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Trait Keyword Victory
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Player Encounter Quest
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59 Results Found

Core Set (x1)
(12) 2 3 2 5 (496)
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Core Set (x1)
(10) 2 2 2 4 (472)
Dúnedain.   Ranger.  
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

The Watcher in the Water (x1)
(12) 2 3 2 5 (388)
Dúnedain.   Ranger.  
Sentinel.  
Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

Core Set (x2)
[4] 1 2 2 3 (3176)
Dúnedain.   Ranger.  
Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

Core Set (x2)
[4] 2 1 2 3 (2392)
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

The Lost Realm (x3)
[0] 1 3 1 3 (1010)
Dúnedain.   Ranger.  
Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

The Nîn-in-Eilph (x1)
(10) 2 2 2 4 (276)
Gondor.   Ranger.  
Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

Trouble in Tharbad (x1)
(9) 2 3 1 3 (238)
Silvan.   Ranger.   Scout.  
Ranged.  
Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

The Land of Shadow (x1)
(9) 2 2 1 4 (238)
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Lost Realm (x1)
(12) 2 3 2 5 (235)
Dúnedain.   Ranger.   Warrior.  
Each enemy engaged with you gets -1 Defense. Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

Race Across Harad (x1)
(8) 2 2 0 4 (206)
Dúnedain.   Ranger.  
Thurindir gets +1 Willpower for each side quest in the victory display. Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

The Wastes of Eriador (x3)
[4] 2 2 2 3 (712)
Dúnedain.   Ranger.  
Response: After you engage an enemy, if you control at least 1 Dúnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck.

The Battle of Carn Dûm (x1)
(10) 1 3 3 3 (178)
Dúnedain.   Ranger.   Warrior.  
While you are engaged with at least 1 enemy, Amarthiúl gains the Tactics resource icon. While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl's resource pool when you collect resources during the resource phase.

Road to Rivendell (x1)
(10) 2 1 2 4 (162)
Noldor.   Noble.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

The Redhorn Gate (x1)
(10) 2 2 1 4 (154)
Noldor.   Noble.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

The Dunland Trap (x3)
[3] 1 2 0 2 (527)
Gondor.   Ranger.  
Secrecy 2.  
Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

The Land of Shadow (x3)
[2] 2 1 0 2 (467)
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

The Three Trials (x1)
(11) 2 3 2 4 (126)
Dúnedain.   Ranger.   Scout.  
Response: After a location is explored, ready Idraen.

The Land of Shadow (x1)
(11) 2 2 2 5 (125)
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Lost Realm (x1)
(10) 2 2 2 4 (121)
Dúnedain.   Ranger.  
While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest. You may optionally engage 1 additional enemy during the encounter phase.

Assault on Osgiliath (x1)
(11) 2 2 2 5 (112)
Gondor.   Ranger.   Noble.  
Ranged.  
Faramir gets +1 Attack for each enemy in the staging area.

The Battle of Carn Dûm (x3)
[3] 1 1 1 3 (429)
Dúnedain.   Ranger.  
Sentinel.  
Guardian of Arnor gets +1 Defense for each enemy engaged with you.

Heirs of Númenor (x3)
[2] 0 1 0 3 (422)
Gondor.   Ranger.  
Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.

The Blood of Gondor (x3)
[4] 1 3 1 3 (375)
Gondor.   Ranger.  
Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

The Mûmakil (x3)
[5] 2 3 1 3 (359)
Harad.   Ranger.  
Ranged.  
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

The Dread Realm (x3)
[3] 1 1 1 3 (356)
Dúnedain.   Ranger.  
Ranged.  
Fornost Bowman gets +1 Attack for each enemy engaged with you.

The City of Corsairs (x3)
[1] 0 1 0 1 (281)
Gondor.   Ranger.  
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

The Mûmakil (x3)
[2] 1 0 1 2 (268)
Dúnedain.   Ranger.  
Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

The Flame of the West (x3)
[4] 2 2 2 3 (254)
Dúnedain.   Ranger.  
Reduce the cost to play Halbarad by 1 for each enemy engaged with you. Each enemy engaged with you gets +10 engagement cost.

Encounter at Amon Dîn (x3)
[3] 1 2 1 2 (239)
Gondor.   Ranger.  
Ranged.  
Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.

The Mountain of Fire (x3)
[3] 2 1 1 3 (222)
Noldor.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After you optionally engage an Orc enemy, ready Elrohir.

The Land of Shadow (x3)
[4] 1 3 1 3 (216)
Gondor.   Ranger.  
Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

The Mountain of Fire (x3)
[3] 2 1 1 3 (205)
Noldor.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After you optionally engage an Orc enemy, ready Elladan.

The Sands of Harad (x3)
[4] 1 3 2 3 (203)
Dúnedain.   Ranger.  
While there is a side quest in the victory display, Vigilant Dúnadan does not exhaust to defend.

The Lost Realm (x3)
[4] 0 2 2 3 (173)
Dúnedain.   Ranger.  
Warden of Annúminas gets +1 Willpower for each enemy engaged with you.

Road to Rivendell (x3)
[5] 1 2 2 2 (154)
Dúnedain.   Ranger.  
Ranged.   Sentinel.   Secrecy 3.  

The Crossings of Poros (x3)
[2] 0 1 1 2 (139)
Gondor.   Ranger.  
Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X Willpower, where X is the chosen enemy's printed Threat.

The Lost Realm (x3)
[-] 2 2 2 3 (133)
Dúnedain.   Ranger.  
Encounter.   Surge.   Ranged.   Sentinel.  
When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.

Heirs of Númenor (x3)
[4] 1 2 2 2 (112)
Gondor.   Ranger.  
Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.

The Treason of Saruman (x1)
(0) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

The Flame of the West (x1)
(0) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

Two-Player Limited Edition Starter (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Old Forest (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Fog on the Barrow-downs (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Siege of Annúminas (x1)
(11) 2 2 2 5
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

Heirs of Númenor (x1)
2 2 2 3
Gondor.   Ranger.  
While Celador is in the staging area, he is committed to the current quest. Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador. If Celador leaves play, remove him from the game.

Heirs of Númenor (x2)
2 2 1 2
Gondor.   Ranger.  
While Ithilien Guardian is in the staging area, he is committed to the current quest. When Revealed: Add Ithilien Guardian to the staging area and Ithilien Guardian gains surge.

Shadow: Deal 2 damage to the attacking enemy.

The Blood of Gondor (x1)
2 3 1 4
Gondor.   Noble.   Ranger.  
The first player gains control of Faramir. Combat Action: Exhaust Faramir to turn 1 hidden card faceup. If that card is an enemy, deal 3 damage to it. If Faramir leaves play, the players have lost the game.

The Lost Realm (x1)
X X X 4
Dúnedain.   Ranger.  
X is the number of quest cards in play. The first player gains control of Iârion. Response: After a side quest is revealed from the encounter deck, ready Iârion. If Iârion leaves play, the players lose the game.

The Wastes of Eriador (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  
Response: After an enemy engages a player, give control of Amarthiúl to that player. If Amarthiúl leaves play, the players lose the game.

Across the Ettenmoors (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  
Response: After an enemy engages a player, give control of Amarthiúl to that player. If Amarthiúl leaves play, the players lose the game.

The Treachery of Rhudaur (x1)
1 3 3 3
Dúnedain.   Ranger.   Warrior.  
Response: After an enemy engages a player, give control of Amarthiúl to that player. If Amarthiúl leaves play, the players lose the game.

The Sands of Harad (x1)
2 3 1 3
Harad.   Ranger.  
Ranged.  
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.) If Yazan leaves play, you are eliminated from the game.

Fire in the Night (x3)
[4] 2 2 2 3
Dúnedain.   Ranger.  
While there is at least 1 side quest in the victory display, ready Thalion at the beginning of the combat phase. While there are at least 3 side quests in the victory display, Thalion loses the ally card type, gains the hero card type and the resource icons of each sphere on a side quest in the victory display.

The Ghost of Framsburg (x3)
[4] 2 2 2 3
Woodman.   Ranger.  
Ranged.  
Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2
Dúnedain.   Ranger.  
Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

The Massing at Osgiliath (x2)
2 2 1 2
Gondor.   Ranger.   Ally.  
When Revealed: The first player takes control of Ranger of Ithilien, exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.

Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.