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Card Set Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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40 Results Found

Core Set (x1)
3A-B (0)


The players must find and defeat Ungoliant's Spawn to win this game.

Core Set (x1)
3A-B (10)


Players cannot defeat this stage while Ungoliant's Spawn is in play. If players defeat this stage, they have won the game.

Core Set (x1)
3A-B (7)


Players cannot defeat this stage while Nazgul of Dol Guldur is in play. If this stage is defeated and Nazgul of Dol Guldur is not in play, the players have won the game.

Core Set (x1)
3A-B (0)

When Revealed: Reveal 2 encounter cards per player, and add them to the staging area. Skip the staging step of the quest phase for the remainder of the game. Once there are no enemies in play, the players have won the game.

The Hunt for Gollum (x1)
3A-B (8)


If the players defeat this stage, the players have once again found a true sign of Gollum's passing, and have won the game.

A Journey To Rhosgobel (x1)
3A-B (0)


If Wilyador is completely healed when this effect resolves, Wilyador survives and the players have won the game. Otherwise, the players have lost the game.

The Dead Marshes (x1)
2A-B (3)


If this final Escape test is passed, the players have captured Gollum and won the game.

Return to Mirkwood (x1)
4A-B (2)


Player cannot defeat this stage if there are any enemies in play. If players defeat this stage, they have won the game.

The Redhorn Gate (x1)
3A-B (13)


Players cannot defeat this stage unless they have 5 victory points. If the players defeat this stage, they have won the game.

Road to Rivendell (x1)
3A-B (13)


If the players defeat this stage, they have won the game.

The Watcher in the Water (x1)
2A-B (5)


If the players have at least 3 victory points and defeat this stage, they have won the game.

The Long Dark (x1)
2A-B (17)


If the players defeat this stage, they have won the game.

Foundations of Stone (x1)
5A-B (11)


If the players defeat this stage, they have won the game.

Shadow and Flame (x1)
3A-B (1)


Players cannot win the game while Durin's Bane is in play. If Durin's Bane leaves play by the effect on Dark Pit, the players have won the game.

Heirs of Númenor (x1)
3A-B (15)

When Revealed: Each player searches the encounter deck and discard pile for 1 enemy and adds it to the staging area.

Enemies cannot be optionally engaged. Forced: The first enemy revealed from the encounter deck each round makes an immediate attack against the player who controls Alcaron's Scroll from the staging area. The players cannot defeat this stage unless Alcaron's Scroll is attached to a hero. If the players defeat this stage, they have won the game.

Heirs of Númenor (x1)
4A-B (15)


If the players defeat this stage, they have won the game.

Heirs of Númenor (x1)
5A-B (15)


If the players defeat this stage, they have won the game.

The Steward's Fear (x1)
3A-B (15)

When Revealed: Reveal the set aside Villain card and add it to the staging area.

When Revealed: Shuffle the underworld deck into the encounter deck. The players cannot defeat this stage while a Villain is in play. If this stage is defeated, the players have won the game.

The Drúadan Forest (x1)
3A-B (14)

When Revealed: Add Drû-buri-Drû to the staging area.

Siege. Characters use their Willpower instead of Attack when attacking enemies. If an enemy would be damaged this way, place progress tokens on it instead of damage tokens. When an enemy has progress equal to its hit points, add it to the victory display and place those progress tokens on the quest. If the players defeat this stage, they have won the game.

Assault on Osgiliath (x1)
1A-B (-)

Setup: Each player chooses 1 enemy and 1 unique location and add them to the staging area. Shuffle the encounter deck.

Player card effects cannot place progress tokens on locations in the staging area. Forced: When an Osgiliath location leaves play as an explored location, the first player takes control of that location. If the players control all Osgiliath locations in play at the end of the round, they have won the game.

The Blood of Gondor (x1)
2A-B (15)

When Revealed: Place Faramir and Lord Alcaron under Captured! (they are in play but players cannot gain control of them). Each player turns each of his hudden cards faceup.

Battle. At the beginning of the quest phase, each player takes 1 hidden card. If a player has 5 hidden cards, he must turn them faceup. If the players defeat this stage, they have won the game.

The Morgul Vale (x1)
3A-B (-)

When Revealed: Add Nazgûl of Minas Morgul and The White Bridge to the staging area.

When Revealed: Reveal 1 card per player from the encounter deck and add it to the staging area. Nazgûl of Minas Morgul cannot leave play unless destroyed. If Nazgûl of Minas Morgul is defeated, the players have won the game.

The Hobbit: Over Hill and Under Hill (x1)
3A-B (0)


When Revealed: Remove all Troll enemies and Sack cards from the game. If Troll Cave is in the victory display, the players have discovered the treasure cards Sting, Glamdring, and Orcrist. The players have won the game.

The Hobbit: Over Hill and Under Hill (x1)
3A-B (20)

When Revealed: Shuffle all encounter cards back into the encounter deck and set it aside, inactive. The second encounter deck becomes the active encounter deck. Search the encounter deck for The Great Goblin and add it to the staging area. Then, shuffle the encounter deck.

Players cannot defeat this stage unless The Great Goblin is in the victory display. When Revealed: Reveal 3 encounter cards per player, Bilbo Baggins may spend X resources to reduce the total number of encounter cards revealed by X. (To a minimum of 1.) If the players defeat this stage, they have won the game.

The Hobbit: Over Hill and Under Hill (x1)
3A-B (16)


When Revealed: The first player gains control of Bilbo Baggins. Reveal 1 encounter card per player and add it to the staging area. Gollum engages the first player. Damage from undefended attacks made by Gollum must be placed on Bilbo Baggins. All riddle effects are ignored. Treachery cards gain surge. If players defeat this stage, they have won the game.

The Hobbit: On the Doorstep (x1)
4A-B (-)

When Revealed: Add The Spider's Glade to the staging area.

Unconscious characters cannot quest, attack, defend, collect resources, trigger abilities, be poisoned, or ready (except by effects that target unconscious character). Progress cannot be placed on this stage while The Spider's Glade is in play. Action: Spend 2 Baggins resources to ready an unconscious character you control. If the players defeat this stage, they have won the game and discovered the treasure card Bilbo's Magic Ring.

The Hobbit: On the Doorstep (x1)
3A-B (20)

When Revealed: Set Smaug the Golden aside, out of play. Add Smaug the Magnificent and A Bare Patch to the staging area.

Players cannot defeat this stage while Smaug the Magnificent is in play. Forced: If the total number of progress on this stage is greater than the total remaining hit points on Smaug the Magnificent, remove Smaug the Magnificent from play. If the players defeat this stage, they have won the game and discovered any treasure successfully burgled from The Lonely Mountain.

The Black Riders (x1)
2A-B (15)


When Revealed: Add Ford of Bruinen and The Witch-king to the staging area. While at least 1 Nazgûl enemy is in play, Race to Rivendell gets +15 quest points. Forced: At the end of the round, reduce the Ring-bearer's life by 1. If the players defeat this stage, they have won the game.

The Treason of Saruman (x1)
2A-B (X)

When Revealed: Each player searches the encounter deck and discard pile for an Uruk-hai enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.

X is the pursuit value. Response: After an enemy is defeated, reduce the pursuit value by 1. The players cannot defeat this stage while Uglúk is in play. If the players defeat this stage, they have rescued each Captive hero and won the game.

The Battle of Lake-town (x1)
3A-B (-)


Forced: During the quest phase, reveal 1 additional card from the encounter deck. Refresh Action: Reset the quest deck to stage 2B. The players must defeat Smaug to defeat this stage. When Smaug is defeated, compare the number of damage tokens on Lake-town with the number of Victory points in the victory display. If the players have more victory points, they have won the game. Otherwise, Lake-town has burned and the players have lost.

The Stone of Erech (x1)
3A-B (14)

When Revealed: Starting with the first player, each player searches the encounter deck and discard pile for 1 Oathbreaker enemy, reveals it, and adds it to the staging area. Add the Lord of the Dead to the staging area. Shuffle the encounter deck.

Midnight. Battle (Characters use their Attack instead of Willpower when questing.) Players cannot place progress on this stage unless they control Derufin. If the players defeat this stage, they have escaped the Blackroot Vale with Derufin and won the game.

The Siege of Annúminas (x1)
3C-D (-)

When Revealed: Shuffle the encounter discard pile into the encounter deck. The first player adds Enemy Camp to the staging area. Each other player reveals an encounter card. Each player at each stage chooses a hero he controls, discards all tokens and attachments from it, and places it facedown under the main quest at their stage.

Process cannot be placed here while Enemy Camp is in play. Response: At the end of the round, raise each player's threat by 1 and reveal an encounter card to choose a non-unique enemy worth no victory points at another stage. Discard the chosen enemy. If the Lieutenant of Angmar is in the victory display at the end of the round, the players have routed the enemy and won the game.

The Siege of Annúminas (x1)
3E-F (-)

When Revealed: Shuffle the encounter discard pile into the encounter deck. The first player adds Siege Tunnel to the staging area. Each other player reveals an encounter card.

Progress cannot be placed here while Siege Tunnel is in play. Response: At the end of the round, raise each player's threat by 1 and reveal an encounter card to choose a non-unique enemy worth no victory points at another stage. Discard the chosen enemy. If the Lieutenant of Angmar is in the victory display at the end of the round, the players have routed the enemy and won the game.

Conflict at the Carrock Nightmare (x3)
3A-B (-)

When Revealed: Add Rob and Bob to the staging area. Then, each player must search the encounter deck and discard pile for a non-unique Troll enemy and add it to the staging area, if able. Shuffle the encounter deck.

When Rob and Bob have been defeated, the players have rescued Grimbeon the Old from certain death, and won the game.

First Age (x1)
3A-B (-)

When Revealed: Add Wolf-Sauron to the staging area. Reveal 1 encounter card per player.

Forced: After an enemy is revealed from the encounter deck, discard it instead of adding it to the staging area. Planning Action: Exhaust a hero with X Willpower. Wolf-Sauron gets -X Defense until the end of the round. (Limit once per round.) If the players destroy Wolf-Sauron, they have rescued the prisoners and won the game.

First Age (x1)
4A-B (15)

When Revealed: Remove Morgoth from play. Add Carcharoth to the staging area, removing any damage that was previously placed.

All enemies lose the Sneak keyword. If the players defeat this stage or Carcharoth has 0 hit points, the players have won the game.

First Age (x1)
2A-B (-)

When Revealed: Remove Carcharoth from play and put the Carcharoth deck aside. Add Carcharoth the Tormented to the staging area. Remove half of the damage on Carcharoth (rounding up).

When Revealed: Discard all Hunt locations from the victory display. Forced: If an ally is destroyed by Carcharoth, place 1 damage on this stage. After the 4th damage is placed on this stage, reset the quest deck to stage 1A and follow the setup instructions again. If Carcharoth the Tormented is destroyed, you have recovered the Silmaril and won the game.

Trial Upon the Marches (x1)
3A-B (15)

When Revealed: Choose one of the remaining set aside objective and attach it to the quest. Add Azrat to the staging area. If there are fewer than X enemies in play, discard cards from the top of the encounter deck, add each enemy discarded this way to the staging area, until X enemies are in play. X is the number of players.

Forced: At the end of the round, discard X cards from the top of the encounter deck. X is the number of players in the game. Add each enemy discarded this way to the staging area. While Azrat is in play, the players cannot defeat this stage. When the players defeat this stage, they have won the game.

Among the Outlaws (x1)
2A-B (30)

When Revealed: Flip Forweg and Androg to their enemy sides, remove all tokens from them, and place them in the staging area. Discard all Woodmen enemies. Remove all enemy and treachery cards with the Woodmen trait from the encounter deck and discard pile and set them aside, out of play. Shuffle the set aside enemy and treachery cards with the Gaurwaith trait into the encounter deck. Reveal 1 encounter card per player.

Gaurwaith enemies may be attacked with Willpower instead of Attack. If an enemy would be damaged this way, place progress tokens on it instead of damage token. When an enemy has progress equal to its hit points, add it to the victory display and place those progress tokens on the quest. When Revealed: Place 5 progress tokens on this quest stage for each card in the discard pile of the dilemma deck. The players cannot defeat this stage while Forweg is in play. If the players defeat this stage, they have won the game.

The Betrayal of Mîm (x1)
2A-B (-)

When Revealed: Flip Amon Rûdh and make it the active location. If Mîm's objective side is faceup, flip him.

Skip the staging step of the quest phase. Encounter cards cannot be added to the staging area of non-unique locations. Players cannot travel. Forced: At the beginning of the quest phase, move all cards in a location's staging are one location to the left, if able. If there are no encounter cards in a staging area and non enemies engaged with a player, the players have won the game.