5 3 8
Goblin.   Orc.  
Forced: After 1 or more captured cards are rescued, Jailor Gornákh engages the player with the highest threat and makes an immediate attack.

The Treachery of Rhudaur (x1)
(1) 4 6 4 9
Undead.   Wraith.  
Indestructible.  
Cannot have attachments. Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.

The Battle of Carn Dûm (x1)
(50) 4 6 4 9
Undead.   Wraith.   Champion.  
Indestructible.  
Cannot have attachments. Each other enemy gets -10 engagement cost. Forced: After Thaurdir is flipped or a treachery with the Sorcery trait is revealed, Thaurdir heals 3 damage and makes an immediate attack against the first player.

The Battle of Carn Dûm (x2/x0)
(35) 2 5 4 6
Creature.   Werewolf.  
Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar. Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).

The Grey Havens (x2/x0)

When Revealed: Place 1 resource on each Raider enemy in play. Each engaged non-Ship enemy makes an immediate attack. If there are no engaged non-Ship enemies, Battle-Hardened gains surge.

Shadow: If the attacking enemy is a Raider, place 2 resources on it.

Flight of the Stormcaller (x2/x1)
(10) 3 3 3 4
Corsair.  
Forced: When the Stormcaller advances to the next quest stage, Serpent's Blade makes an immediate attack against the engaged player.

The Thing in the Depths (x3)
(17) 1 3 1 5
Creature.   Tentacle.  
Surge.   Grapple ( highest printed quest points ).  
Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.

Temple of the Deceived (x2)
(35) 1 2 3 3
Undead.  
Forced: When you travel to the riight, Profane Dead makes an immediate attack against the engaged player.

Shadow: Attacking enemy gets +3 Attack if the players control the Gate Key.

A Storm on Cobas Haven (x2)

When Revealed: If you are off-course (Cloudy, Rainy, or Stormy), the engaged Ship enemy with the highest Attack makes an immediate attack. Until the end of the phase, add 1 to the total Threat in the staging area for each damage dealt by this attack. If no attack is made as a result of this effect, Ramming Speed! gains doomed 2.

The Sands of Harad (x4)
(22) X X X 5
Creature.  
X is the tens digit of the temperature. Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).

The Sands of Harad (x3/x2)
(32) 3 3 2 5
Harad.  
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.

The Mûmakil (x4)
(40) 3 6 3 9
Creature.  
Indestructible.  
Immune to player card effects. Cannot take more tha 3 damage each round. Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.

The Black Serpent (x1)
(50) 0 2 1 8
Harad.  
Cannot leave the staging area or take damage. X is the stage number of the main quest. The Black Serpent gets +X Threat, +X Attack and +X Defense. Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.

The Dungeons of Cirith Gurat (x3/x2)
(25) 1 3 1 3
Creature.  
Surge.  
When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.

Shadow: Attacking enemy gets +1 Attack.

The Crossings of Poros (x2)
(45) 3 4 2 5
Orc.   Uruk.  
When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.

Shadow: Discard a random card from your hand.

The Wilds of Rhovanion (x1)
5 (5)
Riverland.  
Immune to player card effects. The Old Ford gets +5 quest points for each enemy in play. Forced: After The Old Ford becomes the active location, each enemy in the staging area makes an immediate attack against the first player.

The Wilds of Rhovanion (x2/x1)
(36) 3 4 3 5
Creature.   Spider.  
Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wilds of Rhovanion (x1)
(35) X 7 X 17
Dragon.  
Cannot have non-Dragon attachments. X is 1 more than the number of players. Forced: After the active location is explored, Fire-drake returns to the staging area and makes an immediate attack against each player in turn order.

The Wilds of Rhovanion (x2/x1)

When Revealed: The highest Attack enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Denizen of the Deep gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

Roam Across Rhovanion (x2)
(30) 3 4 1 5
Creature.  
When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.

Roam Across Rhovanion (x1)
(15) 2 3 2 5
Goblin.   Orc.  
Indestructible.  
Immune to player card effects. While Urdug is engaged with a player, he gains, "Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."

Fire in the Night (x1)
(5)

Shadow cards dealt to Dagnir are immune to player card effects and their effects cannot be canceled. Forced: After Draw Her Fire becomes the current quest, Dagnir makes an immediate attack against the first player.

Fire in the Night (x3/x1)
(30) 3 3 3 4
Goblin.   Orc.  
Forced: After The Dragon’s Thrall engages you, either deal 3 damage to Hrogar’s Hill, or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.

Fire in the Night (x2/x1)
3 (4)
Town.  
While Town Gate is in the staging area, it gains: "Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar's Hill." Travel: Dagnir makes an immediate attack against the first player.

Fire in the Night (x3/x1)

When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Ghost of Framsburg (x1)
5 (5)
Ruins.   Dark.  
Immune to player card effects. The players cannot travel to The Cursed Tomb unless they control 3 Loot objectives. Forced: After the player travel to The Cursed Tomb, search the encounter deck and discard pile for Fram's Shade and add it to the staging area. Shuffle the encounter deck. Fram's Shade makes an immediate attack against each player in turn order.

Mount Gundabad (x1)
7 (7)
Underground.  
Forced: When Dagnir's Hoard is explored, Dagnir returns to the staging area and makes an immediate attack against each player in turn order. Response: After Dagnir's Hoard is explored, each player may search his deck for an Item attachment, add it to his hand, and shuffle his deck.

Mount Gundabad (x2/x1)
(32) 2 3 1 4
Creature.   Spider.  
Forced: When Deep-dweller engages you, it makes an immediate attack. Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.

Mount Gundabad (x2/x0)

When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Fate of Wilderland (x3/x2)

When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins' Assault.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, place 1 progress on The Goblins' Assault.

A Shadow in the East (x3/x1)
(24) 1 2 1 2
Easterling.  
Surge.  
Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x1)
(44) 3 4 3 8
Cultist.  
Immune to player card effects. Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.

A Shadow in the East (x3)
(34) 2 4 2 4
Mordor.  
When Revealed: Either raise each player's threat by X, where X is the active location's Threat, or Messenger from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack.

A Shadow in the East (x2/x1)
(36) 1 2 1 3
Mordor.  
Surge.  
Servant of Sauron engages the first player. Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)

A Shadow in the East (x3/x1)

When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor's Rage gains surge.

Shadow: Deal 1 damage to the defening character.

A Shadow in the East (x2)
Gollum.  
Surge.  
When Revealed: Gollum makes an immediate attack. If no attach was made this way, discard all tokens from Sméagol and flip him to Gollum.

Shadow: Raise your threat by 2 (by 4 instead if Gollum is engaged with you). Shuffle Stinker back into the encounter deck.

The Hobbit: On the Doorstep (x4)

When Revealed: Each Dragon enemy in the staging area makes an immediate attack against the player with the highest total Willpower committed to the quest. (Do not deal a shadow card for this attack.) Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's type and cost.

The Hobbit: On the Doorstep (x2/x1)

When Revealed: Each enemy engaged with a player makes an immediate attack. Do not deal shadow cards for attacks made by this effect. If no attacks were made by this effect, this card gains surge.

Shadow: Attacking enemy makes an additional attack immediately after this one.

The Black Riders (x5/x3)
(35) 4 5 4 6
Nazgûl.  
Hide 2.  
Cannot have non-Morgul attachments. Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.

The Black Riders (x2/x0)

When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Road Darkens (x3/x2)
(34) 2 4 2 5
Orc.   Uruk.  
When Revealed: Uruk from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, attacking enemy makes an additional attack.

The Road Darkens (x3/x2)
(28) 2 4 1 3
Orc.   Uruk-hai  
Peril.   Toughness 1.  
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

The Road Darkens (x1)

Doomed 1.   Surge.  
When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Treason of Saruman (x2/x0)
(44) 4 5 1 5
Dunland.  
Peril.   Archery.  
When Revealed: Warrior of Dunland makes an immediate attack against you. Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.

The Treason of Saruman (x2)

Peril.  
When Revealed: The enemy in the staging area with the highest Attack makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x2/x1)

Peril.  
When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.

Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.

The Land of Shadow (x2/x1)

Peril.  
When Revealed: Either place the lowest Threat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

The Land of Shadow (x1)
(50) 4 4 4 8
Spider.  
Indestructible.  
Cannot have attachments. Shelob gets +1 Threat for each resource on her. Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Land of Shadow (x3/x2)
(40) 2 4 2 5
Orc.   Uruk.  
Peril.  
When Revealed: Either discard 1 random card from each player’s hand, or Orc of Cirith Ungol makes an immediate attack against you.

The Land of Shadow (x2/x1)

Surge.  
When Revealed: Either flip Sméagol to Gollum, or Gollum makes an immediate attack. The first player may spend 1 Fellowship resource and exhaust The One Ring to cancel this effect.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the attacking enemy is Gollum).

The Land of Shadow (x3)
(40) 2 4 3 4
Harad.  
Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x3/x2)

Peril.   Surge.  
When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you.

Shadow: If attacking enemy is Shelob, place 1 resource on her. Then, she gets +1 Attack for each resource on her.

The Land of Shadow (x3/x2)

When Revealed: Shelob gets +2 Attack until the end of the phase. Then, she makes an immediate attack against each player in turn order.

Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.

The Land of Shadow (x1)
(30) 2 2 2 5
Gollum.  
Immune to non-Fellowship player card effects. Gollum engages the first player. Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack. Forced: When Gollum is defeated, flip him to Sméagol exhausted.

The Flame of the West (x2)
(40) 3 3 1 5
Undead.   Oathbreaker.  
Peril.   Phantom.  
When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or Ghosts of Men makes an immediate attack against you.

The Flame of the West (x2/x1)
(45) 4 4 2 6
Undead.   Oathbreaker.  
Phantom.  
Forced: When Shadow Host engages you, either attach a set aside Overcome by Fear to your threat dial, or it makes an immediate attack.

The Flame of the West (x2/x1)
(49) 3 5 3 6
Corsair.  
Cannot be optionally engaged. If the active location is a Ship, Corsair Captain gets -30 engagement cost and gains: "Forced: When Corsair Captain engages you, it makes an immediate attack."

The Flame of the West (x1)
X (3)
Siege.  
Immune to player card effects. X is the number of resources on Grond. Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith. Travel: The Witch-king makes an immediate attack against each player, in turn order.

The Flame of the West (x1/x0)
(38) 4 5 2 5
Harad.  
Cannot have attachments or be attacked by more than 1 character at a time. When Revealed: The Black Serpent makes an immediate attack against the first player.

The Flame of the West (x1)
(50) 6 6 6 14
Nazgûl.   Sorcerer.  
Only the engaged player can declare attackers against the Witch-king. Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.

The Mountain of Fire (x1/x0)
(36) 3 4 3 5
Orc.   Uruk.  
Cannot have attachments. Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mountain of Fire (x1)
(99) 4 6 5 11
Mordor.  
Immune to player card effects. Cannot leave the staging area. Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Mountain of Fire (x3)

Peril.  
When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, raise your threat by 4.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it is The Mouth of Sauron).

The Mountain of Fire (x2/x1)
(88) 3 6 3 10
Nazgûl.  
Cannot have non-Morgul attachments. While Ringwraith of Sauron is in the staging area it gains: "Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack." (|) (|)

The Mountain of Fire (x3)
(44) 2 4 3 5
Orc.   Uruk.  
Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you. (|)

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Mountain of Fire (x1/x0)
Gollum.  
When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player. (|) (|) (|)

Shadow: If attacking enemy is Gollum, he makes an additional attack after this one.

The Battle of Lake-town (x3)
(40) 7 5 9 20
Dragon.  
Immune to player card effects. When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shodow card for each attack).

The Old Forest (x4/x2)
(40) 2 4 2 6
Tree.  
While Long Trailer is in the staging area it gains: "Forced: After the active location leaves play as an explored location, Long Trailer makes an immediate attack against the first player."

Fog on the Barrow-downs (x2/x0)

When Revealed: Each Wight enemy engaged with a player makes an immediate attack. If no attacks were made this way, I'm Waiting for You! gains surge.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending character is an ally).

The Ruins of Belegost (x3)
(30) 2 4 2 4
Orc.  
When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.

The Ruins of Belegost (x2/x0)

When Revealed: If Naurlhûg is in play, it makes an immediate attack against the first player. If Naurlhûg is not in play, place 1 resource on Stalking the Ruins. Then, if there are at least 3 resources on Stalking the Ruins, add Naurlhûg to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

Murder at the Prancing Pony (x1)
5 (5)
Hideout.  
Immune to player card effects. While Combe Storehouse is in the victory display, each Suspect gains: "Forced: After this enemy engages a player, it makes an immediate attack." Travel: Search the encounter deck and discard pile for a Lawless Ruffian and add it to the staging area. Shuffle the encounter deck.

Murder at the Prancing Pony (x4)
(25) 2 4 2 4
Brigand.  
When Revealed: Either raise each player's threat by 2 or Greenway Footpad makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if your threat is 35 or higher).

The Siege of Annúminas (x1)
(0) 4 6 4 9
Angmar.   Sorcerer.  
Immune to player card effects. Lieutenant of Angmar cannot take damage unless there is at least 10 progress on the main quest. Forced: At the end of the round, Lieutenant of Angmar moves to the staging area with the lowest total Threat and makes an immediate attack against the first player.

The Siege of Annúminas (x3)
(35) 2 3 2 4
Orc.  
Archery 1.  
Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.

Shadow: Exhaust a character you control.

Attack on Dol Guldur (x3)

Surge.  
When Revealed: The enemy in the staging area with the highest engagement cost makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wizard's Quest (x0)
15

When Revealed: The highest Attack enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Pursued by Shadow gains surge.

Shadow: If attacking enemy is uniquie, it makes an additional attack against you after this one.

The Wizard's Quest (x1)
23
(32) 2 3 2 4
Warg.  
Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.

The Wizard's Quest (x1)
23
3 (4)
Mountain.   Forest.  
While Hunter's Lookout is in the staging area, it gains: "Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area." Travel: The highest Attack enemy in the staging area makes an immediate attack against the first player.

The Woodland Realm (x1)
8

When Revealed: Each engaged enemy makes an immediate attack. If no attacks were made this way, Hatred Rekindled gains surge.

Shadow: Attacking enemy gets +1 Attack. Deal it an additional shadow card. That card's shadow effects cannot be canceled.

The Woodland Realm (x1)
14
(30) 2 3 1 4
Orc.  
When Revealed: Ambushing Orcs makes an immediate attack against the first player.

Shadow: Engaged the lowest engagement cost enemy in the staging area and deal it a shadow card.

The Dead Marshes Nightmare (x2)
(40) 4 3 2 5
Undead.   Wight.  
Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.

Return to Mirkwood Nightmare (x2)
(48) 3 4 2 4
Goblin.   Orc.  
Cannot be optionally engaged. Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.

Into the Pit Nightmare (x4)
(20) 1 4 3 5
Goblin.   Orc.  
Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.

The Watcher in the Water Nightmare (x3)
(46) 4 4 0 3
Tentacle.  
Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."

The Long Dark Nightmare (x3)
(42) 4 5 3 6
Creature.   Spider.  
Forced: If Trapdoor Spider damage a character, discard that character from play. Lost: Trapdoor Spider engages the last player and makes an immediate attack.

Peril in Pelargir Nightmare (x3)

When Revealed: Each player must either remove a hero he controls from the quest or engage an enemy in the staging area. Each enemy engaged by this effect makes an immediate attack.

Shadow: Attacking enemy gets +2 Attack.

The Steward's Fear Nightmare (x3)
(20) 1 5 3 4
Brigand.  
When Revealed: Murderous Turncoat makes an immediate attack against the first player. Forced: At the end of the combat phase, place Murderous Turncoat facedown underneath the active location if you are not at stage 3.

Encounter at Amon Dîn Nightmare (x2)
(32) 4 5 2 6
Orc.  
When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack after this one.

The Blood of Gondor Nightmare (x4)
(20) 3 3 2 2
Orc.  
Forced: After Orc Trickster is turned faceup as a hidden card, it makes an immediate attack against the engaged player. Forced: When Orc Trickster would be damaged, a random player takes it facedown as a hidden card in his play area instead.

The Fords of Isen Nightmare (x2)
(45) 3 3 3 5
Dunland.  
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand. While Dunland Assassin is in the staging area, it gains: "Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."

To Catch an Orc Nightmare (x4)
(1) 2 4 3 4
Orc.  
Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.

To Catch an Orc Nightmare (x2)
(25) 4 3 3 3
Creature.  
Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.

Shadow: Deal 1 damage to the defending character.

To Catch an Orc Nightmare (x2)

When Revealed: If Mugash is attached to a hero, the player who controls that hero unattaches Mugash and engages it. Then, Mugash makes an immediate attack.

Shadow: Attacking enemy cannot take damage until the end of the round.

Into Fangorn Nightmare (x2)
3 (5)
Forest.  
While Dark Corner of Fangorn is in the staging area, each Huorn enemy loses the hunder keyword. Forced: After Dark Corner of Fangorn becomes the active location, each engaged Huorn enemy makes an immediate attack.

The Dunland Trap Nightmare (x2)

When Revealed: Each engaged enemy makes an immediate attack. If no attacks are made this way, Boar Clan Assault gains surge.

Shadow: Each enemy engaged with you gets +1 Attack until the end of the phase.

Trouble in Tharbad Nightmare (x3)
(20) 2 4 3 4
Orc.  
When Revealed: Either reduce each player's threat elimination level by 2, or Orc Seeker engages the first player and makes an immediate attack.

Shadow: Reduce each player's threat elimination level by 2 (5 instead if undefended).

Celebrimbor's Secret Nightmare (x2)

When Revealed: Bellach makes an immediate attack against each player in turn order. Then, deal 1 damage to the active location for each character destroyed by this effect.

Shadow: Deal 1 damage to the defending character.

Intruders in Chetwood Nightmare (x2)

When Revealed: Search the encounter deck, discard pile and victory display for a copy of Orc War Party and add it to the staging area. Shuffle the encounter deck. Either remove all progress from the main quest, or each Orc War Party in the staging area makes an immediate attack against the player with the highest threat.

The Weather Hills Nightmare (x2)
(44) 3 5 3 5
Orc.  
Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Across the Ettenmoors Nightmare (x2)
(14) 2 3 3 3
Creature.   Insect.  
While Giant Beetle is engaged with a player, it gains: "As an additional cost to travel to a safe location, Giant Beetle makes an immediate attack against the engaged player." Damaged characters cannot be declared as attackers or defenders against Giant Beetle.

Voyage Across Belegaer Nightmare (x3)
(16) 3 3 4 3
Corsair.  
Forced: When the engaged player exhausts a Ship objective. Brash Corsair makes an immediate attack.

The Fate of Númenor Nightmare (x2)
5 (5)
Ruins.  
Uncharted.  
Each Undead enemy gains "immune to player card effects." Forced: After Forsaken City is flipped over while active, each engaged Undead enemy makes an immediate attack.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Thing in the Depths Nightmare (x3)
(0) 0 4 1 5
Creature.   Tentacle.  
Surge.   Grapple (most enemies grappled).  
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.

We Must Away, Ere Break of Day Nightmare (x3)

When Revealed: Each engaged Troll enemy makes an immediate attack. If the players are at stage 1, immediately advance to stage 2A.

Shadow: If attacking enemy is a Troll, return it to the staging area after this attack.

The Lonely Mountain Nightmare (x4)

Doomed 1.  
When Revealed: Each Dragon enemy in play makes an immediate attack against each player in turn order. Do not deal shadow cards for these attacks. For each character that is destroyed by one of these attacks, place 1 progress on each Dragon enemy in play.

A Shadow of the Past Nightmare (x1)
(40) 5 6 4 8
Nazgûl.  
Cannot have non-Morgul attachments. Khamûl the Easterling gets -30 engagement cost while The One Ring is exhausted. Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Khamûl the Easterling makes an immediate attack.

A Knife in the Dark Nightmare (x2)
(40) 4 5 4 6
Nazgûl  
Cannot have non-Morgul attachments. Forced: After The One Ring is exhausted, Menacing Weath engages the first player and makes an immediate attack.

A Knife in the Dark Nightmare (x4)
(25) 3 4 2 4
Spy.  
When Revealed: Either shuffle an out of play Ringwraith into the encounter deck, or Southern Spy makes an immediate attack against you.

Shadow: Defending character gets -1 Defense (-3 Defense instead if The One Ring is exhausted).

The Ring Goes South Nightmare (x3)
(33) 2 4 3 4
Creature.   Warg.  
When Revealed: Misty Mountain Warg makes an immediate attack against you. If it destroys a character, place 2 damage on each active location.

Shadow: If this attack destroys a character, place 1 damage on an active location.

The Uruk-hai Nightmare (x3)

Peril.  
When Revealed: Either increase the pursuit value by 4, or Uglúk makes an immediate attack against you.

Shadow: Attacking enemy gets +X Attack, where X is the tens digit of the pursuit value.

The Road to Isengard Nightmare (x2)

Peril.   Surge.  
When Revealed: If Saruman is in play, he makes an immediate attack against you.

Shadow: Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.

The Passage of the Marshes Nightmare (x2)
2 (3)
Marsh.  
Mire 2.  
Forced: When Great Reed Thicket is discarded by the Mire keyword, either flip Sméagol to Gollum, or Gollum makes an immediate attack. Travel: Exhaust Sméagol to travel here.