When Revealed: Each player must pay 1 resource for each attachment he controls or discard all attachments he controls.
Shadow: Discard an attachment from the defending character.
Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.
Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.
When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.
Shadow: Attacking enemy gets +1 (+2 instead if undefended.)
When Revealed: Raise each player's threat by the number of damage tokens on Dead Villagers.
Shadow: Defending player raises his threat by 1 for each damage token on Dead Villagers.
When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains Surge.
Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.
When Revealed: Each player must take a villager token from Rescued Villagers and place it on a location in the staging area, if able. If no villager tokens were placed on a location by this effect, Panicked! gains Surge.
Shadow: Attacking enemy gets +1 for each damage token on Dead Villagers.
When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.
Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)
While engaged with a player, Southron Phalanx gets +1 for each location that player controls.
Shadow: Attacking enemy gets +1 for each location the defending player controls.
While West Quarter is the active location, the current quest gains Siege.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
While East Quarter is the active location, the current quest gains Battle.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
When Revealed: Add X to the archery total this round. X is the number of locations the players control. If the players control less than 4 locations, Pinned Down gains Surge.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.
Shadow: Attacking enemy gets +1 (+3 instead if undefended.)
Forced: When Evil Crow engages a player, that player takes 1 hidden card.
Shadow: Take 1 hidden card.
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.
Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.
Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 . If undefended, place 1 progress token on To the Tower as well.
Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.
Shadow: Return attacking enemy to the staging area after this attack.
Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.
Shadow: If this attack destroys a character, place 1 progress token on To the Tower.
When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 for each progress token on To the Tower.
When Revealed: Raise each players' threat by the number of progress tokens on To the Tower. If there are no progress tokens on To the Tower, The Dead City Looms gains Surge.
Shadow: Attacking enemy gets +1 for each progress token on To the Tower.
While Gap of Rohan is in the staging area, Dunland enemies get +1
Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove 1 time counter from the current quest.
When Revealed: Each player draws a card. Each player raises his threat by 1 for each card in his hand.
Shadow: Defending player discards an attachment he controls (each attachment he controls instead if this attack is undefended).
Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.
Shadow: If this attack destroys a character, remove 1 time counter from the current quest.
Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.
Shadow: Defending player discards an attachment he controls.
While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.
Attacking enemy makes an additional attack after this one.
Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.
Shadow: Attacking enemy gets +1 .
When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.
Shadow: Attacking enemy makes an additional attack after this one.
While engaged with a player, Dunlending Bandit gets +1 for each card in that player's hand.
Shadow: Attacking enemy gets +1 (+2 instead if the defending player has at least 3 cards in his hand).
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.
Shadow: Discard an attachment you control.
When Revealed: Each player draws a card.
Forced: After a player draws any number of cards, Dunland Tribesman gets +1 until the end of the round.
Shadow: Attacking enemy gets +1 .
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.
Shadow: If this attack is undefended, return the active location to the staging area.
While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Attacking enemy gets +1 for each location in the staging area.
When Revealed: Each player must assign X damage among characters he controls, where X is the number of characters he controls.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is undamaged.)
Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.
Shadow: Attacking enemy gets +1 for each shadow card on it.
While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.
Shadow: Attacking enemy gets +1 (+3 instead if undefended).
When Revealed: Each player draws a card. Each player discard each ally from his hand. If no allies were discarded this way, Frenzied Attack gains Surge.
Shadow: Until the end of the round, attacking enemy cannot take damage.
If unattached, the first player must claim Key of the Boar and attach it to a hero he controls.
If Key of the Boar is discarded, add it to the staging area.
Shadow: Shuffle Key of the Boar back into the encounter deck.
If unattached, the first player must claim Key of the Wolf and attach it to a hero he controls.
If Key of the Wolf is discarded, add it to the staging area.
Shadow: Shuffle Key of the Wolf back into the encounter deck.
If unattached, the first player must claim Key of the Raven and attach it to a hero he controls.
If Key of the Raven is discarded, add it to the staging area.
Shadow: Shuffle Key of the Raven back into the encounter deck.
Cannot have attachments.
Spirit of the Wild gets +1 and +1 for each Key objectives the players control.
Shadow: Attacking enemy gets +1 for each Key objective the players control.