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Scenario Encounter
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Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1 - 50 of 124 Cards
Core Set (x2)
20 2 3 1 3
Creature.

Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if this attack is undefended.)

Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

Attached hero cannot attack or defend.

Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)

Forced: At the end of each round, raise attached hero's controller's threat by 2.

Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)

Forced: At the end of each round, attached hero suffers 1 damage.

Two-Player Limited Edition Starter (x1)
40 X X X 8
Goblin. Orc.

X is the stage number of the quest.

Cannot take damage. Cannot have attachments.

Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.

Two-Player Limited Edition Starter (x2)
33 2 3 2 3
Creature. Warg.

Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.

Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.

Revised Core Set (x2)
20 2 3 1 3
Creature.

Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if this attack is undefended.)

Revised Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

Attached hero cannot attack or defend.

Revised Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)

Forced: At the end of each round, raise attached hero's controller's threat by 2.

Revised Core Set (x1)
Item.

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)

Forced: At the end of each round, attached hero suffers 1 damage.

The Hills of Emyn Muil (x4/x2)
Hazard.

When Revealed: If there is an active location, remove all progress tokens from that location and return it to the staging area. If no location is moved by this effect, this card gains Surge.

Khazad-dûm (x1)
Item. Artifact.

Restricted.

Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)

Attached hero cannot attack and does not exhaust to commit to a quest.

Khazad-dûm (x1)
Tools.

Guarded. Restricted.

Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)

Khazad-dûm (x1/x0)
2
X
Underground. Hazard.

When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.

X is the number of characters in play.

Khazad-dûm (x3/x2)
30 2 4 2 4
Creature.

If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if a Mountain is the active location.)

Road to Rivendell (x2/x0)

Surge.

When Revealed: All Orc enemies in the staging area engage the first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.

The Long Dark (x3)
3
3
Underground. Dark.

Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.

"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant."
–Gandalf, The Fellowship of the Ring

PASS
Heirs of Númenor (x1)
Scroll.

If unattached, return Alcaron's Scroll to the staging area and it gains:

Action: Exhaust a hero to attach Alcaron's Scroll to that hero.

Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.

Heirs of Númenor (x2)

When Revealed: Return all Brigand enemies engaged with players to the staging area. If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains Surge.

Shadow: Return attacking enemy to the staging area after it attacks.

The Steward's Fear (x1)
10 3 5 3 5
Gondor. Villain.

Daughter of Ber煤thiel cannot be optionally engaged.

Forced: After Daughter of Ber煤thiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.

Assault on Osgiliath (x1)
2
5
Osgiliath.

Action: If there is no active location, search the encounter deck and discard pile for an Osgiliath location, reveal it and add it to the staging area. Then, make West Gate the active location. Shuffle the encounter deck.

Forced: After the player who controls West Gate lets an attack go undefended, return West Gate to the staging area.

Assault on Osgiliath (x1)
2
3
Osgiliath.

Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.

Forced: After the player who controls The King鈥檚 Library lets an attack go undefended, return The King鈥檚 Library to the staging area.

"For that is the ruin of Osgiliath on either side of Anduin, which our enemies took and burned long ago."
–Beregond, The Return of the King

Assault on Osgiliath (x1)
1
5
Osgiliath.

The players cannot travel here.

Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.

Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.

Assault on Osgiliath (x1)
1
6
Osgiliath.

The players cannot travel here.

Planning Action: Spend 2 resources to place 1 progress token on The Old Bridge. (1 resource instead if there is another Osgiliath location in the staging area.)

Forced: After the player who controls The Old Bridge lets an attack go undefended, return The Old Bridge to the staging area.

Assault on Osgiliath (x3)
1
2
Osgiliath.

Surge.

Response: After an enemy is defeated, place 1 progress token on Ruined Square.

Forced: If a player controls Ruined Square when a character leaves play, return Ruined Square to the staging area.

Assault on Osgiliath (x3)
2
2
Osgiliath.

Travel: If there is 1 active location, exhaust a character to travel here. (There are now 2 active locations.)

Forced: After the player who controls Ruined Tower loses control of a location, return Ruined Tower to the staging area.

Assault on Osgiliath (x2/x1)

Surge.

When Revealed: Each player must either return the location he controls with the highest Threat to the staging area, or raise his threat by the total Threat of all locations he controls.

The Voice of Isengard (x3)
40 3 6 3 6
Orc. Uruk.

While a player controls a hero with Mugash attached, Mugash鈥檚 Guard engages that player.

Forced: After Mugash鈥檚 Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.

The Voice of Isengard (x3)

When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.

Shadow: If this attack is undefended, return the active location to the staging area.

Trouble in Tharbad (x2)
2
3
City.

While Decrepit Rooftops is the active location, enemies get +1 Threat and do not make engagement checks.

Forced: After traveling to Decrepit Rooftops, return all engaged enemies to the staging area.

Trouble in Tharbad (x2)

When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 Threat until the end of the phase.

Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring

Celebrimbor's Secret (x2)
1
4
Ost-in-Edhil. Ruins.

Surge.

Scour: Return this location to the staging area and place 2 damage here.

Shadow: Excess damage from this attack must be placed on the active location, if able.

The Lost Realm (x2)
2
4
Arnor.

While Borders of Bree-land is in the staging area it gains:

Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area.

Shadow: Defending character gets -1 Defense for each quest stage in play.

The Lost Realm (x2)
2
5
Fornost. Ruins.

While Norbury Tombs is the active location, it gains:

Respnse: When Norbury Tombs is explored, each player shuffles the top 5 cards of his discard pile into his deck.

Travel: Return the topmost enemy in the encounter discard pile to the staging area.

The Lost Realm (x3/x2)
30 3 3 2 4
Orc.

Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy gets +1 Attack for each ally the defending player controls.

The Lost Realm (x1)
6

Surge.

Forced: At the end of the refresh phase, discard the top 3 cards of the encounter deck. Return the topmost Undead enemy in the encounter discard pile to the staging area.

The undead keep rising from the grave. For each one that you strike down, another takes its place. You must do something to stem the tide...


The Wastes of Eriador (x1)
Time.

It is Day. Enemies do not make engagement checks.

Forced: When it becomes Day, return each enemy in play to the staging area.

Forced: At the end of the round, flip this objective.

The Treachery of Rhudaur (x2/x0)
4
4
Ruins.

Any time the encounter deck runs out of cards, return the topmost Undead enemy in the encounter discard pile to the staging area before resetting the encounter deck.

Travel: Return the topmost Undead enemy in the encounter discard pile to the staging area.

"I am not sure that I like it: it has a – well, rather a barrow-wightish look."
–Merry, The Fellowship of the Ring

The Dread Realm (x2)
18 2 4 0 5
Undead. Wraith.

Forced: When Wraith of Carn D没m leaves play, attach it to a character in play. Counts as a Sorcery attachment with the text:

Attached character has -1 Willpower, -1 Attack, and -1 Defense If the attached character leaves play, return Wraith of Carn D没m to the staging area as an enemy.
The Grey Havens (x2)
Side
A
4
4
Forest.

While Lush Jungle is in the staging area, characters get -1Attack and lose ranged.

Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

Dream-chaser Campaign Expansion (x1)
35 2 2 2 2
Corsair. Raider.

For each resource on Crowley, he gets +1 Threat, +1 Attack, +1 Defense, and +1 hit point. If Crowley has 3 or more resources on him, he gains victory 3.

Forced: When Crowley engages you, place 1 resource on him. At the end of the combat phase, return him to the staging area.

Temple of the Deceived (x1)
Item. Artifact.

If unattached, return Gate Key to the staging area and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."

Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.

The Drowned Ruins (x3/x2)
20 3 3 4 2
Creature.

Cave Eel cannot be engaged unless the active location is underwater.

Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.

The Drowned Ruins (x2)
3
4
Underground. Underwater.

While Drowned Cave is the active location, Undead enemies cannot be engaged (return any engaged enemies to the staging area).

Forced: If Drowned Cave is the active location at the end of the quest phase, each player must discard the top 10 cards of his deck. Then, you may return Drowned Cave to the staging area.

A Storm on Cobas Haven (x2)

When Revealed: Choose a Ship enemy that is not currently guarding an objective. Attach that enemy to an unguarded objective in the staging area, guarding it (return that enemy to the staging area if it is engaged). If no Ship enemy is returned to the staging area by this effect, The Raiders' Assault gains surge.

The City of Corsairs (x1)
20 2 6 6 18
Corsair. Ship.

Boarding 1. Cannot have attachments.

Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.

The Sands of Harad (x2/x1)
20 2 2 2 2
Creature.

When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat +2 Attack +2 Defense and +2 hit points.

Forced: When attached enemy leaves play, add Mordor Warg to the staging area."

The Mûmakil (x4)
40 3 6 3 9
Creature.

Indestructible. Immune to player card effects.

Cannot take more tha 3 damage each round.

Forced: At the end of the round, the engaged player must choose: either return Wild M没mak to the staging area, or it makes an immediate attack.

The Mûmakil (x1/x0)
0 4 4 3 5
Creature.

Cannot be optionally engaged.

Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

Race Across Harad (x3/x2)
10 1 1 1 1
Creature.

Surge.

When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and +1 hit point.Forced: When attached enemy leaves play, return Racing Warg to the staging area.")