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Card Set Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Artist Popularity Errata
Results: 117 Cards

Core Set (x2)
(20) 2 3 1 3
Creature.  

Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets +1 (+2 instead if this attack is undefended.)


Core Set (x1)
Item.  

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

Attached hero cannot attack or defend.


Core Set (x1)
Item.  

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)

Forced: At the end of each round, raise attached hero's controller's threat by 2.


Core Set (x1)
Item.  

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)

Forced: At the end of each round, attached hero suffers 1 damage.


Two-Player Limited Edition Starter (x1)
(40) X X X 8
Goblin.   Orc.  

X is the stage number of the quest.

Cannot take damage. Cannot have attachments.

Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.


Two-Player Limited Edition Starter (x2)
(33) 2 3 2 3
Creature.   Warg.  

Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.

Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.


The Hills of Emyn Muil (x4/x2)
Hazard.  

When Revealed: If there is an active location, remove all progress tokens from that location and return it to the staging area. If no location is moved by this effect, this card gains Surge.


Khazad-dûm (x1)
Item.   Artifact.  

Restricted.

Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)

Attached hero cannot attack and does not exhaust to commit to a quest.


Khazad-dûm (x1)
Tools.  

Guarded. Restricted.

Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)


Khazad-dûm (x1/x0)
2 (X)
Underground.   Hazard.  

When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.

X is the number of characters in play.


Khazad-dûm (x3/x2)
(30) 2 4 2 4
Creature.  

If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.

Shadow: attacking enemy gets +1 (+2 instead if a Mountain is the active location.)


Road to Rivendell (x2/x0)

Surge.

When Revealed: All Orc enemies in the staging area engage the first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.


The Long Dark (x3)
3 (3)
Underground.   Dark.  

Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.

"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant."
–Gandalf, The Fellowship of the Ring

PASS

Heirs of Númenor (x1)
Scroll.  

If unattached, return Alcaron's Scroll to the staging area and it gains:

Action: Exhaust a hero to attach Alcaron's Scroll to that hero.

Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.


Heirs of Númenor (x2)

When Revealed: Return all Brigand enemies engaged with players to the staging area. If this effect returned no Brigand enemies to the staging area, Lurking in Shadows gains Surge.

Shadow: Return attacking enemy to the staging area after it attacks.


The Steward's Fear (x1)
(10) 3 5 3 5
Gondor.   Villain.  

Daughter of Berรบthiel cannot be optionally engaged.

Forced: After Daughter of Berรบthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.


Assault on Osgiliath (x1)
2 (5)
Osgiliath.  

Action: If there is no active location, search the encounter deck and discard pile for an Osgiliath location, reveal it and add it to the staging area. Then, make West Gate the active location. Shuffle the encounter deck.

Forced: After the player who controls West Gate lets an attack go undefended, return West Gate to the staging area.


Assault on Osgiliath (x1)
2 (3)
Osgiliath.  

Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.

Forced: After the player who controls The King's Library lets an attack go undefended, return The King's Library to the staging area.

"For that is the ruin of Osgiliath on either side of Anduin, which our enemies took and burned long ago."
–Beregond, The Return of the King


Assault on Osgiliath (x1)
1 (5)
Osgiliath.  

The players cannot travel here.

Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.

Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.


Assault on Osgiliath (x1)
1 (6)
Osgiliath.  

The players cannot travel here.

Planning Action: Spend 2 resources to place 1 progress token on The Old Bridge. (1 resource instead if there is another Osgiliath location in the staging area.)

Forced: After the player who controls The Old Bridge lets an attack go undefended, return The Old Bridge to the staging area.


Assault on Osgiliath (x3)
1 (2)
Osgiliath.  

Surge.

Response: After an enemy is defeated, place 1 progress token on Ruined Square.

Forced: If a player controls Ruined Square when a character leaves play, return Ruined Square to the staging area.


Assault on Osgiliath (x3)
2 (2)
Osgiliath.  

Travel: If there is 1 active location, exhaust a character to travel here. (There are now 2 active locations.)

Forced: After the player who controls Ruined Tower loses control of a location, return Ruined Tower to the staging area.


Assault on Osgiliath (x2/x1)

Surge.

When Revealed: Each player must either return the location he controls with the highest to the staging area, or raise his threat by the total of all locations he controls.


The Voice of Isengard (x3)
(40) 3 6 3 6
Orc.   Uruk.  

While a player controls a hero with Mugash attached, Mugash's Guard engages that player.

Forced: After Mugash's Guard destroys a character, if Mugash is attached to a hero, return Mugash to the staging area.


The Voice of Isengard (x3)

When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.

Shadow: If this attack is undefended, return the active location to the staging area.


Trouble in Tharbad (x2)
2 (3)
City.  

While Decrepit Rooftops is the active location, enemies get +1 and do not make engagement checks.

Forced: After traveling to Decrepit Rooftops, return all engaged enemies to the staging area.


Trouble in Tharbad (x2)

When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 until the end of the phase.

Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring


Celebrimbor's Secret (x2)
1 (4)
Ost-in-Edhil.   Ruins.  

Surge.

Scour: Return this location to the staging area and place 2 damage here.

Shadow: Excess damage from this attack must be placed on the active location, if able.


The Lost Realm (x2)
2 (4)
Arnor.  

While Borders of Bree-land is in the staging area it gains:

Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area.

Shadow: Defending character gets -1 for each quest stage in play.


The Lost Realm (x2)
2 (5)
Fornost.   Ruins.  

While Norbury Tombs is the active location, it gains:

Respnse: When Norbury Tombs is explored, each player shuffles the top 5 cards of his discard pile into his deck.

Travel: Return the topmost enemy in the encounter discard pile to the staging area.


The Lost Realm (x3/x2)
(30) 3 3 2 4
Orc.  

Forced: After Angmar Marauder attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy gets +1 for each ally the defending player controls.


The Lost Realm (x1)
(6)

Surge.

Forced: At the end of the refresh phase, discard the top 3 cards of the encounter deck. Return the topmost Undead enemy in the encounter discard pile to the staging area.

The undead keep rising from the grave. For each one that you strike down, another takes its place. You must do something to stem the tide...



The Wastes of Eriador (x1)
Time.  

It is Day. Enemies do not make engagement checks.

Forced: When it becomes Day, return each enemy in play to the staging area.

Forced: At the end of the round, flip this objective.


The Treachery of Rhudaur (x2/x0)
4 (4)
Ruins.  

Any time the encounter deck runs out of cards, return the topmost Undead enemy in the encounter discard pile to the staging area before resetting the encounter deck.

Travel: Return the topmost Undead enemy in the encounter discard pile to the staging area.


The Dread Realm (x2)
(18) 2 4 0 5
Undead.   Wraith.  

Forced: When Wraith of Carn Dรปm leaves play, attach it to a character in play. Counts as a Sorcery attachment with the text:

Attached character has -1 , -1 , and -1 If the attached character leaves play, return Wraith of Carn Dรปm to the staging area as an enemy.


The Grey Havens (x2)
4 (4)
Forest.  

While Lush Jungle is in the staging area, characters get -1 and lose ranged.

Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.


Temple of the Deceived (x1)
Item.   Artifact.  

If unattached, return Gate Key to the staging area and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."

Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.


The Drowned Ruins (x3/x2)
(20) 3 3 4 2
Creature.  

Cave Eel cannot be engaged unless the active location is underwater.

Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.


The Drowned Ruins (x2)
3 (4)
Underground.   Underwater.  

While Drowned Cave is the active location, Undead enemies cannot be engaged (return any engaged enemies to the staging area).

Forced: If Drowned Cave is the active location at the end of the quest phase, each player must discard the top 10 cards of his deck. Then, you may return Drowned Cave to the staging area.


A Storm on Cobas Haven (x2)

When Revealed: Choose a Ship enemy that is not currently guarding an objective. Attach that enemy to an unguarded objective in the staging area, guarding it (return that enemy to the staging area if it is engaged). If no Ship enemy is returned to the staging area by this effect, The Raiders' Assault gains surge.


The City of Corsairs (x1)
(20) 2 6 6 18
Corsair.   Ship.  

Boarding 1. Cannot have attachments.

Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.


The Sands of Harad (x2/x1)
(20) 2 2 2 2
Creature.  

When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 +2 +2 and +2 hit points.

Forced: When attached enemy leaves play, add Mordor Warg to the staging area."


The Mûmakil (x4)
(40) 3 6 3 9
Creature.  

Indestructible. Immune to player card effects.

Cannot take more tha 3 damage each round.

Forced: At the end of the round, the engaged player must choose: either return Wild Mโ€“mak to the staging area, or it makes an immediate attack.


The Mûmakil (x1/x0)
(0) 4 4 3 5
Creature.  

Cannot be optionally engaged.

Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.


Race Across Harad (x3/x2)
(10) 1 1 1 1
Creature.  

Surge.

When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 +1 +1 and +1 hit point.Forced: When attached enemy leaves play, return Racing Warg to the staging area.")


Beneath the Sands (x1)
Search.  

Forced: At the end of the quest phase, place 1 progress here. Then, either return the topmost location in the encounter discard pile to the staging area, or raise each player's threat by 1 for each resource here.

Progress cannot be placed on the main quest.


The Withered Heath (x2/x1)
(35) 3 5 3 9
Troll.  

Cannot have player card attachments.

Forced: After Snow-troll attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.


Roam Across Rhovanion (x1)
(15) 2 3 2 5
Goblin.   Orc.  

Indestructible. Immune to player card effects.

While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."


Mount Gundabad (x2/x1)
(32) 2 3 1 4
Creature.   Spider.  

Forced: When Deep-dweller engages you, it makes an immediate attack.

Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.


The Fate of Wilderland (x2)
(30) 3 4 1 4
Orc.   Goblin.  

Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.


A Shadow in the East (x3)
Easterling.  

While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 Forced: At the end of the round, return attached enemy to the staging area."

When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.


Wrath and Ruin (x2)
(36) 2 5 2 5
Easterling.  

Forced: After Champion of Rhโ€“n engages you, either return a location you control to the staging area, or Champion of Rhโ€“n makes an attack.

Shadow: Deal 1 damage to defending character.


Wrath and Ruin (x4/x2)
(30) 1 4 1 3
Easterling.  

Surge. Archery 1.

Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highest to the staging area.


Wrath and Ruin (x3)
2 (4)
City.  

Encounter Action: Put the topmost enemy in the encounter discard pile into play engaged with you to take control of Ransacked House.

While you control Ransacked House, it gains:"Forced: After the player who controls Ransacked House loses control of a location, return Ransacked House to the staging area."


Wrath and Ruin (x3/x2)
3 (3)
City.  

While Makeshift Fortification is the active location, it gains archery 3.

Forced: After a player takes control of Makeshift Fortification return the topmost enemy in the encounter discard pile to the staging area.


Wrath and Ruin (x2/x1)

When Revealed: Each player must choose: either return a location you control to the staging area, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Hobbit: Over Hill and Under Hill (x1)
(23) 3 5 2 10
Troll.  

Players cannot play attachment cards on Troll enemies.

Forced: After Bert engages a player, sack 1.

Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


The Hobbit: Over Hill and Under Hill (x1/x0)
(30) 4 5 2 5
Creature.  

Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.

Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.


Tom
The Hobbit: Over Hill and Under Hill (x1)
(33) 3 5 2 11
Troll.  

Troll enemies can only be attacked by one character at a time.

Forced: After Tom engages a player, sack 1.

Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


The Hobbit: Over Hill and Under Hill (x1)
(38) 3 5 2 12
Troll.  

Troll enemies not engaged with a player cannot take damage.

Forced: After William engages a player, sack 2.

Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


The Hobbit: On the Doorstep (x2)
1 (1)
Mountain.  

While Secret Entrance is the active location, The Lonely Mountain's is reduced by half (round up).

Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)


The Black Riders (x1/x1)
1 (5)
Forest.   Stream.  

When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.

"Why, this is the Stock–brook!" said Pippin. "If we are going to try and get back on to our course, we must cross at once and bear right." –The Fellowship of the Ring


The Black Riders (x3)

When Revealed: Starting with the last player, each player must either return a Nazgรปl enemy engaged with him to the staging area or make a Hide 2 test.

"So he is seeking it, seeking it, and all his thought is bent on it." –Gandalf, The Fellowship of the Ring


The Black Riders (x1/x1)
3 (6)
Marshland.  

While Midgewater is the active location, enemies cannot attack, take damage, or be engaged.

Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.

...there was no permanent trail even for Rangers to find through their shifting quagmires.
–The Fellowship of the Ring


The Black Riders (x3/x3)
3 (2)
Forest.   Hills.  

Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play.

Forced: After this location leaves play, return each enemy under it to the staging area face-up.


The Black Riders (x3/x1)
Morgul.  

Surge.

When Revealed: Attach to a Nazgรปl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains:'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")


The Black Riders (x2/x2)

When Revealed: Return each engaged Nazgรปl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.

Shadow: Return attacking enemy to the staging area after this attack.


The Treason of Saruman (x3)
(29) 3 3 2 3
Orc.   Uruk-hai  

Toughness 2.

Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.


The Treason of Saruman (x2/x1)

When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.


The Land of Shadow (x2)
1 (3)
Marsh.  

Forced: When Shifting Quagmire is discarded by the Mire keyword, either return a random location from the victory display to the staging area, or raise each player's threat by 1 for each location in the victory display.

Travel: Spend 1 resource to travel here.


The Land of Shadow (x1)
1 (1)
Refuge.  

While Henneth Annโ€“n is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate.

Forced: After Henneth Annโ€“n becomes the active location, return each engaged enemy to the staging area.

"This is the Window of the Sunset, Henneth Annโ€“n, fairest of all the falls of Ithilien..." -Faramir, The Two Towers


The Land of Shadow (x2/x1)

When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.

Shadow: Attacking enemy gets +1 If this attack destroys a character, place attacking enemy facedown under The Black Gate.


The Flame of the West (x2)

When Revealed: Either return each Corsair enemy engaged with you to the staging area, or discard cards from the top of the encounter deck until a Corsair enemy is discarded and put that enemy into play engaged with you.

"...there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river."
–Legolas, The Return of the King


The Flame of the West (x1)
5 (3)
Minas Tirith.  

Immune to player card effects.

While Gate of Gondor is the active location, each enemy in play gets -30 engagement cost.

Forced: When Gate of Gondor is explored, return each engaged enemy to the staging area.

...it was the key, the weakest point in all that high and impenetrable wall. –The Return of the King


The Flame of the West (x2/x1)
Morgul.  

When Revealed: Attach to a Nazgรปl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 +1 +1 and -10 engagement cost.Forced: At the end of the round, return attached enemy to the staging area.

...horrible as carrion–fowl yet greater than eagles, cruel as death. –The Return of the King


The Mountain of Fire (x2/x1)
5 (5)
Plains.  

While Wall of Morannon is the active location, each enemy and location in the staging area is immune to player card effects.

Forced: After Wall of Morannon becomes of the active location, return each engaged enemy to the staging area.

...behind the Morannon were the tunnels and deep armouries that the servants of Mordor had made for the defence of the Black Gate...
–The Return of the King


The Mountain of Fire (x3/x2)
(66) 4 6 4 9
Nazgûl.  

Cannot have non-Morgul attachments.

Forced: After Nazgรปl of Mordor attacks, either raise your threat by 4, or return Nazgรปl of Mordor to the staging area.

...out of the gathering mirk the Nazgรปl came with their cold voices crying words of death; and then all hope was quenched.
–The Return of the King


The Stone of Erech (x4)
(12) 2 3 0 2
Undead.   Oathbreaker.  

Spectral.

When Revealed: Return the topmost Undead enemy in the encounter discard pile to the staging area.


The Stone of Erech (x2)
1 (3)
Blackroot Vale.  

When Revealed: Make Vale of Shadows the active location. If another location is currently active, return it to the staging area.

Dusk. Vale of Shadows gets +2 quest points.

Midnight. Vale of Shadows gets +4 quest points.


The Old Forest (x2)

Peril.

When Revealed: Choose a location in the victory display and return it to the staging area. If no location was returned to the staging area this way, Swaying Without Wind gains surge.

"...the branches swayed and groped without any wind."
–Merry, The Fellowship of the Ring


The Ruins of Belegost (x1)
Dragon.  

Forced: At the beginning of the quest phase, place 1 progress token on Stalking the Ruins. Then, if there are at least 3 resources here, add or return Naurlhรปg to the staging area.

Forced: When the players advance to a new quest stage, discard all tokens from Stalking the Ruins. Then, set Naurlhรปg aside, out of play.


Murder at the Prancing Pony (x1)
(45) 4 5 3 7
Suspect.   Brigand.  

Cannot have attachments.

Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.

...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring


Murder at the Prancing Pony (x2)

Surge.

When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 +1 +1 and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")


The Siege of Annúminas (x3)
(50) 4 9 4 12
Orc.  

Archery 2.

Immune to player card effects.

Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.


The Siege of Annúminas (x2)

When Revealed: Each player must choose: either return the highest enemy engaged with you to the staging area, or search the encounter deck and discard pile for an enemy and put it into play engaged with you.

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.


The Wizard's Quest (x1)
15
(36) 3 6 3 9
Nazgûl.  

Cannot have non-objective player card attachments or take non-combat damage.

Forced: After Nazgรปl of Dol Guldur attacks you, either return it to the staging area or raise your threat by 3.


The Wizard's Quest (x1)
20
(35) 3 5 2 6
Spider.  

Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Wizard's Quest (x1)
23

When Revealed: Return each engaged enemy to the staging area. If no enemies were returned this way, Restless Hunters gains surge.

Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.


The Woodland Realm (x2)
7
2 (4)
Forest.  

When Revealed: Make Giant Web the active location. Return any previous location to the staging area.


The Woodland Realm (x2)
11
(25) 2 3 1 3
Warg.  

Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.


The Mines of Moria (x2)
2
(23) 2 3 2 3
Spider.  

When Revealed: Return each engaged Spider enemy to the staging area.

Shadow: Attacking enemy gets +1 (+2 instead if it is a Spider).


The Mines of Moria (x2)
5

When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is the of that location. If no location is returned to the staging area this way, Cave In gains surge.

Shadow: If this attack destroys a character, return the active location to the staging area.


The Mines of Moria (x1)
6
(30) 3 5 2 6
Spider.  

Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.


The Mines of Moria (x3)
14
(12) 1 2 1 2
Orc.   Goblin.  

When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.

Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.


Journey Along the Anduin Nightmare (x2)

When Revealed: Search the victory display and encounter discard pile for the enemy with the most hit points. Return that enemy to the staging area. If no enemy is returned by this effect, Pursuit on the Shore gains surge. (Cannot be canceled.)


The Hills of Emyn Muil Nightmare (x3)
(50) 4 6 4 10
Nameless.  

Forced: After the players travel to a location, Tunneling Nameless Thing engages the first player.

If there is no active location, return Tunneling Nameless Thing to the staging area.


The Dead Marshes Nightmare (x1)
Corruption.  

When Revealed: Return the top X Undead enemies in the encounter discard pile to the staging area, where X is the number of players. If no enemies were returned to the staging area as a result of this effect, Devilry of the Dark Land gains surge.

Escape: 10

'But that is an age and more ago,' said Sam. 'The Dead can't be really there!' –The Two Towers


Road to Rivendell Nightmare (x2)

When Revealed: Return each engaged enemy with the ambush keyword to the staging area. Each player makes engagement checks against each enemy in the staging area, as if it were the encounter phase. If there are no enemies with the ambush keyword in play, Tumultuous Assault gains surge.


The Long Dark Nightmare (x2)
5 (4)
Underground.  

Travel: The first player must make a locate test to travel here. If this test is failed, return Eastern Mines to the staging area and trigger all "Lost:" effects in play.

Shadow: Defending player must choose and trigger 1 "Lost:" effect in play.


The Drúadan Forest Nightmare (x2)

When Revealed: Each player must trigger the prowl keyword on each enemy engaged with him, as if that enemy had been revealed from the encounter deck. Then, return each engaged Wose enemy to the staging area. If no enemies are returned to the staging area by this effect, Drums of the Wild Men gains surge.


Assault on Osgiliath Nightmare (x2)
3 (3)
Osgiliath.  

Forced: When you take control of Eastern Quarter, discard each event card in your hand.

While a player controls Eastern Quarter it gains:"Forced: After the 'when revealed' effect of a treachery is canceled, return Easter Quarter to the staging area."


Assault on Osgiliath Nightmare (x2)
2 (4)
Osgiliath.  

Forced: When you take control of Western Quarter, discard the highest cost attachment you control.

While a player controls Western Quarter it gains:"Forced: After the 'when revealed' effect of a treachery is canceled, return Western Quarter to the staging area."


The Blood of Gondor Nightmare (x3)
(40) 4 2 2 4
Orc.   Uruk.   Mordor.  

Archery 3.

Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.


The Three Trials Nightmare (x2)
2 (3)
Forest.   Hills.  

When faced with the option to travel, players must travel to Haunted Pillars, if able.

When Revealed: Either return the active location to the staging area, or Haunted Pillars gains surge.

Shadow: Attacking enemy gets +3 until the end of the phase.


The Nîn-in-Eilph Nightmare (x3)
(30) 3 4 2 5
Creature.  

Forced: After Deadly Marsh Adder engages you, discard a damaged character you control.

Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.


The Nîn-in-Eilph Nightmare (x3)
(25) 2 3 1 7
Creature.   Insect.  

Cannot have attachments.

While Swarm of Mosquitoes is in the victory display, it gains:"Forced: After the players advance to a quest stage, return Swarm of Mosquitoes to the staging area."


The Nîn-in-Eilph Nightmare (x2)

When Revealed: Return the topmost location in the encounter discard pile to the staging area. Until the end of the phase, each location in the staging area gets +1

Shadow: Deal 1 damage to the defending character.


The Antlered Crown Nightmare (x2)
4 (4)
Dunland.  

Time 2.

Forced: After the last time counter is removed from this location, return each enemy in play to the staging area.

Shadow: Either remove 1 time counter from a location in play, or return attacking enemy to the staging area after this attack.


Intruders in Chetwood Nightmare (x1)
(8)

Each copy of Orc War Party cannot be engaged, cannot be dealt damage and gets +2

When Revealed: Return each engaged Orc War Party to the staging area.


Deadmen's Dike Nightmare (x4)
1 (6)
Fornost.   Ruins.  

While Fornost Street is in the staging area, each other Fornost location gets +1

Travel: Return the topmost enemy in the encounter discard pile to the staging area.

Shadow: Each Undead enemy engaged with you gets +1 and +1 until the end of the phase.


The Fate of Númenor Nightmare (x2)
4 (4)
Forest.  

While Lush Jungle is in the staging area, characters get -1 and lose ranged.

Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.


Temple of the Deceived Nightmare (x2)
(23) 4 4 4 6
Undead.  

Forced: After King's Knight attacks, if no damage was dealt by its attack, return it to the staging area.

Shadow: If no damage is dealt by this attack, return attacking enemy to the staging area after this attack.


The Drowned Ruins Nightmare (x4)
(26) 2 3 2 3
Undead.  

When Revealed: If the active location is Underwater return each other Submerged Dead in the encounter discard pule to the staging area.

Shadow: If the active location is Underwater put Submerged Dead into play in the staging area.


The Drowned Ruins Nightmare (x2)
(34) 4 4 4 6
Creature.  

Great Shark gets +1 +1 and +1 for each Underwater location in the victory display.

Great Shark cannot be engaged or damaged unless the active location is Underwater.

Forced: At the beginning of the encounter phase, return Great Shark to the staging area unless the active location is Underwater.


The Drowned Ruins Nightmare (x2)
2 (6)
Underground.   Underwater.  

If Flooded Caverns is in the staging area and the active location is Underwater add that location's to the of Flooded Caverns.

Forced: If Flooed Caverns is the active location at the end of the quest phase, return an Underwater location from the victory display to the bottom of the Grotto deck, Grotto side faceup. Then, return Flooded Caverns to the staging area.


The Ring Goes South Nightmare (x4)
(22) 3 5 1 5
Tentacle.  

Cannot have attachments.

Watcher in the Water Cannot take damage.

Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.


The Road to Isengard Nightmare (x3)
3 (3)
Isengard.  

While Fortress of Isengard is in the staging area, each Orc enemy gets +1 +1 and +1

Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.

This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
–The Two Towers