





Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers











Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers






The first player gains control of Mendor.
Response: After a quest card is defeated, ready Mendor. Then, each player draws 1 card.
If Mendor leaves play, remove him from the game.












Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1
and +1
until the end of the round.
"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King





Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.
"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers







Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.
"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit






Trollshaw Scout does not exhaust to attack.
Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.






Forced: After a character leaves play, discard Silvan Refugee from play.
"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring






Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.
"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers






Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"...I shall lead you well..." –Haldir, The Fellowship of the Ring






Response: After a location is explored, ready Idraen.
"Where now are the Dรบnedain, Elessar, Elessar? Why do thy kinsfolk wander afar?" –Galadriel, The Two Towers






"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring












You may give Greyflood Wanderer doomed 2 when you play from your hand. If you do, it gains:
Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.
...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring












Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.
In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit







Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring







While the top card of your discard pile is an event, Sailor of Lune gets +1 and gains: "Cannot be damaged while committed to the quest."
"They are sailing, sailing, sailing over the Sea, they are going into the West and leaving us," said Sam, half chanting the words, shaking his head sadly and solemnly.
–The Fellowship of the Ring






Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 until the end of the phase. (Limit twice per phase.)
“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit




















Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X , where X is Argalad's
. If this effect reduces the enemy's
to 0, deal 1 damage to it. (Limit once per round.)






Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).











Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1
and +1
until the end of the round.
"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King















