Action: Exhaust X characters to deal X damage to an enemy in the staging area.
Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.
"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring
Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.
Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.
"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring
Action: Exhaust Ithilien Tracker to lower the of the next enemy added to the staging area to 0 until the end of the phase.
Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers
Play Ranger Spikes into the staging area unattached.
If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.
Players do not make engagement checks against attached enemy. Attached enemy gets -2 .
If each hero you control has the Hobbit trait, Pippin gains:
Response: After an enemy engages you, raise your threat by 3 to return it to the staging area. Until the end of the round, that enemy cannot engage you.
"There must be someone with intelligence in the party." –The Fellowship of the Ring
Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.
If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:
Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.
Attach to a Ranger character. Restricted.
Action: Exhaust Ranger Bow and attached character to deal 1 damage to an enemy in the staging area.
Two had great bows, almost of their own height, and great quivers of long green–feathered arrows.
–The Two Towers
Play Poisoned Stakes into the staging area unattached.
If unattached, attach Poisoned Stakes to the next eligble enemy that enters the staging area.
At the end of each round, deal 2 damage to attached enemy.
Attach to a Rohan character. Restricted.
Attached character gets +1 (+2 instead if attacking an enemy in the staging area).
Right through the press drove Théoden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King
Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.
...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring
You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains:
Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its .
Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)
Like thunder they broke upon the enemy... –The Return of the King
Attach to a or a Scout character.
Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.
Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.
Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 until the end of the phase.
Play Entagling Nets into the staging area, unattached.
If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.
Attached enemy gets -2 and -2
Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.
So great a power and royalty was revealed in Aragorn...that many of the wild men paused, and looked back over their shoulders to the valley, and some looked up doubtfully at the sky.
–The Two Towers
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.
From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers
Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.
Play only if the main quest has no keywords.
Action: Remove X progress from the main quest to place X progress on a location in the staging area.
"Well," said Boromir, "when heads are at a loss bodies must serve..."
–The Fellowship of the Ring
“I myself dared to pass the doors of the Necromancer in Dul Guldur, and secretly explored his ways...”
–Gandalf, The Fellowship of the Ring
Limit 1 copy of Explore Secret Ways in the victory display.
While Explore Secret Ways is in the victory display, each location in the staging area with the same title as the active location does not contribute its to the total in the staging area.
Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait.
Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.
Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)
"King's man! King's man!" his heart cried within him.
–The Return of the King
Play only if you control a unique character with the Noldor trait and another unique character with the Dúnedain trait.
Action: Choose a non-unique location in the staging area and increase your threat by X to discard it. X is the chosen location's printed quest points.
Play into your play area unattached.
While unattached, attach to the next eligible enemy that engages you.
While attached enemy is engaged with you, reduce the total in the staging area by X, where X is attached enemy's printed
Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
Attach to a or Scout character. Limit 1 per character.
Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.
Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.
South away! and South away!
Seek the sunlight and the day.
–The Hobbit
Cannot have restricted attachments.
When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.
Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X where X is that enemy's If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).
You must use resources from 3 different heroes' pools to pay for this card.
Combat Action: Choose and discard a non-unique enemy in the staging area.
...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit
Attach to Radagast.
Action: Exhaust Radagast's Staff to choose one: Reduce the cost of the next Creature ally you play this phase by 2, ready a Creature ally, or return a non-unique Creature enemy engaged with you to the staging area.
Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).
"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers
Planning Action: Search the top 5 cards of the encounter deck for an enemy. Add that enemy to the staging area to reduce the cost of the first ally you play this phase by X, where X is that enemy's Shuffle the encounter deck.
Attach to the active location. Limit 1 per location.
Attached location gets +2 quest points.
Response: After attached location is explored, discard cards from the encounter deck until a location is discarded. Add that location to the staging area to choose an non-unique enemy in the staging area and shuffle it into the encounter deck.
Play only after staging step.
Quest Action: You may declare and resolve an attack against each non-unique enemy in the staging area as if it were engaged with you.
Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.
–The Hobbit
Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.
Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers
Response: After you attack and destroy an enemy, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area to discard a non-unique location with equal to or less that that enemy's
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's If this effect reduces the location's to 0, place 1 progress on it. (Limit once per round.)