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Trait Keyword Victory
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Player Encounter Quest
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46 Results Found

Core Set (x3)
[1] 0 0 1 1 (2691)
Rohan.   Scout.  
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

Core Set (x3)
[3] 1 1 0 2 (1202)
Silvan.   Scout.  
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.

The Voice of Isengard (x3)
[2] 0 2 1 2 (819)
Rohan.   Scout.  
Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

Trouble in Tharbad (x1)
(9) 2 3 1 3 (251)
Silvan.   Ranger.   Scout.  
Ranged.  
Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

The Dunland Trap (x3)
[2] 1 1 0 1 (789)
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Temple of the Deceived (x3)
[3] 1 2 1 2 (738)
Dale.   Scout.  
Response: After Rhovanion Outrider coomits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 Willpower until the end of the phase.

The Mûmakil (x3)
[5] 3 1 2 3 (622)
Harad.   Scout.  
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.

Beneath the Sands (x1)
(9) 2 2 1 4 (168)
Gondor.   Scout.  
Response: After Hirgon quests successfully, play a Tactics ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

The Sands of Harad (x1)
(9) 1 3 1 4 (157)
Silvan.   Noble.   Scout.  
Ranged.  
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

Temple of the Deceived (x1)
(10) 2 2 2 4 (156)
Rohan.   Scout.   Warrior.  
Each Spirit hero with an attached Mount gets +1 Willpower. Each Tactics hero with an attached Mount gets +1 Attack. Each Leadership hero with an attached Mount gets +1 Defense.

The Nîn-in-Eilph (x3)
[3] 2 0 1 2 (548)
Dale.   Scout.  
Secrecy 2.  
Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

The Grey Havens (x3)
[2] 1 1 0 2 (535)
Noldor.   Scout.  
While the top card of your discard pile is an event, Sailor of Lune gets +1 Willpower and gains: "Cannot be damaged while committed to the quest."

The Three Trials (x1)
(11) 2 3 2 4 (136)
Dúnedain.   Ranger.   Scout.  
Response: After a location is explored, ready Idraen.

Return to Mirkwood (x3)
[3] 1 2 0 2 (416)
Silvan.   Scout.  
While Mirkwood Runner is attacking alone, the defending enemy does not count its Defense.

The Thing in the Depths (x3)
[3] 2 1 0 2 (400)
Woodman.   Scout.  
Response: After Mirkwood Explorer quests successfully, place 1 progress on it. Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

Beneath the Sands (x3)
[3] 2 2 0 2 (361)
Rohan.   Scout.  
While a side quest is in the victory display, Rider of Rohan does not exaust to quest.

Celebrimbor's Secret (x3)
[3] 2 2 0 2 (355)
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Race Across Harad (x3)
[0] 2 1 0 2 (346)
Dúnedain.   Scout.  
Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.

Temple of the Deceived (x3)
[2] 1 2 0 2 (313)
Rohan.   Scout.  
Action: Spend 1 Spirit resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

The Drowned Ruins (x1)
(9) 2 2 1 4 (99)
Silvan.   Scout.  
Ranged.  
Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

The Thing in the Depths (x1)
(9) 2 3 1 3 (91)
Dale.   Scout.  
Ranged.  
Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

Roam Across Rhovanion (x1)
(10) 2 3 1 4 (32)
Woodman.   Scout.  
While the active location has an attachment on it, Haldan does not exhaust to quest. Response: When the active location is explored, draw 1 card for each attachment on it.

The Three Trials (x3)
[2] 1 1 0 2 (288)
Noldor.   Scout.  
Secrecy 2.  

The Drowned Ruins (x3)
[2] 1 1 0 1 (286)
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).

The Lost Realm (x3)
[3] 2 1 0 2 (274)
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

The Three Trials (x3)
[4] 2 2 1 2 (264)
Silvan.   Scout.  
Ranged.  
Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

Foundations of Stone (x3)
[2] 0 2 1 2 (258)
Noldor.   Scout.  
Ranged.  
Trollshaw Scout does not exhaust to attack.Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.

The Grey Havens (x3)
[2] 2 1 1 2 (250)
Noldor.   Scout.  
Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted. Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.

The Wilds of Rhovanion (x3)
[2] 1 1 1 2 (227)
Dale.   Scout.  
North Realm Lookout gets +1 Willpower and does not exhaust to quest while it has an Item attachment.

The City of Corsairs (x3)
[4] 3 0 2 2 (199)
Dúnedain.   Scout.  
Action: Spend 1 Lore resource to exhaust Súlien. Then, each location in the staging area gets –1 Threat until the end of the phase. Any player may trigger this action.

The Three Trials (x3)
[3] 2 1 0 2 (166)
Dúnedain.   Scout.  
You may give Greyflood Wanderer doomed 2 when you play from your hand. If you do, it gains: "Response: After you play Greyflood Wanderer, place 1 progress token on each location in play."

The Wastes of Eriador (x3)
[3] 1 2 1 3 (159)
Dúnedain.   Scout.  
East Road Ranger gets +2 Willpower while committed to a side quest.

The Redhorn Gate (x3)
[3] 0 1 1 3 (63)
Dale.   Scout.  
Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.

Fire in the Night (x3)
[2] 1 1 1 2 (13)
Woodman.   Scout.  
Forest Road Traveler gets +1 Willpower, +1 Attack, and +1 Defense for each attachment on the active location.

Roam Across Rhovanion (x3)
[5] 2 2 1 3 (12)
Dale.   Scout.   Warrior.  
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost. Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

Khazad-dûm (x3)
(37) 3 1 0 2
Goblin.   Orc.   Scout.  
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.

The Sands of Harad (x1)
3 1 2 3
Harad.   Scout.  
Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card. If Firyal leaves play, you are eliminated from the game.

The Wilds of Rhovanion (x1)
2 3 1 4
Woodman.   Scout.  
The first player gains control of Haldan while he is free of encounters. While there is an active location, Haldan does not exhaust to quest. If Haldan leaves play, the players lose the game.

Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

The Massing at Osgiliath (x4)
(1) 1 1 0 2
Orc.   Scout.  
Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)

The Massing at Osgiliath (x4)
(27) 1 4 1 3
Creature.   Scout.  
Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.

Shadow: Deal 2 damage to the defending character.

The Massing at Osgiliath (x4)
(35) 2 3 1 4
Easterling.   Scout.  
Each damage dealt by Wainriders raises the defending player's threat by 1.

The Woodland Realm (x1)
2 2 2 5
Silvan.   Scout.  
Ranged.   Sentinel.  
The first player gains control of Mendor. If Mendor leaves play, the players lose the game.